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Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

Hello fellas, hope that everyone is great.
I have a misunderstanding on something and I need your help.

As per the Imperial Armour compendium the new dreadclaw rules as per drop pod assault mention
That in the reinforcement step of your first, second or third movement phase regardless of mission rules you can set it up on the board.
My question is, can this be placed and the models inside disembark in the same turn?
As per BRB pg 208 the reinforcement step comes after the movement phase. So does that prohibits the models inside to disembark after you set up the dreadclaw in the table?
Many thanks

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in gb
Dakka Veteran





Drop pods have a special rule that allows (and indeed forces) embarked units to come out as soon as it hits the table. I don't have the Space Marine codex but the rules that the Dreadclaw is referencing should cover that.

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Made in au
Frenzied Berserker Terminator






Unlike a standard drop pod, the Dreadclaw lacks any rule forcing, or even allowing, the embarked unit to disembark after it arrives.

Given that the Kharybdis also lacks this rule, while the Terrax drill actually does have it, I believe this is intentional.
   
Made in gr
Nurgle Veteran Marine with the Flu





Athens, Greece

 Cheex wrote:
Unlike a standard drop pod, the Dreadclaw lacks any rule forcing, or even allowing, the embarked unit to disembark after it arrives.

Given that the Kharybdis also lacks this rule, while the Terrax drill actually does have it, I believe this is intentional.


Yes as I read it I believe this is intentional as well.
The drill specifically says that you can. Probably the dreadclaw is something different. I am not sure for the kharybdis as well. As it’s cost in points and cp makes it rather bad choice if you can’t disembark in the same turn.

Killing is easy. Being politically correct is a pain in the ass...
My Chaos Space Marines showcase so far: http://www.dakkadakka.com/dakkaforum/posts/list/437151.page (too old - i will update it soon) 
   
Made in au
Frenzied Berserker Terminator






 avedominusnox wrote:
 Cheex wrote:
Unlike a standard drop pod, the Dreadclaw lacks any rule forcing, or even allowing, the embarked unit to disembark after it arrives.

Given that the Kharybdis also lacks this rule, while the Terrax drill actually does have it, I believe this is intentional.


Yes as I read it I believe this is intentional as well.
The drill specifically says that you can. Probably the dreadclaw is something different. I am not sure for the kharybdis as well. As it’s cost in points and cp makes it rather bad choice if you can’t disembark in the same turn.

There is no cost in CP; it doesn't have the Martial Legacy rule.
   
Made in gb
Dakka Veteran





Ah, I mixed up Dreadclaws and Dreadnought Drop Pods

Yeah, the Chaos versions don't allow an immediate disemark because they function more like a regular transport that can move around.

8930 points 6800 points 75 points 600 points
2810 points 5740 points 2650 points 3275 points
55 points 640 points 1840 points 435 points
2990 points 700 points 2235 points 1935 points
3460 points 1595 points 2480 points 2895 points
 
   
 
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