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Made in us
Fixture of Dakka





 CthuluIsSpy wrote:

There is some nastiness in co-op but there is a vast difference in attitudes between say, League of Legends and Warframe.


Of the many, many reasons I don't play games online anymore; one of the worst was actually in Left 4 Dead 2. I don't even know what I did to piss the guy off, but after failing a run he proceeded to spend the rest of the day getting into lobbies with me and unloading all his ammo while screaming obscenities at me until I quit playing altogether.
   
Made in us
Longtime Dakkanaut




The PvP/Co-op community of Total War is an extreme minority. I assume for all games, but I know it is a very small percentage of the playerbase for WH2.


The only way we can ever solve anything is to look in the mirror and find no enemy 
   
Made in us
Fixture of Dakka





I thought it was mostly used to simulate "how many squigs could it kill?" runs.
   
Made in ch
The Dread Evil Lord Varlak





ONline shooters are indeed more hot blooded.
Otoh Mute buttons exist, mordhau has an exceptional mute function aswell the one that makes things the other person says actually complementary.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Battleship Captain





Bristol (UK)

I have to say I've never been bothered by this sort of thing in online shooters.
I mute them, me and my friend have a laugh, then we continue.
I don't think I've ever had anyone 'physically' hounding me, although when occasionally we get a cheater or whatever we just leave. If we get a lock eh, we wait it out or jump games.
My experience in mostly in RainbowSix casual though, so it there isn't much of that at all, I imagine they're all try-harding in ranked
   
Made in fr
Trazyn's Museum Curator





on the forum. Obviously

 trexmeyer wrote:
The PvP/Co-op community of Total War is an extreme minority. I assume for all games, but I know it is a very small percentage of the playerbase for WH2.


I think Shogun 2 has a larger PvP community, because of the avatar system and the gameplay is a little more balanced and fast paced.

What I have
~4100
~1660

Westwood lives in death!
Peace through power!

A longbeard when it comes to Necrons and WHFB. Grumble Grumble

 
   
Made in ch
The Dread Evil Lord Varlak





 CthuluIsSpy wrote:
 trexmeyer wrote:
The PvP/Co-op community of Total War is an extreme minority. I assume for all games, but I know it is a very small percentage of the playerbase for WH2.


I think Shogun 2 has a larger PvP community, because of the avatar system and the gameplay is a little more balanced and fast paced.

Well had, the CA disabling the chat feature has hurt it.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Fixture of Dakka





 Overread wrote:
 Vulcan wrote:
To be fair, in videogames the smell of the other players don't matter...


Aye, but their manners and choice of language can be vastly worse. The lack of person to person interaction and the nature of many games means that swearing, insulting and derision are very common. Heck some people get exceptionally stressed out by the way many online games are designed. Fast paced, high attention with a desire to grind/play for reward. Many people log in and only want to play up to the daily limits for rewards, feeling entitled ot them in the limited game window that they've got. So anything that gets in the way (or that they perceive gets in the way) results in stress which translates into hostilities.


Online games also often don't have many means to resolve or mediate this conflict beyond waiting for it to happen, reporting it and then perhaps suspending/banning the person (remembering that most of the time the person who was the target of the insults might not see any resolution).



The way some people will behave and conduct themselves in a game is vastly different to how they'd ever act to a person face to face and it can create a very toxic environment to engage with.


That's very true. Sad, but true... and hardly restricted to the online gaming community; it's sadly very common across all online communities.

CHAOS! PANIC! DISORDER!
My job here is done. 
   
Made in au
Grizzled Space Wolves Great Wolf





 Vulcan wrote:
That's very true. Sad, but true... and hardly restricted to the online gaming community; it's sadly very common across all online communities.


I've been on a few forums where people were quite civil.

Gaming is one of the worst. Certain car forums I've found to be good, others are terrible, it's probably no surprise that the ones that are terrible are often the ones popular among younger kids who just got their licenses.

Some based on historical model making forums (not wargaming, scale models) have actually been really good. Though I have met some real cranky fethers in person in the same scene.

   
 
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