Switch Theme:

World Eaters news and rumours. Skulls for the Skull Throne!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut




 alextroy wrote:
EviscerationPlague wrote:
 Mentlegen324 wrote:
Should Angron somehow be cast back into the warp, he re-emerges unscathed precisely eight weeks, eight days, and eight hours later, heralded by eight Crimson Omens that strike fear into the hearts of all who witness them. You’d better believe he’ll be eight times as mad, too.


Whoever came up with this clearly didn't think it through.

There are 7 days in a week, not 8.

So he re-appears 9 weeks, 1 day, 8 hours later.

I gotta agree here. No reason for them to have included the weeks there.
This is The Warp taking human perception and twisting it to its own ends. 8 Weeks, 8 Days, and 8 Hours. Why those time periods when that is also 1544 hours? Because Humanity sees the 8s and thinks "Khorne".

1544 is divisible by 8 to be fair
   
Made in us
Pestilent Plague Marine with Blight Grenade





While I don't like how the WE are, as said above, being flanderized with their new line, the article itself doesn't bother me that much. The Chaos obsession with numerology is universal, with the number seven coming up all the time when it comes to the Death Guard, and the Thousand Sons using nine in tons of stuff. I think that it shows how potent symbology is for Chaos and how Chaos followers work it into almost everything they do. As for stuff like the Blood Stalkers and the 66th, while we so far don't see anything like that in the upcoming codex, this article might be hinting at future releases.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

At least the article speaks about World Eaters shooting and vehicle units. Reads to me like advanced messaging on World Eaters second model wave. Probably won't see it for a year or two, but they are letting us know it will happen.
   
Made in us
Longtime Dakkanaut




 alextroy wrote:
At least the article speaks about World Eaters shooting and vehicle units. Reads to me like advanced messaging on World Eaters second model wave. Probably won't see it for a year or two, but they are letting us know it will happen.

Second model wave =/= models allowed from the codex
Why not just let World Eaters players use Havocs?
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

H.B.M.C. wrote:Or more because we're now heading towards Space Wolf levels of Flanderisation for the WE it seems.

Are you really surprised?

alextroy wrote:At least the article speaks about World Eaters shooting and vehicle units. Reads to me like advanced messaging on World Eaters second model wave. Probably won't see it for a year or two, but they are letting us know it will happen.

They wouldn't need a "second model wave" if they'd just let World Eaters players use the shooting units that they've been using for years.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

They could, but this is GW we are talking about
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

 alextroy wrote:
They could, but this is GW we are talking about

Yup. The same gw that gives WE access to the full gamut of generic Legion ranged units in the HH Legion arsenal. This isn't a "gw issue,". It's a "9th edition gw issue". There's rules writers at gw who don't have this flanderized view of WE . They just write for a different game, but still a gw game nonetheless.
   
Made in us
Longtime Dakkanaut





 alextroy wrote:
At least the article speaks about World Eaters shooting and vehicle units. Reads to me like advanced messaging on World Eaters second model wave. Probably won't see it for a year or two, but they are letting us know it will happen.


Or just making sure that people understand that the lore supports more than just crazy berzerkers.

Wish they would have put an * by that bit and explained: *if you want to play this sort of World Eaters army, it's easier to make in the regular Chaos Marine Codex.

or something.
   
Made in fi
Locked in the Tower of Amareo





 ArcaneHorror wrote:
While I don't like how the WE are, as said above, being flanderized with their new line, the article itself doesn't bother me that much. The Chaos obsession with numerology is universal, with the number seven coming up all the time when it comes to the Death Guard, and the Thousand Sons using nine in tons of stuff. I think that it shows how potent symbology is for Chaos and how Chaos followers work it into almost everything they do. As for stuff like the Blood Stalkers and the 66th, while we so far don't see anything like that in the upcoming codex, this article might be hinting at future releases.


And not just chaos but players themselves...Who have funny habit of saying you are not khorne player if your squads aren't multiples of 8, tzeentch if not multiples of 9 etc...

2024 painted/bought: 109/109 
   
Made in gb
Frenzied Berserker Terminator




Southampton, UK

Except for the new eightiest of the eight Eightbound super Berserkers that come in a 3...
   
Made in gb
Fixture of Dakka







 Gadzilla666 wrote:
 alextroy wrote:
They could, but this is GW we are talking about

Yup. The same gw that gives WE access to the full gamut of generic Legion ranged units in the HH Legion arsenal. This isn't a "gw issue,". It's a "9th edition gw issue". There's rules writers at gw who don't have this flanderized view of WE . They just write for a different game, but still a gw game nonetheless.

One could make an argument that it is a sign of the further degeneration of the Legion post-Heresy. I'm not going to make that argument, but it is one that could be made.

And I'm a little surprised that they missed an opportunity there - why 66th, rather than 64th?

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Dysartes wrote:
One could make an argument that it is a sign of the further degeneration of the Legion post-Heresy.
Except that they just gave us descriptions of World Eaters who aren't frothing maniacs, so...


This message was edited 1 time. Last update was at 2023/01/24 12:28:12


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Barpharanges







It's funny imo because GW clearly are trying to harken back to 3.5 on *some level*. The 3.5 World Eaters were just bezerkers, you couldn't take any special weapons, etc. A pretty boring army, but you know, at least you could customise units and such.

The biggest indicator someone is a loser is them complaining about 3d printers or piracy.  
   
Made in gb
Gavin Thorpe




 blood reaper wrote:
It's funny imo because GW clearly are trying to harken back to 3.5 on *some level*. The 3.5 World Eaters were just bezerkers, you couldn't take any special weapons, etc. A pretty boring army, but you know, at least you could customise units and such.


Even the 3.5 book allowed you to have Bikers and Possessed, as well as Chosen riding Juggernauts.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 blood reaper wrote:
It's funny imo because GW clearly are trying to harken back to 3.5 on *some level*. The 3.5 World Eaters were just bezerkers, you couldn't take any special weapons, etc. A pretty boring army, but you know, at least you could customise units and such.


Except they forgot the rest of the 3.5 Codex options for World Eaters.


Now only a CSM player. 
   
Made in gb
Longtime Dakkanaut





 ArcaneHorror wrote:
While I don't like how the WE are, as said above, being flanderized with their new line, the article itself doesn't bother me that much. The Chaos obsession with numerology is universal, with the number seven coming up all the time when it comes to the Death Guard, and the Thousand Sons using nine in tons of stuff. I think that it shows how potent symbology is for Chaos and how Chaos followers work it into almost everything they do. As for stuff like the Blood Stalkers and the 66th, while we so far don't see anything like that in the upcoming codex, this article might be hinting at future releases.


The problem is in this case, they've been so eager to shove in more numerology stuff that they didn't actually think it through. That there aren't 8 days in a week means the "8 weeks, 8 days" fall apart and just feels so poorly written. It just a baffling thing to get wrong.
   
Made in de
Servoarm Flailing Magos




Germany

 Mentlegen324 wrote:
 ArcaneHorror wrote:
While I don't like how the WE are, as said above, being flanderized with their new line, the article itself doesn't bother me that much. The Chaos obsession with numerology is universal, with the number seven coming up all the time when it comes to the Death Guard, and the Thousand Sons using nine in tons of stuff. I think that it shows how potent symbology is for Chaos and how Chaos followers work it into almost everything they do. As for stuff like the Blood Stalkers and the 66th, while we so far don't see anything like that in the upcoming codex, this article might be hinting at future releases.


The problem is in this case, they've been so eager to shove in more numerology stuff that they didn't actually think it through. That there aren't 8 days in a week means the "8 weeks, 8 days" fall apart and just feels so poorly written. It just a baffling thing to get wrong.


But 8 weeks and 8 days is also 64 days, which is 8 times 8 days It's dumb, but multilevel dumb.
   
Made in gb
Dakka Veteran




Suggesting that a GW writer forgot there are seven days in a week seems rather far-fetched. The "otherwise known as nine weeks etc etc" was probably the first thing the nearest colleague said to them.
   
Made in eu
Frenzied Berserker Terminator




Southampton, UK

Numerology aside, it seems there is a significant discrepancy between this lore article and the tabletop rules. I know there is some discussion as to how long a game turn takes exactly, but I'm not sure a little over 2 months is a realistic option.
   
Made in gb
Longtime Dakkanaut





JSG wrote:
Suggesting that a GW writer forgot there are seven days in a week seems rather far-fetched. The "otherwise known as nine weeks etc etc" was probably the first thing the nearest colleague said to them.


And yet they still somehow thought it works in the format given.

This message was edited 2 times. Last update was at 2023/01/24 17:32:07


 
   
Made in de
Servoarm Flailing Magos




Germany

Crispy78 wrote:
Numerology aside, it seems there is a significant discrepancy between this lore article and the tabletop rules. I know there is some discussion as to how long a game turn takes exactly, but I'm not sure a little over 2 months is a realistic option.


Everything is possible with Primarch Crayon and his legion of Paste Eaters.

It's just a stupid ''our stuff is cool, buy our stuff''-pseudoarticle, don't overthink it.
   
Made in us
Humming Great Unclean One of Nurgle






Angron stuff from the article was meh. Felt like filler because they had to post something for the day. Was very interested in sub faction talk, even if it is just a few bits without rules support. Better having them in the fluff and not in rules than not having them anywhere. And hey, at least not absolutely all the fluff has been reduced to one dimension.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in au
Noise Marine Terminator with Sonic Blaster





Melbourne

JSG wrote:
Suggesting that a GW writer forgot there are seven days in a week seems rather far-fetched. The "otherwise known as nine weeks etc etc" was probably the first thing the nearest colleague said to them.


I can't believe someone didn't go "just use 88 days instead, it looks less......insert banter of choice"

Ex-Mantic Rules Committees: Kings of War, Warpath
"The Emperor is obviously not a dictator, he's a couch."
Starbuck: "Why can't we use the starboard launch bays?"
Engineer: "Because it's a gift shop!" 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 NinthMusketeer wrote:
And hey, at least not absolutely all the fluff has been reduced to one dimension.
The rules on the other hand...




Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Gadzilla666 wrote:
 alextroy wrote:
They could, but this is GW we are talking about

Yup. The same gw that gives WE access to the full gamut of generic Legion ranged units in the HH Legion arsenal. This isn't a "gw issue,". It's a "9th edition gw issue". There's rules writers at gw who don't have this flanderized view of WE . They just write for a different game, but still a gw game nonetheless.
The 40K Legions are a far cry from the HH Legions. You are talking about before the fall marines compared to 10K years of Khrone degradation.

It is a pity they decided better options for this release where the 8-Bound and Khorne cultist rather than Bloodstalkers.
   
Made in gb
Preparing the Invasion of Terra






10k years also gives a lot of room for the evolution of said forces but instead, there's just been a bad reduction.
At least with Thousand Sons and Death Guard certain removals can be sort of explained. For example, I can understand Raptors or Warp Talons not being in the Psychic Robot or heavy slow dude Legions as they don't fit as well with the aesthetic or tactics of each army. But why are there no Havocs or a Havoc equivalent?
The same thing goes for WE with Raptors/Talons. Why would a dedicated CQC unit with rocket packs designed to get the user closer to the enemy not be in the army dedicated to CQC?
I don't think splitting the God Legions out was a bad idea it's just been poorly executed. Tsons are bland with far too much of the Arcanites mixed in from AoS and WE are just pathetic. At least DG got a lot of stuff even if the army lost some CSM units.

This message was edited 1 time. Last update was at 2023/01/25 00:45:55


 
   
Made in us
Humming Great Unclean One of Nurgle






What bothers me is that it isn't just WE, it's Khorne. He's been reduced to such a shallow aspect and I don't find it much enjoyable compared to literally any of the others.

This message was edited 1 time. Last update was at 2023/01/25 01:03:43


Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Preparing the Invasion of Terra






At least Daemons still have Skullcannons for 40k and Blades for AoS get cool characters and stuff.
I mean the Skullgrinder is easily my favourite. The weaponsmith of the Bloodbound who carries their anvil into battle on a big chain to smash enemies with it. So cool.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Gert wrote:
I don't think splitting the God Legions out was a bad idea it's just been poorly executed.
I think there's a big plaque on a wall at GWHQ that says "Great Ideas. Terrible Execution". It's displayed prominently and centrally, and repeated at every team meeting at every level as it is clearly one of the company's core design principles.

I love the idea of Cult-specific Codices, but they've taken so much away that it hardly seems worth it. Filling the 1kSons with Beastmen was a cop-out, but at least it was on point. Nurgle got a bunch of unique vehicles, which was a nice touch, and heaps of characters. All WE seem to be getting is a massive reduction in available units. I fear for the Emperor's Children.

And then, in the same damned building, we have the AoS god-specific books... and they're great! Why is there always such a disconnect between studios at that place?

This message was edited 1 time. Last update was at 2023/01/25 01:44:54


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Preparing the Invasion of Terra






Honestly, I couldn't tell you. I met people from both teams a few years ago and they seemed exactly the same in terms of enthusiasm. Probably due to Chaos in AoS being pretty vaguely associated with just humans in general, whereas with 40k it's primarily Space Marines that take the starring role. AoS having a subgame largely dedicated just to Chaos Warbands also helps a lot and then with the additions from Underworlds, there is a lot of character to the armies.
40k just doesn't have that. Sure there are human Cultists and mutants like Beastmen but there's nothing really special about various Cults other than what God they worship. With AoS you have Gods, Realms, and other random weirdness like the Tarantulos Brood.
I think it also helps that there is a lot of army building freedom when it comes to AoS. For the God-aligned armies you can run full mortals, full Daemons, or a mix of the two all while adding a few units in from StD. And with Slaves, you can add in God-aligned units or build armies that fit some pretty cool themes, like with an entire army of just Warcry Warbands and monsters.

This message was edited 2 times. Last update was at 2023/01/25 02:00:06


 
   
 
Forum Index » News & Rumors
Go to: