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![[Post New]](/s/i/i.gif) 2020/09/06 04:04:03
Subject: Returning to 40K after 5 years - simple questions
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Norn Queen
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Green is Best! wrote:Another question, when it comes to assault. When making your to hit rolls, you simply go off the WS d+ number? There is no modifier to it like it editions past?
There is no more comparing WS. It works the same as shooting, you just try and beat a target. As with shooting, some effects will give modifiers to this (e.g. Power Fists are -1 to hit). Automatically Appended Next Post: Green is Best! wrote:OK. Picked up the Thousand Sons and Demons codexes today. What does having the cavalry keyword do? Is it just for classifying what effects happen? Any modifiers I should be aware of? If so, can you point me to the correct page? Thanks
Keywords don't do anything on their own. They act solely as anchors for other rules. Afaik literally nothing cares that something is CAVALRY (but I am probably wrong and missed something), it's more a case of "This isn't INFANTRY, BIKER, or SWARM so some effects won't benefit them." Just keep in mind, the codexes aren't worth the paper they are printed on. Make sure to get the FAQs and Errata because most of the printed codex won't be valid any more. You'll also need the Minutorum Field Manual 2020 for points costs.
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This message was edited 4 times. Last update was at 2020/09/06 04:06:54
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![[Post New]](/s/i/i.gif) 2020/09/06 04:09:29
Subject: Returning to 40K after 5 years - simple questions
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Noise Marine Terminator with Sonic Blaster
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BaconCatBug wrote:
Just keep in mind, the codexes aren't worth the paper they are printed on. Make sure to get the FAQs and Errata because most of the printed codex won't be valid any more. You'll also need the Minutorum Field Manual 2020 for points costs.
Glad to see some things at GW haven't changed!!!
Automatically Appended Next Post:
OK. Looking at the demon codex, as all the creatures have CHAOS, DAEMON, and <ALLEGIANCE>, I can mix and match across the Dark Gods and still be Battle Forged? Daemon being the keyword that allows this?
EDIT: Upon further review, mixing up the dark gods in one detachment would remove the DAEMONIC LOCI. OK. I get it. They don't play well with each other.
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This message was edited 2 times. Last update was at 2020/09/06 04:18:11
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![[Post New]](/s/i/i.gif) 2020/09/06 04:19:55
Subject: Returning to 40K after 5 years - simple questions
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Norn Queen
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Green is Best! wrote: BaconCatBug wrote:
Just keep in mind, the codexes aren't worth the paper they are printed on. Make sure to get the FAQs and Errata because most of the printed codex won't be valid any more. You'll also need the Minutorum Field Manual 2020 for points costs.
Glad to see some things at GW haven't changed!!!
Automatically Appended Next Post:
OK. Looking at the demon codex, as all the creatures have CHAOS, DAEMON, and <ALLEGIANCE>, I can mix and match across the Dark Gods and still be Battle Forged? Daemon being the keyword that allows this?
EDIT: Upon further review, mixing up the dark gods in one detachment would remove the DAEMONIC LOCI. OK. I get it. They don't play well with each other.
Yup, that's generally 9th in a nutshell. Lots of things you can theoretically do but are such terrible ideas you shouldn't.
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![[Post New]](/s/i/i.gif) 2020/09/06 12:22:12
Subject: Returning to 40K after 5 years - simple questions
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Chalice-Wielding Sanguinary High Priest
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greatbigtree wrote:In 8th, Power Fists attacked at -1 to hit, but I haven’t checked to see if that carried into 9th edition.
That's part of the weapon profile, so if it's in your 8th Codex it's still the case right now. That said, it might change with 9th Codexes and the range-wide change to Imperial weapons that's apparently round the corner.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2020/09/06 16:31:33
Subject: Returning to 40K after 5 years - simple questions
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Longtime Dakkanaut
Glasgow
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BaconCatBug wrote: Green is Best! wrote:Another question, when it comes to assault. When making your to hit rolls, you simply go off the WS d+ number? There is no modifier to it like it editions past?
There is no more comparing WS. It works the same as shooting, you just try and beat a target. As with shooting, some effects will give modifiers to this (e.g. Power Fists are -1 to hit).
Automatically Appended Next Post:
Green is Best! wrote:OK. Picked up the Thousand Sons and Demons codexes today. What does having the cavalry keyword do?
Is it just for classifying what effects happen?
Any modifiers I should be aware of?
If so, can you point me to the correct page?
Thanks
Keywords don't do anything on their own. They act solely as anchors for other rules. Afaik literally nothing cares that something is CAVALRY (but I am probably wrong and missed something), it's more a case of "This isn't INFANTRY, BIKER, or SWARM so some effects won't benefit them."
Just keep in mind, the codexes aren't worth the paper they are printed on. Make sure to get the FAQs and Errata because most of the printed codex won't be valid any more. You'll also need the Minutorum Field Manual 2020 for points costs.
Agripinaa verse of vengeance canticle targets infantry and cavalry
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![[Post New]](/s/i/i.gif) 2020/09/06 17:35:14
Subject: Re:Returning to 40K after 5 years - simple questions
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Automated Rubric Marine of Tzeentch
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ok, I am also a player returning after a long hiatus, and i too have a question.
a unit armed pistols can fire them while its in engagement range of the enemy, right? So, that means it starts turn in combat (from a melee carrying over from last turn), they can shoot in that shooting phase, at the unit they are in melee with, then fight them agian that turn, correct?
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To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
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![[Post New]](/s/i/i.gif) 2020/09/06 17:43:04
Subject: Re:Returning to 40K after 5 years - simple questions
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Confessor Of Sins
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xerxeskingofking wrote:ok, I am also a player returning after a long hiatus, and i too have a question.
a unit armed pistols can fire them while its in engagement range of the enemy, right? So, that means it starts turn in combat (from a melee carrying over from last turn), they can shoot in that shooting phase, at the unit they are in melee with, then fight them agian that turn, correct?
Yes. That is the beauty of Pistols in 8th/9th edition.
It is generally considered to be a niche ability since there are not many units that have dangerous Pistols and are likely to be Engagement Range at the start of their Shooting phase. Still, it can allow you to kill a few models to swing a combat or finish off a model or two tying up your unit to allow you to Charge something else.
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![[Post New]](/s/i/i.gif) 2020/09/06 18:07:57
Subject: Re:Returning to 40K after 5 years - simple questions
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Norn Queen
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xerxeskingofking wrote:ok, I am also a player returning after a long hiatus, and i too have a question.
a unit armed pistols can fire them while its in engagement range of the enemy, right? So, that means it starts turn in combat (from a melee carrying over from last turn), they can shoot in that shooting phase, at the unit they are in melee with, then fight them agian that turn, correct?
Correct, but this will never happen. With Fall Back being free, any unit you charge will, 99% of the time, simply be able to turn 360 degrees and walk away out of the combat, allowing the rest of their army to shoot you off the board as you are now exposed.
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![[Post New]](/s/i/i.gif) 2020/09/06 18:18:34
Subject: Re:Returning to 40K after 5 years - simple questions
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Chalice-Wielding Sanguinary High Priest
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Well, there are quite a few examples where that's not the case... backfield units fighting over an objective far away from everything else, being surrounded to force a 2CP emergency fall back, dealing with the last couple of units left on the board in turn 5 after a brutal bloodbath.
Instead can we say this - it's a rare case where firing pistols in Engagement Range will drastically alter the outcome of the upcoming combat.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2020/09/06 18:35:49
Subject: Returning to 40K after 5 years - simple questions
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Junior Officer with Laspistol
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I think pistols are more likely to see use in 9th. I don’t think they’ll set the meta on fire, but since you score primaries at the start of your turn, an Obsec unit might stick it out to be chopped up by a non-obsec unit... to deny your opponent a primary in their next turn vs falling back and giving away a primary.
Also, it’s not *always* a case where falling back and having the rest of your army focus on “that” unit is a good idea. Sometimes stalling an enemy unit can be better.
Having a character with a Plasma Pistol that joins by Heroic Intervention that wants to stay in melee can toss their shot in.
Niche cases, but there are a few situations where they can be useful.
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![[Post New]](/s/i/i.gif) 2020/09/06 19:44:24
Subject: Re:Returning to 40K after 5 years - simple questions
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Automated Rubric Marine of Tzeentch
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thanks for the replies. I was looking at it form a Admech perspective, mainly with the Sicarian Infiltraitors who have pistols as thier only ranged option, and its useful to know they can shoot while in melee. i'm told the meta is a bit down on both varients of Sicarians, but its good to know anyway.
it might also affect which sidearm my warlord gets, but thats another story.
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To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
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![[Post New]](/s/i/i.gif) 2020/09/07 08:45:10
Subject: Returning to 40K after 5 years - simple questions
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Khorne Chosen Marine Riding a Juggernaut
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Green is Best! wrote:OK, switching to artefacts of chaos.If I want to take The Black Mace, it can only be given to a model with a Power Maul. So, I choose the appropriate model that can take a melee weapon, pay the 4 points for the power maul, and then convert it to the Black Mace for free. I can only do this with one artefact. Am I correct here?
Also, if I wanted to make a Night Lords army, I could take the Outrider Detachment option and could go all Raptors with a Jump pack Chaos lord. However, they would not get the Despoilers of the Galaxy trait as they are not troops.
Yep you are correct. Note that this particular relic was FAQ'd to also be allowed with the dark apostles 'cursed crozius' which isnt technically a power maul.
https://www.warhammer-community.com/wp-content/uploads/2019/09/8Iv0tUm0XIq0d0T4.pdf
Also correct on the night lords front.
Next up:
' WTF are command points and stratagems all about?!'
edit: oh lawd i thought this thread was 1 page not 3 - Necro reply sorry
Automatically Appended Next Post:
Green is Best! wrote: BaconCatBug wrote:
Just keep in mind, the codexes aren't worth the paper they are printed on. Make sure to get the FAQs and Errata because most of the printed codex won't be valid any more. You'll also need the Minutorum Field Manual 2020 for points costs.
Glad to see some things at GW haven't changed!!!
Automatically Appended Next Post:
OK. Looking at the demon codex, as all the creatures have CHAOS, DAEMON, and <ALLEGIANCE>, I can mix and match across the Dark Gods and still be Battle Forged? Daemon being the keyword that allows this?
EDIT: Upon further review, mixing up the dark gods in one detachment would remove the DAEMONIC LOCI. OK. I get it. They don't play well with each other.
Well with daemons it kinda 'depends' unlike most other books they are the one where you mixing in units can often make your army a lot more powerful than if you go mono in detachments (especially as detachments in 9th cost you CP, they gave you CP in 8th!). Basically if you took say a world eaters army you want that keyword running though it to get access to strats, relics and the +1 attack on the charge.
With daemons you only lose the loci by mixing, you dont lose their 'version' of the legion trait as its a special rule baked in e.g. you'll get Quicksilver switness on your daemonettes even if you have a blood thrister as your HQ
Its not to say loci is crap, its part of may builds (exepect the tzeetch one, the tzeenthc one is rubbish) so its a bit more of a head scratcher when doing daemon armies.
If you are doing chaos then here are the current set of books to be a completest, faith and fury adds a lot to the normal legions:
Chaos Daemons
Chaos Knights
Chaos Space Marines 2019
Death Guard
Thousand Sons
Imperial Armour - Index - Forces of Chaos (Forge world stuff)
Imperium Nihilus - Vigilus Ablaze (Black legion rules and other minor legion rules)
Psychic Awakening - Engine War (Extra knights and daemon rules)
Psychic Awakening - Faith and Fury (rules for NL/ AL/ IW etc legions)
Psychic Awakening - Ritual of the Damned (Extra thousand sons rules)
Psychic Awakening - War of the Spider (fabius bile + legion rules and extra deathguard rules)
Another massive thing to keep in mind with chaos is that GW annouced a few weeks back that normal marines would all be going to 2 wounds. They said this is going to extend to chaos in all forms so we're in a bit of limbo land with chaos at the minute as any list you write now will likley play very differently when the 2w buff drops.
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This message was edited 5 times. Last update was at 2020/09/07 09:29:41
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![[Post New]](/s/i/i.gif) 2020/09/07 16:21:48
Subject: Returning to 40K after 5 years - simple questions
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Noise Marine Terminator with Sonic Blaster
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OK. I think I know the answer, but the GP's aura.... does that affect the GP itself? The same for a Herald of Slaanesh?
Also, with all of the models with multiple wounds now, what is the best method of tracking them during actual game play?
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![[Post New]](/s/i/i.gif) 2020/09/07 16:29:02
Subject: Returning to 40K after 5 years - simple questions
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Longtime Dakkanaut
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Green is Best! wrote:OK. I think I know the answer, but the GP's aura.... does that affect the GP itself? The same for a Herald of Slaanesh? Also, with all of the models with multiple wounds now, what is the best method of tracking them during actual game play? Auras always apply to the unit/model that makes the aura, (you are always in range of yourself) provided they have the applicable key words. For tracking wounds, I use dice. It’s not so hard to track because of the wound allocation rules for units with multiple wound models - you kill whole models before applying wounds to the next model in the unit.
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This message was edited 2 times. Last update was at 2020/09/07 16:29:53
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![[Post New]](/s/i/i.gif) 2020/09/07 16:35:39
Subject: Returning to 40K after 5 years - simple questions
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Norn Queen
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Green is Best! wrote:OK. I think I know the answer, but the GP's aura.... does that affect the GP itself? The same for a Herald of Slaanesh?
Also, with all of the models with multiple wounds now, what is the best method of tracking them during actual game play?
As long as the model with the aura has the correct keywords, it will always be within range of it's own aura and benefit from it.
Putting token(s) next to the wounded model works for me, you can't have more than 1 wounded model per unit, so it's pretty easy to keep track of who is hurt.
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![[Post New]](/s/i/i.gif) 2020/09/07 18:38:39
Subject: Returning to 40K after 5 years - simple questions
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Noise Marine Terminator with Sonic Blaster
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Thanks.
With respect to wounds, I was referring to vehicles and monstrous creatures. Things that have 9+ wounds.
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![[Post New]](/s/i/i.gif) 2020/09/07 19:11:58
Subject: Returning to 40K after 5 years - simple questions
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Norn Queen
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Green is Best! wrote:Thanks.
With respect to wounds, I was referring to vehicles and monstrous creatures. Things that have 9+ wounds.
I like to use a post-it note with a tally.
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![[Post New]](/s/i/i.gif) 2020/09/07 19:13:05
Subject: Returning to 40K after 5 years - simple questions
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Junior Officer with Laspistol
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Big models usually have a base or flat spot you can rest dice on. A cube of “small dice” for wound tracking might cost $5, but you could probably find cheaper. Use little dice for wound tracking, big dice for rolling.
Another thing that I used to do for WarMachine was put the unit card inside a clear sleeve (sold anywhere collectible cards are sold) and use a small dry-erase marker to mark damage on the sleeve. When the game is done, wipe off the sleeve and away you go!
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This message was edited 1 time. Last update was at 2020/09/07 19:16:01
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![[Post New]](/s/i/i.gif) 2020/09/07 20:27:38
Subject: Returning to 40K after 5 years - simple questions
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Captain of the Forlorn Hope
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Green is Best! wrote:Thanks.
With respect to wounds, I was referring to vehicles and monstrous creatures. Things that have 9+ wounds. D10, D20, D30, D100 pick your poison they all work.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2020/09/07 20:52:10
Subject: Returning to 40K after 5 years - simple questions
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Noise Marine Terminator with Sonic Blaster
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DeathReaper wrote: Green is Best! wrote:Thanks.
With respect to wounds, I was referring to vehicles and monstrous creatures. Things that have 9+ wounds. D10, D20, D30, D100 pick your poison they all work.
Never thought of that. That's a great idea
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![[Post New]](/s/i/i.gif) 2020/09/07 22:12:44
Subject: Returning to 40K after 5 years - simple questions
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Khorne Chosen Marine Riding a Juggernaut
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early on in 8th i just bought a pack of 10 D10's served me pretty well for most games.
Most stuff over 10 wounds is gonna be taking a couple when you need to start counting how many they have left so its normall going down to 10ish
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![[Post New]](/s/i/i.gif) 2020/09/07 22:22:17
Subject: Returning to 40K after 5 years - simple questions
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Junior Officer with Laspistol
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My experience with d10’s and the like are that they’re less stable when moving around. Small d6, just put a couple or three or however many you need to keep track.
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![[Post New]](/s/i/i.gif) 2020/09/07 23:31:20
Subject: Returning to 40K after 5 years - simple questions
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Captain of the Forlorn Hope
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greatbigtree wrote:My experience with d10’s and the like are that they’re less stable when moving around. Small d6, just put a couple or three or however many you need to keep track. 
Why would you need to move them?
The only time I move my D10's are when I am adjusting the wounds.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2020/09/07 23:33:31
Subject: Re:Returning to 40K after 5 years - simple questions
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Chalice-Wielding Sanguinary High Priest
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I think it's more a case of accidentally knocking the table, or similar. Of course if you need to move the d10 purposely, you can easily just set it to what it was anyway, so I doubt that's the issue.
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"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch |
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![[Post New]](/s/i/i.gif) 2020/09/07 23:47:24
Subject: Re:Returning to 40K after 5 years - simple questions
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Captain of the Forlorn Hope
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Super Ready wrote:I think it's more a case of accidentally knocking the table, or similar. Of course if you need to move the d10 purposely, you can easily just set it to what it was anyway, so I doubt that's the issue.
wait, do people not have solid gaming tables?
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2020/09/08 00:56:38
Subject: Returning to 40K after 5 years - simple questions
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Noise Marine Terminator with Sonic Blaster
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Yet another question. I thought I read that you attack with all melee weapons now. So, if a Maulerfiedn takes Lasher Tendrils (and has no wounds), it has a base attack of 4. Tendrils say you can make 6 additional attacks with that.
Am I correct in my interpretation that said Maulerfiend will get 4 attack with the fists (Sx2) and 6 at normal strength?
Also, it does not appear there is a cap on attributes any more. So strength can go above 10?
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![[Post New]](/s/i/i.gif) 2020/09/08 01:11:10
Subject: Returning to 40K after 5 years - simple questions
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Confessor Of Sins
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Green is Best! wrote:Yet another question. I thought I read that you attack with all melee weapons now. So, if a Maulerfiedn takes Lasher Tendrils (and has no wounds), it has a base attack of 4. Tendrils say you can make 6 additional attacks with that.
Am I correct in my interpretation that said Maulerfiend will get 4 attack with the fists (Sx2) and 6 at normal strength?
Also, it does not appear there is a cap on attributes any more. So strength can go above 10?
A model must make all its attacks during the Fight Phase. If it is armed with a single melee weapon, it must make all attacks with that weapon. If it is armed with multiple melee weapons, it may divide its attacks between those weapons as it sees fit. If not armed with a melee weapon or is unable to attack with a melee weapon it is armed with, it attacks with a Close Combat weapon.
Some weapons have a rule that they give additional attacks when the bearer fights. In those cases, the model make all of it attacks per it's attack characteristic and then makes the additional attacks as noted by the weapons it is bearing.
In the case of the Maulerfiend (7-12+ Wounds) it makes 4 attacks with any desired combination of Lasher Tendrils and Maulerfiend fist (probably all with the fist), followed by 6 attacks from the Lasher Tendrils.
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![[Post New]](/s/i/i.gif) 2020/09/08 01:16:55
Subject: Returning to 40K after 5 years - simple questions
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Captain of the Forlorn Hope
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Green is Best! wrote:Also, it does not appear there is a cap on attributes any more. So strength can go above 10?
Yes, Str can go above 10. There is not a cap on attributes anymore so in theory you can have a STR score of 20 or more.
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"Did you notice a sign out in front of my chapel that said "Land Raider Storage"?" -High Chaplain Astorath the Grim Redeemer of the Lost.
I sold my soul to the devil and now the bastard is demanding a refund!
We do not have an attorney-client relationship. I am not your lawyer. The statements I make do not constitute legal advice. Any statements made by me are based upon the limited facts you have presented, and under the premise that you will consult with a local attorney. This is not an attempt to solicit business. This disclaimer is in addition to any disclaimers that this website has made.
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![[Post New]](/s/i/i.gif) 2020/09/08 01:21:08
Subject: Re:Returning to 40K after 5 years - simple questions
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Junior Officer with Laspistol
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DeathReaper wrote: Super Ready wrote:I think it's more a case of accidentally knocking the table, or similar. Of course if you need to move the d10 purposely, you can easily just set it to what it was anyway, so I doubt that's the issue.
wait, do people not have solid gaming tables?
More a case that I / My Group have an age-old habit of putting dice either on the base or on top of large flat models (like a Rhino) and when we move the models the dice move with them, to avoid “which models were wounded, again?” Probably a carry-over from previous editions where different models could be wounded, but it’s our habit.
And no, our tables are not perfectly steady. We usually put a board on top of another table. Usually a large folding table so we can keep space in garages / basements / rec rooms. We were kids when we started, and a lot of habits just stuck with us.
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![[Post New]](/s/i/i.gif) 2020/09/08 01:24:07
Subject: Returning to 40K after 5 years - simple questions
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Norn Queen
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Green is Best! wrote:Yet another question. I thought I read that you attack with all melee weapons now. So, if a Maulerfiedn takes Lasher Tendrils (and has no wounds), it has a base attack of 4. Tendrils say you can make 6 additional attacks with that. Am I correct in my interpretation that said Maulerfiend will get 4 attack with the fists (Sx2) and 6 at normal strength? Also, it does not appear there is a cap on attributes any more. So strength can go above 10?
No, you don't attack with all melee weapons (you do in Apocalypse, but not normal 40k). When a model fights in the fight phase, they make a number of attacks equal to the Attacks characteristic on their datasheet. You can split your attacks across any weapons you may have. Models with no other Melee Weapons are considered to have a melee weapon with the profile Range: Melee, S:User, AP:0. So yes, it can choose to make 4 fist attacks and 6 Lasher Tendrils attacks. Or you could choose to make 10 Lasher Tendrils Attacks, or 9 Lasher Tendrils and 1 fist, etc. Same for Chainswords. A Beserker with Chainaxe and Chainsword that makes 2 attacks will make 2 attacks with either Chainaxe or Chainsword, plus one bonus attack with the Chainsword. Bonus attacks do not require you to use the weapon granting it with your normal attacks. e.g. A model with 1 attack and a power sword will make 1 attack with the power sword. A model with 3 attacks, a power sword and a power fist makes 3 attacks, choosing whether to use the power sword or power fist for each attack. A Guardman with a Lasgun will simply make 1 attack with their base profile. And no, there is no upper cap on characteristics any more. Several weapons that used to be "Destroyer" are now S12 or S16, etc. A Warboss with S6 attacking with a Power Claw (S:x2) hits at strength 12.
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This message was edited 3 times. Last update was at 2020/09/08 01:29:09
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