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Made in de
Veteran Knight Baron in a Crusader




Bamberg / Erlangen

After reading through the leaks and Goonhammer's excellent review (https://www.goonhammer.com/the-goonhammer-review-codex-space-marines-9th-edition/), my first impressions is that GW did a very good job with internal and external balancing this time.

Not having played with the new rules yet, these are my remarks:
- Alot of units have been reigned in / readjusted / nerfed with their abilities (Eliminator, Aggressor, Captains, Executioner, ..)
- Efficiency wise there seems to be one unit left overperforming internally AND externally: Eradicator
- Newly released models don't have more favourable rules to sell them: Chaplain on bike, Gladius tanks, Hammerfall turret, that Techmarine turret, Assault Intercessor, Outrider. All fit nicely or seem a bit on the weak side. I'm undecided about Heavy Intercessor, yet.

In regards to Necrons (https://www.goonhammer.com/codex-necrons-the-goonhammer-review/), the new Space Marine codex seems balanced. Of course I have to play some games before I can confirm my impression, but so far I like the direction we are heading.

Custom40k Homebrew - Alternate activation, huge customisation, support for all models from 3rd to 10th edition

Designer's Note: Hardened Veterans can be represented by any Imperial Guard models, but we've really included them to allow players to practise their skills at making a really unique and individual unit. Because of this we won't be making models to represent many of the options allowed to a Veteran squad - it's up to you to convert the models. (Imperial Guard, 3rd Edition) 
   
Made in gb
Mighty Vampire Count






UK

Its an intersting and comprehensive review - thanks

Wierd that they see no issue with Eradicators

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut




eradicators are too new for them to have a huge adjustment yet. Remember, this book's rules were fully written a while ago, long before eradicators first came out
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

stratigo wrote:
eradicators are too new for them to have a huge adjustment yet. Remember, this book's rules were fully written a while ago, long before eradicators first came out

That would make more sense if the rules for eradicaters weren't in the book in question. They're an odd blemish on what otherwise seems to be a fairly well thought out codex.
   
Made in es
Wicked Wych With a Whip





Are Eradicators the same point cost?

The Bloody Sails
 
   
Made in gb
Horrific Hive Tyrant





 Denegaar wrote:
Are Eradicators the same point cost?


Yes. Baseline.

Not sure what the gun upgrade costs.
   
Made in gb
Longtime Dakkanaut




 Stux wrote:
 Denegaar wrote:
Are Eradicators the same point cost?


Yes. Baseline.

Not sure what the gun upgrade costs.

Stated to be free in another thread or atleast the multi melta is.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Ice_can wrote:
 Stux wrote:
 Denegaar wrote:
Are Eradicators the same point cost?


Yes. Baseline.

Not sure what the gun upgrade costs.

Stated to be free in another thread or atleast the multi melta is.

I heard 5 for the heavys 10 for multi-meltas. Already conflicting reports. Where's that reviewer that goes through everything page by page line by line at when you need him?

This message was edited 1 time. Last update was at 2020/10/03 13:26:05


 
   
Made in gb
Ultramarine Librarian with Freaky Familiar





I have to say overall, I like the Codex. And many of the changes they've made I'm actually really on board with.

As I predicted, Ravenwing/Deathwing/Wolf Guard units got keywords making them so, and it barely takes up room.
I love that you can just pay extra PL/point to upgrade your heroes into their senior forms, instead of CP, which I also love.
Scouts being moved into Elites feels weird, but I'm glad they're moved out of Troops. I'd have preferred Fast Attack.
Relic Termies being rolled into one entry also works nice for me, though at this point, I don't see why they weren't just merged wholesale into the regular Termies.

But yeah - from what I've seen, I kinda like it (and I REALLY like how the points break down format-wise at the end! All the points that are relevant to that unit, all in one place! Perfect!)

Will I buy it? No, I'm not playing any games right now. If I start playing again? Sure thing.


They/them

 
   
Made in gb
Longtime Dakkanaut




 Gadzilla666 wrote:
Ice_can wrote:
 Stux wrote:
 Denegaar wrote:
Are Eradicators the same point cost?


Yes. Baseline.

Not sure what the gun upgrade costs.

Stated to be free in another thread or atleast the multi melta is.

I heard 5 for the heavys 10 for multi-meltas. Already conflicting reports. Where's that reviewer that goes through everything page by page line by line at when you need him?

Either way still to dang cheap.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Ice_can wrote:
Spoiler:
 Gadzilla666 wrote:
Ice_can wrote:
 Stux wrote:
 Denegaar wrote:
Are Eradicators the same point cost?


Yes. Baseline.

Not sure what the gun upgrade costs.

Stated to be free in another thread or atleast the multi melta is.

I heard 5 for the heavys 10 for multi-meltas. Already conflicting reports. Where's that reviewer that goes through everything page by page line by line at when you need him?

Either way still to dang cheap.

Yes, by a considerable margin with their current rules.
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

Ice_can wrote:
 Stux wrote:
 Denegaar wrote:
Are Eradicators the same point cost?

Yes. Baseline.
Not sure what the gun upgrade costs.

Stated to be free in another thread or atleast the multi melta is.

A free multimelta would make absolutely no sense... maybe it was in reference to Power Level rather than points?

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Terrifying Doombull




 Super Ready wrote:
Ice_can wrote:
 Stux wrote:
 Denegaar wrote:
Are Eradicators the same point cost?

Yes. Baseline.
Not sure what the gun upgrade costs.

Stated to be free in another thread or atleast the multi melta is.

A free multimelta would make absolutely no sense... maybe it was in reference to Power Level rather than points?


That seems most likely.
From the glimpses of point costs for other units, they've changed the points section dramatically- its much more readable now. But the big thing is the default weapon loadout always seems to be subsumed into the base cost.
So eradicators should look like:

Eradicators
Unit Size.... 3-6 models
Unit Cost.....40 pts/model
---heavy melta rifle: +X pts
---multimelta: +Y pts

[with the caveat it probably shouldn't be 40 base, but it sounds like it still is]

At least, that's the formatting for other units that you can see here:
https://imgur.com/a/wtxOd5D


Personally, I'm solidly of the opinion that 'Eradicators' shouldn't be a unit. Just special/heavy weapon options for the Heavy Intercessors.

This message was edited 4 times. Last update was at 2020/10/03 16:03:14


Efficiency is the highest virtue. 
   
Made in gb
Mighty Vampire Count






UK

stratigo wrote:
eradicators are too new for them to have a huge adjustment yet. Remember, this book's rules were fully written a while ago, long before eradicators first came out


Not hard to read the new entry in the book, see that the already broken unit has been boosted and mention that.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in fi
Locked in the Tower of Amareo





Voss wrote:
 Super Ready wrote:
Ice_can wrote:
 Stux wrote:
 Denegaar wrote:
Are Eradicators the same point cost?

Yes. Baseline.
Not sure what the gun upgrade costs.

Stated to be free in another thread or atleast the multi melta is.

A free multimelta would make absolutely no sense... maybe it was in reference to Power Level rather than points?


That seems most likely.
From the glimpses of point costs for other units, they've changed the points section dramatically- its much more readable now. But the big thing is the default weapon loadout always seems to be subsumed into the base cost.
So eradicators should look like:

Eradicators
Unit Size.... 3-6 models
Unit Cost.....40 pts/model
---heavy melta rifle: +X pts
---multimelta: +Y pts

[with the caveat it probably shouldn't be 40 base, but it sounds like it still is]

At least, that's the formatting for other units that you can see here:
https://imgur.com/a/wtxOd5D


Personally, I'm solidly of the opinion that 'Eradicators' shouldn't be a unit. Just special/heavy weapon options for the Heavy Intercessors.


Gaah did photo there have to cut short of showing devastator point costs. Would be easy way to see did weapons go more pricey with buff

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut




I do want to note that, while eradicators do pretty much invalidate vehicles and are pretty good against elite infantry, space marines lost a lot of their anti horde power with the hard nerf to aggressors, and the meta had already been shifting to hordes, so marines might end up falling off the top bracket being unable to effectively challenge orks or demons.
   
Made in gb
Longtime Dakkanaut




stratigo wrote:
I do want to note that, while eradicators do pretty much invalidate vehicles and are pretty good against elite infantry, space marines lost a lot of their anti horde power with the hard nerf to aggressors, and the meta had already been shifting to hordes, so marines might end up falling off the top bracket being unable to effectively challenge orks or demons.

The problem is that eradicators even exsist (even if marines take a second or third teir meta possition) invalidates a lot of vehicals and other units. That GW had to turn duty eternal into a base ability for dreadnaughts to be viable says enough. Untill everyone else gets their new codex and similar -1 or halfing all damage ability on their vehicals they arn't viable as you will auto loose when you hit the marine list which can have upto 18 of the dang things for 720 points.
   
Made in us
Longtime Dakkanaut




Necrons also trash vehicles effectively. Vehicles are just not meta. It's a thing for the early 9th meta.

I'm more interested in what counters marines than what is trashed by them, as before this codex, marines had precious few holes, but now anti hordes seems to be one from a first look. But I also might not be seeing something, and the atvs might just hit that sweet spot that trounces hordes for cheap.
   
Made in ca
Commander of the Mysterious 2nd Legion





stratigo wrote:
Necrons also trash vehicles effectively. Vehicles are just not meta. It's a thing for the early 9th meta.

I'm more interested in what counters marines than what is trashed by them, as before this codex, marines had precious few holes, but now anti hordes seems to be one from a first look. But I also might not be seeing something, and the atvs might just hit that sweet spot that trounces hordes for cheap.


every time a new codex comes out. people confuse "invalidates my list" with "broken"

Opinions are not facts please don't confuse the two 
   
Made in gb
Mighty Vampire Count






UK

BrianDavion wrote:
stratigo wrote:
Necrons also trash vehicles effectively. Vehicles are just not meta. It's a thing for the early 9th meta.

I'm more interested in what counters marines than what is trashed by them, as before this codex, marines had precious few holes, but now anti hordes seems to be one from a first look. But I also might not be seeing something, and the atvs might just hit that sweet spot that trounces hordes for cheap.


every time a new codex comes out. people confuse "invalidates my list" with "broken"


Same question as before - you really think Eradicators are Fair and Balanced?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ca
Commander of the Mysterious 2nd Legion





 Mr Morden wrote:
BrianDavion wrote:
stratigo wrote:
Necrons also trash vehicles effectively. Vehicles are just not meta. It's a thing for the early 9th meta.

I'm more interested in what counters marines than what is trashed by them, as before this codex, marines had precious few holes, but now anti hordes seems to be one from a first look. But I also might not be seeing something, and the atvs might just hit that sweet spot that trounces hordes for cheap.


every time a new codex comes out. people confuse "invalidates my list" with "broken"


Same question as before - you really think Eradicators are Fair and Balanced?


hard to tell until we've seen how the rest of the Melta changes go although given the data we've seen I think they could stand to go up 5-10 points or so.

but I'm seeing greater hyperbole from some people then we saw for WRAITH KNIGHTS in 7th edition. which where universally agreed to be underpointed by close to a hundred points

This message was edited 1 time. Last update was at 2020/10/03 18:03:34


Opinions are not facts please don't confuse the two 
   
Made in gb
Mighty Vampire Count






UK

BrianDavion wrote:
 Mr Morden wrote:
BrianDavion wrote:
stratigo wrote:
Necrons also trash vehicles effectively. Vehicles are just not meta. It's a thing for the early 9th meta.

I'm more interested in what counters marines than what is trashed by them, as before this codex, marines had precious few holes, but now anti hordes seems to be one from a first look. But I also might not be seeing something, and the atvs might just hit that sweet spot that trounces hordes for cheap.


every time a new codex comes out. people confuse "invalidates my list" with "broken"


Same question as before - you really think Eradicators are Fair and Balanced?


hard to tell until we've seen how the rest of the Melta changes go although given the data we've seen I think they could stand to go up 5-10 points or so.

but I'm seeing greater hyperbole from some people then we saw for WRAITH KNIGHTS in 7th edition. which where universally agreed to be underpointed by close to a hundred points


Wraith Knights, Wave Serpents and Eldar Scatter Bikes in various editions were the same sort of obviously broken unit that was highlighted before, during and after release but some people tried to say were fine.

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Longtime Dakkanaut




BrianDavion wrote:
stratigo wrote:
Necrons also trash vehicles effectively. Vehicles are just not meta. It's a thing for the early 9th meta.

I'm more interested in what counters marines than what is trashed by them, as before this codex, marines had precious few holes, but now anti hordes seems to be one from a first look. But I also might not be seeing something, and the atvs might just hit that sweet spot that trounces hordes for cheap.


every time a new codex comes out. people confuse "invalidates my list" with "broken"


Eradicators are so good the entire meta warps around them. They're far too effective for what they do. But they don't do everything, so if you want to get around them, you target what they don't do and what marines as a whole no longer seem to be able to do hyper cost effectively
   
Made in us
Fixture of Dakka






A full new codex and most of this is talking about 1 unit... yeah ignoring this topic it seems, we don't need another 20pg topic on 1 unit.

   
Made in gb
Gore-Drenched Khorne Chaos Lord




Eradicators aside, yes the marine books appears to be toned down enough that it's a fair prospect to face all sorts of lists without them having any really huge advantage.

They seem like as a whole they're maybe a slight bump up from crons but I feel crons will mature to be less generalist and once they funnel down into a specialism they'll be better at it than marines.

All my uneducated opinion on the mostly complete info we have.


Automatically Appended Next Post:
 Amishprn86 wrote:
A full new codex and most of this is talking about 1 unit... yeah ignoring this topic it seems, we don't need another 20pg topic on 1 unit.


This.

This message was edited 1 time. Last update was at 2020/10/03 18:13:55


 
   
Made in gb
Mighty Vampire Count






UK

ITS precisely why they are being talked about !!!

Most of the rest seems fair - this just feths it up - they change the power level of the Army massively - you know what the actual thread is about!???

For general talk about the various changes there is a whole other thread - right

https://www.dakkadakka.com/dakkaforum/posts/list/792600.page

This message was edited 1 time. Last update was at 2020/10/03 18:29:33


I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in us
Pious Palatine




stratigo wrote:
BrianDavion wrote:
stratigo wrote:
Necrons also trash vehicles effectively. Vehicles are just not meta. It's a thing for the early 9th meta.

I'm more interested in what counters marines than what is trashed by them, as before this codex, marines had precious few holes, but now anti hordes seems to be one from a first look. But I also might not be seeing something, and the atvs might just hit that sweet spot that trounces hordes for cheap.


every time a new codex comes out. people confuse "invalidates my list" with "broken"


Eradicators are so good the entire meta warps around them. They're far too effective for what they do. But they don't do everything, so if you want to get around them, you target what they don't do and what marines as a whole no longer seem to be able to do hyper cost effectively


I'm more worried about bladeguard tbh. Bladeguard were seeing just as much play as eradications and while eradicators can be essentially 'built out' of lists (don't bring vehicles or monsters. It sucks but it shuts them down pretty efficiently) bladeguard are solidly choppy against just about everything. Going up to 5 per squad is very strong and the impulsor is still a really solid transport even after the nerfs. Combine that with massively improved backline assault threats like whitescars and dark angel bikers allowing them to come into play more often and we could see an edition where melee marines are suddenly the big list to beat.


 
   
Made in gb
Longtime Dakkanaut




BrianDavion wrote:
 Mr Morden wrote:
BrianDavion wrote:
stratigo wrote:
Necrons also trash vehicles effectively. Vehicles are just not meta. It's a thing for the early 9th meta.

I'm more interested in what counters marines than what is trashed by them, as before this codex, marines had precious few holes, but now anti hordes seems to be one from a first look. But I also might not be seeing something, and the atvs might just hit that sweet spot that trounces hordes for cheap.


every time a new codex comes out. people confuse "invalidates my list" with "broken"


Same question as before - you really think Eradicators are Fair and Balanced?


hard to tell until we've seen how the rest of the Melta changes go although given the data we've seen I think they could stand to go up 5-10 points or so.

but I'm seeing greater hyperbole from some people then we saw for WRAITH KNIGHTS in 7th edition. which where universally agreed to be underpointed by close to a hundred points

What rest of the melta changes are you refering too the ones that only effect imperial weapons or is this another we need to see all the codex's ie another year plus before you know if eradicators are too cheap?

Right now it's going to be some flux but I see eradicators staying dreadnaughts juat became way more durable than comparable units for the same points.

The Chief appocothory actually got buffed, you can include a CM and captain so that 1 per detachment rule already has an exception.

Some of the strategums seem to have been finally toned down, but overall its still a teir A+ codex.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 Mr Morden wrote:
ITS precisely why they are being talked about !!!

Most of the rest seems fair - this just feths it up - they change the power level of the Army massively - you know what the actual thread is about!???

For general talk about the various changes there is a whole other thread - right

https://www.dakkadakka.com/dakkaforum/posts/list/792600.page


It's a discussion of marines power level overall, Eradicators are 1 unit in the codex, they might be what pushes them up a notch but consider the discussion without them for a moment.
   
Made in us
Longtime Dakkanaut




Dudeface wrote:
 Mr Morden wrote:
ITS precisely why they are being talked about !!!

Most of the rest seems fair - this just feths it up - they change the power level of the Army massively - you know what the actual thread is about!???

For general talk about the various changes there is a whole other thread - right

https://www.dakkadakka.com/dakkaforum/posts/list/792600.page


It's a discussion of marines power level overall, Eradicators are 1 unit in the codex, they might be what pushes them up a notch but consider the discussion without them for a moment.


That's not how things work. Like to ignore eradicators you have to start to consider alternative AT that you really don't need in an army that has eradicators. Eradicators have you covered, so as a marine player, you have your AT options set and should be thinking mostly about option that cover other avenues of play, and not other AT options you don't need.
   
 
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