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gundam wrote: "When the bearer fights, it makes 1 additional attack with this weapon."
is it one additional attack for EACH intercessor?
so if I had a sergeant and 4 troops, it would be 15 attacks instead of 11?
It's no different to the normal Chainsword rule that has been around since the beginning of 8th. "The Bearer" doesn't mean the unit, it means the model. So, yes, it would be 16 attacks, 3 per Intercessor and 4 for the Sergeant, all made with the Chainswords (since you cannot use your base profile if you have another melee weapon anymore). And that doesn't include the bonus attacks granted by Shock Assault, so they would actually have 21 attacks on the charge.
Balance? In my 40k?
This message was edited 3 times. Last update was at 2020/10/01 01:36:39
Yeah, every model equipped with a weapon with that rule can make an extra swing with it. So if a model had 2 he could swing with his base number of attacks then with each of the chainswords.
On the other hand, if you have a model equipped with 2 weapons, one a chainsword, the other a powerfist you could use his base number of attacks with the powerfist then make one extra swing with the chainsword.
gundam wrote: "When the bearer fights, it makes 1 additional attack with this weapon."
is it one additional attack for EACH intercessor?
so if I had a sergeant and 4 troops, it would be 15 attacks instead of 11?
It's no different to the normal Chainsword rule that has been around since the beginning of 8th. "The Bearer" doesn't mean the unit, it means the model. So, yes, it would be 16 attacks, 3 per Intercessor and 4 for the Sergeant, all made with the Chainswords (since you cannot use your base profile if you have another melee weapon anymore). And that doesn't include the bonus attacks granted by Shock Assault, so they would actually have 21 attacks on the charge.
Balance? In my 40k?
21? lmao
why play anything but marines lol
I am still learning the game. Going through the tutorial games in the command edition
gundam wrote: "When the bearer fights, it makes 1 additional attack with this weapon."
is it one additional attack for EACH intercessor?
so if I had a sergeant and 4 troops, it would be 15 attacks instead of 11?
It's no different to the normal Chainsword rule that has been around since the beginning of 8th. "The Bearer" doesn't mean the unit, it means the model. So, yes, it would be 16 attacks, 3 per Intercessor and 4 for the Sergeant, all made with the Chainswords (since you cannot use your base profile if you have another melee weapon anymore). And that doesn't include the bonus attacks granted by Shock Assault, so they would actually have 21 attacks on the charge.
Balance? In my 40k?
21? lmao
why play anything but marines lol
I am still learning the game. Going through the tutorial games in the command edition
thanks
Because Orks have 4 attacks each and can be in units of 30. So do the match.
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gundam wrote: "When the bearer fights, it makes 1 additional attack with this weapon."
is it one additional attack for EACH intercessor?
so if I had a sergeant and 4 troops, it would be 15 attacks instead of 11?
It's no different to the normal Chainsword rule that has been around since the beginning of 8th. "The Bearer" doesn't mean the unit, it means the model. So, yes, it would be 16 attacks, 3 per Intercessor and 4 for the Sergeant, all made with the Chainswords (since you cannot use your base profile if you have another melee weapon anymore). And that doesn't include the bonus attacks granted by Shock Assault, so they would actually have 21 attacks on the charge.
Balance? In my 40k?
21? lmao
why play anything but marines lol
I am still learning the game. Going through the tutorial games in the command edition
thanks
Because Orks have 4 attacks each and can be in units of 30. So do the match.
At S4 AP0 D1. That point of AP can make a big difference.
Clocks for the clockmaker! Cogs for the cog throne!
gundam wrote: "When the bearer fights, it makes 1 additional attack with this weapon."
is it one additional attack for EACH intercessor?
so if I had a sergeant and 4 troops, it would be 15 attacks instead of 11?
It's no different to the normal Chainsword rule that has been around since the beginning of 8th. "The Bearer" doesn't mean the unit, it means the model. So, yes, it would be 16 attacks, 3 per Intercessor and 4 for the Sergeant, all made with the Chainswords (since you cannot use your base profile if you have another melee weapon anymore). And that doesn't include the bonus attacks granted by Shock Assault, so they would actually have 21 attacks on the charge.
Balance? In my 40k?
21? lmao
why play anything but marines lol
I am still learning the game. Going through the tutorial games in the command edition
thanks
20 WE khorne berserkers with chainswords and chainaxes have 146 attacks when they charged. When they attack marines each 6+ gives them an additional attack. If thats not enough they can fight again at the end of the fight phase with 63 attacks, if everyone survives.
This message was edited 3 times. Last update was at 2020/10/01 04:07:27
BaconCatBug wrote:You're not going to get 20 models within engagement range.
cody.d. wrote:Well... More accurately you'll very rarely get 20 models within engagement range.
Do you know the rules for engage range ? I dont have to get every model within engagement range. All i need to do is to get models within 1/2" of a model of its own unit which is within 1/2" of an enemy model. Even if only 10 models get to fight, they will make 10 assault intercessors look like kindergarten.
BaconCatBug wrote:You're not going to get 20 models within engagement range.
cody.d. wrote:Well... More accurately you'll very rarely get 20 models within engagement range.
Do you know the rules for engage range ? I dont have to get every model within engagement range. All i need to do is to get models within 1/2" of a model of its own unit which is within 1/2" of an enemy model. Even if only 10 models get to fight, they will make 10 assault intercessors look like kindergarten.
That tone's a little rude. But the fact is in most game scenarios it's not always possible to more, charge and have every single model within a unit within engagement range. Most of the time a unit will be spread out a bit, giving it a larger footprint. If one model starts within 10" during the movement phase a model on the other side of the unit may be 15" or even 20" This gets even worse with big units like ork boyz. So while it's not impossible to get every model in engagement range, there's often other factors that can limit it.
Do you know the rules for engage range ? I dont have to get every model within engagement range. All i need to do is to get models within 1/2" of a model of its own unit which is within 1/2" of an enemy model. Even if only 10 models get to fight, they will make 10 assault intercessors look like kindergarten.
It's almost impossible to get more than 10-12 boyz into the fight, which means 40ish attacks with no AP except for the nob eventually. If the unit is below 20 models only 3 attacks each, so 18-19 boyz will realistically get 30 attacks. The only way to get tons of attacks for a unit like 20+ boyz is to charge something in a wide open space, roll extremely high and surround the enemy squad without breaking the coherency limitation, something that is very unlikely to happen.
So yeah, those 10 assault intercessors have definitely better damage output than 30 boyz and they also are much more resilient.
This message was edited 1 time. Last update was at 2020/10/01 06:43:17
Did we just derail a YMDC thread into a balance one? It's usually the other way around. ANYWAY - yes, it's an extra attack per chainsword-carrying model. As to whether that's OP or not - other factions have their own close combat nonsense, but getting the models there is its own challenge.
"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch
Super Ready wrote: Did we just derail a YMDC thread into a balance one? It's usually the other way around. ANYWAY - yes, it's an extra attack per chainsword-carrying model. As to whether that's OP or not - other factions have their own close combat nonsense, but getting the models there is its own challenge.
BaconCatBug wrote:You're not going to get 20 models within engagement range.
cody.d. wrote:Well... More accurately you'll very rarely get 20 models within engagement range.
Do you know the rules for engage range ? I dont have to get every model within engagement range. All i need to do is to get models within 1/2" of a model of its own unit which is within 1/2" of an enemy model. Even if only 10 models get to fight, they will make 10 assault intercessors look like kindergarten.
That tone's a little rude. But the fact is in most game scenarios it's not always possible to more, charge and have every single model within a unit within engagement range. Most of the time a unit will be spread out a bit, giving it a larger footprint. If one model starts within 10" during the movement phase a model on the other side of the unit may be 15" or even 20" This gets even worse with big units like ork boyz. So while it's not impossible to get every model in engagement range, there's often other factors that can limit it.
its cool, thanks for the answer.
Even though I am new, sometimes I am a bit hesitant to post clarification threads here.
Instead of like a "welcome to the hobby" they would start the reply "dOnT yOu hAvE tHe rUlEbOoK? iT iS vErY oBvIoUs"...
I am like chill dude...we are on a forum posting about plastic toy soldiers lol...I started a month ago, but they have 6+ years of experience.
But I don't post a reply like that, since I know they just want attention and I just let it slide. I rather just wait for polite and helpful responses.
Cheers
This message was edited 2 times. Last update was at 2020/10/01 12:15:58