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Made in us
Hellacious Havoc




Bay Area

If 10th will have a hard reset on rules etc then it wound be a waste on the 9th codexes.
   
Made in us
Powerful Pegasus Knight





Spoiler:




Laughs in imperial agents at the end of 7th edition.
   
Made in us
Fixture of Dakka





More often than not, the new edition is similar enough to the old edition for your codex to still work. Some options might get better or worse or stop making sense entirely, but you'll likely still be using something from your codex until they get around to releasing your new codex.

I think 2nd-to-3rd and 7th-to-8th were the only edition changes where your codex from the previous edition stopped working.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Wyldhunt wrote:
I think 2nd-to-3rd and 7th-to-8th were the only edition changes where your codex from the previous edition stopped working.


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Made in us
Ancient Venerable Dreadnought




San Jose, CA

 IwinUlose wrote:
If 10th will have a hard reset on rules etc then it wound be a waste on the 9th codexes.


O sweet summer child, it's not a bug....it's a feature.



Do you honestly think they don't know that?
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

There have been some rumours that 10th will be a hard reset, rather than a 9.5 soft reboot. Personally, I hope not, but that's the talk.

Rumours or not, for right now, no one who actually knows will risk breaking and NDA, so we wait.

As for the original question, why make the rest of the stuff this edition? I don't know if it makes business sense to GW, but I want them to do it for the sake of completeness, because when 10th drops, I'm likely just going to ignore it and play 9th until I'm sick of it... And frankly, with the glacial pace at which I paint and the infrequency of my games, I'll likely die first.

Heck, I had hoped EC were going to come in 9th because they were always my favourite Chaos legion, and if I've chosen to stay with 9th in order to play all of the epic Crusades I've started to their conclusions, that's no EC for me.

If the reboot turns out to be soft, there's a chance EC will be enough to make me buy in... But it's a long shot. I had walked away for 6th and 7th because I hate the edition churn business model so much; I came back for 8th and I gave them two editions to get it right.

It's seems they didn't- a new editions is all but a done deal. So I'm likely out.
   
Made in gb
Towering Hierophant Bio-Titan






 IwinUlose wrote:
If 10th will have a hard reset on rules etc then it wound be a waste on the 9th codexes.


There are weird rumours every edition. We've also had conflicting rumours saying that 10th won't be a full reset, and WE & Marine codex releases will continue up until next summer.

So far the ony thing I've heard from sources with a proven reputation is that 10th edition will begin with Blood Angels vs Tyranids, but they had no details on rules or models.

This message was edited 1 time. Last update was at 2022/10/07 07:29:32


 
   
Made in ie
Battleship Captain





Honestly there is no telling what GW will do. Their ways are unknowable and whimsical and unpredictable. You think the sensible thing for them to do would be A but then they decide to do ψ then follow up with ฃ.


 
   
Made in us
Painlord Titan Princeps of Slaanesh




 xttz wrote:
There are weird rumours every edition. We've also had conflicting rumours saying that 10th won't be a full reset, and WE & Marine codex releases will continue up until next summer.

So far the ony thing I've heard from sources with a proven reputation is that 10th edition will begin with Blood Angels vs Tyranids, but they had no details on rules or models.


Maybe it will just be a bare bones Space Hulk starter.
   
Made in gb
Longtime Dakkanaut




I wouldn't be surprised if 10th was a sort of soft-reboot. Sort of I guess comparable to 5th->6th WHFB.

I.E. core rules are largely the same (with some cleaning up/changes, but nothing that dramatic if you were used to the stat lines etc). But the codexes are all chucked (sorry) for "Ravening Indexes". Which will remove a lot of the complexity/rules bloat in the game - and more importantly, allow GW to begin the inevitable power creep from a much lower base.

Because otherwise Zoats are going to get that army wide 2++.
   
Made in gb
Killer Klaivex




The dark behind the eyes.

PenitentJake wrote:
There have been some rumours that 10th will be a hard reset, rather than a 9.5 soft reboot.


Awesome. Let's start with core rules that aren't written on the back of a napkin.

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 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


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 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 vipoid wrote:
PenitentJake wrote:
There have been some rumours that 10th will be a hard reset, rather than a 9.5 soft reboot.


Awesome. Let's start with core rules that aren't written on the back of a napkin.


I predict Post-It's this time out....
   
Made in us
Ultramarine Terminator with Assault Cannon






I really do not think 10th will be a hard reset.

I anticipate that it will be similar to the 4th to 5th shift, where the core rules changed significantly, but the codices were mostly still usable. There were some things in the codices that did not work under the new core rules, but we just had to ignore them.

A potential example is if stratagems are eliminated, then we just ignore the 4+ pages of stratagems in each codex. Or (Emperor willing) the mission design changes, then we just ignore the secondary mission objective in the codex.

   
Made in ca
Veteran Wolf Guard Squad Leader






10th will most likely be a refining of 9th, like 9th was a refining of 8th. Basically the same game, with a few tweaks.

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Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

oni wrote:I really do not think 10th will be a hard reset.

I anticipate that it will be similar to the 4th to 5th shift, where the core rules changed significantly, but the codices were mostly still usable. There were some things in the codices that did not work under the new core rules, but we just had to ignore them.

A potential example is if stratagems are eliminated, then we just ignore the 4+ pages of stratagems in each codex. Or (Emperor willing) the mission design changes, then we just ignore the secondary mission objective in the codex.


Do you think it's too much to hope for that they do both of those things?

jaredb wrote:10th will most likely be a refining of 9th, like 9th was a refining of 8th. Basically the same game, with a few tweaks.

Aren't things generally supposed to get better when they're "refined"? Instead of going from "meh" to "raging dumpster fire, yet somehow still quite boring and flavorless"?
   
Made in gb
Decrepit Dakkanaut







 vipoid wrote:
PenitentJake wrote:
There have been some rumours that 10th will be a hard reset, rather than a 9.5 soft reboot.


Awesome. Let's start with core rules that aren't written on the back of a napkin.

I mean, it isn't like 40k 9th is as bad in that regard as AOS 1st.

There are definitely elements in the core rules I'd like to see reintroduced or expanded upon, though.

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I heard from a semi-reliable (often right about very specific things, occasionally wrong) that 10e will be coming "early" next year rather than in the summer as is traditional. "Early" is nebulous but seems to maybe be March/April timeframe.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

I would be very surprised by a hard reset.

A hard reset would be taking a risk, and corporations inherently hate risks. The game may be bloated, but as far as GW is concerned sales are good so they probably wager they can keep the current system for at least another edition.
   
Made in us
Mekboy on Kustom Deth Kopta






Honestly I hope 10th does a hard reset. it will suck for anybody getting or buying a later codex, but the game is kind of a mess of stratagems at the moment. If they hard reset it i hope they revamp or remove CP completely and mostly eliminate all sources of rerolls. add in horus heresey style reactions maybe work in a alternating activation mechanic and it will be awesome

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Made in gb
Longtime Dakkanaut






 G00fySmiley wrote:
If they hard reset it i hope they revamp or remove CP completely and mostly eliminate all sources of rerolls. add in horus heresey style reactions maybe work in a alternating activation mechanic and it will be awesome

It would still be GW writing it.

Remember we went an entire edition with an Assault weapon rule which literally didn't work.
   
Made in us
Infiltrating Broodlord





United States

 IwinUlose wrote:
If 10th will have a hard reset on rules etc then it wound be a waste on the 9th codexes.


I guess all the years of you using 9th ed codexes for entertainment and enjoyment was just a dream then.
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

I doubt 10th Edition will be a hard reset. The time between the last codex release and the new edition was:

7th - Codex Genestealer Cults in September 2016 and 8th Edition in June 2017
8th - Codex Adepta Sororitas in November 2019 and 9th Edition in July 2020

Those are long gaps between the end of codex releases and the new edition. 10th is looking to be closer given rumors of Spring/Summer 10th with Codex Astra Militarum and World Eaters in the Winter. That makes a radical reset of the rules less likely.
   
Made in au
Dakka Veteran




I've seen people speculating about a 10th edition rule book, but do we have any solid information or creditable rumours? All I've seen amounts to "It's coming up to 3 years since 9th launched"
   
Made in au
Longtime Dakkanaut





the sheer amount of rules that ignore the core S vs T mechanic, and just go straight to the dice chance itself, make me wonder if they're going to draw some (SOME) of the AoS rules over to 40k.

Namely, the removal S, T A from the core profile and just putting their equivalent in the attack profile. This is something that a lot of other games do, but 40k due to legacy issues has never moved to.

I can imagine the doing something like:

Space Marine

Move 6"
Wounds 2
Armour 3+
Leadership 7

Bolter
Range 24" Type RF1 Hit 3+ Wound 3+ AP 0 Dam 1
Knife
Melee Attack2 Hit 3+ Wound 4+ AP 0 Dam 1


With keyword and wound interactions like:

Vehicle/Monster: Unless an attack has the AT keyword, -2 to wound roll against this unit.

Titanic: unless the attack has the TK keyword, -2 to the wound roll against this unit.


Then you get weapon profiles with keywords that manipulate their wound roll based on the type of target.

Lascannon range 48" Heavy 1 AT, Hit 3+ Wound 3+, AP-3 Dam 4

Anti Tank: Against Infantry, wounds on a 2+
Titan Killer: Against non-Titanic units, wounds on a 2+


Their current S vs T mechanics are almost non existent with the amount of +1s to Wound out there, so no real reason imo to keep it around.

OR drop that type of mechanic entirely and just make it +S bonus. Just because a mechanic can exist doesn't mean it has to.




   
Made in us
Regular Dakkanaut




I hope they dramatically reduce range in attacks the board is so small and attack range so big for most units it's more like is it in line of sight OK then attack. Outside of objectives theres not enough motion on the boards
   
Made in us
Ultramarine Chaplain with Hate to Spare






Please don't further degrade the Strength vs. Toughness paradigm.

And They Shall Not Fit Through Doors!!!

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Made in au
Longtime Dakkanaut





 Insectum7 wrote:
Please don't further degrade the Strength vs. Toughness paradigm.


Yeah, in which case they really need to cut out all the modifiers on dice and go back to the values themselves.

ie 3 Grudge tokens, +3 Strength.

The degradation will remain until they stop writing it into the rules...

   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Boosykes wrote:
I hope they dramatically reduce range in attacks the board is so small and attack range so big for most units it's more like is it in line of sight OK then attack. Outside of objectives theres not enough motion on the boards


Nah, they'll just reduce the minimum board size again and the community will laud GW for thinking for them.
   
Made in us
Fixture of Dakka




NE Ohio, USA

Boosykes wrote:
I hope they dramatically reduce range in attacks the board is so small and attack range so big for most units it's more like is it in line of sight OK then attack. Outside of objectives theres not enough motion on the boards


You could try something radical - like playing on a larger board.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Insectum7 wrote:Please don't further degrade the Strength vs. Toughness paradigm.

Better yet, just bring back the old to wound chart. The current one hasn't done anything positive for the game.

ccs wrote:
Boosykes wrote:
I hope they dramatically reduce range in attacks the board is so small and attack range so big for most units it's more like is it in line of sight OK then attack. Outside of objectives theres not enough motion on the boards


You could try something radical - like playing on a larger board.

You absolute madman!
   
 
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