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Made in us
Resolute Ultramarine Honor Guard





BrianDavion wrote:


... no they don't. their pistols are 1 DMG.

and their knives are AP - 4 dmg 1.

How is that a threat to a deamon Primarch?

hell, how are these fethers reaching close combat with a deamon primarch?!



Hey, we're complaining about Marines here, accuracy and honesty aren't important. Nerfing Marines even before they're released is what's important.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Longtime Dakkanaut




Breton wrote:
BrianDavion wrote:


... no they don't. their pistols are 1 DMG.

and their knives are AP - 4 dmg 1.

How is that a threat to a deamon Primarch?

hell, how are these fethers reaching close combat with a deamon primarch?!



Hey, we're complaining about Marines here, accuracy and honesty aren't important. Nerfing Marines even before they're released is what's important.

Maybe read their special rule giving them +1 and +1 before complaining about being inaccurate.
GW have made compairing marines actually very contrived now that they get bonuses stacjed ontop of bonuses ontop of some very cheap statlines.

Also for complaining about inaccurate information where are you getting Ap-4 from that datasheet is on pg 4 of this thread FFS.

This message was edited 1 time. Last update was at 2020/10/28 06:46:57


 
   
Made in ca
Commander of the Mysterious 2nd Legion





Breton wrote:
BrianDavion wrote:


... no they don't. their pistols are 1 DMG.

and their knives are AP - 4 dmg 1.

How is that a threat to a deamon Primarch?

hell, how are these fethers reaching close combat with a deamon primarch?!



Hey, we're complaining about Marines here, accuracy and honesty aren't important. Nerfing Marines even before they're released is what's important.


Now now Breton, It's theorieticly possiabler the unit COOOOULD kill Magnus, I mean, a 5 man squad has 16 attacks! and the pistol! they could roll straight 6's and kill magnus in close combat! clearly they are a broken unit and will thus absolutely destroy every army with a psyker ever!

Opinions are not facts please don't confuse the two 
   
Made in us
Resolute Ultramarine Honor Guard





Ice_can wrote:


Hey, we're complaining about Marines here, accuracy and honesty aren't important. Nerfing Marines even before they're released is what's important.

Maybe read their special rule giving them +1 and +1 before complaining about being inaccurate.
GW have made compairing marines actually very contrived now that they get bonuses stacjed ontop of bonuses ontop of some very cheap statlines.


Did you claim a WS 3+ stat lined unit hits in close combat on 1+?


Automatically Appended Next Post:
Breton wrote:
Ice_can wrote:


Hey, we're complaining about Marines here, accuracy and honesty aren't important. Nerfing Marines even before they're released is what's important.


Maybe read their special rule giving them +1 and +1 before complaining about being inaccurate.
GW have made compairing marines actually very contrived now that they get bonuses stacjed ontop of bonuses ontop of some very cheap statlines.


Did you claim a WS 3+ stat lined unit hits in close combat on 1+?

This message was edited 1 time. Last update was at 2020/10/28 06:48:02


My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Longtime Dakkanaut




Breton wrote:
Ice_can wrote:


Hey, we're complaining about Marines here, accuracy and honesty aren't important. Nerfing Marines even before they're released is what's important.

Maybe read their special rule giving them +1 and +1 before complaining about being inaccurate.
GW have made compairing marines actually very contrived now that they get bonuses stacjed ontop of bonuses ontop of some very cheap statlines.


Did you claim a WS 3+ stat lined unit hits in close combat on 1+?


Plus +1 to hit roll againt psychers +1 in CC because space puppies, WS3+ on a D6+2 1+2=3 really is that so difficult?
   
Made in ca
Commander of the Mysterious 2nd Legion





Ice_can wrote:
Breton wrote:
BrianDavion wrote:


... no they don't. their pistols are 1 DMG.

and their knives are AP - 4 dmg 1.

How is that a threat to a deamon Primarch?

hell, how are these fethers reaching close combat with a deamon primarch?!



Hey, we're complaining about Marines here, accuracy and honesty aren't important. Nerfing Marines even before they're released is what's important.

Maybe read their special rule giving them +1 and +1 before complaining about being inaccurate.
GW have made compairing marines actually very contrived now that they get bonuses stacjed ontop of bonuses ontop of some very cheap statlines.



I think you mean complicated not contrived. my point is, that these guys are NOT a threat to a deamon primarch.

are they a threat to a random libraran or sorcrer? sure...

but they're JUST reivers. you know why Reivers suck? because.. they tend to die before they can get into combat. seriously, for these guys to do their job, they have to basicly walk up to the enemy, and get into close combat with them. sure they can be dangerous if they're able to do their job (EVERY unit should be dangerous if they're able to do their job. ) but yeah... let's not pretend these guys are going to be breaking the game.

Opinions are not facts please don't confuse the two 
   
Made in us
Resolute Ultramarine Honor Guard





Ice_can wrote:


Plus +1 to hit roll againt psychers +1 in CC because space puppies, WS3+ on a D6+2 1+2=3 really is that so difficult?


Max of final +1 or -1 to hit. The only way they can use a second +1 is if there's a corresponding -1. They will never hit on a 1+. And that second +1 only applies on charge turns. That isn't difficuilt. But it it is honest. And that's difficult for you.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in ca
Commander of the Mysterious 2nd Legion





Breton wrote:
Ice_can wrote:


Plus +1 to hit roll againt psychers +1 in CC because space puppies, WS3+ on a D6+2 1+2=3 really is that so difficult?


Max of final +1 or -1 to hit. The only way they can use a second +1 is if there's a corresponding -1. They will never hit on a 1+. And that second +1 only applies on charge turns. That isn't difficuilt. But it it is honest. And that's difficult for you.


good catch, and reivers can't take thunderhammers so the rule'd only come into play if the psyker cast some sort of "-1 to hit me in combat" spell.

still I suppose if the combat stretches past 1 round that special rule might be relevant

This message was edited 1 time. Last update was at 2020/10/28 06:55:34


Opinions are not facts please don't confuse the two 
   
Made in gb
Longtime Dakkanaut




They don't have to break the whole game marines have pretty much already got that locked down, this is just breaking Psychers.
Which inevitably leads to psychers needing to be buffed as who's going to take them now, then they get buffed and then those without power armour and the new fancy anti psycher outflanking infanry that double their damage agaisnt psychers get left behind in the powercreep again.
   
Made in us
Resolute Ultramarine Honor Guard





BrianDavion wrote:
Breton wrote:
Ice_can wrote:


Plus +1 to hit roll againt psychers +1 in CC because space puppies, WS3+ on a D6+2 1+2=3 really is that so difficult?


Max of final +1 or -1 to hit. The only way they can use a second +1 is if there's a corresponding -1. They will never hit on a 1+. And that second +1 only applies on charge turns. That isn't difficuilt. But it it is honest. And that's difficult for you.


good catch, and reivers can't take thunderhammers so the rule'd only come into play if the psyker cast some sort of "-1 to hit me in combat" spell.

still I suppose if the combat stretches past 1 round that special rule might be relevant


Figures don't lie, but liars can figure. They (always) hit Demon Princes on a 1+ is far different from they CAN get +2 to hit in the right circumstances

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Longtime Dakkanaut




Breton wrote:
Ice_can wrote:


Plus +1 to hit roll againt psychers +1 in CC because space puppies, WS3+ on a D6+2 1+2=3 really is that so difficult?


Max of final +1 or -1 to hit. The only way they can use a second +1 is if there's a corresponding -1. They will never hit on a 1+. And that second +1 only applies on charge turns. That isn't difficuilt. But it it is honest. And that's difficult for you.

Natural 1's always fail aswell, but ignore that your unit hits on 2+ againt a -1 to hit target sure. Not like everyone else is stuck at 4+ or worse.
You sure it is just when charging? Not it when chargeing, charged or heroic intervention too.
   
Made in ca
Commander of the Mysterious 2nd Legion





Ice_can wrote:
Breton wrote:
Ice_can wrote:


Plus +1 to hit roll againt psychers +1 in CC because space puppies, WS3+ on a D6+2 1+2=3 really is that so difficult?


Max of final +1 or -1 to hit. The only way they can use a second +1 is if there's a corresponding -1. They will never hit on a 1+. And that second +1 only applies on charge turns. That isn't difficuilt. But it it is honest. And that's difficult for you.

Natural 1's always fail aswell, but ignore that your unit hits on 2+ againt a -1 to hit target sure. Not like everyone else is stuck at 4+ or worse.
You sure it is just when charging? Not it when chargeing, charged or heroic intervention too.


dude, how often is this imaginary scenerio going to come up? How many psykers have spells that can add a -1 to attack agaisnt them?

This message was edited 1 time. Last update was at 2020/10/28 07:18:48


Opinions are not facts please don't confuse the two 
   
Made in us
Resolute Ultramarine Honor Guard





Ice_can wrote:
Breton wrote:
Ice_can wrote:


Plus +1 to hit roll againt psychers +1 in CC because space puppies, WS3+ on a D6+2 1+2=3 really is that so difficult?


Max of final +1 or -1 to hit. The only way they can use a second +1 is if there's a corresponding -1. They will never hit on a 1+. And that second +1 only applies on charge turns. That isn't difficuilt. But it it is honest. And that's difficult for you.

Natural 1's always fail aswell, but ignore that your unit hits on 2+ againt a -1 to hit target sure. Not like everyone else is stuck at 4+ or worse.
You sure it is just when charging? Not it when chargeing, charged or heroic intervention too.


“On charge turns” is what I said. You can’t even tell the truth about the post you quoted. Nor can you, even now, include the situational requirements for that second +1. Like I said, honesty is difficult for you, and not important when we’re calling for nerfing marines before they’re even released.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Longtime Dakkanaut




BrianDavion wrote:
Ice_can wrote:
Breton wrote:
Ice_can wrote:


Plus +1 to hit roll againt psychers +1 in CC because space puppies, WS3+ on a D6+2 1+2=3 really is that so difficult?


Max of final +1 or -1 to hit. The only way they can use a second +1 is if there's a corresponding -1. They will never hit on a 1+. And that second +1 only applies on charge turns. That isn't difficuilt. But it it is honest. And that's difficult for you.

Natural 1's always fail aswell, but ignore that your unit hits on 2+ againt a -1 to hit target sure. Not like everyone else is stuck at 4+ or worse.
You sure it is just when charging? Not it when chargeing, charged or heroic intervention too.


dude, how often is this imaginary scenerio going to come up? How many psykers have spells that can add a -1 to attack agaisnt them?

It doesn't have to be a spell it can be anything that gives them a -1 be that strategum, ability, power, wargear.
   
Made in ca
Commander of the Mysterious 2nd Legion





Ice_can wrote:
BrianDavion wrote:
Ice_can wrote:
Breton wrote:
Ice_can wrote:


Plus +1 to hit roll againt psychers +1 in CC because space puppies, WS3+ on a D6+2 1+2=3 really is that so difficult?


Max of final +1 or -1 to hit. The only way they can use a second +1 is if there's a corresponding -1. They will never hit on a 1+. And that second +1 only applies on charge turns. That isn't difficuilt. But it it is honest. And that's difficult for you.

Natural 1's always fail aswell, but ignore that your unit hits on 2+ againt a -1 to hit target sure. Not like everyone else is stuck at 4+ or worse.
You sure it is just when charging? Not it when chargeing, charged or heroic intervention too.


dude, how often is this imaginary scenerio going to come up? How many psykers have spells that can add a -1 to attack agaisnt them?

It doesn't have to be a spell it can be anything that gives them a -1 be that strategum, ability, power, wargear.


sure my point is, you're making much ado about something that is absurdly niche. seriously, Breton's right, you've already decided this unit is bad and you're grasping at straws to "prove it"

Opinions are not facts please don't confuse the two 
   
Made in us
Resolute Ultramarine Honor Guard





BrianDavion wrote:

sure my point is, you're making much ado about something that is absurdly niche. seriously, Breton's right, you've already decided this unit is bad and you're grasping at straws to "prove it"


Its new, its Marine, and he's one of the usual suspects. It must be nerfed.


My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Banelord Titan Princeps of Khorne




Noctis Labyrinthus

BrianDavion wrote:

dude, how often is this imaginary scenerio going to come up? How many psykers have spells that can add a -1 to attack agaisnt them?


Thousand Sons
Death Guard
Tyranids
Genestealer Cults
Orkz (Death Skulls specifically)
Harlequins (has TWO spells that can do it!)
Craftworld Eldar
Chaos Daemons
Space Marines (Objuration Discipline)

At least.

And like, I actually largely agree with you and think this unit is really overhyped. But "-1 to hit" is one of the single most common psychic power effects among every army in the game.

This message was edited 1 time. Last update was at 2020/10/28 08:16:20


 
   
Made in de
Longtime Dakkanaut




Well, basically any Eldar Psyker can LFR, Harlequin Shadowseers could Fog of Dreams themselves (and LFR for 2 CP for a -2, making charging Morkai Hounds hit on 3+ again). Most Nurgle stuff, including Morty, could have Miasma. Most Tzeentch stuff, including Magnus, could have Glamour.

It's not a super uncommon scenario IMO, but also not super problematic IMO.
   
Made in gb
Longtime Dakkanaut




BrianDavion wrote:

sure my point is, you're making much ado about something that is absurdly niche. seriously, Breton's right, you've already decided this unit is bad and you're grasping at straws to "prove it"

How niche do you think the psycher keyword is? Seriously
This unit is the latest in GW making a unit for marines that's anti X so automatically anyone who was playing X (assuming x was at a fair and balanced points) is going to be pointing out they are now weaker with a hard counter unit being handed to the largest faction in the game. (Marines are 1 faction, played against enough grey blood angles, green Guillimans etc. They are the same army.) so GW drops the points for psychers or adds rules they are now balanced against marines but oh look they wipe the floor with everyone else.

It's starting another round of powercreep in yet another area.
   
Made in fi
Hoary Long Fang with Lascannon




Finland

If they had their Bolt Carbines they might see some play (in fact they might just be completely broken with 24" range). 12" just isn't going to cut it most of the time. Outflanking MIGHT work if your opponent forgets to screen their Farseer of whatever. However unless your opponent is a potato, screening against 12" weapons is absolutely trivial.

7000+
3500
2000 
   
Made in pl
Fixture of Dakka




(Marines are 1 faction, played against enough grey blood angles, green Guillimans etc. They are the same army.)

If something requires a different rule set then it is a different thing. Just like in sports, being 100m dash can make you good at other sprints, but not always and they are separate cathegories in any event. Now you can hate the fact that they are more model efficient then other stuff GW sells, but that is like hating ethiopians for being being good at every type of long run.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in gb
Longtime Dakkanaut




Karol wrote:
(Marines are 1 faction, played against enough grey blood angles, green Guillimans etc. They are the same army.)

If something requires a different rule set then it is a different thing. Just like in sports, being 100m dash can make you good at other sprints, but not always and they are separate cathegories in any event. Now you can hate the fact that they are more model efficient then other stuff GW sells, but that is like hating ethiopians for being being good at every type of long run.


Way to monumentally miss the point.

Want to move fron eldar to GK guess what you need to go and buy 2000 points of new units
Drukari to Orks same

Want to play your Dark Angles as Ultramarines, you need a codex no new models no painting.
   
Made in ca
Commander of the Mysterious 2nd Legion





Ice_can wrote:
BrianDavion wrote:

sure my point is, you're making much ado about something that is absurdly niche. seriously, Breton's right, you've already decided this unit is bad and you're grasping at straws to "prove it"

How niche do you think the psycher keyword is? Seriously


... pretty fething niche.

Outside of 2 armies it's restricted to mostly HQs. something not every army has. your average 2000 game is going to have a battlaion vs a battlaion (or maybe a brigade if your enemy has a TON of cheap units)

a battlaion is 2-3 HQs. this means, MAX a list will have 3 Psykers, and guess what, plenty won't have ANY.

as it is MOST armies only have a single psyker entry as a HQ type. So yeah you're talking about a squad that in your average game will hunt down a SINGLE MODEL on the table top.

Opinions are not facts please don't confuse the two 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




BrianDavion wrote:
Ice_can wrote:
BrianDavion wrote:

sure my point is, you're making much ado about something that is absurdly niche. seriously, Breton's right, you've already decided this unit is bad and you're grasping at straws to "prove it"

How niche do you think the psycher keyword is? Seriously


... pretty fething niche.

Outside of 2 armies it's restricted to mostly HQs. something not every army has. your average 2000 game is going to have a battlaion vs a battlaion (or maybe a brigade if your enemy has a TON of cheap units)

a battlaion is 2-3 HQs. this means, MAX a list will have 3 Psykers, and guess what, plenty won't have ANY.

as it is MOST armies only have a single psyker entry as a HQ type. So yeah you're talking about a squad that in your average game will hunt down a SINGLE MODEL on the table top.


Assuming the hounds turn up out of reserve within 12" of the target, the 5 man squad will chip 4 damage off a marine psyker with pistols, against a lot of weaker psykers physically they have good odds of outright killing them.

This message was edited 1 time. Last update was at 2020/10/28 10:00:58


 
   
Made in hk
Steadfast Ultramarine Sergeant




I think this is the unit for Space Wolves to counter their nemisis - Thousand Sons. Not only their pseudo "shadow of the warp" ability make TS harder to cast powers, but also the +1dmg against psyker units will nullify the "all is dust" rule for TS marines and Terminators.

I feel like it would be a dick to take 3 units of these against TS in a "non competitive" game.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






The best use for them is probably having them enter somewhere out of sight and then set up teleport homers and score linebreaker while they mess up your opponent's casting with their 18" aura.

If the opponent doesn't have psykers they are just worse reavers though.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut




They need an update sprue so they can all take thunder hammers.
   
Made in us
Wicked Wych With a Whip





Neophyte2012 wrote:
I think this is the unit for Space Wolves to counter their nemisis - Thousand Sons. Not only their pseudo "shadow of the warp" ability make TS harder to cast powers, but also the +1dmg against psyker units will nullify the "all is dust" rule for TS marines and Terminators.

I feel like it would be a dick to take 3 units of these against TS in a "non competitive" game.


The Thousand Sons don't need stupidly strong counters like this one to lose vs them. And I don't think the Thousand Sons are going to get an Aura that reduces charge distances or number of attacks in melee to counter their nemesis, the Space Wolves.

There's dicks in every faction, but the problem is not the customer, is the company.

GW was not selling Reivers because of their rules and now every SW player is going to buy a box of these just in case they play vs a Psyker army (and I'm pretty sure SW is one of the most played SM chapters) because they are pretty good at their job. GW doing GW things and abusing the customers. In my opinion, everyone should be sad about releases like this one.


This message was edited 4 times. Last update was at 2020/10/28 11:29:25


The Bloody Sails
 
   
Made in de
Longtime Dakkanaut




 Denegaar wrote:
Neophyte2012 wrote:
I think this is the unit for Space Wolves to counter their nemisis - Thousand Sons. Not only their pseudo "shadow of the warp" ability make TS harder to cast powers, but also the +1dmg against psyker units will nullify the "all is dust" rule for TS marines and Terminators.

I feel like it would be a dick to take 3 units of these against TS in a "non competitive" game.


The Thousand Sons don't need stupidly strong counters like this one to lose vs them. And I don't think the Thousand Sons are going to get an Aura that reduces charge distances or number of attacks in melee to counter their nemesis, the Space Wolves.

There's dicks in every faction, but the problem is not the customer, is the company.

GW was not selling Reivers because of their rules and now every SW player is going to buy a box of these just in case they play vs a Psyker army (and I'm pretty sure SW is one of the most played SM chapters) because they are pretty good at their job. GW doing GW things and abusing the customers. In my opinion, everyone should be sad about releases like this one.




Thousand Sons get DttfE, and not even on just one unit.
   
Made in ch
The Dread Evil Lord Varlak





Sunny Side Up wrote:
 Denegaar wrote:
Neophyte2012 wrote:
I think this is the unit for Space Wolves to counter their nemisis - Thousand Sons. Not only their pseudo "shadow of the warp" ability make TS harder to cast powers, but also the +1dmg against psyker units will nullify the "all is dust" rule for TS marines and Terminators.

I feel like it would be a dick to take 3 units of these against TS in a "non competitive" game.


The Thousand Sons don't need stupidly strong counters like this one to lose vs them. And I don't think the Thousand Sons are going to get an Aura that reduces charge distances or number of attacks in melee to counter their nemesis, the Space Wolves.

There's dicks in every faction, but the problem is not the customer, is the company.

GW was not selling Reivers because of their rules and now every SW player is going to buy a box of these just in case they play vs a Psyker army (and I'm pretty sure SW is one of the most played SM chapters) because they are pretty good at their job. GW doing GW things and abusing the customers. In my opinion, everyone should be sad about releases like this one.




Thousand Sons get DttfE, and not even on just one unit.


Lol as if DttfE is relevant compared to say ATSKNF, especially on Thousands sons, to which it was incepted as answer to make any CSM diffrent from SM.
Shall we now go through all the nonsense GW stacked on SM compared to CSM? I am sure the list will be.... amusing.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
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