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Made in us
Pious Palatine




(TBH this is mostly on the off chance there's a GW lurker somewhere in here.)

There seems to be a general idea that Armor of Contempt is a flat buff for Sisters the way it is for space marines. The reality is that it's actually a moderate step back for the army. It doesn't make the army unplayable. It's honestly, not even a very significant nerf once the mitigating factors are accounted for, but it does (again) result in a small tick downwards in the army's overall efficacy. Considering it was ostensibly meant to be a buff, this is very unfortunate.

To establish a framework, the current most powerful, most successful Sisters of Battle build is Valorous Heart with Vahl and 30 Sacresancts. Every other variation of Sister's list has had barely a shadow of VVHS30's success so significant increases in power need to be seen just to get other lists up to that level, in terms of EXTERNAL balance.

First: Valorous Heart is significantly nerfed. Sister's of battle already had access to ignoring -1 AP through the Valorous Heart Order Conviction. It only worked on attacks up to AP -2, but it affected every unit with the <order> keyword. The replacement rule of 'no reroll to wound' is...almost nothing. The army is predominantly T3, so most things are basically guaranteed to wound already and rerolls to wound are relatively rare compared to -1 AP or even rerolls to hit. As a result, armor of contempt strips a significant amount of power from our best Order Conviction.

Second: Sacresancts are excluded from Armor of Contempt.

Sacresancts are the best unit in the Sister of Battle army currently. The 30 Sacresanct Valorous heart build was the only remaining Sisters build that saw any success in the TauStodes era. Sacresancts being 2+ 4++ makes them easily the most resilient non-character unit in the Sisters of Battle army. Adding the ability to ignore -1 AP helped considerably against weapons like Tactical Doctrine storm bolters that generally hunted Sacresancts. Their resilience and relatively high melee damage make them the absolute best option the army has for contesting midfield objectives. Anecdotally, I brought 10 to adepticon and my single biggest regret at that event was not bringing 20.

Losing access to the AP reduction from Valorous Heart and NOT getting armor of contempt essentially kills the 30 Sacresanct Valorous heart build as they don't get anywhere near the resilience buff from no reroll wounds.

The counter argument here is 'well the rest of the army DOES get a flat 1AP reduction, doesn't that more than make up for the Sacresancts no longer getting it? Unfortunately, it does not.

Again, Sisters of Battle could ALREADY do that with valorous heart. So to get any value out of the change AT ALL you have to use a different order conviction (as, again, denying reroll to wounds is an incredibly paltry ability for a T3 army).

The two next best order convictions are Bloody Rose and Order of Our Martyrd Lady. Both of which STILL need to run at least 20 Sacresancts to be able to contest midline objectives. So 300+ Points of any competitive Sisters build already doesn't benefit from armor of contempt. Both lists also like to run anywhere from 5 to 20 repentia as well. Repentia ALSO don't get any benefit from Armor of Contempt as they have no armor save (one small exception, in cover against an AP-1 attack that ignores invul saves they do get to keep their 6+ armor). So you're looking at anywhere from a fifth to a third of any competitive list gaining no benefit at all.

So what DOES benefit?

Not a lot to be honest. Every Adepta Sororitas unit except mortifiers already had a 6+ invul so the -1AP bonus caps out much earlier than it does for space marines.

Character units are the big winners. Vahl, Stern, and Celestine adding AP reduction to their defensive suite is a pretty solid buff. The problem is, it only has any meaningful impact on AP2 or lower because the combat characters already had 4++ invuls. Canonesses and Palantines only see any benefit from AP-1. So, while this is a nice bonus for these units, it does not in any way cancel out losing the Valorous Heart change.

Paragon Warsuits see dividends as a result of this. It basically gives them a 5+ invul vs Melta and a 4+ invul vs Lascannons while also taking the teeth out of things like heavy bolters. Too bad Paragon warsuits still aren't good. Even a 30pt drop and reducing AP by 1 isn't enough to make these an appealing option. Especially when you consider how much better something like 2 Deathwing terminators with power fists(who also benefit from armor of contempt) are for roughly the same price.

Zephyrim/Seraphim are slightly harder to kill with AP-1 bolter shots. As are Novitiates (who only have a 4+ save anyway).

Mortifiers (who also only have a 4+ save) benefit because of their adeptus sororitas keyword so they're marginally better against heavy bolters. Which is nice, i guess.

Battle sisters bodies (BSS, Retributors, Dominions, Celestians) are slightly more difficult to kill in non-VH lists. So your opponent will only be wasting 5 shots overkilling these units instead of the 7 he had previously.

Rhinos are slightly less paper.

And...that's it. The Exorcist got taken off of the table due to the indirect fire change, immolators are still too expensive to be in contention, and Castigators could be straight up immune to damage and they'd still be bad.

This buff would have been a fairly marginal improvement if it had applied to the entire army. By excluding sacresancts and nerfing Valorous heart, it resulted in a slight decrease in the army's ability. Combine that with the VERY significant gains Marines get out of this and I would assume Sisters fall another tier as a result of this balance slate. Adding the Bodyguard nerf (which was necessary, if unfortunate) and the indirect fire change (also necessary) not accounting for how garbage Devastating refrain is; and 3 out of the 4 changes in this balance slate end up negatively impacting the army.



 
   
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Ultramarine Chaplain with Hate to Spare






^Thank you for the detailed breakdown.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
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But honestly, I don't care about your 30 Sacresants. Spamming units really needs to die. A list should have about 10 tops, and should contain more battle sisters.
GW might need to do more to make this viable, but stopping things like 30 sacresants being the default is a good result.
   
Made in us
Deadshot Weapon Moderati




Is there a thread somewhere explaining how Armour of Contempt is supposed to work?
   
Made in us
Arch Magos w/ 4 Meg of RAM






 bullyboy wrote:
But honestly, I don't care about your 30 Sacresants. Spamming units really needs to die. A list should have about 10 tops, and should contain more battle sisters.
GW might need to do more to make this viable, but stopping things like 30 sacresants being the default is a good result.


This: stop crying that the only CURRENTLY good unit didnt get buffed, instead start looking at the CURRENTLY bad units that got buffed
   
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Northampton

Nomeny wrote:
Is there a thread somewhere explaining how Armour of Contempt is supposed to work?


The balance update is on the official Warhammer Community site
   
Made in us
Arch Magos w/ 4 Meg of RAM






Nomeny wrote:
Is there a thread somewhere explaining how Armour of Contempt is supposed to work?


you reduce the AP by 1, its that simple

ap3 -> ap2
ap2 -> ap1
ap1 -> ap0

this does not stack with stormshields or other rules that reduce AP
   
Made in pl
Fixture of Dakka




 bullyboy wrote:
But honestly, I don't care about your 30 Sacresants. Spamming units really needs to die. A list should have about 10 tops, and should contain more battle sisters.
GW might need to do more to make this viable, but stopping things like 30 sacresants being the default is a good result.


But you do understand that building your SoB in another way gives you a bad army, which is unfun to play with? As anon said, if this was just a sacrosanct nerf, and SoB could switch to a different build, then people would have to adapt. right now with the changes, there is nothing to adapt in to. All armies that have a single working build have that problem.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
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Longtime Dakkanaut




 VladimirHerzog wrote:
 bullyboy wrote:
But honestly, I don't care about your 30 Sacresants. Spamming units really needs to die. A list should have about 10 tops, and should contain more battle sisters.
GW might need to do more to make this viable, but stopping things like 30 sacresants being the default is a good result.


This: stop crying that the only CURRENTLY good unit didnt get buffed, instead start looking at the CURRENTLY bad units that got buffed


He went through all that in detail. Did you not read his post?

He's not "crying," he's made a detailed post explaining his conclusions. You can disagree with those conclusions if you want, but just telling him to stop crying and do what he's already done doesn't add anything.
   
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Italy

This is not a nerf to Valorous Heart. First VH already had TWO great bonuses and second the VH trait doesn't work on AP-3 (or higher) weapons. Now also powerful weapons reduce their AP against sisters. It's a buff especially for vehicles, which are among the units that needed more help in that codex.

Sacrestants are already tough per their points, were already spammed, and definitely didn't need to be buffed.

 
   
Made in pl
Fixture of Dakka




 VladimirHerzog wrote:


This: stop crying that the only CURRENTLY good unit didnt get buffed, instead start looking at the CURRENTLY bad units that got buffed

Anon just did that. He analyzed that, took us through all SoB units and how they change with the update. Thing that were making the bad units stayed the same, while the few things SoB had that were good, got removed. And let us point out one more thing, the good SoB had wasn't really that SoB were seriously falling out of with the new updated armies coming to the sceen.

It is like telling a GK player that after a 100% probable NDK and interceptor nerf, he should in to other things. And there are no other things in the codex.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Fixture of Dakka




NE Ohio, USA

ERJAK wrote:
(TBH this is mostly on the off chance there's a GW lurker somewhere in here.)

There seems to be a general idea that Armor of Contempt is a flat buff for Sisters the way it is for space marines. The reality is that it's actually a moderate step back for the army. It doesn't make the army unplayable. It's honestly, not even a very significant nerf once the mitigating factors are accounted for, but it does (again) result in a small tick downwards in the army's overall efficacy. Considering it was ostensibly meant to be a buff, this is very unfortunate.

To establish a framework, the current most powerful, most successful Sisters of Battle build is Valorous Heart with Vahl and 30 Sacresancts. Every other variation of Sister's list has had barely a shadow of VVHS30's success so significant increases in power need to be seen just to get other lists up to that level, in terms of EXTERNAL balance.

First: Valorous Heart is significantly nerfed. Sister's of battle already had access to ignoring -1 AP through the Valorous Heart Order Conviction. It only worked on attacks up to AP -2, but it affected every unit with the <order> keyword. The replacement rule of 'no reroll to wound' is...almost nothing. The army is predominantly T3, so most things are basically guaranteed to wound already and rerolls to wound are relatively rare compared to -1 AP or even rerolls to hit. As a result, armor of contempt strips a significant amount of power from our best Order Conviction.

Second: Sacresancts are excluded from Armor of Contempt.

Sacresancts are the best unit in the Sister of Battle army currently. The 30 Sacresanct Valorous heart build was the only remaining Sisters build that saw any success in the TauStodes era. Sacresancts being 2+ 4++ makes them easily the most resilient non-character unit in the Sisters of Battle army. Adding the ability to ignore -1 AP helped considerably against weapons like Tactical Doctrine storm bolters that generally hunted Sacresancts. Their resilience and relatively high melee damage make them the absolute best option the army has for contesting midfield objectives. Anecdotally, I brought 10 to adepticon and my single biggest regret at that event was not bringing 20.

Losing access to the AP reduction from Valorous Heart and NOT getting armor of contempt essentially kills the 30 Sacresanct Valorous heart build as they don't get anywhere near the resilience buff from no reroll wounds.

The counter argument here is 'well the rest of the army DOES get a flat 1AP reduction, doesn't that more than make up for the Sacresancts no longer getting it? Unfortunately, it does not.

Again, Sisters of Battle could ALREADY do that with valorous heart. So to get any value out of the change AT ALL you have to use a different order conviction (as, again, denying reroll to wounds is an incredibly paltry ability for a T3 army).

The two next best order convictions are Bloody Rose and Order of Our Martyrd Lady. Both of which STILL need to run at least 20 Sacresancts to be able to contest midline objectives. So 300+ Points of any competitive Sisters build already doesn't benefit from armor of contempt. Both lists also like to run anywhere from 5 to 20 repentia as well. Repentia ALSO don't get any benefit from Armor of Contempt as they have no armor save (one small exception, in cover against an AP-1 attack that ignores invul saves they do get to keep their 6+ armor). So you're looking at anywhere from a fifth to a third of any competitive list gaining no benefit at all.

So what DOES benefit?

Not a lot to be honest. Every Adepta Sororitas unit except mortifiers already had a 6+ invul so the -1AP bonus caps out much earlier than it does for space marines.

Character units are the big winners. Vahl, Stern, and Celestine adding AP reduction to their defensive suite is a pretty solid buff. The problem is, it only has any meaningful impact on AP2 or lower because the combat characters already had 4++ invuls. Canonesses and Palantines only see any benefit from AP-1. So, while this is a nice bonus for these units, it does not in any way cancel out losing the Valorous Heart change.

Paragon Warsuits see dividends as a result of this. It basically gives them a 5+ invul vs Melta and a 4+ invul vs Lascannons while also taking the teeth out of things like heavy bolters. Too bad Paragon warsuits still aren't good. Even a 30pt drop and reducing AP by 1 isn't enough to make these an appealing option. Especially when you consider how much better something like 2 Deathwing terminators with power fists(who also benefit from armor of contempt) are for roughly the same price.

Zephyrim/Seraphim are slightly harder to kill with AP-1 bolter shots. As are Novitiates (who only have a 4+ save anyway).

Mortifiers (who also only have a 4+ save) benefit because of their adeptus sororitas keyword so they're marginally better against heavy bolters. Which is nice, i guess.

Battle sisters bodies (BSS, Retributors, Dominions, Celestians) are slightly more difficult to kill in non-VH lists. So your opponent will only be wasting 5 shots overkilling these units instead of the 7 he had previously.

Rhinos are slightly less paper.

And...that's it. The Exorcist got taken off of the table due to the indirect fire change, immolators are still too expensive to be in contention, and Castigators could be straight up immune to damage and they'd still be bad.


I'd buy & use invulnerable Castigators..... Why can't we get that buff?
   
Made in pl
Fixture of Dakka




 Blackie wrote:
This is not a nerf to Valorous Heart. First VH already had TWO great bonuses and second the VH trait doesn't work on AP-3 (or higher) weapons. Now also powerful weapons reduce their AP against sisters. It's a buff especially for vehicles, which are among the units that needed more help in that codex.

Sacrestants are already tough per their points, were already spammed, and definitely didn't need to be buffed.


Okey, which of the SoB vehicles that exist in the SoB codex right now, are both pointed aggresivly enough and have the damage capability to go head to head with what is considered good right now. Because the anon did analyz most of them. I think he skipped the predator, but that is an easy thing to do.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Pious Palatine




 bullyboy wrote:
But honestly, I don't care about your 30 Sacresants. Spamming units really needs to die. A list should have about 10 tops, and should contain more battle sisters.
GW might need to do more to make this viable, but stopping things like 30 sacresants being the default is a good result.


That's fair, HOWEVER, hitting the best unit in an army without compensating anywhere else is just reducing the rate of play of the army in general.


 
   
Made in pl
Fixture of Dakka




ccs 804587 11346251 wrote:

I'd buy & use invulnerable Castigators..... Why can't we get that buff?

I assume this means the armies you run produce enough fire power for Castigators being an expensive brick being unimportant. And yeah I can imagine that being good in some armies. For sob taking 2 or 3 of those with their next to zero fire power, is a lot of points invested in the something that is a marine predator.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Pious Palatine




 VladimirHerzog wrote:
 bullyboy wrote:
But honestly, I don't care about your 30 Sacresants. Spamming units really needs to die. A list should have about 10 tops, and should contain more battle sisters.
GW might need to do more to make this viable, but stopping things like 30 sacresants being the default is a good result.


This: stop crying that the only CURRENTLY good unit didnt get buffed, instead start looking at the CURRENTLY bad units that got buffed


My statement addressed this exact issue.

TLDR, the nerfs to sacresancts are not canceled out, in terms of external balance, vs the buffs to everything else.


Automatically Appended Next Post:
 Blackie wrote:
This is not a nerf to Valorous Heart. First VH already had TWO great bonuses and second the VH trait doesn't work on AP-3 (or higher) weapons. Now also powerful weapons reduce their AP against sisters. It's a buff especially for vehicles, which are among the units that needed more help in that codex.

Sacrestants are already tough per their points, were already spammed, and definitely didn't need to be buffed.


It is a nerf to Valorous Heart. Even if you don't see it as a nerf to Sisters, it's definitely a nerf to VH.

Stopping rerolling wounds is largely irrelevant. Not that many armies have significant sources of reroll wounds and Sisters are T3 anyway. 90% of the weapons in the game basically auto-wound as is.

Sisters already had access to Invul saves army wide and were again, majority T3. Any AP higher than 2 was already being wasted most of the time, either hitting invuls or wasting lascannons on battle sisters.

And like I addressed in the post, the vehicles are irrelevant. The only good vehicle in the army is the rhino and 5++ against Melta isn't going to change that.

The change is decent for the INTERNAL balance of the book at the expense of being worse relative to most of the other factions.

This message was edited 4 times. Last update was at 2022/04/14 19:54:58



 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




ERJAK wrote:
 VladimirHerzog wrote:
 bullyboy wrote:
But honestly, I don't care about your 30 Sacresants. Spamming units really needs to die. A list should have about 10 tops, and should contain more battle sisters.
GW might need to do more to make this viable, but stopping things like 30 sacresants being the default is a good result.


This: stop crying that the only CURRENTLY good unit didnt get buffed, instead start looking at the CURRENTLY bad units that got buffed


My statement was not only NOT in anyway crying, it ALSO addressed this exact issue.

The problem is with your reading comprehension bud. But I'm a nice guy so I'll sum it up for you in a way that's easier for you to digest:

SACRESANCT BIG NERF=BAD; OTHER UNIT'S SMALL BUFFS=NOT MATTER.


In the context of high end tournament play.
   
Made in us
Longtime Dakkanaut




Dudeface wrote:


In the context of high end tournament play.


Right...the thing that informs the update and that it is primarily aimed at addressing. Seems on point to me.



   
Made in us
Longtime Dakkanaut




 bullyboy wrote:
But honestly, I don't care about your 30 Sacresants. Spamming units really needs to die. A list should have about 10 tops, and should contain more battle sisters.

Nobody wants their army to look like a stupid highlander "one of everything" that you want.
   
Made in us
Pious Palatine




Dudeface wrote:
ERJAK wrote:
 VladimirHerzog wrote:
 bullyboy wrote:
But honestly, I don't care about your 30 Sacresants. Spamming units really needs to die. A list should have about 10 tops, and should contain more battle sisters.
GW might need to do more to make this viable, but stopping things like 30 sacresants being the default is a good result.


This: stop crying that the only CURRENTLY good unit didnt get buffed, instead start looking at the CURRENTLY bad units that got buffed


My statement was not only NOT in anyway crying, it ALSO addressed this exact issue.

The problem is with your reading comprehension bud. But I'm a nice guy so I'll sum it up for you in a way that's easier for you to digest:

SACRESANCT BIG NERF=BAD; OTHER UNIT'S SMALL BUFFS=NOT MATTER.


In the context of high end tournament play.


Yes, also I edited that comment to be less inflammatory. My kneejerk reaction was unkind an I apologize for that.

But yes, it does only apply if you're going up against the best builds of other factions. Armor of Contempt massively raise the FLOOR of the army, it just does so at the expense of the ceiling.


 
   
Made in it
Waaagh! Ork Warboss




Italy

ERJAK wrote:


It is a nerf to Valorous Heart. Even if you don't see it as a nerf to Sisters, it's definitely a nerf to VH.

Stopping rerolling wounds is largely irrelevant. Not that many armies have significant sources of reroll wounds and Sisters are T3 anyway. 90% of the weapons in the game basically auto-wound as is.



But it's not true, in fact it's a (massive) bonus even for VH. It's not worse than before, it's better since the reduction of AP now also works on AP-3 or better. And they got re-rolling wounds in addiction.

Internal balance might be affected and to be honest also that seems to be improved with a smaller gap between orders, but those who played VH lists have now gained, not lost, something. Which means it's a bonus for them.

Those who didn't play VH have definitely gained a significant bonus.

Armor of contempt is a massive nerf for my poor orks, which basically only have AP0, AP-1 and AP-2 weapons and not many sources of mortal wounds, not for sisters.

This message was edited 2 times. Last update was at 2022/04/14 20:02:14


 
   
Made in pl
Fixture of Dakka




How is losing sacrosanct and not gaining anything in return to be considered a "massive" buff?

And internal balance only matters, if you play a lot of mirror games. If you play other factions, then your army losing what was good and powerful, and not getting something at least as powerful, means your army got weaker. And SoB are in a situation where they already got a codex, so it is not like GW will fix them in 9th with a new book.

Those who didn't play VH have definitely gained a significant bonus.

If you played SoB post the dual detachment nerf, you were playing VH.

This message was edited 1 time. Last update was at 2022/04/14 20:08:50


If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
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 Blackie wrote:


But it's not true, in fact it's a (massive) bonus even for VH. It's not worse than before, it's better since the reduction of AP now also works on AP-3 or better. And they got re-rolling wounds in addiction.


Are you missing the bit where it doesn't work on Sacresants? Because that's the only way your comment makes sense.
   
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NE Ohio, USA

Karol wrote:
ccs 804587 11346251 wrote:

I'd buy & use invulnerable Castigators..... Why can't we get that buff?

I assume this means the armies you run produce enough fire power for Castigators being an expensive brick being unimportant. And yeah I can imagine that being good in some armies. For sob taking 2 or 3 of those with their next to zero fire power, is a lot of points invested in the something that is a marine predator.


Oh my armies can put out the firepower, have no doubt about that. Even my own SoB. But even if I were to pull out my own SoB? Unless there was an extremely heavy downside involved, for a truly invulnerable brick? I'll strip every gun right off that thing/never fire a shot, buy 3 of 'em, and pay the extra CP to run an extra heavy detachment.
   
Made in us
Pious Palatine




 Blackie wrote:
ERJAK wrote:


It is a nerf to Valorous Heart. Even if you don't see it as a nerf to Sisters, it's definitely a nerf to VH.

Stopping rerolling wounds is largely irrelevant. Not that many armies have significant sources of reroll wounds and Sisters are T3 anyway. 90% of the weapons in the game basically auto-wound as is.



But it's not true, in fact it's a (massive) bonus even for VH. It's not worse than before, it's better since the reduction of AP now also works on AP-3 or better. And they got re-rolling wounds in addiction.

Internal balance might be affected and to be honest also that seems to be improved with a smaller gap between orders, but those who played VH lists have now gained, not lost, something. Which means it's a bonus for them.

Those who didn't play VH have definitely gained a significant bonus.

Armor of contempt is a massive nerf for my poor orks, which basically only have AP0, AP-1 and AP-2 weapons and not many sources of mortal wounds, not for sisters.



The problem is AoC doesn't work on Sacresancts. Sacresancts were the entire reason Valorous heart was good. People weren't taking valorous heart because it made battle sisters stick around for one additional bolter round, they were taking it because it buffed Sacresancts.

Sacresancts are so much better than every other unit in the army, thanks to the multiple nerfs sisters have taken, that a nerf that ONLY targets sacresancts is honestly more impactful than a buff to everything BUT sacresancts. They've become a blackhole the way Guillaman was in the Index era.

With AoC not working on Sacresancts and ignoring reroll wounds being a negligible bonus, there's no reason to bother with Valorous Heart.

Also, both OoML AND BR use massive amounts of Sacresancts AND repentia who don't benefit from AoC.

The units that DO benefit from AoC, don't benefit in any meaningful way. Are you intimidated at the idea of killing a T3 3+ save 1W infantry model? Even with -1AP? It's the 'T5 ork boyz are gonna be unstoppable!' of army "buffs".

Yes, armies like Orkz and Necrons come off worse, but that doesn't mean it doesn't hurt sisters a little bit also.





Automatically Appended Next Post:
Karol wrote:
How is losing sacrosanct and not gaining anything in return to be considered a "massive" buff?

And internal balance only matters, if you play a lot of mirror games. If you play other factions, then your army losing what was good and powerful, and not getting something at least as powerful, means your army got weaker. And SoB are in a situation where they already got a codex, so it is not like GW will fix them in 9th with a new book.

Those who didn't play VH have definitely gained a significant bonus.

If you played SoB post the dual detachment nerf, you were playing VH.


Technically OoML was viable but it was a rogue option at best and STILL had 20 Sacresancts in any competent list.

This message was edited 3 times. Last update was at 2022/04/14 20:25:26



 
   
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Italy

yukishiro1 wrote:
 Blackie wrote:


But it's not true, in fact it's a (massive) bonus even for VH. It's not worse than before, it's better since the reduction of AP now also works on AP-3 or better. And they got re-rolling wounds in addiction.


Are you missing the bit where it doesn't work on Sacresants? Because that's the only way your comment makes sense.


Why? Just because AP-1 and AP-2 weapons are now more effective against VH sacrestans? What about the rest of the army?

 
   
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Honestly I think they could have just let it apply to Sacresants too. With the 4++ it wouldn't have been that much of a buff compared to where they are now in VH. Seems like SoB just got tacked on to someone being like "hmm, we probably shouldn't let this combo with marine shields."

 Blackie wrote:
yukishiro1 wrote:
 Blackie wrote:


But it's not true, in fact it's a (massive) bonus even for VH. It's not worse than before, it's better since the reduction of AP now also works on AP-3 or better. And they got re-rolling wounds in addiction.


Are you missing the bit where it doesn't work on Sacresants? Because that's the only way your comment makes sense.


Why? Just because AP-1 and AP-2 weapons are now more effective against VH sacrestans? What about the rest of the army?


Did you not read his original post? He goes into this in detail. Sacresants are such a big part of every competitive VH army (which is basically every competitive SoB army) that the significant nerf to them outweighs the buffs to everything else.

This message was edited 2 times. Last update was at 2022/04/14 20:31:31


 
   
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Italy

Karol wrote:

If you played SoB post the dual detachment nerf, you were playing VH.


And now many other orders are viable. If you were playing with tons of melee units, switch to Bloody Rose. Sacrestans would be a little less tough against a selected array of weapons (AP-1 and AP-2) but they would gain more punch.

 
   
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Daemonic Dreadnought





Eye of Terror

 Blackie wrote:
Karol wrote:

If you played SoB post the dual detachment nerf, you were playing VH.


And now many other orders are viable. If you were playing with tons of melee units, switch to Bloody Rose. Sacrestans would be a little less tough against a selected array of weapons (AP-1 and AP-2) but they would gain more punch.


Or start playing Crusade / Open Play. These rules only apply to matched play, it's not like there's only one way to play.

   
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Fixture of Dakka




No they aren't. As mr Erjack said all the other side builds still run Sacrosancts. It does not matter which order is picked, the builds will be weaker and ,as I said before, SoBs were already having big troubles with all the new armies coming out. Their good match ups was marines, but marines were getting worse and worse too, and now they got better, so even their good match up just got harder.


Automatically Appended Next Post:
 techsoldaten wrote:


Or start playing Crusade / Open Play. These rules only apply to matched play, it's not like there's only one way to play.


Yes, right after buying that flat to play games of w40k with your friends. Saying don't play match play makes as much sense as telling someone in 9th to just play 1000pts games.

This message was edited 1 time. Last update was at 2022/04/14 20:34:49


If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
 
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