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Made in it
Waaagh! Ork Warboss




Italy

 Ordana wrote:

Indirect fire in general has almost always been very good and it has been somewhat regularly suggested to slap a generic -1 hit on shooting out of LoS. Granted the extra +1 sv might be to much.


I think it's a fair nerf generally speaking, although some units have already been punished for firing powerful indirect shots and GW should have given them a points drop along with the datasheet changes.

The squigbuggies in particular would be still pretty decent with those nerf if they costed 90ish points, instead they got a significant points hike and then this which makes them borderline playable now and just for very casual metas.

 
   
Made in fi
Courageous Space Marine Captain






Ew.

Perhaps power armour needed a resilience boost, but this is hella klunky. It also messes up the balancing of several weapons, as AP 1 now becomes way less valuable. For example on various primaris bolt weapons assault versions without AP already were usually the best choice, but now they're a no-brainer over their AP 1 rapid fire counterparts.

And that IG autowound thing is pants on heads stupid. I never had a huge issue with lasguns being theoretically able to wound land raiders but this is just too much. I don't know what they were thinking.

This level of bypassing base mechanics such as AP and wound rolls as army wide features really doesn't fill me with confidence.


   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

 Unit1126PLL wrote:
The Imperial Guard changes now mean that equivalent points of Whiteshield conscripts under an order (so slightly more than equivalent points) will wipe out an Imperial Knight on average.

Yay lasgun buffs?

Why would you waste your orders on Conscripts(who have a 50/50 shot of outright not accepting the Order), when you could do the same with Veterans, Scions, or literally anything else?


And yeah. I know you said "Whiteshield Conscripts". That means you've locked yourself into a Cadian army(remember that the autowound on 6s is tied to ALL of your <Regiment> units in your army being of the same <Regiment&gt, and you've burned Command Points to upgrade Conscripts to Whiteshields.
   
Made in gb
Lead-Footed Trukkboy Driver





United Kingdom

 Ordana wrote:
Because your Night Spinners could also do with the nerf.

Indirect fire in general has almost always been very good and it has been somewhat regularly suggested to slap a generic -1 hit on shooting out of LoS. Granted the extra +1 sv might be to much.


Night spinners are not that bad. They have random shots (I frequently find them underwhelming in my games as it is) and they're reasonably squishy once you can get to them. They're also a lot more difficult to hide than the indirect units people usually complain about due to their size.

Yes, I can use screening and terrain to keep *some* of your units away from them. Equally, you can use screening and terrain to keep my direct fire and melee units away from your objective campers. I'm not sure one is more annoying to play against than the other.

This message was edited 1 time. Last update was at 2022/04/14 12:02:11


 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

H.B.M.C. wrote:
 Gadzilla666 wrote:
 Krusha wrote:
I really don't understand why they felt the need to nerf indirect fire weapons.

One word: Tau.
Then. Fix. [i]TAU!!!


"That is it! I have had it with these mother fething blanket 'solutions to these mother fething specific problems!" - Samuel L. Jackson (probably)


Well, don't complain to me. I was just answering the question. It isn't my fault gw likes to make blanket changes to everything. But in all fairness, indirect fire was a problem for more than just Tau.

And Voidweavers are now the same price as Ravagers. Told you guys that was the best comparison.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




So I just want to understand this: a 30pt Mortar team is now more accurate than a Tau GPS guides Smart Missile System? That makes a TON of sense.

One hammer later, when a scalpel was needed.
   
Made in no
Liche Priest Hierophant





Bergen

I really like th update.

Mon't Kai got nerfed. SM got armour update. Detah guard also benefits from it. Much fun. :-)

   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Silly xeno for trusting heretical tech over The Emprah!
   
Made in gb
Battleship Captain





Bristol (UK)

I wish they wouldn't keep balancing gak by throwing on more and more special rules.

Can't they just fix what's already there and cut the bs.
How many special rules do you get just for being an Astartes now?
And they're supposed to be the newbie friendly guys?
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Kanluwen wrote:
 Unit1126PLL wrote:
The Imperial Guard changes now mean that equivalent points of Whiteshield conscripts under an order (so slightly more than equivalent points) will wipe out an Imperial Knight on average.

Yay lasgun buffs?

Why would you waste your orders on Conscripts(who have a 50/50 shot of outright not accepting the Order), when you could do the same with Veterans, Scions, or literally anything else?


And yeah. I know you said "Whiteshield Conscripts". That means you've locked yourself into a Cadian army(remember that the autowound on 6s is tied to ALL of your <Regiment> units in your army being of the same <Regiment&gt, and you've burned Command Points to upgrade Conscripts to Whiteshields.


Because 50% of their hits auto-wound now for an extremely cheap price, so giving them lots and lots of shots without affecting the price much is A+.

Veterans can't pull this same trick on a Knight, nor can Infantry Squads.
   
Made in gb
Hungry Ork Hunta Lying in Wait





Wait, so PA marine is hit by AP 2 gun, he goes from 3+ to 4+ with new armour of contempt

Terminator gets hit with same gun, also.... goes to a .... 4+ save?

Huh?
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 CthuluIsSpy wrote:
 Unit1126PLL wrote:
The Imperial Guard changes now mean that equivalent points of Whiteshield conscripts under an order (so slightly more than equivalent points) will wipe out an Imperial Knight on average.

Yay lasgun buffs?

Oh wow, the memes about lasguns killing tanks are real now
Great job GW.


Everything is fine, working as intended.
   
Made in fi
Longtime Dakkanaut






 Gir Spirit Bane wrote:
Wait, so PA marine is hit by AP 2 gun, he goes from 3+ to 4+ with new armour of contempt

Terminator gets hit with same gun, also.... goes to a .... 4+ save?

Huh?


Terminators also benefit from Armour of Contempt, so no, they'd go to a 3+.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in gb
Battleship Captain





Bristol (UK)

Makes the stormshields a lot less valuable though.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 Crimson wrote:
Ew.

Perhaps power armour needed a resilience boost, but this is hella klunky. It also messes up the balancing of several weapons, as AP 1 now becomes way less valuable. For example on various primaris bolt weapons assault versions without AP already were usually the best choice, but now they're a no-brainer over their AP 1 rapid fire counterparts.





Only if your only opponents are Marines and Sisters.

And that IG autowound thing is pants on heads stupid. I never had a huge issue with lasguns being theoretically able to wound land raiders but this is just too much. I don't know what they were thinking.


Yeah, its odd. The flip side is that I think guard are so fundamentally broken theres no easy way to fix them in a document the size of the balance dataslate without resorting to a heavy handed change like this. Most armies can just remove 60-90+ guardsmen wholesale on turn 1 without really making an effort at it, so the guard that survive to turn 2 need to be lethal enough to make up for their compatriots lack of resilience.

I'll also point out that Hammer isn't specific to lasguns, and in fact will also apply to heavy bolters, missile launchers, autocannons, lascannons, flamers, plasma, melta, grenades, etc.

 Gir Spirit Bane wrote:
Wait, so PA marine is hit by AP 2 gun, he goes from 3+ to 4+ with new armour of contempt
Terminator gets hit with same gun, also.... goes to a .... 4+ save?
Huh?


How do you figure that? Armour of Contempt applies to both Power Armor and Terminator Armor, so the Terminator would go to a 3+, unless I'm missing something?

This message was edited 1 time. Last update was at 2022/04/14 12:22:14


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in fi
Longtime Dakkanaut






JakeSiren wrote:
 Valkyrie wrote:
JakeSiren wrote:
Ah, dataslate is out now. Now comes the question of if AP 0 can be worsened to AP+1, essentially giving Marines a 2+ save.


Really? You honestly think that'll pass anywhere?
That seems to be the intent of the rule, to make Marines more durable against all weaponry. So yeah.


No, as per rulebook p. 364: reducing AP 0 by 1 results in AP 0. It cannot go into positives by this mechanism.

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in us
Stealthy Warhound Titan Princeps






 Sherrypie wrote:
JakeSiren wrote:
 Valkyrie wrote:
JakeSiren wrote:
Ah, dataslate is out now. Now comes the question of if AP 0 can be worsened to AP+1, essentially giving Marines a 2+ save.


Really? You honestly think that'll pass anywhere?
That seems to be the intent of the rule, to make Marines more durable against all weaponry. So yeah.


No, as per rulebook p. 364: reducing AP 0 by 1 results in AP 0. It cannot go into positives by this mechanism.


Could you give a heading/section/chapter quote there? For those of us that have the little rulebooks and not the huge core rulebook with all the fluff.

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in gb
Regular Dakkanaut





chaos0xomega wrote:
 Crimson wrote:
Perhaps power armour needed a resilience boost, but this is hella klunky. It also messes up the balancing of several weapons, as AP 1 now becomes way less valuable. For example on various primaris bolt weapons assault versions without AP already were usually the best choice, but now they're a no-brainer over their AP 1 rapid fire counterparts.


Only if your only opponents are Marines and Sisters.


Pfffff, who even plays marines? Been ages since I've even seen a marine army at the club /s
   
Made in fi
Longtime Dakkanaut






 Rihgu wrote:


Could you give a heading/section/chapter quote there? For those of us that have the little rulebooks and not the huge core rulebook with all the fluff.


Rules terms glossary, Characteristics, Reducing an AP characteristic: "When reducing an AP characteristic, add the appropriate amount to the characteristic, to a maximum of 0. For example: reducing an AP of -1 by 1 would result in an AP of 0; reducing an AP of 0 by 1 would result in an AP of 0."

#ConvertEverything blog with loyalist Death Guard in true and Epic scales. Also Titans and killer robots! C&C welcome.
https://www.dakkadakka.com/dakkaforum/posts/list/717557.page

Do you like narrative gaming? Ongoing Imp vs. PDF rebellion campaign reports here:
https://www.dakkadakka.com/dakkaforum/posts/list/786958.page

 
   
Made in us
Stealthy Warhound Titan Princeps






 Sherrypie wrote:
 Rihgu wrote:


Could you give a heading/section/chapter quote there? For those of us that have the little rulebooks and not the huge core rulebook with all the fluff.


Rules terms glossary, Characteristics, Reducing an AP characteristic: "When reducing an AP characteristic, add the appropriate amount to the characteristic, to a maximum of 0. For example: reducing an AP of -1 by 1 would result in an AP of 0; reducing an AP of 0 by 1 would result in an AP of 0."

Thank you!

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in au
Dakka Veteran




 Sherrypie wrote:
JakeSiren wrote:
 Valkyrie wrote:
JakeSiren wrote:
Ah, dataslate is out now. Now comes the question of if AP 0 can be worsened to AP+1, essentially giving Marines a 2+ save.


Really? You honestly think that'll pass anywhere?
That seems to be the intent of the rule, to make Marines more durable against all weaponry. So yeah.


No, as per rulebook p. 364: reducing AP 0 by 1 results in AP 0. It cannot go into positives by this mechanism.
Good catch. I didn't realise this existed and had only reviewed the earlier sections on modifiers.
   
Made in gb
Hungry Ork Hunta Lying in Wait





 Sherrypie wrote:
 Gir Spirit Bane wrote:
Wait, so PA marine is hit by AP 2 gun, he goes from 3+ to 4+ with new armour of contempt

Terminator gets hit with same gun, also.... goes to a .... 4+ save?

Huh?


Terminators also benefit from Armour of Contempt, so no, they'd go to a 3+.


Massively misread that. Yay.
   
Made in us
Arch Magos w/ 4 Meg of RAM






 CthuluIsSpy wrote:
 Valkyrie wrote:
JakeSiren wrote:
Ah, dataslate is out now. Now comes the question of if AP 0 can be worsened to AP+1, essentially giving Marines a 2+ save.


Really? You honestly think that'll pass anywhere?

I mean, the rule flat out says that you increase the target's armour save. It doesn't say that the weapon's AP is reduced.
So yes, attacking marines in cover will give them a 1+ armor save, which will then be modified by the attack's AP.


No it doesnt, it "worsens the AP characteristic of that attack by 1"


Automatically Appended Next Post:
 Krusha wrote:
 Gadzilla666 wrote:
 Krusha wrote:
I really don't understand why they felt the need to nerf indirect fire weapons.

One word: Tau.


Then why not just nerf Tau?

Why do my night spinners have to get nerfed because some other army has a broken unit?


Because terrain is the main variable in 40k. Having models that outright ignore it with no penalties is stupid. Same problem that planes had.

Theyre finally fixing a problem that has been present since the start of 8th.

This message was edited 1 time. Last update was at 2022/04/14 12:53:54


 
   
Made in us
Longtime Dakkanaut




As usual I'd prefer a more holistic line by line roll through the books - but it doesn't seem that bad.

Harlequins nerfed. Good.
Custodes and Tau nerfed. Good (not sure its enough, but we can wait and see).
Ignore LOS shooting nerf. Mixed. Points could have resolved this. Not a terrible rule in itself - but yeah. The balance situation isn't resolved.

The buff to power armour factions probably isn't terrible in itself. But its kind of a clunky fix to the fact GW can't stop giving 1 extra AP to seemingly every weapon in the game. It may create some weird break points. Anyone actively paying for AP -1 (and there are some cases where this remains the case) feels kind of hard done by.

Guard shooting auto wounding on 6s is not remotely fluffy, but obviously they need help so its hard to feel too bad. First step on to GW "fixing" Guard by eventually having every unit do 100-150%~ more damage than it did before?
   
Made in us
Arch Magos w/ 4 Meg of RAM






FezzikDaBullgryn wrote:
So I just want to understand this: a 30pt Mortar team is now more accurate than a Tau GPS guides Smart Missile System? That makes a TON of sense.

One hammer later, when a scalpel was needed.


Hear me out : feth the fluff when it comes to balance.
   
Made in ie
Battleship Captain





Armour of Contempt is the clunkiest rules fix I've ever seen. Its just awful in so many ways.


 
   
Made in pl
Fixture of Dakka




Woohuuu. No nerfs, no change and even a buff. Yay us, first FAQ I see that doesn't have a nerf for us of some sort. Very nice.

Also based IG burning titans using torch lights.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Arch Magos w/ 4 Meg of RAM






 kirotheavenger wrote:
Makes the stormshields a lot less valuable though.


good, it means people won't need to spam that one loadout to have them be viable


Automatically Appended Next Post:
 Sim-Life wrote:
Armour of Contempt is the clunkiest rules fix I've ever seen. Its just awful in so many ways.



this should be a universal rule for vehicles only IMO

This message was edited 1 time. Last update was at 2022/04/14 13:02:10


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 kirotheavenger wrote:
I wish they wouldn't keep balancing gak by throwing on more and more special rules.

Can't they just fix what's already there and cut the bs.
How many special rules do you get just for being an Astartes now?
And they're supposed to be the newbie friendly guys?


The correct answer is eight:

And They Shall Know No Fear
Bolter Discipline
Shock Assault
Combat Doctrines
Combat Squads
Armor of Contempt
Chapter Tactics
Super Doctrine

Unless you count "Angel Of Death" and the "Chapter Tactics" rules which just give you the rules above, then it's ten.

This message was edited 1 time. Last update was at 2022/04/14 13:04:38


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pl
Fixture of Dakka




 VladimirHerzog wrote:

this should be a universal rule for vehicles only IMO

A space marine terminator is not less, and often more, armoured then a big chunk of vehicles in w40k.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
 
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