Switch Theme:

Is this strategic reserves?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Guardsman with Flashlight






Had a battle the other day against Eldar and they used Swooping hawks to basicaly deep strike turn one. I am sure i read something about not being able to do that turn one but i could only find the part about strategic reserves cant come in turn 1 but not saying his "Children of Baharroth" ability which says "During deployment, you can set up a Swooping Hawks unit in the skies instead of on the battlefield. At the end of any of your Movement phases the unit can descend - set them up anywhere on the battlefield that is more than 9" away from any enemy models." was a part of strategic reserves. Let him do it turn one as we couldn't find something that said otherwise but figured it has to be there unless that has changed this edition and im just stuck on last edition's rules.
   
Made in ca
Junior Officer with Laspistol





London, Ontario

9th Ed RB, page 256, 2nd paragraph:

“Note that these rules (Strategic Reserves) do not apply to units using other rules that enable them to start the battle in a location other than the Battlefield. Such units are not placed in strategic reserves and they are instead set up as described by their own rules”

That said, checking relevant FAQs would be the next step.

This message was edited 2 times. Last update was at 2020/09/07 22:54:54


 
   
Made in us
Guardsman with Flashlight






thats the only thing we could find too. faq didn't have anything about it. Can i assume others are seeing a lot more armies not deploying much to protect from being alpha striked while still firing turn 1?
   
Made in de
Nihilistic Necron Lord






Germany

In matched play neither Reinforcements nor strategic Reserves can arrive on the battlefield T1. Units that have their own rules which allow them to be set up in another place are reinforcements.
   
Made in us
Guardsman with Flashlight






Do you know where it says that? your second sentence is exactly what i was looking for.
   
Made in us
Longtime Dakkanaut




Vrigor wrote:
Do you know where it says that? your second sentence is exactly what i was looking for.


It's in the Matched Play / Eternal War section of the 9th BRB. There's a specific breakout for the codification of Turn 1 restrictions on arriving as reinforcements.

This message was edited 1 time. Last update was at 2020/09/07 23:19:36


 
   
Made in gb
Walking Dead Wraithlord






Correcto. Eldar cant DS, infiltrate their rangers striking scorpions or warp spiders... because reasons..
I was hoping 9th invalidates the previous FAQs/rules at least for Eldar rangers and other stuff like warp spiders and hawks to DS turn 1.

Im still not sure I understand the difference between units that are in strategic reserves and not. For example Eldar rangers allow them to deploy before T1 just like a space marine infiltrator rule and dont have a caveat that they need to be deployed at the end of the movement phase.

This message was edited 1 time. Last update was at 2020/09/08 00:48:13


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Norn Queen






As others have said, the "No Turn 1 Reinforcements" rule is a function of the Eternal War mission pack.
   
Made in us
Longtime Dakkanaut




 Argive wrote:

Im still not sure I understand the difference between units that are in strategic reserves and not. For example Eldar rangers allow them to deploy before T1 just like a space marine infiltrator rule and dont have a caveat that they need to be deployed at the end of the movement phase.


Scout deployment and reserves are two functionally very different things. One is a special deployment rule that allows you to place them outside your normal deployment zone, the other allows for a "Deep Strike" arrival on the battlefield later in the game (quoted because colloquialism). Strategic Reserves are a universal type of "Deep Strike" that is available to all armies with the advent of 9th edition.

Scout deployment is not a "Deep Strike".
   
Made in gb
Walking Dead Wraithlord






Sterling191 wrote:
 Argive wrote:

Im still not sure I understand the difference between units that are in strategic reserves and not. For example Eldar rangers allow them to deploy before T1 just like a space marine infiltrator rule and dont have a caveat that they need to be deployed at the end of the movement phase.


Scout deployment and reserves are two functionally very different things. One is a special deployment rule that allows you to place them outside your normal deployment zone, the other allows for a "Deep Strike" arrival on the battlefield later in the game (quoted because colloquialism). Strategic Reserves are a universal type of "Deep Strike" that is available to all armies with the advent of 9th edition.

Scout deployment is not a "Deep Strike".


The rangers ability raw allows them to deploy before t1 or battle but not at deployment. It got blanket faq along with all the other rules like it until marines. Its early 8th worded infiltration so it got bungled as a ds rule coz lazy rules writing.

This message was edited 1 time. Last update was at 2020/09/08 02:35:46


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in no
Liche Priest Hierophant





Bergen

Is this the correct wording the rangers have?

'Appear Unbidden: During deployment, you can set up this unit walking the winding paths of the webway instead of placing it on the battlefield. At the end of one of your Movement phases, this unit can emerge from the webway – set this unit up anywhere on the battlefield that is more than 9" away from any enemy models.'

If that is the wording then rangers are not unique snowflakes. Every unit who has deepstrike is worded like that with different narative descriptions. Here are some other examples.

Spoiler:


'Burrowers: During deployment, you can set up a unit of Ripper Swarms underground instead of on the battlefield. At the end of any of your Movement phases, they can tunnel up to the battlefield – set them up anywhere that is more than 9" from any enemy models.'

'Swooping Assault: During deployment, you can set up a Hive Tyrant with wings circling high above instead of placing it on the battlefield. At the end of any of your Movement phases it can swoop down – set it up anywhere on the battlefield that is more than 9" from any enemy models.'

'Teleport Strike: During deployment, you can set up this unit in a teleportarium chamber instead of setting it up on the battlefield. If you do, at the end of one of your Movement phases you can set up this unit anywhere on the battlefield that is more than 9" away from any enemy models.'



As you can see rangers are not getting nerfed by the faq. All deep strike work the same way, as I had to point out to my Ork opponent when he wanted to land his stormboyz turn 1.

'Stormboyz Strike: During deployment, you can set up this unit flying high in the skies instead of placing it on the battlefield. At the end of any of your Movement phases this unit can plummet onto the battlefield – set them up anywhere on the battlefield, more than 9" away from any enemy models.'

   
Made in au
Frenzied Berserker Terminator






For page references, Reinforcements are defined on p208 of the rulebook (Movement Phase, "2. Reinforcements").

In both Eternal War missions (Matched Play) and Crusade missions (Narrative Play), reinforcement units cannot arrive on the battlefield in the first battle round (p282, p334).

Note that units placed into Strategic Reserves (pp256-7) also cannot enter in the first battle round in Eternal War (p282) but can do so in Crusade (p334).
   
Made in us
Longtime Dakkanaut




 Argive wrote:

The rangers ability raw allows them to deploy before t1 or battle but not at deployment. It got blanket faq along with all the other rules like it until marines. Its early 8th worded infiltration so it got bungled as a ds rule coz lazy rules writing.


I dont understand the confusion then. Its very clearly a Deep Strike in its updated language.
   
Made in gb
Walking Dead Wraithlord






Except the 8th ed FAQ no longer apply in some regards to a bunch of stuff..

The exact wording is:

Appear Unbidden: During deployment, you can set up this unit walking the winding paths of the webway instead of placing it on the battlefield. At the start of the first battle round but before the first turn begins, this unit can emerge from the webway – set it up anywhere
on the battlefield that is more than 9" away from any enemy models.

However it does say what you explain in the errata indomitus 1.0 though.. I lost track of the FAQ's and erratas when 9th dropped coz there was too much gak...
Sure would be nice to be able to T1 ds or infilitrate SOMETHING other than space marines in the whole friggin game..

This message was edited 2 times. Last update was at 2020/09/08 18:59:44


https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in gb
Norn Queen






 Argive wrote:
Except the 8th ed FAQ no longer apply in some regards to a bunch of stuff..

The exact wording is:

Appear Unbidden: During deployment, you can set up this unit walking the winding paths of the webway instead of placing it on the battlefield. At the start of the first battle round but before the first turn begins, this unit can emerge from the webway – set it up anywhere
on the battlefield that is more than 9" away from any enemy models.

However it does say what you explain in the errata indomitus 1.0 though.. I lost track of the FAQ's and erratas when 9th dropped coz there was too much gak...
Sure would be nice to be able to T1 ds or infilitrate SOMETHING other than space marines in the whole friggin game..

Errr... you so know there is a 9th edition Errata for the Craftworlds codex, right? https://www.warhammer-community.com/faqs/?orderby=post_created&order=desc#warhammer-40000
Pages 91 and 94 – Illic Nightspear and Rangers, Abilities,
Appear Unbidden
Change the last sentence of this ability to read:
‘At the end of one of your Movement phases, this unit can
emerge from the webway – set this unit up anywhere on the
battlefield that is more than 9" away from any enemy models.’

This message was edited 2 times. Last update was at 2020/09/08 19:05:33


 
   
Made in gb
Walking Dead Wraithlord






 BaconCatBug wrote:
 Argive wrote:
Except the 8th ed FAQ no longer apply in some regards to a bunch of stuff..

The exact wording is:

Appear Unbidden: During deployment, you can set up this unit walking the winding paths of the webway instead of placing it on the battlefield. At the start of the first battle round but before the first turn begins, this unit can emerge from the webway – set it up anywhere
on the battlefield that is more than 9" away from any enemy models.

However it does say what you explain in the errata indomitus 1.0 though.. I lost track of the FAQ's and erratas when 9th dropped coz there was too much gak...
Sure would be nice to be able to T1 ds or infilitrate SOMETHING other than space marines in the whole friggin game..

Errr... you so know there is a 9th edition Errata for the Craftworlds codex, right? https://www.warhammer-community.com/faqs/?orderby=post_created&order=desc#warhammer-40000
Pages 91 and 94 – Illic Nightspear and Rangers, Abilities,
Appear Unbidden
Change the last sentence of this ability to read:
‘At the end of one of your Movement phases, this unit can
emerge from the webway – set this unit up anywhere on the
battlefield that is more than 9" away from any enemy models.’


It may have not been obvious but I said I found it in the indomitus 1.0 errata...

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
 
Forum Index » 40K You Make Da Call
Go to: