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Imateria wrote: Venom profile is out in the wild now, only things to report is that it's A3 now and that Bladevanes are +1S instead of a set S4.
Well thats good news for Reavers. They can get +1s from multiple sources.
Definitely, though remains to be seen if Cursed Blade remains unchanged.
I need a macro to add a wallstreetbets style preface to every post relating to new rumors/leaks acknowledging that everything can change and it's all speculation based on available info and assumption that nothing else changes.
All the cron traits pretty much stayed the same, after all. And it's not like cb was really tearing it up.
True, and to be honest Cursed Blade is one I would expect to stay roughly the same.
Imateria wrote: Venom profile is out in the wild now, only things to report is that it's A3 now and that Bladevanes are +1S instead of a set S4.
Well thats good news for Reavers. They can get +1s from multiple sources.
Definitely, though remains to be seen if Cursed Blade remains unchanged.
I need a macro to add a wallstreetbets style preface to every post relating to new rumors/leaks acknowledging that everything can change and it's all speculation based on available info and assumption that nothing else changes.
All the cron traits pretty much stayed the same, after all. And it's not like cb was really tearing it up.
I'd really like it if Poison Tongue was less garbage in the new book, but I won't get my hopes up.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
I'd really like it if Poison Tongue was less garbage in the new book, but I won't get my hopes up.
They had a really cool redeploy stratagem, but I always felt that it should have been a generic Drukhari one.
Maybe I was just the God-King of Foresight but, in spite of exclusively playing Poison Tongue for most of 8th, I almost never used that stratagem.
I don't know, I usually just looked at the board after my opponent and I had finished deploying and generally couldn't see anything I wanted or needed to move (and given their speed, most of my stuff could just redeploy itself on Turn 1 anyway). Or if there was something I wanted to move, it wasn't a Poison Tongue unit. And apparently my Coven Haemonculus would rather take a Demolisher Cannon on the jaw than listen to my Archon.
In any case, the things I liked most about Poison Tongue was the artefact. I loved the idea of the Soul Seeker because I loved the idea of an Archon-Assassin, wielding a gun that no one could hide from. Makes me think of Rip Van Winkle's gun from Hellsing. Sadly, it didn't actually work out that way in practise (I think in my entire history, I managed to kill one guard Commander and one SM Lieutenant), but by God I tried to make that damn gun work.
I also quite liked Poison Tongue Lhamaeans, prior to their being nerfed into utter oblivion. I had a little suicide squad of them and they actually performed well in numerous games.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
I'd really like it if Poison Tongue was less garbage in the new book, but I won't get my hopes up.
They had a really cool redeploy stratagem, but I always felt that it should have been a generic Drukhari one.
Maybe I was just the God-King of Foresight but, in spite of exclusively playing Poison Tongue for most of 8th, I almost never used that stratagem.
I don't know, I usually just looked at the board after my opponent and I had finished deploying and generally couldn't see anything I wanted or needed to move (and given their speed, most of my stuff could just redeploy itself on Turn 1 anyway). Or if there was something I wanted to move, it wasn't a Poison Tongue unit. And apparently my Coven Haemonculus would rather take a Demolisher Cannon on the jaw than listen to my Archon.
In any case, the things I liked most about Poison Tongue was the artefact. I loved the idea of the Soul Seeker because I loved the idea of an Archon-Assassin, wielding a gun that no one could hide from. Makes me think of Rip Van Winkle's gun from Hellsing. Sadly, it didn't actually work out that way in practise (I think in my entire history, I managed to kill one guard Commander and one SM Lieutenant), but by God I tried to make that damn gun work.
I also quite liked Poison Tongue Lhamaeans, prior to their being nerfed into utter oblivion. I had a little suicide squad of them and they actually performed well in numerous games.
That's really cool, I should have played something other than Flayed Skull.
I'd really like it if Poison Tongue was less garbage in the new book, but I won't get my hopes up.
They had a really cool redeploy stratagem, but I always felt that it should have been a generic Drukhari one.
Maybe I was just the God-King of Foresight but, in spite of exclusively playing Poison Tongue for most of 8th, I almost never used that stratagem.
I don't know, I usually just looked at the board after my opponent and I had finished deploying and generally couldn't see anything I wanted or needed to move (and given their speed, most of my stuff could just redeploy itself on Turn 1 anyway). Or if there was something I wanted to move, it wasn't a Poison Tongue unit. And apparently my Coven Haemonculus would rather take a Demolisher Cannon on the jaw than listen to my Archon.
In any case, the things I liked most about Poison Tongue was the artefact. I loved the idea of the Soul Seeker because I loved the idea of an Archon-Assassin, wielding a gun that no one could hide from. Makes me think of Rip Van Winkle's gun from Hellsing. Sadly, it didn't actually work out that way in practise (I think in my entire history, I managed to kill one guard Commander and one SM Lieutenant), but by God I tried to make that damn gun work.
I also quite liked Poison Tongue Lhamaeans, prior to their being nerfed into utter oblivion. I had a little suicide squad of them and they actually performed well in numerous games.
That's really cool, I should have played something other than Flayed Skull.
I played PT a few times and it always ended up feeling like the inferior version of Flayed Skull, I got a lot more out of FS, Black Heart and Obsidian Rose.
I'd really like it if Poison Tongue was less garbage in the new book, but I won't get my hopes up.
They had a really cool redeploy stratagem, but I always felt that it should have been a generic Drukhari one.
Maybe I was just the God-King of Foresight but, in spite of exclusively playing Poison Tongue for most of 8th, I almost never used that stratagem.
I don't know, I usually just looked at the board after my opponent and I had finished deploying and generally couldn't see anything I wanted or needed to move (and given their speed, most of my stuff could just redeploy itself on Turn 1 anyway). Or if there was something I wanted to move, it wasn't a Poison Tongue unit. And apparently my Coven Haemonculus would rather take a Demolisher Cannon on the jaw than listen to my Archon.
In any case, the things I liked most about Poison Tongue was the artefact. I loved the idea of the Soul Seeker because I loved the idea of an Archon-Assassin, wielding a gun that no one could hide from. Makes me think of Rip Van Winkle's gun from Hellsing. Sadly, it didn't actually work out that way in practise (I think in my entire history, I managed to kill one guard Commander and one SM Lieutenant), but by God I tried to make that damn gun work.
I also quite liked Poison Tongue Lhamaeans, prior to their being nerfed into utter oblivion. I had a little suicide squad of them and they actually performed well in numerous games.
That's really cool, I should have played something other than Flayed Skull.
I played PT a few times and it always ended up feeling like the inferior version of Flayed Skull, I got a lot more out of FS, Black Heart and Obsidian Rose.
Mechanically and competitively, I agree entirely.
I tried Flayed Skull in late-8th and it just felt like a vastly superior Poison Tongue.
That being said, when I consider the games I played, I actually can't think of many cases where the Flayed Skull bonuses would have made a substantial difference to the outcome.
I'd really like it if Poison Tongue was less garbage in the new book, but I won't get my hopes up.
They had a really cool redeploy stratagem, but I always felt that it should have been a generic Drukhari one.
Maybe I was just the God-King of Foresight but, in spite of exclusively playing Poison Tongue for most of 8th, I almost never used that stratagem.
I don't know, I usually just looked at the board after my opponent and I had finished deploying and generally couldn't see anything I wanted or needed to move (and given their speed, most of my stuff could just redeploy itself on Turn 1 anyway). Or if there was something I wanted to move, it wasn't a Poison Tongue unit. And apparently my Coven Haemonculus would rather take a Demolisher Cannon on the jaw than listen to my Archon.
In any case, the things I liked most about Poison Tongue was the artefact. I loved the idea of the Soul Seeker because I loved the idea of an Archon-Assassin, wielding a gun that no one could hide from. Makes me think of Rip Van Winkle's gun from Hellsing. Sadly, it didn't actually work out that way in practise (I think in my entire history, I managed to kill one guard Commander and one SM Lieutenant), but by God I tried to make that damn gun work.
I also quite liked Poison Tongue Lhamaeans, prior to their being nerfed into utter oblivion. I had a little suicide squad of them and they actually performed well in numerous games.
That's really cool, I should have played something other than Flayed Skull.
I have to say, I did like my PT list, even if the Archon-assassin tended to be a dismal failure.
The idea was to have him as my Warlord (with Soul Thirst to maintain the theme), and then a secondary Archon who'd go with 3 Lhamaeans as a suicide-squad. I'd often have some Cult units in the list as well, in which case the Succubus would join them.
The bulk of the list was Kabalites in Raiders/Venoms, plus a Ravager, some Mandrakes, and basically whatever else I felt like throwing in.
One of the core themes was that my points were as spread out as possible were absolutely no lynchpin units.
e.g. in spite of my desperation to make my Assassin-Archon actually work, he was in no way essential to my strategy (which was fortunate, under the circumstances). Similarly, even though I might have a Venom with Archon, Succubus and 3 Lhamaeans, they were never critical to my overall strategy. Though they actually did some pretty good work - taking down a Hive Tyrant, Cawl, even Rowboat himself. But it also meant that when their Venom went down and they were stranded far from any targets, it still wasn't a huge loss.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Well....this doesn't bode well for Combat Drugs still being a thing if they've changed Natural Perfection.
Which is a huge shame, CDs are one of the best aspects of drukhari and one of the few things that's legitimately interesting about them.
lelith seems perfectly functional if a bit boring. can't argue with 14 attacks, but she's just kind of a worse Drazar if he keeps the same rule.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
Aw man, I was hoping for more. I mean she's fine I guess, but she's the best pit fighter ever for gods sake. Make her attacks ignore invulns on 6s or something.
Extra attacks is fine, but like scotsman said, a bit boring honestly.
Edit: I remain hopeful though that she's going to have more cool rules in the codex.
This message was edited 1 time. Last update was at 2021/03/08 12:37:35
So looks like the hair attacks and the +1 from her daggers have just been rolled in to her profile. Blades used to be AP -4 though, so that's a bit of a downgrade.
Edit - Oh, the +1 S is new...
This message was edited 1 time. Last update was at 2021/03/08 13:14:58
the_scotsman wrote: Well....this doesn't bode well for Combat Drugs still being a thing if they've changed Natural Perfection.
Which is a huge shame, CDs are one of the best aspects of drukhari and one of the few things that's legitimately interesting about them.
lelith seems perfectly functional if a bit boring. can't argue with 14 attacks, but she's just kind of a worse Drazar if he keeps the same rule.
I don't know, the old Natural Perfection ability just felt like a hand wave to get around the fact that she shouldn't have combat drugs, I much prefer this new version and it doesn't mean anything towards combat drugs themselves.
Really don't like the blades still being D1 or loosing a point of AP, as the preeminent gladiator of Commorragh she should be killing Space Marine Captains, not flailing aimlessly at them.
Automatically Appended Next Post:
Crispy78 wrote: So looks like the hair attacks and the +1 from her daggers have just been rolled in to her profile. Blades used to be AP -4 though, so that's a bit of a downgrade.
Edit - Oh, the +1 S is new...
I doubt it with regards to her hair, they were always separate attacks made with a different profile.
This message was edited 1 time. Last update was at 2021/03/08 13:22:32
Crispy78 wrote: So looks like the hair attacks and the +1 from her daggers have just been rolled in to her profile. Blades used to be AP -4 though, so that's a bit of a downgrade.
Edit - Oh, the +1 S is new...
I doubt it with regards to her hair, they were always separate attacks made with a different profile.
Just seemed a coincidence that she used to be 4A + 1 for 2 daggers, + 2 for hair, and has now changed to 7A...
Crispy78 wrote: So looks like the hair attacks and the +1 from her daggers have just been rolled in to her profile. Blades used to be AP -4 though, so that's a bit of a downgrade.
Edit - Oh, the +1 S is new...
I doubt it with regards to her hair, they were always separate attacks made with a different profile.
Just seemed a coincidence that she used to be 4A + 1 for 2 daggers, + 2 for hair, and has now changed to 7A...
Maybe, or hopefully they've realised that keeping our dedicated combat characters to the same basic stats they've had since 3rd ed is stupid. I know, shouldn't get my hopes up....
It's a little odd that our premier duellist seems to now excel at chaff-clearing, but I guess SM characters aren't allowed to be threatened by lowly Xeno scum.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
....so are we assuming she's losing A League Apart or something? because she absolutely dumpsters the feth out of most marine characters if she keeps A League Apart.
EDIT: Ah, I get it ,she only attacks twice if she kills something. yeah, that's disappointing. I guess the idea is, she does about 3 unsaved wounds on average vs 4++ MEQ, and survives most wargear configurations of marine HQs. So the assumption is in duelling situations she wins in 2 rounds, and in situations where you charge her into a squad of stuff or into weaker characters she gets to fight twice and doesn't get tied up.
This message was edited 1 time. Last update was at 2021/03/08 15:02:01
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
Is there a limit to how many times a model is allowed to fight again?
Otherwise, my initial reaction was "Wait, is this an infinite fight again so long as she kills one model each time?" Then I figured that might actually be powerful so no way GW would allow xenos to have something like that.
This message was edited 1 time. Last update was at 2021/03/08 15:16:33
Is there a limit to how many times a model is allowed to fight again?
Otherwise, my initial reaction was "Wait, is this an infinite fight again so long as she kills one model each time?" Then I figured that might actually be powerful so no way GW would allow xenos to have something like that.
It says any, so only 1 time
In my mind another good thing is that the blades ingnore ++ saver, but that would bhe too much overkill i guess
This message was edited 1 time. Last update was at 2021/03/08 15:34:43
Because dark eldar have no fluff, she basically doesn't fight...anyone. ever. We have no idea how she compares to the various other 'duelist' fluff characters out there.
"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"
Because dark eldar have no fluff, she basically doesn't fight...anyone. ever. We have no idea how she compares to the various other 'duelist' fluff characters out there.
Shes a legend in the arena, a place where every kind of horror/warrior/prisoner fights
in the ynnari book she kills a carnifex easily while facing yvraine
Because dark eldar have no fluff, she basically doesn't fight...anyone. ever. We have no idea how she compares to the various other 'duelist' fluff characters out there.
Shes a legend in the arena, a place where every kind of horror/warrior/prisoner fights
in the ynnari book she kills a carnifex easily while facing yvraine
The problem is her rules in the past have always been better suited for blending redshirts and mooks rather than fighting other characters.
Because dark eldar have no fluff, she basically doesn't fight...anyone. ever. We have no idea how she compares to the various other 'duelist' fluff characters out there.
Shes a legend in the arena, a place where every kind of horror/warrior/prisoner fights
in the ynnari book she kills a carnifex easily while facing yvraine
The problem is her rules in the past have always been better suited for blending redshirts and mooks rather than fighting other characters.
Because ANY kind of xeno cant win vs the posterboys, we are the bag to punch when some marine wants to look cool
Rember when the avatar of the elven god of war got choked? i remember
Because dark eldar have no fluff, she basically doesn't fight...anyone. ever. We have no idea how she compares to the various other 'duelist' fluff characters out there.
Shes a legend in the arena, a place where every kind of horror/warrior/prisoner fights
in the ynnari book she kills a carnifex easily while facing yvraine
The problem is her rules in the past have always been better suited for blending redshirts and mooks rather than fighting other characters.
Plus fighting in an arena =/= able to fight on the battlefield
CaptainStabby wrote: If Tyberos falls and needs to catch himself it's because the ground needed killing.
jy2 wrote: BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.
vipoid wrote: Indeed - what sort of bastard would want to use their codex?
MarsNZ wrote: ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
It is very likely there is more to her profile than we know, but it is overall disappointing. I like the idea of generating mortal wounds on a 6+ or 5+ to wound to show that she is deadly, even if her blows aren't thunderhammer/ork powerclaw/daemon fist level of powerful. It would better reflect her deadly grace.
If I were writing her rules, I would give her a bonus against multi-wound models as they lose wounds to reflect her gaining momentum, picking them apart for the crowd. Something like, if her opponent (non-vehicle) is at 50% or less wounds, her damage goes up to 2 or she generates mortal wounds. Something to show that she is toying with her prey before the killing blow.
Active armies, still collecting and painting First and greatest love - Orks, Orks, and more Orks largest pile of shame, so many tanks unassembled most complete and painted beautiful models, couldn't resist the swarm will consume all
Armies in disrepair: nothing new since 5th edition oh how I want to revive, but mostly old fantasy demons and some glorious Soul Grinders in need of love