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![[Post New]](/s/i/i.gif) 2022/03/10 15:38:21
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Decrepit Dakkanaut
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Madjob wrote:Barbed strangler and venom cannon are disappointing. For a gun that can only be taken 1 for every 3 models, D3 shots with 2 damage is not attractive at all, and the strangler stacks up poorly against almost any of the other anti-infantry guns they can take (though it could have a new ability that changes things).
I remember the BS being horrifying in earlier editions. I forget the rules and it's probably nostalgia, but I do hope they add that flavor back in. Venom went up an AP and sits on BS3 now, so...not terrible. Decent for going after Tau suits.
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![[Post New]](/s/i/i.gif) 2022/03/10 16:31:36
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Nimble Skeleton Charioteer
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The BS 3+ is low-key a super good buff for them! Prime baby-sitting no longer needed for shooty Warriors!
Love the -1 on the Talons too, as it help anything Warrors-sized and up (Primes, Raveners, potentially Red Terror and Mawloc if they keep regular Talons). I would want Horma/Stealers Talons to stay at AP 0 though, but with the insane Fleshborer, maybe not happening.
Rending Claw also look quite nice on them now. S6 and AP-4, perfect for anything Deathguards or with -1 damage.
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Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)
Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts |
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![[Post New]](/s/i/i.gif) 2022/03/10 18:19:45
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Fixture of Dakka
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Daedalus81 wrote:Madjob wrote:Barbed strangler and venom cannon are disappointing. For a gun that can only be taken 1 for every 3 models, D3 shots with 2 damage is not attractive at all, and the strangler stacks up poorly against almost any of the other anti-infantry guns they can take (though it could have a new ability that changes things).
I remember the BS being horrifying in earlier editions. I forget the rules and it's probably nostalgia, but I do hope they add that flavor back in. Venom went up an AP and sits on BS3 now, so...not terrible. Decent for going after Tau suits.
We dont know any of the spe ial rules attached yet.
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![[Post New]](/s/i/i.gif) 2022/03/10 18:22:00
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Dudeface wrote: If that's the case are they going marine-ise the nids? Devourer, nomnom devourer, chonky devourer for the 3 profiles assumingly?
I really, really, really, really want those to be the actual names too if so. It makes a weird kind of sense though to have the different profiles, right? To differentiate that these are living organisms subsisting off of the host creature some differences in statlines would be expected--at least IMO.
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This message was edited 1 time. Last update was at 2022/03/10 18:23:27
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![[Post New]](/s/i/i.gif) 2022/03/10 18:44:26
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Terrifying Doombull
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That was the gimmick in the 3rd (4th?) edition codex. The ranged weapons were model's strength plus, minus or times a value, and in some cases rate of fire was based on the model's attacks.
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This message was edited 1 time. Last update was at 2022/03/10 19:23:53
Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2022/03/10 19:07:25
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Longtime Dakkanaut
Annandale, VA
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Skywave wrote:Rending Claw also look quite nice on them now. S6 and AP-4, perfect for anything Deathguards or with -1 damage.
The Boneswords still have higher S, though, and the difference between AP-2 and AP-4 is easily negated by invulns (anything 3+/5++ sees no difference between the two).
So really, the Rending Claws have an advantage against models that have damage reduction, are T5 or T8+, and have good armor but no invulns. That's quite a niche. Plague Marine-heavy Death Guard, pretty much.
And even that's assuming Boneswords are losing the bonus attack they currently get. Unless there are some significant special abilities we're not seeing, it's looking like Boneswords will still be better than Rending Claws against the overwhelming majority of targets, and cost will still be the deciding factor as to which is worth taking.
Kanluwen wrote:It makes a weird kind of sense though to have the different profiles, right? To differentiate that these are living organisms subsisting off of the host creature some differences in statlines would be expected--at least IMO.
In 3rd/4th it worked like that, as Voss said. In 3rd Devourers were S-1 and Assault 2X, so on a Termagant you got 2 shots at S2, and on a Warrior it was 4 shots at S4. The 3rd Ed codex had a grand total of 6 ranged weapons, unless I'm forgetting any.
I can understand the reasoning behind switching to fixed profiles, but it does make remembering the stats of each variant somewhat harder.
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This message was edited 1 time. Last update was at 2022/03/10 19:11:56
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![[Post New]](/s/i/i.gif) 2022/03/10 19:47:51
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Lord of the Fleet
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I'm pretty surprised by the Fleshborers moving to S5 Ap-1, not really a fan of it to be honest. The only reason I can think why it's the case is that it's the slimmed-down version of the rules out of the box, perhaps they've included Toxin Sacs or some other boost just so they'd have a bit of a better chance straight out of the box.
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![[Post New]](/s/i/i.gif) 2022/03/10 19:49:16
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Decrepit Dakkanaut
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MajorWesJanson wrote: Daedalus81 wrote:Madjob wrote:Barbed strangler and venom cannon are disappointing. For a gun that can only be taken 1 for every 3 models, D3 shots with 2 damage is not attractive at all, and the strangler stacks up poorly against almost any of the other anti-infantry guns they can take (though it could have a new ability that changes things).
I remember the BS being horrifying in earlier editions. I forget the rules and it's probably nostalgia, but I do hope they add that flavor back in. Venom went up an AP and sits on BS3 now, so...not terrible. Decent for going after Tau suits.
We dont know any of the spe ial rules attached yet.
I know - I'm just hopeful for something akin to rules of yore instead of just +1 to hit against big units.
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![[Post New]](/s/i/i.gif) 2022/03/10 20:15:28
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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So do we have any reliable rumors on Carnifexes? Been hearing different things - going to T8, others say staying at T7. Some saying move to Elites, others saying they drop to 65 points, etc.
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![[Post New]](/s/i/i.gif) 2022/03/10 20:25:43
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Decrepit Dakkanaut
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chaos0xomega wrote:So do we have any reliable rumors on Carnifexes? Been hearing different things - going to T8, others say staying at T7. Some saying move to Elites, others saying they drop to 65 points, etc.
Carnifexes are one my other strong old-hammer memories. I'd love to live up to their "distraction-carnifex" namesake again.
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![[Post New]](/s/i/i.gif) 2022/03/10 20:29:40
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Using Object Source Lighting
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Daedalus81 wrote:chaos0xomega wrote:So do we have any reliable rumors on Carnifexes? Been hearing different things - going to T8, others say staying at T7. Some saying move to Elites, others saying they drop to 65 points, etc.
Carnifexes are one my other strong old-hammer memories. I'd love to live up to their "distraction-carnifex" namesake again.
Carnifexes were the BIG boys back then, now they look like dwarfs in comparison with the scale creep and HUGE kits spam that GW likes so much.
I confess that I dont want or need kits bigger than Fexes.
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![[Post New]](/s/i/i.gif) 2022/03/10 20:34:15
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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The Marine Standing Behind Marneus Calgar
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I get that they are not longer the big boys in the list, but want them to be solid midline anchors.
The seem to have done a good job making dreads viable, fexes should fill the same spot in a modern nid list.
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![[Post New]](/s/i/i.gif) 2022/03/10 20:39:44
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Using Object Source Lighting
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Nevelon wrote:I get that they are not longer the big boys in the list, but want them to be solid midline anchors.
The seem to have done a good job making dreads viable, fexes should fill the same spot in a modern nid list.
For me they will always be my favourites... But GW is selling them in packs of 2 as direct only? Almost like they dont want to sell them anymore.
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![[Post New]](/s/i/i.gif) 2022/03/10 20:40:00
Subject: Re:Tyranid Codex rumours (Parasite of Mortrex pg18)
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Agreed. I sold off my nids army around 5th/6th ed (either right before or right after all the bigger beasts were released). I recently bought a bunch of carnifexes (prompted by various rumors for the bugs) and as I was putting them together was stunned by how small they were in comparison to the newer bigger bugs. Calling them a heavy support choice in relation to some of the other bugs almost seems like a joke. I can understand if they don't get T8 or buffed up to be the living tanks they were during 4th edition and fill more of a dreadnought niche... but for that to happen they need to not be competing for slots with the actual heavy-hitter bugs and need to be costed appropriately for their role and capability.
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![[Post New]](/s/i/i.gif) 2022/03/10 20:47:36
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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The Marine Standing Behind Marneus Calgar
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NAVARRO wrote: Nevelon wrote:I get that they are not longer the big boys in the list, but want them to be solid midline anchors.
The seem to have done a good job making dreads viable, fexes should fill the same spot in a modern nid list.
For me they will always be my favourites... But GW is selling them in packs of 2 as direct only? Almost like they dont want to sell them anymore.
Sold a pair to me. I could not start a nid army without them, even thought I’m late to the party. They are just too iconic from the early days not to have in the swarm.
But for a new player who doesn’t have the nostalgia goggles of greybeards like me? Probably a lot of “meh, pass”
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![[Post New]](/s/i/i.gif) 2022/03/10 21:11:00
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Towering Hierophant Bio-Titan
Mexico
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Rumors is that carnifexes have inbuilt -1 damage, although I haven't heard anything else.
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![[Post New]](/s/i/i.gif) 2022/03/10 21:33:05
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I'd prefer them to live up to their "Living Battering Ram" reputation than some lame moniker.
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![[Post New]](/s/i/i.gif) 2022/03/10 21:48:47
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Towering Hierophant Bio-Titan
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Tyran wrote:Rumors is that carnifexes have inbuilt -1 damage, although I haven't heard anything else.
Korkin said they were not T8 2+, all the other specific details are in the OP.
tl;dr - large increase in offensive melee power
Edit: Checked on Discord, they are T7 2+
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This message was edited 1 time. Last update was at 2022/03/10 23:02:50
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![[Post New]](/s/i/i.gif) 2022/03/10 22:21:47
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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They're the one thing outside of Hive Guard that should be 2+...
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![[Post New]](/s/i/i.gif) 2022/03/11 01:10:14
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Yeah, I would have settled for T7 2+, but hopefully they get a big points cut (and move to elites) to justify the disappointing statline.
The fact that a Hive Tyrant has a higher T than a Carnifex is mind boggling to me tbh.
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![[Post New]](/s/i/i.gif) 2022/03/12 08:03:17
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Mighty Chosen Warrior of Chaos
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From the Nids Discord:
Synapse still allows you to ignore morale, but now only works in a 6" range. Shadow in the warp remains in the codex, but I'm unsure what form it takes.
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This message was edited 2 times. Last update was at 2022/03/12 08:04:55
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![[Post New]](/s/i/i.gif) 2022/03/12 14:49:38
Subject: Re:Tyranid Codex rumours (Parasite of Mortrex pg18)
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Towering Hierophant Bio-Titan
Mexico
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Ravener info from the discord.
3/12: Raveners, our favorite mini snake bois.
To start out, they're slightly more expensive than warriors, but not much. As expected, Raveners get s5/t5 4+ save. However, they also get 4 wounds and a whopping 5 attacks base. In addition, they are always -1 to hit in melee.
Their weapons have been simplified somewhat, with them having Ravener Claws and a pair of Scything Talons base, giving them 5 s5 ap-2 d1 attacks and 2 s5 ap-1 d1 attacks. Alternatively, they can swap out their Scything Talons for rending claws to get 5 s6 ap-4 d1 attacks. Finally, if they don't take any guns they get reroll 1s to hit in melee.
Also they're core
Also confirmation Tyranid Warriors are troops.
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This message was edited 1 time. Last update was at 2022/03/12 14:50:11
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![[Post New]](/s/i/i.gif) 2022/03/12 15:35:17
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Regular Dakkanaut
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Ravener claws presumably being their uppermost set of scything talons? That's an obnoxious distinction to make.
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![[Post New]](/s/i/i.gif) 2022/03/12 15:47:32
Subject: Re:Tyranid Codex rumours (Parasite of Mortrex pg18)
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Nihilistic Necron Lord
The best State-Texas
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Tyran wrote:Ravener info from the discord.
3/12: Raveners, our favorite mini snake bois.
To start out, they're slightly more expensive than warriors, but not much. As expected, Raveners get s5/t5 4+ save. However, they also get 4 wounds and a whopping 5 attacks base. In addition, they are always -1 to hit in melee.
Their weapons have been simplified somewhat, with them having Ravener Claws and a pair of Scything Talons base, giving them 5 s5 ap-2 d1 attacks and 2 s5 ap-1 d1 attacks. Alternatively, they can swap out their Scything Talons for rending claws to get 5 s6 ap-4 d1 attacks. Finally, if they don't take any guns they get reroll 1s to hit in melee.
Also they're core
Also confirmation Tyranid Warriors are troops.
This is a very solid Statline, and if they are around 30 points or less seems really good. Curious what the points cost of the other weapons are.
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![[Post New]](/s/i/i.gif) 2022/03/12 18:40:04
Subject: Re:Tyranid Codex rumours (Parasite of Mortrex pg18)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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Tyran wrote:Ravener info from the discord.
3/12: Raveners, our favorite mini snake bois.
To start out, they're slightly more expensive than warriors, but not much. As expected, Raveners get s5/t5 4+ save. However, they also get 4 wounds and a whopping 5 attacks base. In addition, they are always -1 to hit in melee.
Their weapons have been simplified somewhat, with them having Ravener Claws and a pair of Scything Talons base, giving them 5 s5 ap-2 d1 attacks and 2 s5 ap-1 d1 attacks. Alternatively, they can swap out their Scything Talons for rending claws to get 5 s6 ap-4 d1 attacks. Finally, if they don't take any guns they get reroll 1s to hit in melee.
Also they're core
Also confirmation Tyranid Warriors are troops.
Troop confirmation gives hope for Crusher Stampede though to be honest with some of the new Hive Fleet bonuses (Leviathan cough) and a FNP save warlord trait that's generic we may be fine running crushers through other mediums. I dunno, sacrificing -1 Damage on our monsters for TransNid may just make up for a lot.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2022/03/12 19:24:17
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Blood Angel Terminator with Lightning Claws
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There's a lot of leaks so sorry if this has been answered, but are Crushing Claws finally going to be worth it on ANY unit that can take them? I've always loved the look of them but they've always too expensive and/or subpar compared to other biomorphs so I've never seen them taken. Hope that changes now.
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2022/03/13 01:30:54
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Nihilistic Necron Lord
The best State-Texas
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Ferrum_Sanguinis wrote:There's a lot of leaks so sorry if this has been answered, but are Crushing Claws finally going to be worth it on ANY unit that can take them? I've always loved the look of them but they've always too expensive and/or subpar compared to other biomorphs so I've never seen them taken. Hope that changes now.
Gotta see the cost on Tyrant Guard, but it looked like it was worth it there according to the leaks.
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![[Post New]](/s/i/i.gif) 2022/03/13 02:32:42
Subject: Re:Tyranid Codex rumours (Parasite of Mortrex pg18)
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Nimble Skeleton Charioteer
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Tyran wrote:Ravener info from the discord.
3/12: Raveners, our favorite mini snake bois.
To start out, they're slightly more expensive than warriors, but not much. As expected, Raveners get s5/t5 4+ save. However, they also get 4 wounds and a whopping 5 attacks base. In addition, they are always -1 to hit in melee.
Their weapons have been simplified somewhat, with them having Ravener Claws and a pair of Scything Talons base, giving them 5 s5 ap-2 d1 attacks and 2 s5 ap-1 d1 attacks. Alternatively, they can swap out their Scything Talons for rending claws to get 5 s6 ap-4 d1 attacks. Finally, if they don't take any guns they get reroll 1s to hit in melee.
Also they're core
Also confirmation Tyranid Warriors are troops.
The 4th wound is very surprising, but finally 4+ save! At 5+ they were just too squishy, at least 4+ is decent, especially with all the other stats buff. From that leak I take it that their main talons are -2 AP (instead of -1 as seen on the Warriors leak), and their smaller middle arms are actual regular talon at -1 AP and grant 2 more attacks? Also, is the info that talons giving 2 hit roll per attack still relevant? They would have an obscene amount of attack if it is.
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Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)
Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts |
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![[Post New]](/s/i/i.gif) 2022/03/13 03:03:20
Subject: Re:Tyranid Codex rumours (Parasite of Mortrex pg18)
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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Dunno if these have been posted yet, first time I've seen them (I *think* these are new datasheets/rules? I dont have the current nids book to compare to):
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![[Post New]](/s/i/i.gif) 2022/03/13 03:15:49
Subject: Tyranid Codex rumours (Parasite of Mortrex pg18)
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Nimble Skeleton Charioteer
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Wow those Warriors looks better and better. S8 Boneswords is real, the cost will be interesting to see how they balance that versus other weapons.
All those keywords gained is troubling  All those things gonna unlock strats I guess, meh. At least they still get regular rules so hopefully not.
Also Prime with Venom Cannon wooo!
Edit from Discord:
Free leak because warriors got spoiled: Warriors are 25ppm, and that's irrelevant of wargear (except cannons those cost extra). Also adrenal glands/toxin sacs/flesh hooks are +X points per unit, regardless of how many models are in that unit
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This message was edited 2 times. Last update was at 2022/03/13 03:58:50
Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)
Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts |
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