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![[Post New]](/s/i/i.gif) 2021/12/18 20:44:18
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Been Around the Block
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I would give a battle report but honestly I don’t think it will tell us anything. My buddy seems to be struggling to develop as a player, I was expecting to face a tank gun line again but was pleasantly surprised to see plenty of infantry and a storm talon & redemptor. Sadly though my buddy tried to follow the same strategy to castle up in his DZ and prevent me getting up the table, which wasn’t going to happen. I kept him occupied in his DZ, wiped his stormtalon with my twin traktor kannons and held both mid table objectives all game while harassing his infantry with my squigs.
Was happy my warboss got to murder some marines this time Automatically Appended Next Post: I felt so bad I was actually advising him at the end.
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This message was edited 1 time. Last update was at 2021/12/18 20:45:00
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![[Post New]](/s/i/i.gif) 2021/12/18 20:53:12
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Rampagin' Boarboy
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DoktaRoksta wrote:
I would give a battle report but honestly I don’t think it will tell us anything. My buddy seems to be struggling to develop as a player, I was expecting to face a tank gun line again but was pleasantly surprised to see plenty of infantry and a storm talon & redemptor. Sadly though my buddy tried to follow the same strategy to castle up in his DZ and prevent me getting up the table, which wasn’t going to happen. I kept him occupied in his DZ, wiped his stormtalon with my twin traktor kannons and held both mid table objectives all game while harassing his infantry with my squigs.
Was happy my warboss got to murder some marines this time
Automatically Appended Next Post:
I felt so bad I was actually advising him at the end.
Not necessarily a bad thing. The fact that they adapted their list to make up the shortcomings of their previous one shows that they're learning. It took me a very long time to get out of the "just charge forward into melee" mindset with my orks when I was a yoof, and the "sit still and shoot" with my guard.
How long have they been in the hobby for?
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![[Post New]](/s/i/i.gif) 2021/12/18 21:00:14
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Been Around the Block
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Afrodactyl wrote:DoktaRoksta wrote:
I would give a battle report but honestly I don’t think it will tell us anything. My buddy seems to be struggling to develop as a player, I was expecting to face a tank gun line again but was pleasantly surprised to see plenty of infantry and a storm talon & redemptor. Sadly though my buddy tried to follow the same strategy to castle up in his DZ and prevent me getting up the table, which wasn’t going to happen. I kept him occupied in his DZ, wiped his stormtalon with my twin traktor kannons and held both mid table objectives all game while harassing his infantry with my squigs.
Was happy my warboss got to murder some marines this time
Automatically Appended Next Post:
I felt so bad I was actually advising him at the end.
Not necessarily a bad thing. The fact that they adapted their list to make up the shortcomings of their previous one shows that they're learning. It took me a very long time to get out of the "just charge forward into melee" mindset with my orks when I was a yoof, and the "sit still and shoot" with my guard.
How long have they been in the hobby for?
Well we both used to play together in the rogue trader days many years ago but we started playing again in 9th, he has been playing a year and I have been playing 6 months. I still just charge forward into melee  but I have got a bit better at using distraction to tie up his shooting whilst my melee monsters thread through the scenery out of LOS Automatically Appended Next Post: Also only I was using stratagems. I don’t remember him using one
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This message was edited 1 time. Last update was at 2021/12/18 21:03:21
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![[Post New]](/s/i/i.gif) 2021/12/18 22:28:36
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Fresh-Faced New User
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Sorry if this was posted already but I was wondering if there is any advice I could get for setting my Boyz against some custodes. I'm facing my friend who plays them and I don't wanna lose right away.
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![[Post New]](/s/i/i.gif) 2021/12/18 23:57:14
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Fresh-Faced New User
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Kookiekiller616 wrote:Sorry if this was posted already but I was wondering if there is any advice I could get for setting my Boyz against some custodes. I'm facing my friend who plays them and I don't wanna lose right away.
Honestly, just massed S5-7 shooting and then bodies to eat objectives.
He'll have to work to keep you from winning.
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![[Post New]](/s/i/i.gif) 2021/12/19 07:54:19
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Waaagh! Ork Warboss
Italy
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Don't forget to Ramming Speed them whenever you can. Mortal wounds on small squads with high T and invulns are nasty.
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![[Post New]](/s/i/i.gif) 2021/12/19 10:28:05
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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everything that causes mortal wounds make custodians cry rivers of tears.
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/12/19 12:11:12
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Yeah, MW are a good answer to almost everything that orks struggle with. It almost makes me want to put bombs on my koptas.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/12/19 19:11:17
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Been Around the Block
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That’s why I love my squighogs. I can put down 5-6 MW on a target per unit before I even start chopping.
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![[Post New]](/s/i/i.gif) 2021/12/20 09:45:49
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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Ok, small ThatGuy / nonThatGuy topic
Speed Mob and 5++ if advanced.
Beacause the core rules explicitly says “equal or less”, it is totaly ok - RAW - to move your squigbuggies for 0,001” and call it Advance and get 5++.
Which means the wording of this rule could be also “you have 5++ unless turn 1 if you go second or in CC” and the result will be the same.
The question is - how don' t feel like a That Guy while telling this to your opponent?
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This message was edited 1 time. Last update was at 2021/12/20 09:46:04
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![[Post New]](/s/i/i.gif) 2021/12/20 11:19:36
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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0 is still less. You dont have to move because you advanced. even 0,00001 inch. You advance the moment you roll for it. Whether you stand still afterwards is irrelevant. However you still have to be able to roll your advance roll, which you cant do in CC. If you cant roll your advance roll, you cant advance, even if you intended to stand still. Furthermore, how did you roll an advance roll to get 5++ if you went second? Im unsure if i fully understand what you mean.
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This message was edited 3 times. Last update was at 2021/12/20 11:23:49
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/12/20 11:47:48
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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You can move backwards an inch and advance forward and inch and stay in the same spot as well… keeping those squigbuggies behind cover if you want…
And ya it’s kinda that guyish but that’s how it’s written. To be fair most of this army is built for moving ahead.
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![[Post New]](/s/i/i.gif) 2021/12/20 13:41:20
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Beardedragon wrote:0 is still less.
You dont have to move because you advanced. even 0,00001 inch. You advance the moment you roll for it. Whether you stand still afterwards is irrelevant.
However you still have to be able to roll your advance roll, which you cant do in CC. If you cant roll your advance roll, you cant advance, even if you intended to stand still.
Furthermore, how did you roll an advance roll to get 5++ if you went second?
Im unsure if i fully understand what you mean.
I think this is spot on. As soon as you roll the die, you advance, and there quite some constellations where a unit ends up not advancing because they aren't allowed to. You also need to keep in mind that you only count as stationary until the shooting phase, in the charge phase you normally do not have permission to charge when you have advanced.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/12/20 14:36:05
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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The 5++ only triggers in the movement phase… so the evil suns strategem that allows you to advance at the end of the shooting phase as if it was the movement phase won’t trigger the 5++.
It seems freebooter speedwaagh is still doing okay as is goff beastsnagga pressure lists.. speedmob army of renown is doing okay but it really depends on what secondaries are available with the new chapter approved.. as that’s one of its biggest limitations right now.
Honestly I think goff beastsnagga pressure lists might be getting a leg up due to all the vehicles and monsters about to flood the meta… the new tyranid monster mash army of renown is going to be insanely strong and popular.
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![[Post New]](/s/i/i.gif) 2021/12/20 14:41:11
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Heafstaag wrote:Does anyone still use 20 boyz in battlewagons? I had a game today where I had 3 units of 20 boyz in wagons, and they did great!
Boyz may be expensive, and have had all their support strats and rules removed but they still hit very hard when you can dictate the charge.
I had a squad of 20 wipe out a 10 man crusader squad when I used the interrupt strat, and the goff exploding hits on 5s and 6s strat.
My experience in the last few months with boyz is that they are not good on foot anymore, at least in big mobz, but are still really good in transports.
Do I still use them? Competitively? Absolutely not. Battlewagons are heavily over priced for what they bring to the table compared to almost anyone else's "big" transport. Boyz are as you mentioned, likewise overly expensive for what they can do. But here is the kicker, 20 goff Boyz on the charge, during a WAAAGH turn get 80 attacks, 66(ish) hits, 44 wounds and 22dmg vs a Marine unit, if you can get them ALL into CC. Sounds good right? 22dmg is 11 dead Marines or 220pts. But 20 Boyz alone is 180pts, add in the battlewagon and its 300pts (315 if you take "ard case", 330 if you take deffrolla etc)
So your 300pt unit did feth all turn 1 except eat firepower and turn 2 it disgorged its cargo which murdered a Unit of Marines. On your opponents turn they are almost assuredly going to get gunned down. What is worse is Marines don't usually take squads bigger than 5, so in most circumstances, barring multi-charges, your 300pt CC unit is going to end up killing 100pts of Marines and then be left in the open.
That is why I prefer Trukk Boyz, because at absolute worst case scenario, they only have to eat 1 turn of enemy firepower compared to wagons possibly having to eat 2, and if your opponent is running anti-tank units like MMs or cognis lascannons you are going to have a bad day. Not to mention, I can take 2 units of trukk boyz for about the same cost as a single unit of Boyz in a battlewagon which overloads the enemies ability to deal with multiple threats. Remember, Orkz excel with redundancy and target saturation, we overload an armies ability to deal with a specific type of threat and maximize the dmg output by forcing the opponent to use the incorrect weapons on the highest threat to his army. I've literally had games where my opponent was putting anti-tank firepower into my Kommandos because normal guns tend to not be very effective against T5 3+ armor in cover.
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![[Post New]](/s/i/i.gif) 2021/12/21 07:48:22
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Waaagh! Ork Warboss
Italy
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5 man squads sure, but some of them are very hard to kill due to T5 3W. Trukk boyz are a completely different unit, they just go for tarpit something while if you invest in 20 boyz and a battlewagon you want both the boyz and the transport to deal a significant amount of damage.
Two trukks under the KFF are indeed much harder to kill than a battlewagon (which will likely have the Forktress kustom job anyway) while also a bit cheaper, although they have no melee ability at all.
A battlewagon works on in a vehicle based list, I use it pretty often in combination with a couple of trukk boyz bombs. Although vehicle + cargo is 450ish points (I typically fill it with meganobz and grots) it's not always selected as a priority. What really scares people are the flyers, koptas and buggies. Mek gunz and kommandos are also prioritized quite often in my games and they both use to soak some anti tank as well. If the wagon is prioritized good for the other units!
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![[Post New]](/s/i/i.gif) 2021/12/21 08:06:07
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Personally, the main reason to play troops of any kind for me is so I don't have to pay CP for my first detachment.
So if I run a battlewagon with boyz, I see little reason to not make them beastsnagga boyz as they have more punch per model in combat - at which point you could drop the battlewagon and play a kill rig instead. If you don't have a kill rig, I'd still go for just 10 boyz and fill up the rest of the wagon with MANz, burnas or nobz.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/12/21 08:44:04
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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And if you have a battlewagon and don ' t have a killrig, just convert some killrig extension on this battlewagon….
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![[Post New]](/s/i/i.gif) 2021/12/21 08:52:23
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Rampagin' Boarboy
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Tomsug wrote:And if you have a battlewagon and don ' t have a killrig, just convert some killrig extension on this battlewagon….
Or go the other way and convert kill rigs that look like battlewagons
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This message was edited 1 time. Last update was at 2021/12/21 08:52:44
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![[Post New]](/s/i/i.gif) 2021/12/21 09:53:23
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Make a kill rig thats being towed by Robute guiliman.
Or a Carnifex.
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2021/12/21 10:20:39
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Tomsug wrote:And if you have a battlewagon and don ' t have a killrig, just convert some killrig extension on this battlewagon….
I'm getting this thing printed as a kill rig:
... at least I plan to sometime in the future. Still need to build more kommandoz and beastsnaggas boyz, for the first time ever I actually have a pile of shame.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/12/21 20:49:18
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Been Around the Block
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Yaaay! Santa has arrived early, just got a message saying my beastboss arrived in the store.
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![[Post New]](/s/i/i.gif) 2021/12/21 22:09:24
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Congrats. When building it, keep in mind that it's super easy to magnetize for both the beastboss and the named character, so don't waste that opportunity.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/12/21 22:19:39
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Been Around the Block
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Jidmah wrote:Congrats. When building it, keep in mind that it's super easy to magnetize for both the beastboss and the named character, so don't waste that opportunity.
Thanks for the tip
Now I just need to get Kommandos,  what are people using?
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![[Post New]](/s/i/i.gif) 2021/12/21 22:51:25
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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For kommandos I have
10 of the new ones
5 of the resin old ones
6 of the forgeworld conversion kit ones (one is really a kommando nob w big choppa)
5 of the really old metal ones (3rd Ed?)
I also have 1x old metal burna kommando
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This message was edited 2 times. Last update was at 2021/12/21 22:53:12
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![[Post New]](/s/i/i.gif) 2021/12/21 23:19:11
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Rampagin' Boarboy
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I've a mixture of the new Octarius ones, the metal ones that came out alongside cities of death, and boys with knives and backpacks.
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![[Post New]](/s/i/i.gif) 2021/12/22 00:09:28
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Slugga/choppa boyz with ammo backpacks(big shoota boy, nobz box, spannas), assorted kommando-looking heads (burnas, battlewagon crew and plane pilots work well) and then paint their should pads in camouflage.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2021/12/22 00:40:49
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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With 3D printing you might also be able to find some stuff on eBay or otherwise where you can use them as extra bitz to make Kommandos from boyz kits.
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![[Post New]](/s/i/i.gif) 2021/12/22 03:12:23
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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I mean you can find the old forgeworld conversion kit online still.
It literally turns the old plastic boyz into pretty awesome looking kommandos but it’s essentially just backpacks and head swaps
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This message was edited 1 time. Last update was at 2021/12/22 03:14:29
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![[Post New]](/s/i/i.gif) 2021/12/22 07:11:21
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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gungo wrote:I mean you can find the old forgeworld conversion kit online still.
It literally turns the old plastic boyz into pretty awesome looking kommandos but it’s essentially just backpacks and head swaps
Even back then, the FW kit was mostly considered a waste of money and you didn't have 3rd party suppliers printing those things left and right
I totally love the new kommadoz kit though - I'll just buy a second box and combine them with a box of old boyz to make 30.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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