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Thats the kind of thing I want to see for Xenos factions now, specific sub-cultures expanded into a larger presence like Speed Freaks and Beastsnaggaz(Feral Orks sort of), not brand new armies comprised of like 4 units *cough*Harlequins*cough*.
This is looking pretty cool, and may actually end up being a good army of renown. If the only restriction is you have to cycle through Daemon units.
For sure. Slaanesh GD, Nurglings, Horrors, and...ummm...flesh hounds, I guess? I'm sure someone will try four GDs since they'll all be -1 to hit and no rerolls.
This seems really strong. Can take daemons to fill the lacklustre troops slot for CSM armies, nurglings and horrors. A Khorne hq with crimson crown to help out shooty Daemon engines like decimators or forgefiends.
The strat can let a bloodletter bomb ignore screens which is pretty cool too. Looking forward to seeing the rules in detail
Abaddon303 wrote: This seems really strong. Can take daemons to fill the lacklustre troops slot for CSM armies, nurglings and horrors. A Khorne hq with crimson crown to help out shooty Daemon engines like decimators or forgefiends.
The strat can let a bloodletter bomb ignore screens which is pretty cool too. Looking forward to seeing the rules in detail
Never thought I'd see the day that Daemons would fill in for Chaos Space Marine troops. That's more of a side-grade then an upgrade.
This book scares me a little bit. In the past, when GW has released an "update" to an army in a PA book, or White Dwarf, whatever, the main codex wasn't updated for a long, long time. The pessimist in me sees this book updating Daemons and Chaos Space Marines because we won't see a new Codex for either army for a year or more. Both coming out late 9th edition so when 10th edition rolls out, whatever strengths will be handicapped by new rules.
Kara Sloan shoots through Time and Design Space for a Negative Play Experience
Hopefully the Belakor army lost is exactly what I've been looking for, in terms of my available collection. I got rid of all my CSM stuff when they were resized in Shadowspear, but kept the Cultists, Random HQ models, and Daemon Engines for just in case. Combined with my Nurgle Daemon stuff, and handful of Daemon Princes, it just might work.
This message was edited 1 time. Last update was at 2021/07/09 17:56:25
The Locus of Shadows is a huge upgrade over the Tzeentch locus, will definitely make Exalted LoC's even harder to shift. Do we know if Belakor has to lead his army of renown or can you make the detachment without him?
Arachnofiend wrote: The Locus of Shadows is a huge upgrade over the Tzeentch locus, will definitely make Exalted LoC's even harder to shift. Do we know if Belakor has to lead his army of renown or can you make the detachment without him?
Rumours have it that this army of renown can't include any major (EDIT: greater) daemons (like a LoC).
Influencers received their copies earlier this week so leaks happened already.
This message was edited 1 time. Last update was at 2021/07/10 05:31:24
Ah, that's unfortunate. I'm much less excited to field a daemon army that doesn't have a Lord of Change in it, it's always been my favorite model in that book and I'd like to milk the time that it's actually good.
Well, damn it. It looks like GW might actually have made Bel'akor worth fielding, at least if you're a fan of skittles like I am. I suppose it'll depend on the fine details, but now I'm trying to figure out how big of a pedestal to put my pewter Bel'akor model on.
Arachnofiend wrote: The Locus of Shadows is a huge upgrade over the Tzeentch locus, will definitely make Exalted LoC's even harder to shift. Do we know if Belakor has to lead his army of renown or can you make the detachment without him?
Rumours have it that this army of renown can't include any major daemons (like a LoC).
Influencers received their copies earlier this week so leaks happened already.
That would probably be a wise choice so good on them if they did that.
Arachnofiend wrote: The Locus of Shadows is a huge upgrade over the Tzeentch locus, will definitely make Exalted LoC's even harder to shift. Do we know if Belakor has to lead his army of renown or can you make the detachment without him?
Rumours have it that this army of renown can't include any major daemons (like a LoC).
Influencers received their copies earlier this week so leaks happened already.
oof, no greater Daemons would be a significant blow.
As with the other armies of renown, the Disciples of Be’lakor carry some heavy restrictions. For one, Be’lakor has to be your Warlord and the army can’t include any other named characters, daemon princes, greater daemons, daemon engines, Death Guard, Thousand Sons, Emperor’s Children, World Eaters, Chaos Knights, Traitor Titans, Plague Marines, or any of the Cult troops (e.g. Berserkers, Plague Marines, etc.). Additionally your army can’t include a second daemon unit from the same Chaos God until you’ve added at least one unit from each god, and likewise you can’t have your third until you have two from each god, and so on, meaning you have to maintain some kind of balance.
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
So spoilers for how the book ends, (taken from https://spruesandbrews.com/ ) no idea if it's accurate but ASSUMING they're not just yanking our chain this is pretty big (proably the most meaningful end to a campaign since the fall of Cadia)
Spoiler:
"After expecting the Imperium to get a last minute victory, the forces of Chaos actually win this one!
Be’lakor is currently working alongside Abaddon, but neither of them trust each other – the clearly have their own agendas and are only currently allied as it is convenient. Be’lakor’s master plan is to steal away the planet of Kolossi, the homeworld of House Raven. He manages to achieve this, pulling the entire planet into the warp and it later appearing elsewhere in the galaxy as a shadowy ghost of a planet hosting Word Bearers, the Alpha Legion and some interesting things that might point to future releases such as slave soldiers , Mutated Cyborgs and the deformed knights calling themselves House Korvax – With Be’lakor stealing away a Knight Household’s planet I do wonder if we might see more chaotic mutated daemonic Knights in the future…
Typhus also completes his objective, corrupting Metallica with a digital virus that is slowly turning it to Chaos. Every time the Mechanicum think they have cleared it from the planet it pops up again infecting everything on the Forge World – because of this Metallica is essentially dead, with all of it’s survivors dedicated to trying to eradicate this reappearing virus. We said it during our Book of Rust review, but I reckon this is perhaps leading to the reveal of the Dark Mechanicum for 40k…
We also see some conflict in the Imperium with Vahl almost coming to blows with the Ultramarines due to her wanting to eradicate any Imperial defenders who have been in contact with the forces of chaos. She pulls rank and calls Exterminatus on any questionable worlds – I guess she is a High Lord after all! But certainly raises questions if the post-human Astartes are showing more compassion for the survivors of the war than her…
So yeah the IoM just lost a major forge world and Knight world. wow..
Automatically Appended Next Post:
Jidmah wrote: So, there is not even a campaign in this one?
nah there is but you know how these reviews work they did to fixate on the stuff they can take into tournies.
This message was edited 1 time. Last update was at 2021/07/10 10:50:48
Opinions are not facts please don't confuse the two
Jidmah wrote: So, there is not even a campaign in this one?
Goonhammer have been reviewing the unit specific rules content, and the campaign content, in separate articles of late. Generally they'll get the unit/army rules stuff out first, and the rest will be released at a slightly later date.
Ah, just watched the sprews and brews review - from what it looks like 3 pages of reprinted campaign rules and 7 pages of new campaign content, including 3 legendary missions.
I love that stuff, but not at that price tag. Time to break out the razor blade and get those pages from some non-crusade player.
This message was edited 1 time. Last update was at 2021/07/10 11:28:12
7 Ork facts people always get wrong: Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other. A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot. Orks meks have a better understanding of electrics and mechanics than most Tech Priests. Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books. Gharkull Blackfang did not even come close to killing the emperor. Orks can be corrupted by chaos, but few of them have any interest in what chaos offers. Orks do not have the power of believe.
Oh man, I'm excited to hear that OoOML are getting some legitimate bumps from this book. Seems like it's mostly contained to strategems so they're gonna be a really CP-intensive Order (time to start putting an Ordo Xenos Inquisitor in my lists), but they've got way more flavour to actually make them a viable alternative to the more specialized Orders.
As with the other armies of renown, the Disciples of Be’lakor carry some heavy restrictions. For one, Be’lakor has to be your Warlord and the army can’t include any other named characters, daemon princes, greater daemons, daemon engines, Death Guard, Thousand Sons, Emperor’s Children, World Eaters, Chaos Knights, Traitor Titans, Plague Marines, or any of the Cult troops (e.g. Berserkers, Plague Marines, etc.). Additionally your army can’t include a second daemon unit from the same Chaos God until you’ve added at least one unit from each god, and likewise you can’t have your third until you have two from each god, and so on, meaning you have to maintain some kind of balance.
I gotta say, the OoML stuff looks pretty garbage all things said.
The warlord traits are pretty terrible.(Saintly example and Saint Katherine's blessing are straight up stupid. Especially considering SKB requires you to take the worst Sacred rite and only bumps it to a 5+. The +2S +2 attack one is clearly designed around the fighty canoness that frankly is more of a gimmick than anything.) The relics except for the sword are pretty bad, though the sword is reasonably strong. Certainly better than Blade of Admonition. Especially considering it's replacing a powerword rather than a Blessed Blade.
The stratagems are more weird than effective. The two fighty-ones are incredibly mediocre in an army that doesn't really do combat. Pious Machine Spirit is laughable, the Castigator and Immolator are sad jokes and the Exorcist already costs 2CP to shoot it at all. It's chasing good CP after bad units.
Rejoice the fallen will, very occasionally, allow 2 multimeltas or 2 heavy bolters in either a battle sister or retributor squad to shoot in your opponents turn for 2CP. Far too restrictive for how weak the effect is.
Martyr's Pyre doesn't make any sense. It only really functions if a flamer unit is in melee with something during your shooting phase which...anything infantry with a flamer that gets charged is not going to survive that long. The self destruct clause is irrelevant.
Death before disgrace is mediocre. Random obsec is fine but not exactly world changing.
A Martyr's duty should have been automatic. On a 4+. It's going to be worth it's CP maybe once every 2 or 3 games.
As with the other armies of renown, the Disciples of Be’lakor carry some heavy restrictions. For one, Be’lakor has to be your Warlord and the army can’t include any other named characters, daemon princes, greater daemons, daemon engines, Death Guard, Thousand Sons, Emperor’s Children, World Eaters, Chaos Knights, Traitor Titans, Plague Marines, or any of the Cult troops (e.g. Berserkers, Plague Marines, etc.). Additionally your army can’t include a second daemon unit from the same Chaos God until you’ve added at least one unit from each god, and likewise you can’t have your third until you have two from each god, and so on, meaning you have to maintain some kind of balance.
Why no Cult Troops?
More interesting for me is that World Eaters & Emperor's Children are listed alongside the TS & DG (when, by excluding cult units/SCs both the WEs and EC have nothing anyway, and all legions lose their specific stratagems regardless). Might be future proofing? Or possibly GW just being thorough in making the army of renown "undivided". Still, an EC fan can dream.
BrianDavion wrote: So spoilers for how the book ends, (taken from https://spruesandbrews.com/ ) no idea if it's accurate but ASSUMING they're not just yanking our chain this is pretty big (proably the most meaningful end to a campaign since the fall of Cadia)
Spoiler:
"After expecting the Imperium to get a last minute victory, the forces of Chaos actually win this one!
Be’lakor is currently working alongside Abaddon, but neither of them trust each other – the clearly have their own agendas and are only currently allied as it is convenient. Be’lakor’s master plan is to steal away the planet of Kolossi, the homeworld of House Raven. He manages to achieve this, pulling the entire planet into the warp and it later appearing elsewhere in the galaxy as a shadowy ghost of a planet hosting Word Bearers, the Alpha Legion and some interesting things that might point to future releases such as slave soldiers , Mutated Cyborgs and the deformed knights calling themselves House Korvax – With Be’lakor stealing away a Knight Household’s planet I do wonder if we might see more chaotic mutated daemonic Knights in the future…
Typhus also completes his objective, corrupting Metallica with a digital virus that is slowly turning it to Chaos. Every time the Mechanicum think they have cleared it from the planet it pops up again infecting everything on the Forge World – because of this Metallica is essentially dead, with all of it’s survivors dedicated to trying to eradicate this reappearing virus. We said it during our Book of Rust review, but I reckon this is perhaps leading to the reveal of the Dark Mechanicum for 40k…
We also see some conflict in the Imperium with Vahl almost coming to blows with the Ultramarines due to her wanting to eradicate any Imperial defenders who have been in contact with the forces of chaos. She pulls rank and calls Exterminatus on any questionable worlds – I guess she is a High Lord after all! But certainly raises questions if the post-human Astartes are showing more compassion for the survivors of the war than her…
So yeah the IoM just lost a major forge world and Knight world. wow..
I am not so sure whether you can say it is actual total loss of the forge world considering the recent AdMech Codex has Metalica as a faction. That description sounds more like GW's usual "endless war" conclusion with the AdMech constantly playing whack a mole with the ongoing Chaos forces or virus. Or alternatively if you are a Chaos supporter, the Chaos forces constantly fighting the last AdMech holdouts.
This message was edited 3 times. Last update was at 2021/07/10 13:31:26
ERJAK wrote: I gotta say, the OoML stuff looks pretty garbage all things said.
The warlord traits are pretty terrible.(Saintly example and Saint Katherine's blessing are straight up stupid. Especially considering SKB requires you to take the worst Sacred rite and only bumps it to a 5+. The +2S +2 attack one is clearly designed around the fighty canoness that frankly is more of a gimmick than anything.) The relics except for the sword are pretty bad, though the sword is reasonably strong. Certainly better than Blade of Admonition. Especially considering it's replacing a powerword rather than a Blessed Blade.
The stratagems are more weird than effective. The two fighty-ones are incredibly mediocre in an army that doesn't really do combat. Pious Machine Spirit is laughable, the Castigator and Immolator are sad jokes and the Exorcist already costs 2CP to shoot it at all. It's chasing good CP after bad units.
Rejoice the fallen will, very occasionally, allow 2 multimeltas or 2 heavy bolters in either a battle sister or retributor squad to shoot in your opponents turn for 2CP. Far too restrictive for how weak the effect is.
Martyr's Pyre doesn't make any sense. It only really functions if a flamer unit is in melee with something during your shooting phase which...anything infantry with a flamer that gets charged is not going to survive that long. The self destruct clause is irrelevant.
Death before disgrace is mediocre. Random obsec is fine but not exactly world changing.
A Martyr's duty should have been automatic. On a 4+. It's going to be worth it's CP maybe once every 2 or 3 games.
Exemplar of the Order is a meme.
I agree that the Warlord Traits and Relics are bad, except for the one obvious combo, but the strategems at least give OoOML unique options that, while potentially situational, are powerful if the situation presents itself. Very CP-intensive though, which is why I say OoOML players are probably going to want to get CP-recycling methods. Hell, in a morre casual setting it might even be worth considering Aestrid Thurga to save a CP if you plan on running a 2nd relic and can find a use for her buffs.
As with the other armies of renown, the Disciples of Be’lakor carry some heavy restrictions. For one, Be’lakor has to be your Warlord and the army can’t include any other named characters, daemon princes, greater daemons, daemon engines, Death Guard, Thousand Sons, Emperor’s Children, World Eaters, Chaos Knights, Traitor Titans, Plague Marines, or any of the Cult troops (e.g. Berserkers, Plague Marines, etc.). Additionally your army can’t include a second daemon unit from the same Chaos God until you’ve added at least one unit from each god, and likewise you can’t have your third until you have two from each god, and so on, meaning you have to maintain some kind of balance.
I like how this is pretty restrictive. Keeps things getting out of hand, but....why didn't they apply those same thoughts to Ad Mech? Their restrictions are really soft and not a hinderance at all. Perhaps it wouldn't be as much of an issue if the base book wasn't overtuned, I guess?