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Battalion and 4cp to start… goff
Ghaz- warlord, properkilly -1cp
Makari
Runtherder
Selections: grot lash, grot prod
10x Beast Snagga Boyz (in Killrig)
10x Gretchin (in forktress)
10x Gretchin (in forktress)
10x Kommandos
Selections: Bomb Squig
10x Kommandos
Selections: Bomb Squig
10x Kommandos
Selections: Bomb Squig
5x Squighog Boy
Selections: Bomb Squig
5x Squighog Boy
Selections: Bomb Squig
5x Squighog Boy
Selections: Bomb Squig
Kill Rig
Selections: Frazzle, Spirit of Gork, kustom job: shokka hull, beastgob -1cp
Battlewagon
Selections: ard case, deff rolla, kustom job: forktress
Mekgun:
Selections: kustom megakannon, kustom job: squighide tires
Dakkajet
Selections: 2x Suppa shootas, Kustom job: more dakka
Wazbom Blastajet
Selections: 2x Tellyport Mega-Blastas, Blastajet Force Field, specialist:boomboys
Both Gretchin units in forktress… disembark 1 unit 3in, move 6in- get good bits (embark runtherder)
Ramming speed strat -2cp on shokkahull Killrig…
Goff buffed, spirit of gork, beastgob squigriders are brutal even moreso if in ghaz reroll range
Secondaries: Get the good bits, da biggest and best (if assassinate or bring it down aren’t better), engage
Opponents maximum secondaries options: abhor the witch:3, assassinate:13, bring it down:13, no prisoners:12 (needs to essentially table most infantry/cavalry)
My opponent is probably going for bring it down and maybe engage/banners… he may go for psychic interogations but needs to keep a character alive for it to work…
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