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2022/03/15 22:42:20
Subject: Re:Tyranid Codex rumours (first three full datasheets pg23)
Not sure if it would be better to place 54 spore mines a turn to just block the whole board...
FWIW spore mines no longer block enemy movement. They can move through them, but the mines still explode if they end up within 3"
Do we have a datasheet for those yet? They don't seem to be in the leaked codex.
Yeah we do. There were 6 or so pages (I think it was spore mines, sporocysts, tyrannocytes, standard trygons, the detachment building section, and the first half of the adaptive physiology rules) which didn't appear until a few hours after the initial big leak. So didn't get included in the initial compilation documents people made. But they're out there.
2022/03/15 22:44:31
Subject: Tyranid Codex rumours (first three full datasheets pg23)
Laughing Man wrote: Do we have a datasheet for those yet? They don't seem to be in the leaked codex.
We do.
Floating Death: Each time a model in this unit ends a move within 3" of any enemy units, or an enemy unit ends a move during which any of its models moved within 3" of a model from this unit, that model can explode. That model is destroyed. Select one of those enemy units and roll one D6: on a 2-4, the selected enemy unit suffers 1 mortal wound; on a 5+, the selected enemy unit suffers D3 mortal wounds.
[EDIT]: Oh hey, we have the Trygon sheet now. Cool.
This message was edited 1 time. Last update was at 2022/03/15 22:46:14
Daedalus81 wrote: Mines no longer block like they used to. They get ignored for all that stuff.
Aw, crap. You're right.
Well, at least the mines detonate if the enemy moves within 3"- and since they don't need to roll to hit, that could mean a lot more damage than just shooting normally with the Biovores.
Just wanted to go on record to state that I think this "leak" is fake. I hope it's real, but it looks fake. Especially the "flavor text" on the rules pages and on the strats. Or else it's bad writing even by GW's standards
This message was edited 2 times. Last update was at 2022/03/16 00:12:15
2022/03/16 00:56:28
Subject: Tyranid Codex rumours (first three full datasheets pg23)
r34dy5t34dydr4w wrote: So, the Red Terror got axed and the Parasite of Mortrex is not a unique character..? Okay. Everything about this "leak" is so questionable that I honestly can't believe any of it. I think this is the finest attempt at trolling ever attempted by a Tyranid fanboy.
Nice try GW, but we're not going to fall for your attempt to throw us off the legitimacy of this. Maybe try using an account with a longer post history next time.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
2022/03/16 01:09:40
Subject: Tyranid Codex rumours (first three full datasheets pg23)
r34dy5t34dydr4w wrote: So, the Red Terror got axed and the Parasite of Mortrex is not a unique character..? Okay. Everything about this "leak" is so questionable that I honestly can't believe any of it. I think this is the finest attempt at trolling ever attempted by a Tyranid fanboy.
Nice try GW, but we're not going to fall for your attempt to throw us off the legitimacy of this. Maybe try using an account with a longer post history next time.
Curses, I've been foiled.
This message was edited 1 time. Last update was at 2022/03/16 01:10:05
2022/03/16 01:18:26
Subject: Tyranid Codex rumours (first three full datasheets pg23)
r34dy5t34dydr4w wrote: So, the Red Terror got axed and the Parasite of Mortrex is not a unique character..? Okay. Everything about this "leak" is so questionable that I honestly can't believe any of it. I think this is the finest attempt at trolling ever attempted by a Tyranid fanboy.
Nice try GW, but we're not going to fall for your attempt to throw us off the legitimacy of this. Maybe try using an account with a longer post history next time.
Curses, I've been foiled.
Darn it now he knows we know!!
Now how are we going to catch and present him to the Inquisition to get the next 12 months of releases out of him? Or corrupt him our cause to be a spy, mole and instigator of customer-driven change in GW?!
This message was edited 1 time. Last update was at 2022/03/16 01:18:37
r34dy5t34dydr4w wrote: So, the Red Terror got axed and the Parasite of Mortrex is not a unique character..? Okay. Everything about this "leak" is so questionable that I honestly can't believe any of it. I think this is the finest attempt at trolling ever attempted by a Tyranid fanboy.
Nice try GW, but we're not going to fall for your attempt to throw us off the legitimacy of this. Maybe try using an account with a longer post history next time.
Curses, I've been foiled.
Darn it now he knows we know!!
Now how are we going to catch and present him to the Inquisition to get the next 12 months of releases out of him? Or corrupt him our cause to be a spy, mole and instigator of customer-driven change in GW?!
Regardless of how much you torture me, I shall never reveal my secrets!
Really, though... can anyone explain why the Parasite of Mortrex is not a unique character..? Or is this going to be a first-day FAQ because the proof-readers at GW are actually feral chimps?
This message was edited 2 times. Last update was at 2022/03/16 02:05:18
2022/03/16 02:12:42
Subject: Tyranid Codex rumours (first three full datasheets pg23)
r34dy5t34dydr4w wrote: So, the Red Terror got axed and the Parasite of Mortrex is not a unique character..? Okay. Everything about this "leak" is so questionable that I honestly can't believe any of it. I think this is the finest attempt at trolling ever attempted by a Tyranid fanboy.
Nice try GW, but we're not going to fall for your attempt to throw us off the legitimacy of this. Maybe try using an account with a longer post history next time.
Curses, I've been foiled.
Darn it now he knows we know!!
Now how are we going to catch and present him to the Inquisition to get the next 12 months of releases out of him? Or corrupt him our cause to be a spy, mole and instigator of customer-driven change in GW?!
Regardless of how much you torture me, I shall never reveal my secrets!
Really, though... can anyone explain why the Parasite of Mortrex is not a unique character..? Or is this going to be a first-day FAQ because the proof-readers at GW are actually feral chimps?
I don't think it will be. It's got a synaptic imperative as well, which no other unique characters have. Feels like this was just a nice way to throw a generic synapse character unit that didn't need to be unique.
Works for me, means I can outfit it with WLTs and Relics.
Tyran wrote: It is a playtesting codex, the real one will likely look better (and hopefully have the blatant errors fixed)
Doubtful. From one playtester on Twitter:
Playtest stuff is indeed all watermarked and we don’t get given full complete codex until after release. And the watermark has my name all over it so I ain’t ever doing that gak. Way too obvious. I have no idea where this comes from. You’d presume between printers and YouTube
2022/03/16 02:50:47
Subject: Tyranid Codex rumours (first three full datasheets pg23)
So... came across the Maleceptor on a reddit thread. Uh, wow. Its still 170 points, but its massive scything talons are useful now (they can sweep and double its 3 attacks (with Ap3 and 2D) and or strike for a vastly improved profile (+3S, AP4 and D2d3).
But, its abilities are very different. Psychic overload deals mortal wounds whenever you roll a 7+ with a psychic power, depending on the models wounds remaining (3 if 8+/2 if 5-7/1 if 1-4 W), to the closest enemy unit with 12."
[Wounds remaining is important, because there is an adaptation that changes which bracket a monster is in (counting wounds as double their current value), that doesn't affect this. Yes, its more or less the same thing, but isn't technically the same thing]
Alternately, it can take a psychic action (in your psychic phase), and until your next psychic phase, all ranged attacks at friendly hive fleet units within a 6" aura are at -1 S.
2 manifests, 2 powers known and smite.
Ugh: tyrant guard don't have bonesword and lashwhip. They have bonecleaver and lashwhip, which... are worse. Because reasons. Also, they can't replace their rending claws, just their scytals. Which are standard scytals, not any of the variant scytals. You know, to be consistent.
This message was edited 3 times. Last update was at 2022/03/16 02:55:32
Efficiency is the highest virtue.
2022/03/16 03:21:30
Subject: Tyranid Codex rumours (first three full datasheets pg23)
Voss wrote: Ugh: tyrant guard don't have bonesword and lashwhip. They have bonecleaver and lashwhip, which... are worse. Because reasons. Also, they can't replace their rending claws, just their scytals. Which are standard scytals, not any of the variant scytals. You know, to be consistent.
The Rending Claws are the middle set of legs, and have never been swappable IIRC.
The Bonecleaver is another Boneheaded bit of unnecessary bloat.
Voss wrote: Ugh: tyrant guard don't have bonesword and lashwhip. They have bonecleaver and lashwhip, which... are worse. Because reasons. Also, they can't replace their rending claws, just their scytals. Which are standard scytals, not any of the variant scytals. You know, to be consistent.
The Rending Claws are the middle set of legs, and have never been swappable IIRC.
Definitely not on the plastic kit, as they're basically walking arms. I'm not so sure about the old metal deathballs, but I can't be asked to dig those up. I remember trying to replace... something with those terrible metal lashwhips from some other kit.
The Bonecleaver is another Boneheaded bit of unnecessary bloat.
Indeed.
-----
Why can lictors arm wrestle carnifexes now, and win? Actually, what the feth is this unit now?
+1 move, S, T, W and double attacks, Ap3, 5++, -1 to hit (always), can't be targeted if 12"+ away and in cover, always fight first (if it wants?) and hidden hunter can be 6" away from enemies if its in your deployment zone and rerolls charges when it comes out of hiding. What?
Anyone who claims GW makes better rules for new units, from now on I'm just going to point at the lictors and pyrovores and laugh.
This message was edited 1 time. Last update was at 2022/03/16 03:52:08
Efficiency is the highest virtue.
2022/03/16 03:54:04
Subject: Tyranid Codex rumours (first three full datasheets pg23)
Anyone else notice that a bunch of entries in the back don't have points cost attributed to pieces of equipment?
Tyranid Prime has no cost for a Venom Cannon or Barbed Strangler, for example. Tyranid Warriors have no cost for most of their weapons, for another example.
Tyrant Guard pay 10 points for a Crushing Claw. Are we supposed to infer that a pair of Crushing Claws is a 20 point option, then? Because in no reality ever is that even remotely worth it. A Carnifex pays 5 points for a Carnifex Crushing Claw, so... 10 ponits for the pair? A Tervigon pays nothing for Massive Crushing Claws? What?
I'm just assuming the missing costs are actually baked into the unit entry and you're supposed to just have to the freedom to pick-n'-choose, but it seems odd, overall.
This message was edited 1 time. Last update was at 2022/03/16 03:55:25
2022/03/16 04:06:26
Subject: Tyranid Codex rumours (first three full datasheets pg23)
r34dy5t34dydr4w wrote: Anyone else notice that a bunch of entries in the back don't have points cost attributed to pieces of equipment?
Tyranid Prime has no cost for a Venom Cannon or Barbed Strangler, for example. Tyranid Warriors have no cost for most of their weapons, for another example.
Tyrant Guard pay 10 points for a Crushing Claw. Are we supposed to infer that a pair of Crushing Claws is a 20 point option, then? Because in no reality ever is that even remotely worth it. A Carnifex pays 5 points for a Carnifex Crushing Claw, so... 10 ponits for the pair? A Tervigon pays nothing for Massive Crushing Claws? What?
I'm just assuming the missing costs are actually baked into the unit entry and you're supposed to just have to the freedom to pick-n'-choose, but it seems odd, overall.
Welcome to 9th edition. Its been the new normal since the space marine codex. A lot of stuff is baked into the base cost of the unit, especially if there aren't options (things like the Tervigon's claws particularly).
Warriors are a bit odder, but GW's attitude is that the different weapon profiles have their own strengths, weaknesses and roles, even when some are distinctly better. Its also easier on them.
Tyrant guard crushing claw(s) seems like a mistake, just copying the format of other weapons. On the other hand, you can push that to S10 without issue (5+3+1(adrenal)+1(hive fleet Behemoth charge)), but for only 6 damage between the 3 attacks, that isn't that great (without a lot more buffs, like adrenal surge and a dead tyrant and whatever else you can find).
Efficiency is the highest virtue.
2022/03/16 04:07:54
Subject: Tyranid Codex rumours (first three full datasheets pg23)
r34dy5t34dydr4w wrote: Anyone else notice that a bunch of entries in the back don't have points cost attributed to pieces of equipment?
Tyranid Prime has no cost for a Venom Cannon or Barbed Strangler, for example. Tyranid Warriors have no cost for most of their weapons, for another example.
Tyrant Guard pay 10 points for a Crushing Claw. Are we supposed to infer that a pair of Crushing Claws is a 20 point option, then? Because in no reality ever is that even remotely worth it. A Carnifex pays 5 points for a Carnifex Crushing Claw, so... 10 ponits for the pair? A Tervigon pays nothing for Massive Crushing Claws? What?
I'm just assuming the missing costs are actually baked into the unit entry and you're supposed to just have to the freedom to pick-n'-choose, but it seems odd, overall.
yeah, that appears to be the design they've gone with, is most options are free and baked into the base unit cost.
r34dy5t34dydr4w wrote: So, the Red Terror got axed and the Parasite of Mortrex is not a unique character..? Okay. Everything about this "leak" is so questionable that I honestly can't believe any of it. I think this is the finest attempt at trolling ever attempted by a Tyranid fanboy.
Nice try GW, but we're not going to fall for your attempt to throw us off the legitimacy of this. Maybe try using an account with a longer post history next time.
Curses, I've been foiled.
Darn it now he knows we know!!
Now how are we going to catch and present him to the Inquisition to get the next 12 months of releases out of him? Or corrupt him our cause to be a spy, mole and instigator of customer-driven change in GW?!
Regardless of how much you torture me, I shall never reveal my secrets!
Really, though... can anyone explain why the Parasite of Mortrex is not a unique character..? Or is this going to be a first-day FAQ because the proof-readers at GW are actually feral chimps?
Well there's been errata way before even release before so...
2024 painted/bought: 109/109
2022/03/16 04:36:19
Subject: Tyranid Codex rumours (first three full datasheets pg23)
r34dy5t34dydr4w wrote: Anyone else notice that a bunch of entries in the back don't have points cost attributed to pieces of equipment?
Tyranid Prime has no cost for a Venom Cannon or Barbed Strangler, for example. Tyranid Warriors have no cost for most of their weapons, for another example.
Tyrant Guard pay 10 points for a Crushing Claw. Are we supposed to infer that a pair of Crushing Claws is a 20 point option, then? Because in no reality ever is that even remotely worth it. A Carnifex pays 5 points for a Carnifex Crushing Claw, so... 10 ponits for the pair? A Tervigon pays nothing for Massive Crushing Claws? What?
I'm just assuming the missing costs are actually baked into the unit entry and you're supposed to just have to the freedom to pick-n'-choose, but it seems odd, overall.
yeah, that appears to be the design they've gone with, is most options are free and baked into the base unit cost.
Great for Warriors.
Except for wargear (especially adrenals). The per unit cost is weird and really only affects warriors, tyrant guard, and randomly rippers for their terrible guns.
It makes no sense for S8 bonesword attacks to be 5/pts per model in small units but 1.667 pts per model in large units. Even less sense for 7 S6 attacks per model with double scytal.
Efficiency is the highest virtue.
2022/03/16 04:48:17
Subject: Tyranid Codex rumours (first three full datasheets pg23)
Voss wrote: I'm not so sure about the old metal deathballs, but I can't be asked to dig those up. I remember trying to replace... something with those terrible metal lashwhips from some other kit.
The metal ones are solid AF. I love those things. One of the few things I did not care about upgrading to plastic when the new ones came out (unlike, say, Raveners!). But again, even on that kit, those big chonky middle set of arms were the rending claws. They got access to Lash Whips or Boneswords in the 5th (I think it's 5th?) Edition Codex, but they replaced the ScyTals. They always kept the Rending Claws.
Voss wrote: Why can lictors arm wrestle carnifexes now, and win? Actually, what the feth is this unit now?
Something more akin to the walking nightmare he was back in 2nd Ed. That's a good thing.
Can't say I'm too enthused by the Carnifex's Strength though. I mean, sure, if it can't be T8 because the T8 monsters are the really big ones*, then T7 will do. But S6? Come on!
*Which is more of a problem with Toughness in general, and how GW is afraid to go above T8, and not a specific Tyranid issue.
Voss wrote: Anyone who claims GW makes better rules for new units, from now on I'm just going to point at the lictors and pyrovores and laugh.
And unpopular units they want to sell.
This message was edited 2 times. Last update was at 2022/03/16 04:51:29
Maybe. But for all the stat shuffling in this book (and there's a lot- venomthropes are suddenly fast and beefy, but still somehow pillowfisted with their now 5 attacks), the real exciting stuff is mostly the same mainstays. At least from my perspective (though I'll admit to not chasing the big meta things, and taking a break from the army for a few editions. The only reason I have more plastic ball 'fexes than rhino fexes is because GW has done deals on them so many times)
But I would have bought more than a few lictors and pyrovores (and maybe a few biovores) if they had gotten new plastic kits with this release.
This message was edited 1 time. Last update was at 2022/03/16 05:17:48
Efficiency is the highest virtue.
2022/03/16 05:55:43
Subject: Re:Tyranid Codex rumours (first three full datasheets pg23)
Does the Reaper of Obliterax ignore all the "-1 damage" durability rules? Have there been rules in other codexes that ignore those?
I don't play 9th or understand its workings, but I've been following the discussions about the ever-escalating rules oneupmanship. Lately people have been noting how -1 damage has been getting sprinkled around, so it would funny if there's now a rule to ignore those rules.
2022/03/16 07:05:33
Subject: Tyranid Codex rumours (first three full datasheets pg23)
r34dy5t34dydr4w wrote: So, the Red Terror got axed and the Parasite of Mortrex is not a unique character..? Okay. Everything about this "leak" is so questionable that I honestly can't believe any of it. I think this is the finest attempt at trolling ever attempted by a Tyranid fanboy.
Nice try GW, but we're not going to fall for your attempt to throw us off the legitimacy of this. Maybe try using an account with a longer post history next time.
Curses, I've been foiled.
Darn it now he knows we know!!
Now how are we going to catch and present him to the Inquisition to get the next 12 months of releases out of him? Or corrupt him our cause to be a spy, mole and instigator of customer-driven change in GW?!
Regardless of how much you torture me, I shall never reveal my secrets!
Really, though... can anyone explain why the Parasite of Mortrex is not a unique character..? Or is this going to be a first-day FAQ because the proof-readers at GW are actually feral chimps?
I don't think it will be. It's got a synaptic imperative as well, which no other unique characters have. Feels like this was just a nice way to throw a generic synapse character unit that didn't need to be unique.
Works for me, means I can outfit it with WLTs and Relics.
I'm not trying to start a fight with you or anything, but I'm extremely skeptical of this. Synaptic Imperative... point taken, but the only other unique character that could have a Synaptic Imperative would be the Swarmlord. Deathleaper and Old One Eye aren't Synapse so they couldn't be candidates. I honestly think they just forgot about the Swarmlord's Synaptic Imperatives and the Parasite of Mortrex's designated Warlord Trait. Or I'm dead wrong. Or this leak is clever fake news. The Parasite of Mortrex was a special character in 5th edition when it was introduced. Not that the Warhammer Community articles are cannon for anything, but even they say, "...the legendary Parasite of Mortrex..." and "...soon be able to add a Parasite of Mortrex to your..." I point this out because "legendary" and "a" are the words they used which, in my mind, dictate that it is a singular, unique entity.
Have any special character from past editions been retconned into not being special character in the current edition? I'd love to be able to stick Maw Claws of Thyrax on it and give it Heightened Senses to make sure it gets full hit and wound re-rolls and that the Barbed Ovipositor has the highest chance of success, but I also don't want to feel like I got kicked in the junk when I pay $45 for it and then they FAQ it immediately.
This message was edited 1 time. Last update was at 2022/03/16 07:06:58
2022/03/16 08:49:21
Subject: Tyranid Codex rumours (first three full datasheets pg23)
Can't say I'm too enthused by the Carnifex's Strength though. I mean, sure, if it can't be T8 because the T8 monsters are the really big ones*, then T7 will do. But S6? Come on!
Memories of days when Carnie had S9 or 10 with an upgrade. Maybe in 10th?
2022/03/16 09:02:05
Subject: Re:Tyranid Codex rumours (first three full datasheets pg23)
No flame, just asking to see i'f i'm reading this right or if i'm missing something. In a crusher stampede leviathan army the tyranid warriors can be a T5 3W 5++ permatranshuman obsec troop for 25 points/model?