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![[Post New]](/s/i/i.gif) 2020/08/22 16:28:31
Subject: Agents/Creations of Bile: Are they any good?
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Boom! Leman Russ Commander
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I just found out that this list is a thing.
Is the army/subfaction any good in a competitive game?
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Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
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![[Post New]](/s/i/i.gif) 2020/08/22 16:48:11
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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They aren't terrible, but like most of chaos they feel out of date in 9th edition. Their main trick is running up the board quickly with infantry and then hitting like a truck...but that doesn't work in 9th. A competent gunline with screens and/or strategic reserves will just table you with their shooting because you can't trap anything and your close combat models are extremely overpointed relative to their durability.
Chaos pretty much has to rely on sneaky tricks these days, and they don't have them.
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This message was edited 1 time. Last update was at 2020/08/22 16:52:39
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![[Post New]](/s/i/i.gif) 2020/08/22 23:03:07
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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I’m building this army and I’m looking at using warp talons and beserkers delivered via drop pod. The extra movement and strength given by bile and the extra attacks these guys have should work well.....?
You can still take all the CSM vehicles etc for you deployed army, so it’s not all about infantry.
Plus if you have 1 model from one unit within range of an objective, it’s your objective regardless of how many models the opponent has within the objective
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![[Post New]](/s/i/i.gif) 2020/08/22 23:28:58
Subject: Agents/Creations of Bile: Are they any good?
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Humming Great Unclean One of Nurgle
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mrFickle wrote:I’m building this army and I’m looking at using warp talons and beserkers delivered via drop pod. The extra movement and strength given by bile and the extra attacks these guys have should work well.....?
You can still take all the CSM vehicles etc for you deployed army, so it’s not all about infantry.
Plus if you have 1 model from one unit within range of an objective, it’s your objective regardless of how many models the opponent has within the objective
All armies have their own form of Objective Secured.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2020/08/23 01:16:46
Subject: Agents/Creations of Bile: Are they any good?
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Decrepit Dakkanaut
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Nope, quite frankly not worth looking into.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/08/23 10:27:57
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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Why not, it’s just a CSM army but troops get +1 movement and strength
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![[Post New]](/s/i/i.gif) 2020/08/23 15:12:09
Subject: Agents/Creations of Bile: Are they any good?
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Decrepit Dakkanaut
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mrFickle wrote:
Why not, it’s just a CSM army but troops get +1 movement and strength
Because Bile still uses Ramdumb, they have very few Strats talking about, and frankly other Subfactions of CSM are just...better.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/08/23 18:20:20
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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Just cos other faction have better rules doesn’t mean Biles army aren’t worth playing. That logic means everyone would just play space marines all the time
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![[Post New]](/s/i/i.gif) 2020/08/23 18:46:43
Subject: Re:Agents/Creations of Bile: Are they any good?
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Decrepit Dakkanaut
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In context of W2 marines? I'd bet you find them interesting.
One thing we don't know yet is if First Born bikes are W3. If so, the same applies for CSM. Additionally we'll get Astartes Chainswords. So, 3 S5 AP1 on the charge for 25 odd points. I do hope a new bike kit shows up soon.
+1 T is the easiest to get. T5 W2 Rubrics. Or T6 W2 DG. 5A Noise marines with Astartes CS and 1CP to make 6s to hit autowound that can run and charge. Helbrutes that M9 and pack the new MM and double out T7. S7 T5 Possessed with a GP. S7 M8 Greater Possessed. A daemon prince that doesn't need Diabolic to double out Primaris and has a 6+++ and heals D3 at the end of any fight phase where an enemy model dies w/i 1" and well as healing 1 and a 2+ save.
The possessed you could put down now since I'm pretty sure they'll stay W2.
There's plenty to squeeze out of that army. Some works now. Some will work a ton better real soon.
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![[Post New]](/s/i/i.gif) 2020/08/23 19:24:27
Subject: Agents/Creations of Bile: Are they any good?
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Decrepit Dakkanaut
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mrFickle wrote:Just cos other faction have better rules doesn’t mean Biles army aren’t worth playing. That logic means everyone would just play space marines all the time
In the context of the army itself though, Bile doesn't offer anything. Your logic doesn't apply.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/08/23 19:54:17
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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The original question was whether the sub-faction is good competitively. So in that context you're obviously measuring it against other chaos sub-factions. And by that measurement, it falls short.
Is it terrible? No, it's not terrible. But it's not as good as the other options. Hence the response that it isn't competitive. That's literally what competitive means - how does it measure up against other options?
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![[Post New]](/s/i/i.gif) 2020/08/23 20:07:37
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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Has anyone actually used this army?
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![[Post New]](/s/i/i.gif) 2020/08/23 20:13:20
Subject: Agents/Creations of Bile: Are they any good?
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Decrepit Dakkanaut
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![[Post New]](/s/i/i.gif) 2020/08/23 20:39:26
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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Slayer-Fan123 wrote:mrFickle wrote:Just cos other faction have better rules doesn’t mean Biles army aren’t worth playing. That logic means everyone would just play space marines all the time
In the context of the army itself though, Bile doesn't offer anything. Your logic doesn't apply.
Every round can buff a unit, has good war gear and can recover wounds, it’s a bit of stretch to say he doesn’t offer anything
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![[Post New]](/s/i/i.gif) 2020/08/23 21:09:04
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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You don't need to be Creation of Bile to take Bile in your army; he has one of those rules that lets him be taken in any heretic astartes detachment without breaking it. So that doesn't factor into whether the subfaction is competitive.
He's an odd model to actually fit into an army. He does a bunch of moderately useful stuff without it necessarily coming together into a compelling package. It needs to be a very particular sort of list for him to really work.
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![[Post New]](/s/i/i.gif) 2020/08/23 21:46:56
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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Except you can’t take him as black legion so it would have to be a different detachment wouldn’t it? Even in codex CSM his legion word is Fabius bile.
So you wouldn’t get a +1M or +1S on your units. Considering that buff is not just infantry but all charschter and hell brutes aswell and there no extra points for your untis. Also if they get an extra wound you’ve got a stronger CSM army at no points cost.
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![[Post New]](/s/i/i.gif) 2020/08/23 21:54:04
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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He is specifically called out in the detachment rule as not breaking detachments. You can take him in any CSM detachment, though he won't get the special rules for any detachment unless he's taken as Creations of Bile.
The Creations of Bile legion trait is decent, but the stratagem choice is pretty underwhelming, which is why it isn't a top-tier competitive choice. Alpha Legion is simply better as an all-rounder, and if you want to run an infantry-based, melee heavy army the way that Creations of Bile seems to be aimed at, Night Lords and Emperor's Children both do that better than Creations of Bile. Even World Eaters is probably better.
Again, it's not a terrible subfaction. But it's just not as good as the alternatives.
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![[Post New]](/s/i/i.gif) 2020/08/23 22:13:22
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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Can you not use all the stratagems in the CSM codex? They are not legion specific?
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![[Post New]](/s/i/i.gif) 2020/08/23 22:46:28
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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There's a few legion specific ones in the codex (one for each legion I think), but each legion has a page of stratagems of their own in PA: Faith and Fury just like the ones in War of the Spider for Creations of Bile, except that the ones in Faith and Fury are generally better. Arguably all of them are better, actually, now that I think about it. Creations of Bile has a better than average Legion Trait, but the stratagems are probably the worst overall of any of the Legions that get full PA treatment.
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![[Post New]](/s/i/i.gif) 2020/08/24 02:29:41
Subject: Agents/Creations of Bile: Are they any good?
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Decrepit Dakkanaut
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mrFickle wrote:Slayer-Fan123 wrote:mrFickle wrote:Just cos other faction have better rules doesn’t mean Biles army aren’t worth playing. That logic means everyone would just play space marines all the time
In the context of the army itself though, Bile doesn't offer anything. Your logic doesn't apply.
Every round can buff a unit, has good war gear and can recover wounds, it’s a bit of stretch to say he doesn’t offer anything
Randumb buffs aren't some great offering for the army that already had a ton of randumb in it. Also the Stratagem choices are still poor overall. 1" of movement is nothing when World Eaters just grab the Banner and get their much better selection of Strats and Relics. They're a pretty bad Legion too.
So no, Bile doesn't offer much to the army and neither does his sub-faction of Marines itself.
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CaptainStabby wrote:If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote:BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote:Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote:ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever. |
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![[Post New]](/s/i/i.gif) 2020/08/24 02:33:00
Subject: Agents/Creations of Bile: Are they any good?
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Humming Great Unclean One of Nurgle
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I certainly hope they will be one day, after Bill gets done picking apart the Custodes he captured alive.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/08/24 02:37:57
Subject: Agents/Creations of Bile: Are they any good?
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Hardened Veteran Guardsman
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NinthMusketeer wrote:I certainly hope they will be one day, after Bill gets done picking apart the Custodes he captured alive.
Bill? Fabius Bile or Fabulous Bill, his less known, but far more charismatic clone?
- STS
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Grey Knights 712 points Imperial Stormtroopers 3042 points Lamenters 1787 points Xenomorphs 995 points 1200 points + 1790 points 770 points 369 points of Imperial Guard to bolster the Sisters of Battle
Kain said: "This will surely end in tears for everyone involved. How very 40k." lilahking said "the imperium would rather die than work with itself"
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![[Post New]](/s/i/i.gif) 2020/08/24 02:38:53
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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He does the Buffalo Bill dance in front of his prisoners.
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![[Post New]](/s/i/i.gif) 2020/08/24 02:39:06
Subject: Agents/Creations of Bile: Are they any good?
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Hardened Veteran Guardsman
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double post...go away
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This message was edited 1 time. Last update was at 2020/08/24 02:41:38
Grey Knights 712 points Imperial Stormtroopers 3042 points Lamenters 1787 points Xenomorphs 995 points 1200 points + 1790 points 770 points 369 points of Imperial Guard to bolster the Sisters of Battle
Kain said: "This will surely end in tears for everyone involved. How very 40k." lilahking said "the imperium would rather die than work with itself"
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![[Post New]](/s/i/i.gif) 2020/08/24 08:41:27
Subject: Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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Hmmm I think the rewards for this army are bit based on luck but it think if you can get in close the agents of bile can do a lot of damage. So competitively not a sure thing.
But if we get the stats increases people are talking about then that may well change
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![[Post New]](/s/i/i.gif) 2020/08/24 13:29:12
Subject: Re:Agents/Creations of Bile: Are they any good?
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Quick-fingered Warlord Moderatus
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mrFickle wrote:
Has anyone actually used this army?
Doubtful.
Right here. I don't know the exact amount of games played - more than 5 but less than 10 I would say. Most of those games were in 8th with just a few in 9th. They were tested in a competitive environment so I feel I can confidently say they aren't nearly as bad as everyone says they are, but yeah, by themselves, they struggle.
The issue is that the buffs and strats mostly center around buffing infantry. Which is a pretty glaring weak spot for Chaos. The advantage is that they actually have some really good strats. They're useful right when you need them to be and there are very few true "losers" where you find yourself never using them. Even with the strats though, there aren't any wombo-combos, and you aren't pulling off anything like what some of the other armies can do.
It's a great army for making Berzerkers useful, or for adding to the possessed bomb, but honestly, I don't think I'd take them to a tournament and expect to do well for the most part. As others have said, the other factions are generally better. If you do try to take them, I would recommend taking two detachments. One for Creations of Bile, and another one to make up for their shortcomings. Something like Iron Warriors w/some good Demon Engines/Oblits, etc.
That said, they're a ton of fun in a less competitive environment. The rules feel "right" and they're very enjoyable to play. They just aren't overly strong.
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Edit: I just googled ablutions and apparently it does not including dropping a duece. I should have looked it up early sorry for any confusion. - Baldsmug
Psiensis on the "good old days":
"Kids these days...
... I invented the 6th Ed meta back in 3rd ed.
Wait, what were we talking about again? Did I ever tell you about the time I gave you five bees for a quarter? That's what you'd say in those days, "give me five bees for a quarter", is what you'd say in those days. And you'd go down to the D&D shop, with an onion in your belt, 'cause that was the style of the time. So there I was in the D&D shop..." |
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![[Post New]](/s/i/i.gif) 2020/08/24 16:09:54
Subject: Re:Agents/Creations of Bile: Are they any good?
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Sneaky Lictor
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Tycho wrote:mrFickle wrote:
Has anyone actually used this army?
Doubtful.
Right here. I don't know the exact amount of games played - more than 5 but less than 10 I would say. Most of those games were in 8th with just a few in 9th. They were tested in a competitive environment so I feel I can confidently say they aren't nearly as bad as everyone says they are, but yeah, by themselves, they struggle.
The issue is that the buffs and strats mostly center around buffing infantry. Which is a pretty glaring weak spot for Chaos. The advantage is that they actually have some really good strats. They're useful right when you need them to be and there are very few true "losers" where you find yourself never using them. Even with the strats though, there aren't any wombo-combos, and you aren't pulling off anything like what some of the other armies can do.
It's a great army for making Berzerkers useful, or for adding to the possessed bomb, but honestly, I don't think I'd take them to a tournament and expect to do well for the most part. As others have said, the other factions are generally better. If you do try to take them, I would recommend taking two detachments. One for Creations of Bile, and another one to make up for their shortcomings. Something like Iron Warriors w/some good Demon Engines/Oblits, etc.
That said, they're a ton of fun in a less competitive environment. The rules feel "right" and they're very enjoyable to play. They just aren't overly strong.
Fabius Bile is my favorite character in all of the lore so of course I also jumped on the opportunity to play this new faction. My other main CSM army is Word Bearers, which is important because of what my opinion is...
Creations of Bile is an army that roots its identity in the worst aspects of the CSM list that other factions can do better. Possessed bombs are a good move for Creations of Bile....but Word Bearers do it better. You can do some nasty stuff with Berserkers...but World Eaters do it better. What you gain from Creations of Bile is a lot less than what you gain from other Legions, which is not to say they are bad but they are just not that great.
Fabius Bile is a good embodiment of what is wrong with the Creations of Bile list, okay at a couple of things but not really great at anything with a gimmick that is forgettable. I will continue to play the army because I of course love that I get to play something that feels close to how Fabius Bile operates in then fluff but I don't really expect to be very competitive with the list.
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![[Post New]](/s/i/i.gif) 2020/08/24 21:00:17
Subject: Re:Agents/Creations of Bile: Are they any good?
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Longtime Dakkanaut
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Arbiter_Shade wrote:Tycho wrote:mrFickle wrote:
Has anyone actually used this army?
Doubtful.
Right here. I don't know the exact amount of games played - more than 5 but less than 10 I would say. Most of those games were in 8th with just a few in 9th. They were tested in a competitive environment so I feel I can confidently say they aren't nearly as bad as everyone says they are, but yeah, by themselves, they struggle.
The issue is that the buffs and strats mostly center around buffing infantry. Which is a pretty glaring weak spot for Chaos. The advantage is that they actually have some really good strats. They're useful right when you need them to be and there are very few true "losers" where you find yourself never using them. Even with the strats though, there aren't any wombo-combos, and you aren't pulling off anything like what some of the other armies can do.
It's a great army for making Berzerkers useful, or for adding to the possessed bomb, but honestly, I don't think I'd take them to a tournament and expect to do well for the most part. As others have said, the other factions are generally better. If you do try to take them, I would recommend taking two detachments. One for Creations of Bile, and another one to make up for their shortcomings. Something like Iron Warriors w/some good Demon Engines/Oblits, etc.
That said, they're a ton of fun in a less competitive environment. The rules feel "right" and they're very enjoyable to play. They just aren't overly strong.
Fabius Bile is my favorite character in all of the lore so of course I also jumped on the opportunity to play this new faction. My other main CSM army is Word Bearers, which is important because of what my opinion is...
Creations of Bile is an army that roots its identity in the worst aspects of the CSM list that other factions can do better. Possessed bombs are a good move for Creations of Bile....but Word Bearers do it better. You can do some nasty stuff with Berserkers...but World Eaters do it better. What you gain from Creations of Bile is a lot less than what you gain from other Legions, which is not to say they are bad but they are just not that great.
Fabius Bile is a good embodiment of what is wrong with the Creations of Bile list, okay at a couple of things but not really great at anything with a gimmick that is forgettable. I will continue to play the army because I of course love that I get to play something that feels close to how Fabius Bile operates in then fluff but I don't really expect to be very competitive with the list.
Have you tried bikers? I feel like lots of bikers would work well.
What’s the concept of the possessed bomb? Do you just mean lots of them rushing the enemy?
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![[Post New]](/s/i/i.gif) 2020/08/25 02:11:54
Subject: Re:Agents/Creations of Bile: Are they any good?
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Sneaky Lictor
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mrFickle wrote:Arbiter_Shade wrote:Tycho wrote:mrFickle wrote:
Has anyone actually used this army?
Doubtful.
Right here. I don't know the exact amount of games played - more than 5 but less than 10 I would say. Most of those games were in 8th with just a few in 9th. They were tested in a competitive environment so I feel I can confidently say they aren't nearly as bad as everyone says they are, but yeah, by themselves, they struggle.
The issue is that the buffs and strats mostly center around buffing infantry. Which is a pretty glaring weak spot for Chaos. The advantage is that they actually have some really good strats. They're useful right when you need them to be and there are very few true "losers" where you find yourself never using them. Even with the strats though, there aren't any wombo-combos, and you aren't pulling off anything like what some of the other armies can do.
It's a great army for making Berzerkers useful, or for adding to the possessed bomb, but honestly, I don't think I'd take them to a tournament and expect to do well for the most part. As others have said, the other factions are generally better. If you do try to take them, I would recommend taking two detachments. One for Creations of Bile, and another one to make up for their shortcomings. Something like Iron Warriors w/some good Demon Engines/Oblits, etc.
That said, they're a ton of fun in a less competitive environment. The rules feel "right" and they're very enjoyable to play. They just aren't overly strong.
Fabius Bile is my favorite character in all of the lore so of course I also jumped on the opportunity to play this new faction. My other main CSM army is Word Bearers, which is important because of what my opinion is...
Creations of Bile is an army that roots its identity in the worst aspects of the CSM list that other factions can do better. Possessed bombs are a good move for Creations of Bile....but Word Bearers do it better. You can do some nasty stuff with Berserkers...but World Eaters do it better. What you gain from Creations of Bile is a lot less than what you gain from other Legions, which is not to say they are bad but they are just not that great.
Fabius Bile is a good embodiment of what is wrong with the Creations of Bile list, okay at a couple of things but not really great at anything with a gimmick that is forgettable. I will continue to play the army because I of course love that I get to play something that feels close to how Fabius Bile operates in then fluff but I don't really expect to be very competitive with the list.
Have you tried bikers? I feel like lots of bikers would work well.
What’s the concept of the possessed bomb? Do you just mean lots of them rushing the enemy?
Lots of bikers just wouldn't make a difference, not like Chaos Bikes were breaking the game in the first place. The buffs and stratagems for Creations of Bile only work on infantry so really I see no reason to take a lot of bikes.
Possessed bombs are just blobs of possessed stacked with buffs in order to get them to a dangerous level which is exactly why you would rather run Word Bearers because they are worlds better at it.
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![[Post New]](/s/i/i.gif) 2020/08/25 03:37:09
Subject: Re:Agents/Creations of Bile: Are they any good?
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Decrepit Dakkanaut
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Arbiter_Shade wrote:
Fabius Bile is my favorite character in all of the lore so of course I also jumped on the opportunity to play this new faction. My other main CSM army is Word Bearers, which is important because of what my opinion is...
Creations of Bile is an army that roots its identity in the worst aspects of the CSM list that other factions can do better. Possessed bombs are a good move for Creations of Bile....but Word Bearers do it better. You can do some nasty stuff with Berserkers...but World Eaters do it better. What you gain from Creations of Bile is a lot less than what you gain from other Legions, which is not to say they are bad but they are just not that great.
Fabius Bile is a good embodiment of what is wrong with the Creations of Bile list, okay at a couple of things but not really great at anything with a gimmick that is forgettable. I will continue to play the army because I of course love that I get to play something that feels close to how Fabius Bile operates in then fluff but I don't really expect to be very competitive with the list.
Possessed bombs are a bit of a dead concept. M8 possessed with +1 run/charge and charge after running have a considerable reach. Throw T5 on them and it will take a while to make them go away. Make them T6 with your own mini-transhuman when HBs come their way.
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