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![[Post New]](/s/i/i.gif) 2022/08/02 05:41:01
Subject: Aircraft Limitations in Non-Competetive Play
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Pyromaniac Hellhound Pilot
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While it’s understandable they had to cap the number of aircraft in tournament play to stop it from being exploited, how do people feel about it in casual play?
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![[Post New]](/s/i/i.gif) 2022/08/02 05:56:08
Subject: Re:Aircraft Limitations in Non-Competetive Play
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Water-Caste Negotiator
Au'taal
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Keep it limited. Aircraft don't belong in 40k at all and plane spam isn't fun. A 0-2 limit is a fair compromise between good game design and letting people use the aircraft models they've bought and painted.
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One of their light walkers carried a weapon of lethal effect. It fired a form of ultra-high velocity projectile. I saw one of our tanks after having been hit by it. There was a small hole punched in either flank - one the projectile's entry point, the other its exit. The tiny munition had passed through the vehicle with such speed that everything within the hull not welded down had been sucked out through the exit hole. Including the crew. We never identified their bodies, for all that remained of them was a red stain upon the ground, extending some twenty metres from the wreck.
Bow before the Greater Good, gue'la. |
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![[Post New]](/s/i/i.gif) 2022/08/02 05:57:41
Subject: Aircraft Limitations in Non-Competetive Play
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Longtime Dakkanaut
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I mean I prefer no aircraft period. If you're cool with aircraft, why not spam them?
In the end, this isn't tournament play, so should be down to what the individual players want.
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![[Post New]](/s/i/i.gif) 2022/08/02 06:22:02
Subject: Aircraft Limitations in Non-Competetive Play
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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We adapted the limit for our casual play.
The issue with planes is that they ignore a large portion of the game rules and thus can easily cause extremely non-interactive and boring games. Two planes at 1000 or three at 2000 is just too much for games where people don't necessarily optimize towards winning or have deep collections.
Games with less planes tend to be more friendly towards your average casual army, while still allowing people to bring their air support when they wish to do so.
TL;DR: Less planes make for better games.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2022/08/02 06:25:57
Subject: Aircraft Limitations in Non-Competetive Play
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Water-Caste Negotiator
Au'taal
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Because plane spam isn't fun. Planes in general aren't fun and don't work in a 28mm game but people tend to get annoyed when the expensive models they bought and painted aren't legal at all. Allowing a severely restricted number of them lets people continue using their models but minimizes the amount of disruption they cause.
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One of their light walkers carried a weapon of lethal effect. It fired a form of ultra-high velocity projectile. I saw one of our tanks after having been hit by it. There was a small hole punched in either flank - one the projectile's entry point, the other its exit. The tiny munition had passed through the vehicle with such speed that everything within the hull not welded down had been sucked out through the exit hole. Including the crew. We never identified their bodies, for all that remained of them was a red stain upon the ground, extending some twenty metres from the wreck.
Bow before the Greater Good, gue'la. |
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![[Post New]](/s/i/i.gif) 2022/08/02 11:28:32
Subject: Aircraft Limitations in Non-Competetive Play
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Inquisitorial Keeper of the Xenobanks
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Do not use them. They imho do not belong in the game at this scale. Epic, sure, maybe ... 40k should be limited to e.g. slowed skimmers and jetbikes and koptas and so on. Just my opinion, but I wont play with or against them at all.
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![[Post New]](/s/i/i.gif) 2022/08/02 11:41:33
Subject: Aircraft Limitations in Non-Competetive Play
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Fixture of Dakka
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DeathKorp_Rider wrote:While it’s understandable they had to cap the number of aircraft in tournament play to stop it from being exploited, how do people feel about it in casual play?
This really depends on the flyer, some flyers are just not even worth it, so who cares if you take 4 of them, others are really good. I would say its up to your group, my group just keeps the FoC structure across off games to keep it simple.
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![[Post New]](/s/i/i.gif) 2022/08/02 11:41:47
Subject: Re:Aircraft Limitations in Non-Competetive Play
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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![[Post New]](/s/i/i.gif) 2022/08/02 11:45:35
Subject: Aircraft Limitations in Non-Competetive Play
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Locked in the Tower of Amareo
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With the cp tax on new detachments being more severe wonder if it's even problem in tournaments either.
Though not that I can really comment. Never been troubled by 3+ flier armies so not best qualified to comment. But with less 2 detachment armies there's less room for 3+ fliers to begin with.
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This message was edited 1 time. Last update was at 2022/08/02 11:46:46
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2022/08/02 11:47:41
Subject: Aircraft Limitations in Non-Competetive Play
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Longtime Dakkanaut
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I think they're great for narrative missions that are designed to accommodate them.
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![[Post New]](/s/i/i.gif) 2022/08/02 13:25:37
Subject: Aircraft Limitations in Non-Competetive Play
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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I think it's a shame that because of a few tournament players using aircraft from a pair of completely different Codices I can't bring my Guard Air Cav to the table.
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![[Post New]](/s/i/i.gif) 2022/08/02 13:31:58
Subject: Re:Aircraft Limitations in Non-Competetive Play
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Inquisitorial Keeper of the Xenobanks
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Me, too... gave my dakkajet to a buddy for his mantle, never look back and have zero interest in playing with or against them. Zero. They do not belong imho... Automatically Appended Next Post: H.B.M.C. wrote:I think it's a shame that because of a few tournament players using aircraft from a pair of completely different Codices I can't bring my Guard Air Cav to the table.
Betcha your planes would look great on a mantle, tho...
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This message was edited 1 time. Last update was at 2022/08/02 13:33:41
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![[Post New]](/s/i/i.gif) 2022/08/02 14:27:59
Subject: Aircraft Limitations in Non-Competetive Play
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Longtime Dakkanaut
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H.B.M.C. wrote:I think it's a shame that because of a few tournament players using aircraft from a pair of completely different Codices I can't bring my Guard Air Cav to the table.
I couldn't agree more. It is yet another reason I prefer Crusade to Matched, as this is a Matched only restriction.
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![[Post New]](/s/i/i.gif) 2022/08/02 14:42:17
Subject: Re:Aircraft Limitations in Non-Competetive Play
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Pyromaniac Hellhound Pilot
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jeff white wrote:
Me, too... gave my dakkajet to a buddy for his mantle, never look back and have zero interest in playing with or against them. Zero. They do not belong imho...
So, you would refuse a game to someone with a single Valkyrie?
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This message was edited 1 time. Last update was at 2022/08/02 14:42:56
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![[Post New]](/s/i/i.gif) 2022/08/02 14:43:57
Subject: Re:Aircraft Limitations in Non-Competetive Play
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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![[Post New]](/s/i/i.gif) 2022/08/02 15:13:04
Subject: Re:Aircraft Limitations in Non-Competetive Play
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Fixture of Dakka
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Nope, they do not look good just sitting there, tucked to the back of the shelf.
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![[Post New]](/s/i/i.gif) 2022/08/02 15:22:12
Subject: Aircraft Limitations in Non-Competetive Play
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Ultramarine Terminator with Assault Cannon
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I still think it would be best to remove the Flyer battlefield role from all detachments and have a specific Flyer detachment that's 1 to 3 Flyers and you can only include one Flyer detachment in your army.
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![[Post New]](/s/i/i.gif) 2022/08/02 15:24:33
Subject: Aircraft Limitations in Non-Competetive Play
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Longtime Dakkanaut
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People that are all "I hate fliers because broken and don't belong" are the same people that refuse any change whatsoever since 3rd. They're not to be listened to.
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![[Post New]](/s/i/i.gif) 2022/08/02 15:25:35
Subject: Aircraft Limitations in Non-Competetive Play
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Longtime Dakkanaut
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I went with "Other". I'd prefer that planes didn't exist in 40k. I think they don't really work well at the scale the game tries to represent. If they have to stay, I 'd prefer to see them treated like skimmers as they were before full Flyer rules were incorporated into the main rulebook.
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![[Post New]](/s/i/i.gif) 2022/08/02 15:28:55
Subject: Aircraft Limitations in Non-Competetive Play
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Growlin' Guntrukk Driver with Killacannon
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I like Aircraft models but generally I don't think they belong in games below 1000pts. I have played in a 3000pt game with several aircraft and those were tons of fun.
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![[Post New]](/s/i/i.gif) 2022/08/02 15:33:28
Subject: Aircraft Limitations in Non-Competetive Play
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Slipspace wrote:I went with "Other". I'd prefer that planes didn't exist in 40k. I think they don't really work well at the scale the game tries to represent. If they have to stay, I 'd prefer to see them treated like skimmers as they were before full Flyer rules were incorporated into the main rulebook.
Yeah, ironically the "fast skimmer" implementation was the one that worked best.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2022/08/02 15:57:58
Subject: Aircraft Limitations in Non-Competetive Play
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Decrepit Dakkanaut
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If certain Flyers are proving an issue, address those units specifically - don't Ol' Yeller an entire class of units because a couple are too strong.
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2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG
My Pile of Potential - updates ongoing...
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote:This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote:You aren't even trying ty pretend for honest arqument. Open bad faith trolling. - No reason to keep this here, unless people want to use it for something... |
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![[Post New]](/s/i/i.gif) 2022/08/02 16:30:41
Subject: Re:Aircraft Limitations in Non-Competetive Play
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Did Fulgrim Just Behead Ferrus?
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ccs wrote:
Nope, they do not look good just sitting there, tucked to the back of the shelf.
To be fair, the Triaros in front of them is far cooler.
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"Through the darkness of future past, the magician longs to see.
One chants out between two worlds: Fire, walk with me." - Twin Peaks
"You listen to me. While I will admit to a certain cynicism, the fact is that I am a naysayer and hatchetman in the fight against violence. I pride myself in taking a punch and I'll gladly take another because I choose to live my life in the company of Gandhi and King. My concerns are global. I reject absolutely revenge, aggression, and retaliation. The foundation of such a method... is love. I love you Sheriff Truman." - Twin Peaks |
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![[Post New]](/s/i/i.gif) 2022/08/02 17:11:33
Subject: Aircraft Limitations in Non-Competetive Play
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Fixture of Dakka
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Jidmah wrote:Slipspace wrote:I went with "Other". I'd prefer that planes didn't exist in 40k. I think they don't really work well at the scale the game tries to represent. If they have to stay, I 'd prefer to see them treated like skimmers as they were before full Flyer rules were incorporated into the main rulebook.
Yeah, ironically the "fast skimmer" implementation was the one that worked best.
I want a modified version of Fast Skimmers back for Flyers.
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![[Post New]](/s/i/i.gif) 2022/08/02 17:21:27
Subject: Re:Aircraft Limitations in Non-Competetive Play
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Arch Magos w/ 4 Meg of RAM
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Tannhauser42 wrote:ccs wrote:
Nope, they do not look good just sitting there, tucked to the back of the shelf.
To be fair, the Triaros in front of them is far cooler.
Give 40k rules for Mecanicum PLEASE
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![[Post New]](/s/i/i.gif) 2022/08/02 19:05:08
Subject: Re:Aircraft Limitations in Non-Competetive Play
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Water-Caste Negotiator
Au'taal
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Says lots of people. A supersonic fighter jet does not belong on a battlefield slightly larger than a football field. It's conceptually stupid, and the fact that aircraft can't meaningfully interact with objectives means that games against plane spam are little more than "can I kill you in one turn with the alpha strike" and aren't fun for either player. Automatically Appended Next Post: ccs wrote:
Nope, they do not look good just sitting there, tucked to the back of the shelf.
They might if they were painted though.
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This message was edited 1 time. Last update was at 2022/08/02 19:05:56
One of their light walkers carried a weapon of lethal effect. It fired a form of ultra-high velocity projectile. I saw one of our tanks after having been hit by it. There was a small hole punched in either flank - one the projectile's entry point, the other its exit. The tiny munition had passed through the vehicle with such speed that everything within the hull not welded down had been sucked out through the exit hole. Including the crew. We never identified their bodies, for all that remained of them was a red stain upon the ground, extending some twenty metres from the wreck.
Bow before the Greater Good, gue'la. |
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![[Post New]](/s/i/i.gif) 2022/08/02 19:35:12
Subject: Re:Aircraft Limitations in Non-Competetive Play
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Pyromaniac Hellhound Pilot
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Shas'O Ky'husa wrote:
Says lots of people. A supersonic fighter jet does not belong on a battlefield slightly larger than a football field. It's conceptually stupid, and the fact that aircraft can't meaningfully interact with objectives means that games against plane spam are little more than "can I kill you in one turn with the alpha strike" and aren't fun for either player.
Automatically Appended Next Post:
ccs wrote:
Nope, they do not look good just sitting there, tucked to the back of the shelf.
They might if they were painted though.
In a competitive game it might be like that, but if your are playing it casually and in a more realistic sense that it makes less sense since there is no reason their wouldn’t be air support since they play a major role in combat and likely will far into the future
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This message was edited 1 time. Last update was at 2022/08/02 19:35:51
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![[Post New]](/s/i/i.gif) 2022/08/02 19:36:09
Subject: Aircraft Limitations in Non-Competetive Play
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Fixture of Dakka
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Also the game isn't a football size, come guy learn to forge a narrative, its an isolated look at a larger battle.
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![[Post New]](/s/i/i.gif) 2022/08/02 19:38:42
Subject: Aircraft Limitations in Non-Competetive Play
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Discriminating Deathmark Assassin
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Its a Matched Play only rule.
It doesn't apply to other modes of play.
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213PL 60PL 12PL 9-17PL
(she/her) |
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![[Post New]](/s/i/i.gif) 2022/08/02 19:55:03
Subject: Aircraft Limitations in Non-Competetive Play
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Water-Caste Negotiator
Au'taal
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Blndmage wrote:Its a Matched Play only rule.
It doesn't apply to other modes of play.
And yet it is a good rule that should apply everywhere, just like rule of three and similar "matched play only" rules that were almost universally adopted outside of matched play. Automatically Appended Next Post: Amishprn86 wrote:Also the game isn't a football size, come guy learn to forge a narrative, its an isolated look at a larger battle.
But the space the flyer is circling around in is the size of a football field. Aircraft in a 28mm game should be represented by non-model assets and treated as off-table artillery. The plane comes in at 500mph, drops a load of bombs on something, and is gone before anyone can react. It doesn't hover over the football field doing tight circles to avoid flying over the magic line and disappearing for a turn. Automatically Appended Next Post: DeathKorp_Rider wrote:In a competitive game it might be like that, but if your are playing it casually and in a more realistic sense that it makes less sense since there is no reason their wouldn’t be air support since they play a major role in combat and likely will far into the future
Air Support (200 points)
At the beginning of your shooting phase place an air support marker on the table anywhere within line of sight of a CHARACTER model or any model equipped with a vox. At the beginning of your next shooting phase you may make an attack against a unit within 6" of the air support marker using one of the following profiles:
{AoE bombs}
{railguns/lascannons/etc}
{high RoF strafing}
That's how air support should work in a 28mm game representing a battlefield the size of a football field. Aircraft arrive, blow something up as they streak past at 500mph, and you barely have time to look up before they're gone.
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This message was edited 2 times. Last update was at 2022/08/02 19:59:58
One of their light walkers carried a weapon of lethal effect. It fired a form of ultra-high velocity projectile. I saw one of our tanks after having been hit by it. There was a small hole punched in either flank - one the projectile's entry point, the other its exit. The tiny munition had passed through the vehicle with such speed that everything within the hull not welded down had been sucked out through the exit hole. Including the crew. We never identified their bodies, for all that remained of them was a red stain upon the ground, extending some twenty metres from the wreck.
Bow before the Greater Good, gue'la. |
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