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Made in us
Stealthy Warhound Titan Princeps






Even if they keep the datasheet, that doesn't necessarily mean they have the same options. I remember in 7th, I think? That Trueborn and Kabalites shared a datasheet and it was a complicated, unnecessary mess.

Could easily be "if this unit is a TRUEBORN unit, it may replace 4 weapons with [list]".

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in ca
Angered Reaver Arena Champion





 VladimirHerzog wrote:
I think Kurt got confused and thought we were talking about Trueborns, which do keep the same datasheet as kabalites as far as we know.


That is most likely true.
   
Made in gb
Lethal Lhamean




Birmingham

Rihgu wrote:
Even if they keep the datasheet, that doesn't necessarily mean they have the same options. I remember in 7th, I think? That Trueborn and Kabalites shared a datasheet and it was a complicated, unnecessary mess.

Could easily be "if this unit is a TRUEBORN unit, it may replace 4 weapons with [list]".

Whilst true, we have no real reason to believe they'll do something as cool as let you take extra special weapons.
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

Well, other than the fact that they did last ed, and every ed ever and they haven't announced they're changing it.

Like I'd say there's far more "evidence" that it won't change than there is that it will.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






PenitentJake wrote:
Well, other than the fact that they did last ed, and every ed ever and they haven't announced they're changing it.

Like I'd say there's far more "evidence" that it won't change than there is that it will.


Are we talking about trueborn or scourges here? Because all other "unit upgrades" in the game uses the base datasheet and adds/modifies rules on top.
So far, the Trueborn rule we've seen does not specifically add different weapons options.

As for scrouge being able to take 4x a non shardcarbine weapon, this is going to be the real test to know if GW's philosphy towards "No model, no rules" just went in turbo mode
   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

 VladimirHerzog wrote:

As for scrouge being able to take 4x a non shardcarbine weapon, this is going to be the real test to know if GW's philosphy towards "No model, no rules" just went in turbo mode


Yup, and Achons being forced to take Splinter Pistols.

VAIROSEAN LIVES! 
   
Made in us
Shadowy Grot Kommittee Memba






 harlokin wrote:
 VladimirHerzog wrote:

As for scrouge being able to take 4x a non shardcarbine weapon, this is going to be the real test to know if GW's philosphy towards "No model, no rules" just went in turbo mode


Yup, and Achons being forced to take Splinter Pistols.


Doesnt the archon kit also have a blast pistol at least?

haha...nope, guess not! LOL. god I love GW's no model no rules idiocy.

Yeah there is a 0.000% chance trueborns get more weapon options than the base kit. I would say it's a high chance that you will no longer be allowed to do anything you can't build out of the box (i.e. 10 man squad with a pair of blasters).

Weird that you're not allowed to build a 5-man squad with a dark lance, though...that's something I can do out of the box....

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in fi
Sneaky Striking Scorpion



Minneapolis

It'd be rather frustrating, considering I don't think Devastators are limited to only two of each heavy weapon in their squads like their box comes with.
   
Made in us
Shadowy Grot Kommittee Memba






Ail-Shan wrote:
It'd be rather frustrating, considering I don't think Devastators are limited to only two of each heavy weapon in their squads like their box comes with.


Don't mention the fact that all the general unspoken 'rules' about wargear, subfaction tactics, army purity rules, feel no pain saves, deep strike, etc only seem to partially or not at all apply to one particular army, it makes them very sensitive.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Decrepit Dakkanaut




Ail-Shan wrote:
It'd be rather frustrating, considering I don't think Devastators are limited to only two of each heavy weapon in their squads like their box comes with.

After the garbage we got from the Death Guard codex I'm shocked it didn't happen.


Automatically Appended Next Post:
the_scotsman wrote:
Ail-Shan wrote:
It'd be rather frustrating, considering I don't think Devastators are limited to only two of each heavy weapon in their squads like their box comes with.


Don't mention the fact that all the general unspoken 'rules' about wargear, subfaction tactics, army purity rules, feel no pain saves, deep strike, etc only seem to partially or not at all apply to one particular army, it makes them very sensitive.

Genestealer Cults cry

This message was edited 1 time. Last update was at 2021/03/18 19:02:17


CaptainStabby wrote:
If Tyberos falls and needs to catch himself it's because the ground needed killing.

 jy2 wrote:
BTW, I can't wait to run Double-D-thirsters! Man, just thinking about it gets me Khorney.

 vipoid wrote:
Indeed - what sort of bastard would want to use their codex?

 MarsNZ wrote:
ITT: SoB players upset that they're receiving the same condescending treatment that they've doled out in every CSM thread ever.
 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

 VladimirHerzog wrote:
PenitentJake wrote:
Well, other than the fact that they did last ed, and every ed ever and they haven't announced they're changing it.

Like I'd say there's far more "evidence" that it won't change than there is that it will.


Are we talking about trueborn or scourges here? Because all other "unit upgrades" in the game uses the base datasheet and adds/modifies rules on top.
So far, the Trueborn rule we've seen does not specifically add different weapons options.

As for scrouge being able to take 4x a non shardcarbine weapon, this is going to be the real test to know if GW's philosphy towards "No model, no rules" just went in turbo mode


Talking about scourges. Could be wrong, because I didn't bother digging up old dexes, but I think they've been able to carry 4heavy weapons for as long as they've existed, there's been no hints whatsoever that their load out is changing, and they feature in the Codex release box, which should make a nerf at least somewhat less likely.

As far as I know, the only reason that people have to suspect a load out change is that Plague Marines got one?

This message was edited 1 time. Last update was at 2021/03/18 19:17:30


 
   
Made in ca
Arch Magos w/ 4 Meg of RAM






PenitentJake wrote:
 VladimirHerzog wrote:
PenitentJake wrote:
Well, other than the fact that they did last ed, and every ed ever and they haven't announced they're changing it.

Like I'd say there's far more "evidence" that it won't change than there is that it will.


Are we talking about trueborn or scourges here? Because all other "unit upgrades" in the game uses the base datasheet and adds/modifies rules on top.
So far, the Trueborn rule we've seen does not specifically add different weapons options.

As for scrouge being able to take 4x a non shardcarbine weapon, this is going to be the real test to know if GW's philosphy towards "No model, no rules" just went in turbo mode


Talking about scourges. Could be wrong, because I didn't bother digging up old dexes, but I think they've been able to carry 4heavy weapons for as long as they've existed, there's been no hints whatsoever that their load out is changing, and they feature in the Codex release box, which should make a nerf at least somewhat less likely.

As far as I know, the only reason that people have to suspect a load out change is that Plague Marines got one?


yeah, its purely speculation based on the PM/BL loadout changes. I'm hoping it was a 1-of thing but i see no reason why GW would do that specifically to DG only.
   
Made in nl
Jovial Plaguebearer of Nurgle





PM and our Terminators, although weirdly for Terminators they only went half the way there, guns are limited to the box but axes/swords are mix as you want despite the box not coming with enough for say all axes or all swords.
   
Made in it
Dakka Veteran




 VladimirHerzog wrote:
I think Kurt got confused and thought we were talking about Trueborns, which do keep the same datasheet as kabalites as far as we know.


Yep I was thinking of Kabalites/Trueborn, Scourges will definitely still keep their 4 weapons per squad
   
Made in gb
Lethal Lhamean




Birmingham

PenitentJake wrote:
 VladimirHerzog wrote:
PenitentJake wrote:
Well, other than the fact that they did last ed, and every ed ever and they haven't announced they're changing it.

Like I'd say there's far more "evidence" that it won't change than there is that it will.


Are we talking about trueborn or scourges here? Because all other "unit upgrades" in the game uses the base datasheet and adds/modifies rules on top.
So far, the Trueborn rule we've seen does not specifically add different weapons options.

As for scrouge being able to take 4x a non shardcarbine weapon, this is going to be the real test to know if GW's philosphy towards "No model, no rules" just went in turbo mode


Talking about scourges. Could be wrong, because I didn't bother digging up old dexes, but I think they've been able to carry 4heavy weapons for as long as they've existed, there's been no hints whatsoever that their load out is changing, and they feature in the Codex release box, which should make a nerf at least somewhat less likely.

As far as I know, the only reason that people have to suspect a load out change is that Plague Marines got one?

Actually, special weapons were 2 per 5 for Scourge in the 5th ed codex. Thats one codex they definitely didn't do well in.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Castozor wrote:
PM and our Terminators, although weirdly for Terminators they only went half the way there, guns are limited to the box but axes/swords are mix as you want despite the box not coming with enough for say all axes or all swords.


Daemon prince also was affected - if you want the loadout of the finecast model (spitter/sword), you can no longer take wings.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Walking Dead Wraithlord






well trueborn arent a kit and yet we have rules.

No model no rules is fine as long as its a stratagem like relics or traits but not wargear... GW philosophy is do dumb...

https://www.dakkadakka.com/dakkaforum/posts/list/772746.page#10378083 - My progress/failblog painting blog thingy

Eldar- 4436 pts


AngryAngel80 wrote:
I don't know, when I see awesome rules, I'm like " Baby, your rules looking so fine. Maybe I gotta add you to my first strike battalion eh ? "


 Eonfuzz wrote:


I would much rather everyone have a half ass than no ass.


"A warrior does not seek fame and honour. They come to him as he humbly follows his path"  
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 Argive wrote:
well trueborn arent a kit and yet we have rules.

No model no rules is fine as long as its a stratagem like relics or traits but not wargear... GW philosophy is do dumb...

Most likely Trueborn will have the same wargear options as Kabalites, similar to veteran intercessors and Red Butcher terminators, and therefore just use the standard Kabalites kit.

This message was edited 1 time. Last update was at 2021/03/19 05:55:38


 
   
Made in it
Longtime Dakkanaut





GW's policy on that topic is weird.

Look at sisters. You have an ultra specific datasheet for the canoness, and then the BASIC TROOP unit instead uses loads of options that are not on its sprue.
   
Made in us
Fixture of Dakka






And that same sprue is used for many units, rets, doms, celes, but Trueborn can be the same sprue as kabals? seriously?

   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Amishprn86 wrote:
And that same sprue is used for many units, rets, doms, celes, but Trueborn can be the same sprue as kabals? seriously?


doesnt that sisters kit come with 4x each of the special weapons so that you can make any of these units? The kabalite sprue only has 1 blaster/shredder I think? (got all mine second hand)
   
Made in ca
Angered Reaver Arena Champion





 VladimirHerzog wrote:
 Amishprn86 wrote:
And that same sprue is used for many units, rets, doms, celes, but Trueborn can be the same sprue as kabals? seriously?


doesnt that sisters kit come with 4x each of the special weapons so that you can make any of these units? The kabalite sprue only has 1 blaster/shredder I think? (got all mine second hand)


Retributors only come with 2 of each Heavy Weapon. Sisters of Battle Squad comes with more of the special weapons.

So if this continues I guess SoB will be affected in some ways.

This message was edited 1 time. Last update was at 2021/03/19 13:21:35


 
   
Made in be
Dakka Veteran



Dudley, UK

 VladimirHerzog wrote:
 Amishprn86 wrote:
And that same sprue is used for many units, rets, doms, celes, but Trueborn can be the same sprue as kabals? seriously?


doesnt that sisters kit come with 4x each of the special weapons so that you can make any of these units? The kabalite sprue only has 1 blaster/shredder I think? (got all mine second hand)


Yeah, my "bonus blasters" came from the secondary market and plundering my scourges.
   
Made in us
Fixture of Dakka






 VladimirHerzog wrote:
 Amishprn86 wrote:
And that same sprue is used for many units, rets, doms, celes, but Trueborn can be the same sprue as kabals? seriously?


doesnt that sisters kit come with 4x each of the special weapons so that you can make any of these units? The kabalite sprue only has 1 blaster/shredder I think? (got all mine second hand)


AH thats right Rets has their own, but Doms and Celes don't. Celes are just Trueborn for sisters. I just want the same treatment at least let me have trueborn out of kabals too.....

   
Made in gb
Slaanesh Chosen Marine Riding a Fiend





Port Carmine

Catulle wrote:
 VladimirHerzog wrote:
 Amishprn86 wrote:
And that same sprue is used for many units, rets, doms, celes, but Trueborn can be the same sprue as kabals? seriously?


doesnt that sisters kit come with 4x each of the special weapons so that you can make any of these units? The kabalite sprue only has 1 blaster/shredder I think? (got all mine second hand)


Yeah, my "bonus blasters" came from the secondary market and plundering my scourges.


Same for me, but the smart money is on Shredders being the new hotness, apparently.

VAIROSEAN LIVES! 
   
Made in us
Terrifying Doombull




 Amishprn86 wrote:
 VladimirHerzog wrote:
 Amishprn86 wrote:
And that same sprue is used for many units, rets, doms, celes, but Trueborn can be the same sprue as kabals? seriously?


doesnt that sisters kit come with 4x each of the special weapons so that you can make any of these units? The kabalite sprue only has 1 blaster/shredder I think? (got all mine second hand)


AH thats right Rets has their own, but Doms and Celes don't. Celes are just Trueborn for sisters. I just want the same treatment at least let me have trueborn out of kabals too.....


Technically, from GW's perspective at least, Celestians have their own helmets (with the fleur icons) that distinguish them from battle sisters and dominions. And also somehow that box is 5 Cels AND 5 Doms or 10 battle sisters, rather than 10 of one of the three. No idea if that makes any sense, but that's how they sell it.

Efficiency is the highest virtue. 
   
Made in us
Decrepit Dakkanaut





Well, I guess all speculation should be settled later today. Should be interesting.
   
Made in be
Dakka Veteran



Dudley, UK

 harlokin wrote:
Same for me, but the smart money is on Shredders being the new hotness, apparently.


Yeah... though given my shredders are at least in part assigned to a unit of bat-winged scourges... let's just say I'm building some (hopefully unfounded) anxiety about having the weapon rug pulled out from under them. The temptation to Chicken Little is at times overwhelming.
   
Made in gb
Lethal Lhamean




Birmingham

A few leaks finally starting to come, things are looking are definitely looking better, a bump to transport capacity on Raiders and venoms is much appreciated.
   
Made in ca
Arch Magos w/ 4 Meg of RAM






 Imateria wrote:
A few leaks finally starting to come, things are looking are definitely looking better, a bump to transport capacity on Raiders and venoms is much appreciated.


copied from reddit

Hooks - Add 3 to the Attacks attribute (holy gak)
Grisly Trophies - (Aura) - Subtract 2 from Ld for enemy units within 3" (huh!).

Edge Artist - No idea what this is...but interesting...

Power from Pain - Suspected...but confirmed now.

Flickerfield - -1 to hit against shooting. 5++ Invulnerable Save against shooting.

Explodes - the usual

Hover (Gravitic?) - Distances are measured from the model, not the base.

Open Topped - The usual, I think. Didn't translate the whole thing but it looks like standard Open Topped wording.

Transports 6

----------------------------------

Notably doesnt have core.
   
 
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