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![[Post New]](/s/i/i.gif) 2021/06/03 07:14:32
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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yukishiro1 wrote:It looks to me like GK and TSons were supposed to come out after sisters but before Orks, but they switched the order a while back. It would be downright bizarre for them to have been doing previews for Orks for almost a month now, while doing none for GK or TSons, only to then release GK and TSons before Orks.
Some people think that we will be getting the beastsnagga box, then TS/ GK and then the actual codex release.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/06/03 07:37:41
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Just found out about the best thing in this book. If you have a Super Heavy Auxiliary Detachment, and it's from the same faction as your Warlord, it's now 1CP instead of 3CP. 13 barrels of Hell and 302 tons of ancient psychotic ceramite coming at ya!
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![[Post New]](/s/i/i.gif) 2021/06/03 07:40:03
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Nihilistic Necron Lord
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Gadzilla666 wrote: Just found out about the best thing in this book. If you have a Super Heavy Auxiliary Detachment, and it's from the same faction as your Warlord, it's now 1CP instead of 3CP. 13 barrels of Hell and 302 tons of ancient psychotic ceramite coming at ya!
I’m painting my Monolith!
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![[Post New]](/s/i/i.gif) 2021/06/03 08:19:17
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Longtime Dakkanaut
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AduroT wrote: Gadzilla666 wrote: Just found out about the best thing in this book. If you have a Super Heavy Auxiliary Detachment, and it's from the same faction as your Warlord, it's now 1CP instead of 3CP. 13 barrels of Hell and 302 tons of ancient psychotic ceramite coming at ya!
I’m painting my Monolith!
I'm actually gonna buy one now!
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![[Post New]](/s/i/i.gif) 2021/06/03 09:24:36
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I know quite a few people looking to sell three currently
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/06/03 09:26:34
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Regular Dakkanaut
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I was tempted by a monolith anyway because, well, just look at it. This makes the purchase all the more probable.
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![[Post New]](/s/i/i.gif) 2021/06/03 10:59:37
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Longtime Dakkanaut
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Gonna plan a new CSM list based on my Lord Of Skulls! I don't care if its uncompetitive!
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![[Post New]](/s/i/i.gif) 2021/06/03 14:06:09
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Longtime Dakkanaut
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It will now cost you 2CP less to take a monolith that can barely actually move on the table because it lacks fly and its movement characteristic is lower than its footprint!
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![[Post New]](/s/i/i.gif) 2021/06/03 14:32:04
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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The Monolith needs to go back to HS.
And be able to fly.
Why in the Silent King's name did they make that idiotic change...
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![[Post New]](/s/i/i.gif) 2021/06/03 14:36:20
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Longtime Dakkanaut
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H.B.M.C. wrote:
And be able to fly.
Why in the Silent King's name did they make that idiotic change...
It's one of those incredible examples of a designer who clearly just didn't understand how their own game plays in the most basic of ways, and a "playtesting" program that is fundamentally broken if it allows something like that to make it into print. The fact that they haven't changed it in a year just shows a lack of caring on top of that.
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This message was edited 1 time. Last update was at 2021/06/03 14:36:30
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![[Post New]](/s/i/i.gif) 2021/06/03 15:25:53
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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yukishiro1 wrote:It will now cost you 2CP less to take a monolith that can barely actually move on the table because it lacks fly and its movement characteristic is lower than its footprint!
I understood it was 6×6, and moves 8, so it moves 2 more than it's footprint. Is that incorrect? It also has native deep strike. Agreed, taking FLY away was bad, especially since the big Aeldari grav tanks and the Astraeus got to keep it, but is it really that bad? Even if it costs 2CP less now?
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![[Post New]](/s/i/i.gif) 2021/06/03 15:43:50
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Decrepit Dakkanaut
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When I used a Monolith on TTS ( about 10 games ) it was pretty formidable.
I can see why it doesn't have fly, because dropping in and then charging over buildings would have been quite strong given its abilities.
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![[Post New]](/s/i/i.gif) 2021/06/03 15:52:28
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Daedalus81 wrote:When I used a Monolith on TTS ( about 10 games ) it was pretty formidable.
I can see why it doesn't have fly, because dropping in and then charging over buildings would have been quite strong given its abilities.
Right, 6 S8 AP-3, D3 auto-hitting attacks is WAY better than what those aforementioned tanks can do in melee. So do you think this will make the Monolith more useful? 1CP is a lot better than 3CP. Going from costing 4CP to 2CP is definitely a big boost for my LoWs. Still annoying that it's twice the price of others though Martial Legacy *spits*
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![[Post New]](/s/i/i.gif) 2021/06/03 16:16:24
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Loyal Necron Lychguard
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Daedalus81 wrote:When I used a Monolith on TTS ( about 10 games ) it was pretty formidable.
I can see why it doesn't have fly, because dropping in and then charging over buildings would have been quite strong given its abilities.
FLY doesn't work in the charge phase on terrain.
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![[Post New]](/s/i/i.gif) 2021/06/03 16:29:39
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Longtime Dakkanaut
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Gadzilla666 wrote:yukishiro1 wrote:It will now cost you 2CP less to take a monolith that can barely actually move on the table because it lacks fly and its movement characteristic is lower than its footprint!
I understood it was 6×6, and moves 8, so it moves 2 more than it's footprint. Is that incorrect? It also has native deep strike. Agreed, taking FLY away was bad, especially since the big Aeldari grav tanks and the Astraeus got to keep it, but is it really that bad? Even if it costs 2CP less now?
Yes, but the way terrain works is you have to pay movement up and down if it's over 1"...which conveniently adds up to 8". When you add in the fact that no terrain is monomolecularly thin, it means a monolith literally cannot move over a fence taller than 1". It bumps up against it and just sits there all game trying to get over it. And that's even before it degrades and moves even slower.
There are huge parts of the board the model just simply cannot traverse. Fences, any corridors between terrain less than 6" square, etc etc.
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![[Post New]](/s/i/i.gif) 2021/06/03 16:39:39
Subject: Re:CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Decrepit Dakkanaut
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Gadzilla666 wrote: Daedalus81 wrote:When I used a Monolith on TTS ( about 10 games ) it was pretty formidable.
I can see why it doesn't have fly, because dropping in and then charging over buildings would have been quite strong given its abilities.
Right, 6 S8 AP-3, D3 auto-hitting attacks is WAY better than what those aforementioned tanks can do in melee. So do you think this will make the Monolith more useful? 1CP is a lot better than 3CP. Going from costing 4CP to 2CP is definitely a big boost for my LoWs. Still annoying that it's twice the price of others though Martial Legacy *spits*
I did feel CP starved. I'm noodling a list right now, actually. Automatically Appended Next Post: vict0988 wrote: Daedalus81 wrote:When I used a Monolith on TTS ( about 10 games ) it was pretty formidable.
I can see why it doesn't have fly, because dropping in and then charging over buildings would have been quite strong given its abilities.
FLY doesn't work in the charge phase on terrain.
Right - sorry - I should say moving over the building then charging instead of heaving to go around. That aside a Monolith jumping a building and then dropping a blob up to an inch away would be quite dirty.
It's easy enough to move block so I won't claim it is broken, but there are potentially strong interactions.
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This message was edited 1 time. Last update was at 2021/06/03 16:43:03
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![[Post New]](/s/i/i.gif) 2021/06/03 16:49:29
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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yukishiro1 wrote: Gadzilla666 wrote:yukishiro1 wrote:It will now cost you 2CP less to take a monolith that can barely actually move on the table because it lacks fly and its movement characteristic is lower than its footprint!
I understood it was 6×6, and moves 8, so it moves 2 more than it's footprint. Is that incorrect? It also has native deep strike. Agreed, taking FLY away was bad, especially since the big Aeldari grav tanks and the Astraeus got to keep it, but is it really that bad? Even if it costs 2CP less now?
Yes, but the way terrain works is you have to pay movement up and down if it's over 1"...which conveniently adds up to 8". When you add in the fact that no terrain is monomolecularly thin, it means a monolith literally cannot move over a fence taller than 1". It bumps up against it and just sits there all game trying to get over it. And that's even before it degrades and moves even slower.
There are huge parts of the board the model just simply cannot traverse. Fences, any corridors between terrain less than 6" square, etc etc.
Maybe that's why gw added a rule that allows TITANIC units to ignore Difficult Ground up to 3 in height when moving in yesterday's FAQ. Just mark those barricades and such as Difficult Ground. Fixed. As for tight corridors, that's just part of using a big model. You learn to avoid those, just like things like 300+ ton tanks and giant floating ziggurats would in real life. Or you pay for it.
Edit: Ok, that doesn't exactly work. But you DO ignore anything 1 or less in height. Automatically Appended Next Post: Daedalus81 wrote: Gadzilla666 wrote: Daedalus81 wrote:When I used a Monolith on TTS ( about 10 games ) it was pretty formidable.
I can see why it doesn't have fly, because dropping in and then charging over buildings would have been quite strong given its abilities.
Right, 6 S8 AP-3, D3 auto-hitting attacks is WAY better than what those aforementioned tanks can do in melee. So do you think this will make the Monolith more useful? 1CP is a lot better than 3CP. Going from costing 4CP to 2CP is definitely a big boost for my LoWs. Still annoying that it's twice the price of others though Martial Legacy *spits*
I did feel CP starved. I'm noodling a list right now, actually.
No kidding. Try it when the LoW costs 1CP extra, as do all of your dreadnoughts and other tanks. And you play CSM.
My lists probably won't change much, but they'll have more resources.
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This message was edited 2 times. Last update was at 2021/06/03 17:03:32
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![[Post New]](/s/i/i.gif) 2021/06/04 00:34:01
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Maybe GW should have had a distinction between things that fly and things that hover...
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![[Post New]](/s/i/i.gif) 2021/06/04 03:23:49
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Storm Trooper with Maglight
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H.B.M.C. wrote:Maybe GW should have had a distinction between things that fly and things that hover...
I can't see that taking off.
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![[Post New]](/s/i/i.gif) 2021/06/04 03:39:53
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Not sure if you're making a joke or not...
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![[Post New]](/s/i/i.gif) 2021/06/04 04:39:19
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Storm Trooper with Maglight
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Appropriate given the subject, no?
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![[Post New]](/s/i/i.gif) 2021/06/04 04:45:37
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Still not sure.
And if not a joke, then explain why it wouldn't work.
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![[Post New]](/s/i/i.gif) 2021/06/04 07:48:39
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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H.B.M.C. wrote:Maybe GW should have had a distinction between things that fly and things that hover...
Genuinely curious, how would you envision such a change?
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/06/04 08:33:24
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Fixture of Dakka
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IF uou fly fast, you are harder to destroy, but are more limited in what and where you can transport stuff, what you can shot at etc
Hover stuff is just a regular tank that ignores some forms of terrain, but not all. No extra resiliance from being 40cm above ground.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2021/06/04 13:06:45
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Shadowy Grot Kommittee Memba
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Hover - ignore the difficult ground trait, can move over terrain pieces lower than 2" tall without losing any movement.
Fly - ignore all terrain, move over any terrain without losing any movement
Aircraft - as now.
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2021/06/04 13:07:57
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Loyal Necron Lychguard
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the_scotsman wrote:Hover - ignore the difficult ground trait, can move over terrain pieces lower than 2" tall without losing any movement.
Fly - ignore all terrain, move over any terrain without losing any movement
Aircraft - as now.
Why does Hover need to exist? Why can't Monoliths just FLY?
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![[Post New]](/s/i/i.gif) 2021/06/04 13:59:36
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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the_scotsman wrote:Hover - ignore the difficult ground trait, can move over terrain pieces lower than 2" tall without losing any movement.
Fly - ignore all terrain, move over any terrain without losing any movement
Aircraft - as now.
That would work. Or, everyone could just try to make sure their barricades and such were 1 or lower when they put their terrain together.
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![[Post New]](/s/i/i.gif) 2021/06/04 14:20:58
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Decrepit Dakkanaut
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vict0988 wrote: the_scotsman wrote:Hover - ignore the difficult ground trait, can move over terrain pieces lower than 2" tall without losing any movement.
Fly - ignore all terrain, move over any terrain without losing any movement
Aircraft - as now.
Why does Hover need to exist? Why can't Monoliths just FLY?
Because leapfrogging buildings with a strong model might be a bit much
Yes, we have Magnus, but depending on the opponent he's doing 10 mortal wounds - the monolith will do a similar amount of damage or more depending on the target unless there is a good Gateway target. Their melee is about the same with the exception that Magnus wounds everything on a 2. Slap on a chronomancer and the monolith is about the same cost with better toughness, save, a bunch more wounds, dumps a bunch of models in the opponent's face, and deepstrikes.
It definitely has a hard time getting around on some tables, but again - deepstrike is an option. I feel like it would be better served by a middle ground ignore stuff 2" or less like mentioned above.
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![[Post New]](/s/i/i.gif) 2021/06/04 14:42:59
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Loyal Necron Lychguard
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Daedalus81 wrote: vict0988 wrote: the_scotsman wrote:Hover - ignore the difficult ground trait, can move over terrain pieces lower than 2" tall without losing any movement. Fly - ignore all terrain, move over any terrain without losing any movement Aircraft - as now.
Why does Hover need to exist? Why can't Monoliths just FLY? Because leapfrogging buildings with a strong model might be a bit much Yes, we have Magnus, but depending on the opponent he's doing 10 mortal wounds - the monolith will do a similar amount of damage or more depending on the target unless there is a good Gateway target. Their melee is about the same with the exception that Magnus wounds everything on a 2. Slap on a chronomancer and the monolith is about the same cost with better toughness, save, a bunch more wounds, dumps a bunch of models in the opponent's face, and deepstrikes. It definitely has a hard time getting around on some tables, but again - deepstrike is an option. I feel like it would be better served by a middle ground ignore stuff 2" or less like mentioned above.
Magnus has Movement 16 and is 5" long Monoliths have Movement 6 and are 6" long Even with FLY Monoliths cannot hop over a building, they cannot even hop over a 1,5" tall fence without advancing, now that they don't have FLY they need a 4" advance to make it over a 1,5" fence like GW's barricades that were popular in 7th. At best Monoliths can hop on top of a building and sit there and hop down next turn, Magnus hops over and charges turn 1.
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This message was edited 2 times. Last update was at 2021/06/04 14:48:11
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![[Post New]](/s/i/i.gif) 2021/06/04 14:45:18
Subject: CA and MFM 2021 up for pre-order next weekend. What's needed and what will we get?
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Omnipotent Necron Overlord
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The drop in CP is nice for SHA. However - the detachment still doesn't get army traits. So it is still pretty bad. I'd rather spend the 3 CP and get freaking traits on the SH.
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If we fail to anticipate the unforeseen or expect the unexpected in a universe of infinite possibilities, we may find ourselves at the mercy of anyone or anything that cannot be programmed, categorized or easily referenced.
- Fox Mulder |
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