Poll |
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Do you think the addition of Stratagems has improved 40k? |
Yes, they've made the game a lot better |
 
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17% |
[ 47 ] |
Yes, they've made the game a little better |
 
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17% |
[ 48 ] |
They haven't made it better or worse |
 
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7% |
[ 21 ] |
No, they've made the game a little worse |
 
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22% |
[ 62 ] |
No, they've made the game a lot worse |
 
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35% |
[ 98 ] |
Undecided |
 
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2% |
[ 7 ] |
Total Votes : 283 |
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![[Post New]](/s/i/i.gif) 2020/08/28 05:55:56
Subject: Have Stratagems Improved the Game?
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Inquisitorial Keeper of the Xenobanks
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Worse.
They are part of the card gamification of 40K, and are thus to be despised.
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![[Post New]](/s/i/i.gif) 2020/08/28 06:08:34
Subject: Re:Have Stratagems Improved the Game?
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Master Engineer with a Brace of Pistols
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Most definitively NO
Other posters have already pointed out the main issues.
The core 2 1/2 pages of (24) USRs in the main 5th ed rulebook that applied to all factions equally was the best clearest and simplest approach, without overburdensome bloating. additionally units had specific built in special rules/abilities that made them unique for their role on the battlefield.
I should not loose that when i run out of CP. as if my genestealers suddenly forgot how to outflank or scout.
If i wanted to play magic the gathering i would be, which is why i went back to playing 40K when it was still 40K via 5th edition + house rules.
To me 8th edition and 9th edition are no longer normal scale 40K games even if i do use index 8th for epic scale where it still works well.
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GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP |
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![[Post New]](/s/i/i.gif) 2020/08/28 08:12:14
Subject: Have Stratagems Improved the Game?
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Been Around the Block
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Good concept that was OKish in the beginning and quickly spiraled out of control and significantly degraded the game. It's not right when stratagems make or break entire codexes.
Being able to instantly double your units firepower for free, or make a unit invulnerable, is simply not fun or engaging to play with or against, and it's an absolute nightmare for unit balance.
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This message was edited 1 time. Last update was at 2020/08/28 08:14:14
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![[Post New]](/s/i/i.gif) 2020/08/28 11:35:28
Subject: Have Stratagems Improved the Game?
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Humming Great Unclean One of Nurgle
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I like them, they are fun to use. I think the execution could be worked on though, and hope they use 9th codex as a chance to reign them in.
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Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page
I chose an avatar I feel best represents the quality of my post history.
I try to view Warhammer as more of a toolbox with examples than fully complete games. |
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![[Post New]](/s/i/i.gif) 2020/08/28 11:48:59
Subject: Re:Have Stratagems Improved the Game?
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Loyal Necron Lychguard
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Tycho wrote:Some interesting points made in this thread. One of the more interesting ones for me is the point that they can provide an opportunity for counter-play within the IGOUGO system, so I think that's a solid point in their favor.
How would you all feel if we did this:
1. Everyone has access to the same core strats in the BRB
2. Strats that currently should just be unit abilities get removed so that the relevant units can just have the ability again
3. You have x number of strategem slots and the strats you want to use in the game must be selected pre-game
IDK - maybe step 3 doesn't work, but I do feel like most competitive players kind of already do that, and for the more casual games it would cut down on the players of certain books endlessly paging through their codexes to "see if they have something for that" ...
Already exists https://1d4chan.org/wiki/The_Angrier_Initiative.
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This message was edited 1 time. Last update was at 2020/08/28 11:49:27
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![[Post New]](/s/i/i.gif) 2020/08/28 11:59:01
Subject: Have Stratagems Improved the Game?
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Witch Hunter in the Shadows
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redboi wrote:Being able to instantly double your units firepower for free, or make a unit invulnerable, is simply not fun or engaging to play with or against, and it's an absolute nightmare for unit balance.
It would be interesting to see which model/unit can be multiplied up the most through stratagems, traits, and other unpointed bonuses (relics, warlord, personal psychic powers, etc - but not other units) as compared to its basic performance against the same target - vs T4 3+ or some other common value.
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