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Made in it
Been Around the Block





Saw warhammer community post with White dwarf preview

Had a mini heart attack when i saw the dire avengers in the cover "maybe some eldar/xeno news" i throught

Nope, do you know how to paint your old-enought-to-drink models in the bie tan (like there are no 100000 tutorials already) scheme? well now you know it


Oh and here another unique SM chapter with new rules and shenanigans (cant be wounded on 2+ and 5 MW fnp lol)

Jesus Christ sorry but this is becoming unbearable
   
Made in ca
Arch Magos w/ 4 Meg of RAM






nononono, its all in your head, its always been like that, marines sell more so they need more support, just wait and see, but necrons got a codex so xenos cant complain.

Its all so tiresome
   
Made in us
Shadowy Grot Kommittee Memba






the sad thing is, because (IIRC anyway) these white-dwarf chapters can never get any of the special rules goodies from the supplements, they're just dead rules content. Unlike, say, adding a new Craftworld or Hive Fleet or Kultur or Forgeworld where you'd be utterly changing the ball game potentially and where a WD article could easily add the same amount of content as a codex book subfaction, they just keep piling on DOA marine chapters as...I don't know, noob traps for suckers?


Automatically Appended Next Post:
"We can't use WD to publish rules content for non-marine armies, it's too niche and nobody will play it, instead here's rules content for marines, we made sure it was 100% worse than every other option available so nobody will play it."

This message was edited 1 time. Last update was at 2021/03/01 16:03:11


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut





It's Monday, so that means it's time for our weekly Space Marine Hate Thread!

*pops popcorn*
   
Made in it
Been Around the Block





Quasistellar wrote:
It's Monday, so that means it's time for our weekly Space Marine Hate Thread!

*pops popcorn*



Well, every monday GW gives us a reason to do so tho
   
Made in us
Lieutenant General





Florence, KY

White Dwarf has been separated from the release schedule for some time now.

'It is a source of constant consternation that my opponents
cannot correlate their innate inferiority with their inevitable
defeat. It would seem that stupidity is as eternal as war.'

- Nemesor Zahndrekh of the Sautekh Dynasty
Overlord of the Crownworld of Gidrim
 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Watch Fortress Excalibris

 InVerno wrote:
with new rules and shenanigans (cant be wounded on 2+ and 5 MW fnp lol)

It's just the Stalwart and Warded successor tactics. Literally any homemade SM chapter can have those.

A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

the_scotsman wrote:
the sad thing is, because (IIRC anyway) these white-dwarf chapters can never get any of the special rules goodies from the supplements, they're just dead rules content. Unlike, say, adding a new Craftworld or Hive Fleet or Kultur or Forgeworld where you'd be utterly changing the ball game potentially and where a WD article could easily add the same amount of content as a codex book subfaction, they just keep piling on DOA marine chapters as...I don't know, noob traps for suckers?


Automatically Appended Next Post:
"We can't use WD to publish rules content for non-marine armies, it's too niche and nobody will play it, instead here's rules content for marines, we made sure it was 100% worse than every other option available so nobody will play it."

I mean, if it was better than every other option available the opposite complaints would be made and people would complain about needing to buy DLC.
They cannot win in either case.

Wasn't there a Necron Dynasty faction thing added? Or was it just lore stuff?

Personal speculative statement here:
I've wondered if the reason why they have not really mucked about doing other factions is not simply "all mareenz all the time!" but they've got stuff planned for the codex drops. We had some minor Forge Worlds named in the AdMech book that did not see rules. I'm sure other factions have had stuff like that too, but those things could have made it into WD articles unless the plan is to add them whenever the new books finally drop.
   
Made in it
Been Around the Block





 Duskweaver wrote:
 InVerno wrote:
with new rules and shenanigans (cant be wounded on 2+ and 5 MW fnp lol)

It's just the Stalwart and Warded successor tactics. Literally any homemade SM chapter can have those.



Yeah, but my point still stands, with the xenos in cover i hoped for some news, also they could put some rules that could seriusly help outdated armies but they keep sucking on marines instead



I would very, VERY glad to buy a WD dlc that helps me not get steamrolled by the newest armyes, also, still no news/roadmap on new codex or models, the biel tan tutorial is a literall middle finger to all who hoped for some news

This message was edited 5 times. Last update was at 2021/03/01 16:25:44


 
   
Made in gb
Lord of the Fleet






London

Bit of a pisstake I know, wouldn't take much effort to just add another Craftworld/Cult/Sept/whatever. Instead we get Marines who are wounded on 3+ by Lascannons rather than 2+. Not sure why anyone would take this over the other traits, I suppose the 5 Exorcist players in the world would probably just do that instead.
   
Made in pl
Fixture of Dakka




the_scotsman wrote:

"We can't use WD to publish rules content for non-marine armies, it's too niche and nobody will play it, instead here's rules content for marines, we made sure it was 100% worse than every other option available so nobody will play it."

Remember how fun it was the last few times GW gave xeno rules in a WD? It was so unfun and unbalanced that GW had to put the rules out again because simple nerfs and changes were never enough.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Shadowy Grot Kommittee Memba






 Duskweaver wrote:
 InVerno wrote:
with new rules and shenanigans (cant be wounded on 2+ and 5 MW fnp lol)

It's just the Stalwart and Warded successor tactics. Literally any homemade SM chapter can have those.


Yeah, I know. That makes it more silly, not less silly. Instead of being like "hey, you can give up your....12 unique stratagems, 6 unique relics, 6 powers, 6 warlord traits and superdoctrine for these...3 strats, 3 relics and 3 traits" they could, I don't know, do something like promoting their recent admech model range expansion with a new Forgeworld "Cossakia V" with a trait, single strat, single relic, single WL trait that encourage a mobile, hit-and-run playstyle that would lend itself to someone wanting to make a big army heavily featuring the new admech cavalry, jump infantry and tie in some of the oddball units like Ruststalkers and Ironstriders that have never really had good synergy with any of the admech traits.

And then you could just...include that new Forgeworld in the codex in the future. Wow! White Dwarf Rules Content that might actually add something to the game as a whole! And it would take LESS effort? And facilitate the sales of more recent kits BETTER? Wild!

Or, oh, here's another freebie: throw out a variant Necron trait that works the same way the orks' Cheeky Zoggerz trait works, but for Cult of Destruction and Flayed Ones units, to sell the new Kill Team expansion with flayed ones, and the new not-wraith destroyers. Wow, a whole new playstyle suddenly opens up for necrons! You could even have it be like "if your warlord HQ is a destroyer lord or a fear-o-mancer you get +3CP from a Vanguard or Outrider detachment"


Automatically Appended Next Post:
Karol wrote:
the_scotsman wrote:

"We can't use WD to publish rules content for non-marine armies, it's too niche and nobody will play it, instead here's rules content for marines, we made sure it was 100% worse than every other option available so nobody will play it."

Remember how fun it was the last few times GW gave xeno rules in a WD? It was so unfun and unbalanced that GW had to put the rules out again because simple nerfs and changes were never enough.


.....I legitimately don't remember: Was the last time the Ynnari nerf? What did they change from that to Psychic Awakening, I thought it was literally just a 1-for-1 reprint of the white dwarf stuff?

This message was edited 1 time. Last update was at 2021/03/01 16:40:37


"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Longtime Dakkanaut





It’s not hate for space marines, pretty sure very 40K player likes space marines. I don’t think you could play 40K if you didn’t because they are probably the biggest part of the setting, regardless models and codexes.

It’s hate for the saturation of SM. Fair enough GW needed to refresh the SM range so we have had a the largest range of models replaced. But so much of the extra stuff is SM it’s just becoming boring, ltd edition lieutenant one week, another index the next week. As if people can’t home brew thier own chapter.

I think GW have gotten themselves in a negative loop with most xenos armies. They don’t sell so they don’t invest in them so then they don’t sell. I don’t know what came first.

How many people put their just have space marine armies? I’m sure many people would want to invest in a cool xenos army.
   
Made in ca
Veteran Wolf Guard Squad Leader






The Exorcist chapter is really cool, I do look forward to reading about them in the next issue. I'm happy to read about different marine chapters. I think Aeldari stuff is cool too, but doesn't inspire me the same way the lore of different marine chapters do.

Wolfspear's 2k
Harlequins 2k
Chaos Knights 2k
Spiderfangs 2k
Ossiarch Bonereapers 1k 
   
Made in it
Been Around the Block





I think hes talking about the harlequin stuff we got (pivotal role etc)

This message was edited 3 times. Last update was at 2021/03/01 17:00:32


 
   
Made in us
Shadowy Grot Kommittee Memba






 InVerno wrote:
I think hes talking about the harlequin stuff we got (pivotal role etc)


...but they didn't put those rules out again. As far as I know. But you're right, that might have been the last time a xenos faction got WD rules.

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in us
Longtime Dakkanaut




Annandale, VA

 Kanluwen wrote:
I mean, if it was better than every other option available the opposite complaints would be made and people would complain about needing to buy DLC.
They cannot win in either case.


There's a third option besides underpowered and overpowered.

And at the very least, if WD content were labeled just-for-fun, not-tournament-legal then casual players could have some more content to play with while tournament players can stick with their closed ecosystem of ostensibly better balanced rules.

   
Made in us
Omnipotent Necron Overlord






I don't understand why they would release space marine chapter rules that can already be duplicated with successor traits. We don't need any additional ways to play space marines. They are already one of the most versatile armies in the game (probably the most).

Give us Eldar rules please when you put eldar on the cover.

If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder 
   
Made in us
Decrepit Dakkanaut





They would release it because they know that players will always prefer material released by GW to material created by players even when (especially when?) those players are using whatever DIY system that GW provided.
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 catbarf wrote:
 Kanluwen wrote:
I mean, if it was better than every other option available the opposite complaints would be made and people would complain about needing to buy DLC.
They cannot win in either case.


There's a third option besides underpowered and overpowered.

And at the very least, if WD content were labeled just-for-fun, not-tournament-legal then casual players could have some more content to play with while tournament players can stick with their closed ecosystem of ostensibly better balanced rules.

Given that tournaments set their own allowance of what is/isn't legal, that's a pointless endeavour.
   
Made in us
Dakka Veteran




the_scotsman wrote:
the sad thing is, because (IIRC anyway) these white-dwarf chapters can never get any of the special rules goodies from the supplements, they're just dead rules content. Unlike, say, adding a new Craftworld or Hive Fleet or Kultur or Forgeworld where you'd be utterly changing the ball game potentially and where a WD article could easily add the same amount of content as a codex book subfaction, they just keep piling on DOA marine chapters as...I don't know, noob traps for suckers?


Automatically Appended Next Post:
"We can't use WD to publish rules content for non-marine armies, it's too niche and nobody will play it, instead here's rules content for marines, we made sure it was 100% worse than every other option available so nobody will play it."


The Emperor’s Spears one at least explicitly called out that they were Ultras successors so you could use the Ultramarine supplement. I suspect this one will be the same with the IF supplement.
   
Made in gb
Decrepit Dakkanaut







Possibly not - I seem to recall the Exorcists being one of those "unknown Progenitor" Chapters.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Veteran Inquisitorial Tyranid Xenokiller





Watch Fortress Excalibris

InVerno wrote:Yeah, but my point still stands, with the xenos in cover i hoped for some news, also they could put some rules that could seriusly help outdated armies but they keep sucking on marines instead

Sure, and I wasn't disagreeing with that. I'm as sick and tired of the endless marine stuff (and corresponding lack of xenos material) as you are. You seemed to be upset by the Exorcists' chapter tactics specifically, though. It sounded like you thought they were OP or something, but that's the danger of attempting to infer another person's tone on the internet.

the_scotsman wrote:Yeah, I know. That makes it more silly, not less silly.

Oh, I agree. See above, though.

Dysartes wrote:Possibly not - I seem to recall the Exorcists being one of those "unknown Progenitor" Chapters.

Not anymore. The WarCom preview states they're an IF successor now.

A little bit of righteous anger now and then is good, actually. Don't trust a person who never gets angry. 
   
Made in nl
Inquisitorial Keeper of the Xenobanks






your mind

White Dwarf used to be cool. Compendiums were cool. Current hasbroification is not cool.

   
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Humming Great Unclean One of Nurgle





In My Lab

 Xenomancers wrote:
I don't understand why they would release space marine chapter rules that can already be duplicated with successor traits. We don't need any additional ways to play space marines. They are already one of the most versatile armies in the game (probably the most).

Give us Eldar rules please when you put eldar on the cover.
Agreed. Bait and switch is mean.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in is
Angered Reaver Arena Champion





 jaredb wrote:
The Exorcist chapter is really cool, I do look forward to reading about them in the next issue. I'm happy to read about different marine chapters. I think Aeldari stuff is cool too, but doesn't inspire me the same way the lore of different marine chapters do.


Which does point out to one of the worst imbalance in the game. Marines have a plethora and wealth of lore that we probably now know which toilet paper or three sea shells Azrael uses and what Cigar type Fabius likes. Meanwhile all of xenos is played as "mysterious" threats that we do not know the full scope of which ends up with the problem that you have an easier time to get yourself into the spirit of a marine chapter than xenos.

Basically all the xenos races need more lore and fiction written about them.
   
Made in us
Longtime Dakkanaut






 Eldarsif wrote:
 jaredb wrote:
The Exorcist chapter is really cool, I do look forward to reading about them in the next issue. I'm happy to read about different marine chapters. I think Aeldari stuff is cool too, but doesn't inspire me the same way the lore of different marine chapters do.


Which does point out to one of the worst imbalance in the game. Marines have a plethora and wealth of lore that we probably now know which toilet paper or three sea shells Azrael uses and what Cigar type Fabius likes. Meanwhile all of xenos is played as "mysterious" threats that we do not know the full scope of which ends up with the problem that you have an easier time to get yourself into the spirit of a marine chapter than xenos.

Basically all the xenos races need more lore and fiction written about them.


This is not the case in the slightest. All the Tabletop Xenos races are fairly well-developed. We know how Tau and Eldar lives are structured, for example.


The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
Made in us
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San Jose, CA

Eldarsif wrote:

three sea shells Azrael uses


I'm not sure if Azrael wipes their ass, probably associates it with the FALLEN.....

But deep quote nonetheless.
   
Made in it
Been Around the Block





 RaptorusRex wrote:
 Eldarsif wrote:
 jaredb wrote:
The Exorcist chapter is really cool, I do look forward to reading about them in the next issue. I'm happy to read about different marine chapters. I think Aeldari stuff is cool too, but doesn't inspire me the same way the lore of different marine chapters do.


Which does point out to one of the worst imbalance in the game. Marines have a plethora and wealth of lore that we probably now know which toilet paper or three sea shells Azrael uses and what Cigar type Fabius likes. Meanwhile all of xenos is played as "mysterious" threats that we do not know the full scope of which ends up with the problem that you have an easier time to get yourself into the spirit of a marine chapter than xenos.

Basically all the xenos races need more lore and fiction written about them.


This is not the case in the slightest. All the Tabletop Xenos races are fairly well-developed. We know how Tau and Eldar lives are structured, for example.



Not at all, we do not know what are the phoenix lord doing for example, best we got is some Jain zar story

Also the ynnari, the ones that are closer to defeat a chaos god have 2 book at best and dont even have a own codex

Theyr lore is always some "see how x craftwolrd escape slaanesh plan"

While we have a story on how may time calgar sneeze while ripping some khorne lord of skull head (lol)
   
Made in is
Angered Reaver Arena Champion





 RaptorusRex wrote:
 Eldarsif wrote:
 jaredb wrote:
The Exorcist chapter is really cool, I do look forward to reading about them in the next issue. I'm happy to read about different marine chapters. I think Aeldari stuff is cool too, but doesn't inspire me the same way the lore of different marine chapters do.


Which does point out to one of the worst imbalance in the game. Marines have a plethora and wealth of lore that we probably now know which toilet paper or three sea shells Azrael uses and what Cigar type Fabius likes. Meanwhile all of xenos is played as "mysterious" threats that we do not know the full scope of which ends up with the problem that you have an easier time to get yourself into the spirit of a marine chapter than xenos.

Basically all the xenos races need more lore and fiction written about them.


This is not the case in the slightest. All the Tabletop Xenos races are fairly well-developed. We know how Tau and Eldar lives are structured, for example.



I am referring to the overall lore which includes the novels as well. A huge exploration for players of their faction's lore involves the novels and there the Space Marines are featured a majority of the time which gives players a greater insight into the Imperium, their chapter(as well as friendly imperium factions/chapters), as well as a varied group of named characters. I mean, Space Marines have over 50 books detailing the fall of the Imperium and how it affects Space Marines in their internal fighting.
   
 
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