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Made in us
Longtime Dakkanaut




Battalion and 4cp to start… goff
Ghaz- warlord, properkilly -1cp
Makari

Runtherder
Selections: grot lash, grot prod

10x Beast Snagga Boyz (in Killrig)
10x Gretchin (in forktress)
10x Gretchin (in forktress)

10x Kommandos
Selections: Bomb Squig
10x Kommandos
Selections: Bomb Squig
10x Kommandos
Selections: Bomb Squig

5x Squighog Boy
Selections: Bomb Squig
5x Squighog Boy
Selections: Bomb Squig
5x Squighog Boy
Selections: Bomb Squig

Kill Rig
Selections: Frazzle, Spirit of Gork, kustom job: shokka hull, beastgob -1cp
Battlewagon
Selections: ard case, deff rolla, kustom job: forktress
Mekgun:
Selections: kustom megakannon, kustom job: squighide tires

Dakkajet
Selections: 2x Suppa shootas, Kustom job: more dakka
Wazbom Blastajet
Selections: 2x Tellyport Mega-Blastas, Blastajet Force Field, specialist:boomboys

Both Gretchin units in forktress… disembark 1 unit 3in, move 6in- get good bits (embark runtherder)
Ramming speed strat -2cp on shokkahull Killrig…
Goff buffed, spirit of gork, beastgob squigriders are brutal even moreso if in ghaz reroll range

Secondaries: Get the good bits, da biggest and best (if assassinate or bring it down aren’t better), engage

Opponents maximum secondaries options: abhor the witch:3, assassinate:13, bring it down:13, no prisoners:12 (needs to essentially table most infantry/cavalry)

My opponent is probably going for bring it down and maybe engage/banners… he may go for psychic interogations but needs to keep a character alive for it to work…

This message was edited 40 times. Last update was at 2022/07/07 00:04:14


 
   
Made in ca
Longtime Dakkanaut




Isn't this list illegal? you have 4 units of 10 kommandos.
   
Made in us
Longtime Dakkanaut




Battalion has 0-6 elites
I’m shorting it
Fast atk and heavy support are 0-3

This message was edited 5 times. Last update was at 2022/07/06 14:48:29


 
   
Made in ca
Longtime Dakkanaut




No, it's rule of 3 in 2k. You can't have more than 3 of a datasheet that's not a Troop or Dedicated transport.
   
Made in us
Longtime Dakkanaut




tulun wrote:
No, it's rule of 3 in 2k. You can't have more than 3 of a datasheet that's not a Troop or Dedicated transport.
agh you right sorry I’ll ammend
(BattleScribe didn’t pick it up and it slipped my mind)

What to add for 115pts?

This message was edited 5 times. Last update was at 2022/07/05 23:11:31


 
   
Made in ca
Longtime Dakkanaut




KFF Mek (MA or normal) for a reactive 5++?
   
Made in us
Longtime Dakkanaut




tulun wrote:
KFF Mek (MA or normal) for a reactive 5++?


Both aircraft, forktress already 5++ (and ghaz/makari 4++/2++)
The Killrig and squigriders are only 6++
And grot/beastsnaggas are in transports.
Kommandos are 3+ in cover and out of 9in range probably..
Lone runtherder hiding I guess.

This message was edited 12 times. Last update was at 2022/07/06 20:55:14


 
   
Made in it
Waaagh! Ork Warboss




Italy

Why the runtherd?

 
   
Made in us
Longtime Dakkanaut




 Blackie wrote:
Why the runtherd?


If I want to have Gretchin to be in range of the objectives to get the good bits first turn on most nephilim missions. Several of the objectives are 12in away.
Gretchin move 5… disembark from transport is 3…. In range from the center of the objective is 3.75in.. which means I need the runtherder +1in movement to Gretchin to reach and complete the objective first turn.. which prevents my opponent from blocking me from claiming it in the same turn.

It’s annoying but no way around it and I don’t want to give up first turn victory points.. unfortunately it also means my list had to change and include another character which makes assassinate easier to score.

This message was edited 8 times. Last update was at 2022/07/06 20:42:15


 
   
 
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