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Made in us
Longtime Dakkanaut





I wager DLs will get something like the 3 + D3 for damage thing. How they do it exactly who knows but that seems to be the design space they are going with those kinds of AT weapons.
   
Made in us
Decrepit Dakkanaut





 Gadzilla666 wrote:
 Daedalus81 wrote:
Even 3+D3 is a bit much. I don't think any non-titanic ranged weapon has that profile that I can recall. Redemptors have it on their fist.

Just off the top of my head: Lancer Laser Destroyer, the Repulsor Executioner's Heavy Laser Destroyer, Vindicator Laser Destroyer's Laser Volley Canon on Volley Fire (overcharg is flat D6), the Caladius Grav-Tank's Twin Arachnus Heavy Beam Cannon on the "Beam" profile, Warp Hunter D- Flail on the "Blast" profile, Reaper Storm Vortex Projector on the "Blast" profile (Hey, that one's a Dark Eldar unit. Setting a precedent maybe?), and the Swiftstrike Railgun mounted on the AX-5-2 Barracuda.

Ok, that wasn't really off the top of my head. I just listed the Primaris tanks because I knew those and then did a quick flip through of the Compendium.

And if you want to stick with infantry, I'll once again point out that 1 S8, AP-4, Dd3+3 shot is a lot less nasty than 2 S8, AP-4, D6+2 (D6+4 within 12) shots from a single infantry gun. Just one of those shots has a higher average damage, and higher max-damage than that one (hypothetical) lance shot, and every Heavy Melta-Rifle puts out 2 of them.


I stand corrected, but those are more expensive to field than a 140 point ravager with 3 DL.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Daedalus81 wrote:
Spoiler:
 Gadzilla666 wrote:
 Daedalus81 wrote:
Even 3+D3 is a bit much. I don't think any non-titanic ranged weapon has that profile that I can recall. Redemptors have it on their fist.

Just off the top of my head: Lancer Laser Destroyer, the Repulsor Executioner's Heavy Laser Destroyer, Vindicator Laser Destroyer's Laser Volley Canon on Volley Fire (overcharg is flat D6), the Caladius Grav-Tank's Twin Arachnus Heavy Beam Cannon on the "Beam" profile, Warp Hunter D- Flail on the "Blast" profile, Reaper Storm Vortex Projector on the "Blast" profile (Hey, that one's a Dark Eldar unit. Setting a precedent maybe?), and the Swiftstrike Railgun mounted on the AX-5-2 Barracuda.

Ok, that wasn't really off the top of my head. I just listed the Primaris tanks because I knew those and then did a quick flip through of the Compendium.

And if you want to stick with infantry, I'll once again point out that 1 S8, AP-4, Dd3+3 shot is a lot less nasty than 2 S8, AP-4, D6+2 (D6+4 within 12) shots from a single infantry gun. Just one of those shots has a higher average damage, and higher max-damage than that one (hypothetical) lance shot, and every Heavy Melta-Rifle puts out 2 of them.


I stand corrected, but those are more expensive to field than a 140 point ravager with 3 DL.

True, except for the Rapier Carrier, which is 120 PPM, and the Rapier Laser Destroyer Battery, which is 85 PPM, probably because it's BS4 vs the marine Rapier Carrier at BS3. But both are putting out 3 S10, AP-4, Dd3+3 shots. But as Canadian 5th correctly points out, they are far less mobile. The Vindicator Laser Destroyer is only 35 PPM more than your hypothetical Ravager, and has the option to overcharge for 3 S10, AP-4, D6 shots, only suffering 1MW for every unmodified hit roll of one if it moves (which isn't a problem for Ultramarines or Death Guard).

Canadian 5th wrote:
 JNAProductions wrote:
As opposed to dropping 36 Melta shots for just over 800 points?

At lower range, on less mobile platforms. Plus, meltas probably shouldn't be our benchmark for a balanced weapon in 9e unless you want the arms race to keep escalating.

I don't think anyone wants the Heavy Melta-Rifles to be the benchmark we aim for. One of those on a BS3 platform averages 3.667 damage against a T8 3+ target, while the proposed Heavy 1, S8, AP-4, Dd3+3 lance weapons would deal 1.667 damage from a BS3 platform against the same target. The Heavy Melta-Rifles do 120% more damage.

This message was edited 1 time. Last update was at 2021/02/12 02:57:35


 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

 Gadzilla666 wrote:
I don't think anyone wants the Heavy Melta-Rifles to be the benchmark we aim for. One of those on a BS3 platform averages 3.667 damage against a T8 3+ target, while the proposed Heavy 1, S8, AP-4, Dd3+3 lance weapons would deal 1.667 damage from a BS3 platform against the same target. The Heavy Melta-Rifles do 120% more damage.

That same Dd3+3 profile is however going from 1.167 damage to 1.667 damage on average all while keeping the same chance to score six damage and having no risk of dealing less damage. It's a huge step up in terms of lethality and while a faction like DE might need just such an increase other factions probably don't need the same.
   
Made in us
Ultramarine Chaplain with Hate to Spare






D6 min 3 splits the difference.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Canadian 5th wrote:
 Gadzilla666 wrote:
I don't think anyone wants the Heavy Melta-Rifles to be the benchmark we aim for. One of those on a BS3 platform averages 3.667 damage against a T8 3+ target, while the proposed Heavy 1, S8, AP-4, Dd3+3 lance weapons would deal 1.667 damage from a BS3 platform against the same target. The Heavy Melta-Rifles do 120% more damage.

That same Dd3+3 profile is however going from 1.167 damage to 1.667 damage on average all while keeping the same chance to score six damage and having no risk of dealing less damage. It's a huge step up in terms of lethality and while a faction like DE might need just such an increase other factions probably don't need the same.

Perhaps, but as we've seen, gw is already increasing the damage output of a lot of weapons, even in the Compendium, which is supposed to bring fw units "in line" with codex units. And those Heavy Melta-Rifles are a huge outlier (I don't personally have a problem with the changes to other melta weapons, but those are ridiculous). And we're just hypothesizing here, we don't know that lances are changing. But Dark Eldar need some Cannon to go with their Glass.

Insectum7 wrote:D6 min 3 splits the difference.

That's true, but do any weapons in 9th edition books have that profile? They may be moving away from it.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Personally, I'd like to see the lances as a weapon that loses potency as range increases, but being right in front is deadly.
Stats the same except damage.

0-12" D6+2
13-24" D6+1
25-36" D6.
   
Made in us
Decrepit Dakkanaut




 bullyboy wrote:
Personally, I'd like to see the lances as a weapon that loses potency as range increases, but being right in front is deadly.
Stats the same except damage.

0-12" D6+2
13-24" D6+1
25-36" D6.

Sorta in line with Melta, which is nice and all, but eh. That kinda steps on the tails of Cannon Wraithguard and Fire Dragons. I'd opt for the C Beamer approach, where the further our you are the deadlier you are. Ya know, like a real lance!

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in us
Fixture of Dakka





Slayer-Fan123 wrote:
 bullyboy wrote:
Personally, I'd like to see the lances as a weapon that loses potency as range increases, but being right in front is deadly.
Stats the same except damage.

0-12" D6+2
13-24" D6+1
25-36" D6.

Sorta in line with Melta, which is nice and all, but eh. That kinda steps on the tails of Cannon Wraithguard and Fire Dragons. I'd opt for the C Beamer approach, where the further our you are the deadlier you are. Ya know, like a real lance!


ither of those could be mechanically interesting. Wouldn't that be a bit of an odd property to retcon onto an existing weapon so late into their history though? As far as I"m aware, there's no fluff talking about how bright lances are particularly lethal up close or at a distance. It would be sort of like suddenly describing how shuriken projectiles all boomerang back into their ammo clip after they're fired or something. XD

Then again, "energy beam up close hurt more," makes a certain amount of caveman brain sense to me.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Decrepit Dakkanaut




Wyldhunt wrote:
Slayer-Fan123 wrote:
 bullyboy wrote:
Personally, I'd like to see the lances as a weapon that loses potency as range increases, but being right in front is deadly.
Stats the same except damage.

0-12" D6+2
13-24" D6+1
25-36" D6.

Sorta in line with Melta, which is nice and all, but eh. That kinda steps on the tails of Cannon Wraithguard and Fire Dragons. I'd opt for the C Beamer approach, where the further our you are the deadlier you are. Ya know, like a real lance!


ither of those could be mechanically interesting. Wouldn't that be a bit of an odd property to retcon onto an existing weapon so late into their history though? As far as I"m aware, there's no fluff talking about how bright lances are particularly lethal up close or at a distance. It would be sort of like suddenly describing how shuriken projectiles all boomerang back into their ammo clip after they're fired or something. XD

Then again, "energy beam up close hurt more," makes a certain amount of caveman brain sense to me.

There's a lot of stuff not covered in fluff that present on the tabletop, and a bunch of fluff on stuff not on the tabletop. I simply don't think it's anything people will bat an eye at.

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

 Canadian 5th wrote:
 JNAProductions wrote:
As opposed to dropping 36 Melta shots for just over 800 points?

At lower range, on less mobile platforms. Plus, meltas probably shouldn't be our benchmark for a balanced weapon in 9e unless you want the arms race to keep escalating.


While I don't disagree entirely, if Drukhari can't be an outlier in terms of pushing the damage envelope, then the whole concept of them as 'glass cannons' ceases to exist.

VAIROSEAN LIVES! 
   
Made in gb
Decrepit Dakkanaut







 Canadian 5th wrote:
 Gadzilla666 wrote:
 Daedalus81 wrote:
Even 3+D3 is a bit much. I don't think any non-titanic ranged weapon has that profile that I can recall. Redemptors have it on their fist.

Just off the top of my head: Lancer Laser Destroyer, the Repulsor Executioner's Heavy Laser Destroyer, Vindicator Laser Destroyer's Laser Volley Canon on Volley Fire (overcharg is flat D6), the Caladius Grav-Tank's Twin Arachnus Heavy Beam Cannon on the "Beam" profile, Warp Hunter D- Flail on the "Blast" profile, Reaper Storm Vortex Projector on the "Blast" profile (Hey, that one's a Dark Eldar unit. Setting a precedent maybe?), and the Swiftstrike Railgun mounted on the AX-5-2 Barracuda.

Isn't that entire list from Forge World?


Given the GW rules team wrote the current profiles, I'm not sure what point you think you're making here.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in nl
Longtime Dakkanaut





 Canadian 5th wrote:
 JNAProductions wrote:
As opposed to dropping 36 Melta shots for just over 800 points?

At lower range, on less mobile platforms. Plus, meltas probably shouldn't be our benchmark for a balanced weapon in 9e unless you want the arms race to keep escalating.
Bit late to try and keep that train from going.
Unless GW is willing to go back and change all the Imperial profiles yet again the escalation has already happened and the only choice is to bring everyone else into line.


Automatically Appended Next Post:
 harlokin wrote:
 Canadian 5th wrote:
 JNAProductions wrote:
As opposed to dropping 36 Melta shots for just over 800 points?

At lower range, on less mobile platforms. Plus, meltas probably shouldn't be our benchmark for a balanced weapon in 9e unless you want the arms race to keep escalating.


While I don't disagree entirely, if Drukhari can't be an outlier in terms of pushing the damage envelope, then the whole concept of them as 'glass cannons' ceases to exist.
Yep, its the logical result of buffing the durable space marine armies with so much damage, either glass cannons become absolutely insane or they become garbage.

Compare any old elite combat unit with the profile of a basic assault intercessor and the buffs GW needs to be throwing left right and center become ridiculous.

This message was edited 2 times. Last update was at 2021/02/12 10:28:09


 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Slayer-Fan123 wrote:
Wyldhunt wrote:
Slayer-Fan123 wrote:
 bullyboy wrote:
Personally, I'd like to see the lances as a weapon that loses potency as range increases, but being right in front is deadly.
Stats the same except damage.

0-12" D6+2
13-24" D6+1
25-36" D6.

Sorta in line with Melta, which is nice and all, but eh. That kinda steps on the tails of Cannon Wraithguard and Fire Dragons. I'd opt for the C Beamer approach, where the further our you are the deadlier you are. Ya know, like a real lance!


ither of those could be mechanically interesting. Wouldn't that be a bit of an odd property to retcon onto an existing weapon so late into their history though? As far as I"m aware, there's no fluff talking about how bright lances are particularly lethal up close or at a distance. It would be sort of like suddenly describing how shuriken projectiles all boomerang back into their ammo clip after they're fired or something. XD

Then again, "energy beam up close hurt more," makes a certain amount of caveman brain sense to me.

There's a lot of stuff not covered in fluff that present on the tabletop, and a bunch of fluff on stuff not on the tabletop. I simply don't think it's anything people will bat an eye at.


It's not like GW aren't prone to changing weapon design, remember scatter lasers?
I'm not fully versed in lance "fluff" to justify the change, but I'm not sure it treads on fusion as much since they don't have all equivalent. But I guess it does infringe on the range band too much and the inverse would want you to keep more distance and therefore have a different role.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Ordana wrote:
 Canadian 5th wrote:
 JNAProductions wrote:
As opposed to dropping 36 Melta shots for just over 800 points?

At lower range, on less mobile platforms. Plus, meltas probably shouldn't be our benchmark for a balanced weapon in 9e unless you want the arms race to keep escalating.
Bit late to try and keep that train from going.
Unless GW is willing to go back and change all the Imperial profiles yet again the escalation has already happened and the only choice is to bring everyone else into line.


Automatically Appended Next Post:
 harlokin wrote:
 Canadian 5th wrote:
 JNAProductions wrote:
As opposed to dropping 36 Melta shots for just over 800 points?

At lower range, on less mobile platforms. Plus, meltas probably shouldn't be our benchmark for a balanced weapon in 9e unless you want the arms race to keep escalating.


While I don't disagree entirely, if Drukhari can't be an outlier in terms of pushing the damage envelope, then the whole concept of them as 'glass cannons' ceases to exist.
Yep, its the logical result of buffing the durable space marine armies with so much damage, either glass cannons become absolutely insane or they become garbage.

Compare any old elite combat unit with the profile of a basic assault intercessor and the buffs GW needs to be throwing left right and center become ridiculous.

Well, it seems they've at least gotten Incubi right. 7 Incubi using the Demi-Klaives on the "double blade" profile: +2 two attacks for each Incubi for 5 and 6 on the Klaivex for 36 total, +1 strength for S4, AP-2, D2, hitting on 2s vs intercessors:

36 attacks, hitting on 2s, wounding on 4s, loyalists saving on 5s: 36×5/6=30, 30×1/2=15, 15×2/3=10. 10 unsaved wounds at 2 damage apiece gets you 10 dead intercessors. Assuming that the current points stand that's 112 points of Incubi killing either 190 points of assault intercessors or 200 points of standard intercessors. Just make sure they fight first, because at T3, 3+, 1W, they also fulfill the "glass" part of glass cannon.

Looks like the arms race is underway.

Edit: Fixed the points for Incubi.

This message was edited 1 time. Last update was at 2021/02/12 14:00:28


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






isnt it the point of elves to be glass cannons? So why would having D3+3 lances be bad when the things carrying them die to anything that sneezes at them? Thats the whole point of the army : Go fast, Hit hard, die quick, don't even think about holding an objective

This message was edited 1 time. Last update was at 2021/02/12 14:00:30


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

 Gadzilla666 wrote:

Well, it seems they've at least gotten Incubi right. 7 Incubi using the Demi-Klaives on the "double blade" profile: +2 two attacks for each Incubi for 5 and 6 on the Klaivex for 36 total, +1 strength for S4, AP-2, D2, hitting on 2s vs intercessors:

36 attacks, hitting on 2s, wounding on 4s, loyalists saving on 5s: 36×5/6=30, 30×1/2=15, 15×2/3=10. 10 unsaved wounds at 2 damage apiece gets you 10 dead intercessors. Assuming that the current points stand that's 112 points of Incubi killing either 190 points of assault intercessors or 200 points of standard intercessors. Just make sure they fight first, because at T3, 3+, 1W, they also fulfill the "glass" part of glass cannon.


I thought only the Kalivex had access to Demi-Klaives?

So it would be 27 attacks in total, not 36.

21 of those attacks would be AP-3, though.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

 VladimirHerzog wrote:
isnt it the point of elves to be glass cannons? So why would having D3+3 lances be bad when the things carrying them die to anything that sneezes at them? Thats the whole point of the army : Go fast, Hit hard, die quick, don't even think about holding an objective


The thing with dark eldars is that they have also a 1/3 of the army that is literally "elves but extremely tought". Not thats a bad thing. I'm not opposed to d3+3 lances. Single shot weapons have always been garbage, and in an edition where infantry is king, is not like is gonna make a difference for vehicles without an invul, they aren't used.

 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Galas wrote:
 VladimirHerzog wrote:
isnt it the point of elves to be glass cannons? So why would having D3+3 lances be bad when the things carrying them die to anything that sneezes at them? Thats the whole point of the army : Go fast, Hit hard, die quick, don't even think about holding an objective


The thing with dark eldars is that they have also a 1/3 of the army that is literally "elves but extremely tought". Not thats a bad thing. I'm not opposed to d3+3 lances. Single shot weapons have always been garbage, and in an edition where infantry is king, is not like is gonna make a difference for vehicles without an invul, they aren't used.


the tough elves don't get dark lances tho. And yeah, even if lances could one shot every vehicle in the game, disintegrators would still be better because of their overall better stat. Plus if you spam lances on infantry youre gonna be shooting with less efficiency since theyre heavy weapons.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 vipoid wrote:
 Gadzilla666 wrote:

Well, it seems they've at least gotten Incubi right. 7 Incubi using the Demi-Klaives on the "double blade" profile: +2 two attacks for each Incubi for 5 and 6 on the Klaivex for 36 total, +1 strength for S4, AP-2, D2, hitting on 2s vs intercessors:

36 attacks, hitting on 2s, wounding on 4s, loyalists saving on 5s: 36×5/6=30, 30×1/2=15, 15×2/3=10. 10 unsaved wounds at 2 damage apiece gets you 10 dead intercessors. Assuming that the current points stand that's 112 points of Incubi killing either 190 points of assault intercessors or 200 points of standard intercessors. Just make sure they fight first, because at T3, 3+, 1W, they also fulfill the "glass" part of glass cannon.


I thought only the Kalivex had access to Demi-Klaives?

So it would be 27 attacks in total, not 36.

21 of those attacks would be AP-3, though.

Is that right? Sorry, I was going by the leaked datasheet, my apologies.
   
Made in us
Decrepit Dakkanaut





I sense that many people are going to be upset after this wishlisting.
   
Made in it
Longtime Dakkanaut





New Incubi are going to be 14-18 points each, according to the new PL. They would also be in the same cost range as repentia, which seems about right.
   
Made in us
Terrifying Doombull




 VladimirHerzog wrote:
isnt it the point of elves to be glass cannons? So why would having D3+3 lances be bad when the things carrying them die to anything that sneezes at them? Thats the whole point of the army : Go fast, Hit hard, die quick, don't even think about holding an objective


Because the other elf army mounts their lances exclusively on things that _don't_ die when sneezed on. You just don't see them much because they aren't that great compared to the other weapons, but double lance wave serpents could totally be a thing if they were better. And wraithlords. And war-walkers. The odd one on a falcon. Even some on guardian HW platforms, though that would be the most vulnerable option, but would still have 10 ablative wounds each.

This message was edited 1 time. Last update was at 2021/02/12 14:57:14


Efficiency is the highest virtue. 
   
Made in us
Omnipotent Necron Overlord






 Galas wrote:
 VladimirHerzog wrote:
isnt it the point of elves to be glass cannons? So why would having D3+3 lances be bad when the things carrying them die to anything that sneezes at them? Thats the whole point of the army : Go fast, Hit hard, die quick, don't even think about holding an objective


The thing with dark eldars is that they have also a 1/3 of the army that is literally "elves but extremely tought". Not thats a bad thing. I'm not opposed to d3+3 lances. Single shot weapons have always been garbage, and in an edition where infantry is king, is not like is gonna make a difference for vehicles without an invul, they aren't used.
I would be okay with all the d6 weapons getting this profile.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






Voss wrote:
 VladimirHerzog wrote:
isnt it the point of elves to be glass cannons? So why would having D3+3 lances be bad when the things carrying them die to anything that sneezes at them? Thats the whole point of the army : Go fast, Hit hard, die quick, don't even think about holding an objective


Because the other elf army mounts their lances exclusively on things that _don't_ die when sneezed on. You just don't see them much because they aren't that great compared to the other weapons, but double lance wave serpents could totally be a thing if they were better. And wraithlords. And war-walkers. The odd one on a falcon. Even some on guardian HW platforms, though that would be the most vulnerable option, but would still have 10 ablative wounds each.


Aren't we discussing specifically Darklances? Brightlances could very well have some other rule, its not the same weapons at all.
   
Made in us
Swift Swooping Hawk





 Daedalus81 wrote:
I sense that many people are going to be upset after this wishlisting.


At least you'll get to feel superior, as usual!

I'm not crazy about 3+d3 damage dark lances (DE really can spam those; Eldar can't spam bright lances as efficiently so I'm less concerned there but the profiles should be the same) but I'm also not crazy about current melta/multimelta or several of the recent encroachments on game balance from new codices. I don't see how this is any worse.

ETA: Huh, Voss is saying the opposite of me, which is interesting. I think I'd rather have a cheapo Raider with a DL + 5++ than a 180 point Wave Serpent with 2 BLs but no invuln. But it's an interesting point; I never bring war walkers/wraithlords with BLs but I could. Maybe Voss is right. But again, I don't think it's an escalation that's out of keeping with the rest of the 9th codices. As others have said, I almost guarantee Eldar will lose Expert Crafters which is what makes this really nasty (Marines still will get re-rolls on their heavy weapon platforms, Eldar might only get Guide at best.)

This message was edited 2 times. Last update was at 2021/02/12 15:35:30


 
   
Made in us
Decrepit Dakkanaut





 Gene St. Ealer wrote:
At least you'll get to feel superior, as usual!


Sure champ. Why don't you go pick a fight somewhere else?
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

 Gene St. Ealer wrote:


I'm not crazy about 3+d3 damage dark lances (DE really can spam those; Eldar can't spam bright lances as efficiently so I'm less concerned there but the profiles should be the same)


Should Splinter Cannons and Shuriken Cannons have the same profiles?......they both have the word Cannon in them.

This message was edited 1 time. Last update was at 2021/02/12 15:39:01


VAIROSEAN LIVES! 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

 harlokin wrote:
Should Splinter Cannons and Shuriken Cannons have the same profiles?......they both have the word Cannon in them.

Go back and look at Bright and Drak Lances throughout the game's history. They've always had the same profile and, when they've had any, the same special rules baked into them. It would be very strange to change that now.
   
Made in us
Decrepit Dakkanaut




 Gene St. Ealer wrote:
 Daedalus81 wrote:
I sense that many people are going to be upset after this wishlisting.


At least you'll get to feel superior, as usual!

I'm not crazy about 3+d3 damage dark lances (DE really can spam those; Eldar can't spam bright lances as efficiently so I'm less concerned there but the profiles should be the same) but I'm also not crazy about current melta/multimelta or several of the recent encroachments on game balance from new codices. I don't see how this is any worse.

Man, Multi-Melta has been bad for most of its existence, so what are you talking about with that recent design?

CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
 
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