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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Niiai wrote:
Are you telling me you have troops standing around messing up objectives for several turns? They just die the turn after they are relevant.

Turn 4 and 5 is plenty of time to play catch up.


Objective secured is important for the easiest way to get a lead on your opponent - by denying him VP from primaries. For example in my last game a unit of pox walkers charged a squad of deathwing knights standing on an objective supported by an ancient. This was a sure death sentence for them, but those two pox walkers who were within 3" of the objective in my command phase scored me 5 VP and lost my opponent 5VP, in total a 10 VP swing. The game ended 75:65, so they were definitely part of the reason why I won.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in no
Liche Priest Hierophant





Bergen

Yes in that senario it worked out fine.

How did they survive until your commandphase? Usualy they just die, I suppose that poxwalkers are durable for their points.

In my games in 9th (and a lot of games of 8th) units usualy do not survive. Objective secure can disrupt the opponent to prevent them getting points. But by the time my turn comes again they are dead. It might be that I am coloured by my Ork metagame, but things die.

If you happen to have a codex that has good troops go ahead. But there is no requierment for troops, particularly for the armies that have bad troops.

If there is a trend like that and it goes to the exstreme we could end up with a meta where everybody brings vehicles or high thoughness models rendering small arms fire obsolete. (Of course once the meta catches up and all bring heavy weapons blibs of cheap units will be good again.) But if you can deny 50% of your opponents weapons that sounds like a winn for me. A SM with only dreadnoughts and tanks for instance.

   
Made in us
Shadowy Grot Kommittee Memba






 greatbigtree wrote:
Scoring denial is important in 9th. I can charge a squad of Guardsmen into a squad of Kill-o-matic dudes, and if the KoM dudes don’t have obsec and I do?


Then they die, because you aren't surviving two rounds of melee with KilloMatic dudes with 10 guardsmen.

AKA "The problem with light infantry in 9th."

5 intercessors in 2 rounds of combat kill....oh, look at that, 10 guardsmen on average.

Oh, look at that, not even including morale tests.

Oh, look at that, that's the same melee stats or better for EVERY PRIMARIS UNIT.


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in ca
Junior Officer with Laspistol





London, Ontario

To be fair, the average is by no means a guarantee. Those 10 Guardsmen at about 65 points after gear have a very solid chance to deny 5 VP to my opponent, possibly 10, and have a, let’s estimate, 33% chance to beat the averages and actually score the objective.

I’m saying that if you can pull a 10-15 point swing *once per game* with ObSec, you probably are going to win. Not every single ObSec unit will do that, but if even 1 unit pulls it off there’s a push that will probably put you over the top.

It is a *Tactical* option that can be selected in the *Strategic* list building. You might not use it every game, but you *cant* use that Tactic if you don’t have it.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Niiai wrote:
Yes in that senario it worked out fine.

How did they survive until your commandphase? Usualy they just die, I suppose that poxwalkers are durable for their points.

Well, the survived due to the death wing terminators simply not hitting often enough to kill 20 in two rounds of combat and I removed the two within objective range last.
Even if they had killed all of them two rounds, he would have lost 5VP. It's also worth noting that they tore down a banner raised on that objective through that charge.

In my games in 9th (and a lot of games of 8th) units usualy do not survive. Objective secure can disrupt the opponent to prevent them getting points. But by the time my turn comes again they are dead. It might be that I am coloured by my Ork metagame, but things die.

Sure, they do, but they die after your opponent's command phase. Objective secured matter because you need to gun down rather harmless units to the last member, because otherwise the single intercessor sergeant will heroically defend his objective from three daemon engines trying to run him over.

If there is a trend like that and it goes to the exstreme we could end up with a meta where everybody brings vehicles or high thoughness models rendering small arms fire obsolete. (Of course once the meta catches up and all bring heavy weapons blibs of cheap units will be good again.) But if you can deny 50% of your opponents weapons that sounds like a winn for me. A SM with only dreadnoughts and tanks for instance.

There is no way for a vehicle list to defend itself against troops charging their objectives, and unlike super-killy deathwing terminators with a flail and a banner to buff them, they won't be killing 20 poxwalkers any time soon. Troops aren't brought for their guns, but for their ability to score and deny VP.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Longtime Dakkanaut




 Jidmah wrote:

Sure, they do, but they die after your opponent's command phase. Objective secured matter because you need to gun down rather harmless units to the last member, because otherwise the single intercessor sergeant will heroically defend his objective from three daemon engines trying to run him over.


Emphasis mine on the critical point. 9th scoring rules make this a powerful tactical option. Yes, this is generally a suicide play for the unit in question. Yes, it's not going to hold the point long term.

They dont have to. Shifting the objective tally by one (or more) for one or two turns is a massive points shift the way 9th scores, and if done at the right time it will win you games.
   
Made in de
Boosting Black Templar Biker




Let's not forget there's actually only 4 turns of scoring objectives, thus you get 4 chances to score yourself and 4 chances to deny opponent scoring. And you don't necessarily have to charge if your troops are mobile enough to get within 3".
Even with weak Eldar troops i feel a need for obsec.





 
   
Made in us
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

Yeah, since you cant score primaries on T1 and it takes 3 turns to max it out ideally, denying it even once can potentially deny max primary points since a T5 max primary score is unlikely for any army that isnt sweeping anyway.
Troops are mega important, just not really that deadly.

An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in us
Omnipotent Necron Overlord






There is very little reason to take bad troops this eddition. Good troops - go ahead and take them and enjoy your bonus CP. Bad troops? Skip them. Thake CP tax and roll over them with heavies.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Fresh-Faced New User




 Blackie wrote:
Troops aren't needed at all. No troops at all just means less CPs and no obj sec (with some exceptions, see Deathskullz infantry models, all obj sec anyway).

Orks lists could do very well even without a single grot or boy. Of course we're talking about playing 9th with 8th edition codexes, if mid strength and high strenght weapons are going to become too powerful against vehicles/monsters that scenario could change dramatically.

9th edition is about scoring points by achieving primaries and secondaries, not only about killyness. Fielding the most powerful units in the codex isn't the way to go, that's why many armies field troops even if they aren't great.

Thanks


Automatically Appended Next Post:
 Niiai wrote:
I am primeraly thinking of 2000 point games. So far, most unitsb of either side of the map dies in my experience. Objective secure is less important then.

You can make quite a good army with 2 HQ, 6 of one slot of Heavy Suport, Fast Attack and Elite, 2 of the other two and or plaines.

Troops used to be something you where requiered to take, at least in 5th and 6th. In 8th you took them to fill out batalions. In 9th I see no such need. Unless of course the troops are good.

Thanks, brand new here. Experimenting for now,

This message was edited 1 time. Last update was at 2020/09/10 16:12:13


 
   
 
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