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Made in us
Morally-Flexible Malleus Hearing Whispers




So does anyone give any credence to the rumor that Scions will be heavily restricted, as in, you cannot spam Plasma Command squads or load up on SW/HWs anymore? I mean, at this point why even keep them as a separate sub faction? Why not just make them a full on Guard Elites slot choice? The only reason I spent the time building up and painting Melta and Plasma death squads was because it was the only good option for their play style. I really hope this isn't true, as it invalidates the entire reason for taking a super troopers with ultra special weapons. Now they are just slightly overcosted veterans.

Do you think Guard need SW/HW restrictions? Were Command Squads broken?
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Is the rumour plausible? Depends, how many of each SW/HW does the Scion kit come with? Is it a good thing, if true? Certainly not.
   
Made in us
Perfect Shot Dark Angels Predator Pilot




Stuttgart

I'm going to guess that the restriction will match the bits available in the box. So the command squad would be allowed to take four different special weapons

This message was edited 1 time. Last update was at 2022/10/15 23:06:24


 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

Brickfix wrote:
I'm going to guess that the restriction will match the bits available in the box. So the command squad would be allowed to take four different special weapons


And just like that Command Squads were never seen again.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Longtime Dakkanaut




 vipoid wrote:
Brickfix wrote:
I'm going to guess that the restriction will match the bits available in the box. So the command squad would be allowed to take four different special weapons


And just like that Command Squads were never seen again.

I actually think someone said they were gone LOL

Either that or they're forced to be one-of-each-specialty
   
Made in us
Powerful Pegasus Knight





"Patiently waits for a different wargame that focuses on tactics, or for 10th edition"

This message was edited 1 time. Last update was at 2022/10/16 01:30:44


 
   
Made in fr
Perfect Shot Ultramarine Predator Pilot




Yes, it's stupid as hell and inexcusable but it's what GW has been doing with 9th. Unfortunately when I've brought this up before most people seem to think it's just fine, because who cares if your army is invalidated as long as the new one wins more games.
   
Made in hu
Pyromaniac Hellhound Pilot





FezzikDaBullgryn wrote:
Now they are just slightly overcosted veterans.

That ain't no longer a problem because, y'know, Veterans are getting the axe anyway .

Otherwise, this new AM codex lost me somewhere around Ursula Creed, so no, I don't think I have the strength to give a gak about weapon restrictions. If you catch my drift.

My armies:
14000 points 
   
Made in gb
Killer Klaivex




The dark behind the eyes.

EviscerationPlague wrote:
 vipoid wrote:
Brickfix wrote:
I'm going to guess that the restriction will match the bits available in the box. So the command squad would be allowed to take four different special weapons


And just like that Command Squads were never seen again.

I actually think someone said they were gone LOL

Either that or they're forced to be one-of-each-specialty


To my mind, it amounts to the same thing regardless.

 blood reaper wrote:
I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.



 the_scotsman wrote:
Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"

 Argive wrote:
GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.


 Andilus Greatsword wrote:

"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"


Akiasura wrote:
I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.


 insaniak wrote:

You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.

Please report to your nearest GW store for attitude readjustment. Take your wallet.
 
   
Made in us
Ship's Officer





Dallas, TX

just get more recruits, an IG army should have at least 100+ infantry, keeping up with the meta, you should have 250-500 infantry of various combinations so when the codex/chapter approve comes out you can rotate what you need.
   
Made in fi
Locked in the Tower of Amareo





Why would you want to reward GW and encourage them to do even more predatory marketing ploys?

2024 painted/bought: 109/109 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




I feel this is just an inflammatory thread really, it's so heavily baited to just make people spam the usual comments I wonder what else could have been intended.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Well, according to Auspex tactics, we also just lost Conscripts, except for Cadians, which can take White Shields. So infantry spam is not really as effective.
   
Made in hu
Pyromaniac Hellhound Pilot





FezzikDaBullgryn wrote:
Well, according to Auspex tactics, we also just lost Conscripts, except for Cadians, which can take White Shields. So infantry spam is not really as effective.

Don't infantry spam builds rely on Whiteshields already? So if anything they become more effective due to not needing to spend CP on upgrading Conscripts.

My armies:
14000 points 
   
Made in us
Longtime Dakkanaut




Command squad plasma spam was dumb anyway, so I’d be glad to have it gone. Command squads will still be played because they are the HQ choice now.

The other changes are mildly annoying, but not too bad overall. Kasrkin and scions being relegated to two different special weapons per 5 isn’t great, but getting 4 specials in a 10 man squad is actually a lot already. At least it’s better than the skitarii or plague marine datasheets.

Infantry squads didn’t change so no issue there. Conscripts going away is thematically lame, but they haven’t been useful for a long time anyway.
   
Made in hu
Pyromaniac Hellhound Pilot





Dandelion wrote:
Kasrkin and scions being relegated to two different special weapons per 5 isn’t great

Only Scions get that treatment, Kasrkin has the bits in the box to double-up on specials so they will most likely get the option for it too.

My armies:
14000 points 
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Yeah, I'll be honest, I don't like that GW is basically saying "F your fully painted and completed armies for the last 2-3 editions, everything is now Cadian or piss off"

I also understand that Command Squads with quad shooting plasma was a bit broken, but now with fishing 6's, is it really that over the top?
   
Made in gb
Gore-Drenched Khorne Chaos Lord




FezzikDaBullgryn wrote:
Yeah, I'll be honest, I don't like that GW is basically saying "F your fully painted and completed armies for the last 2-3 editions, everything is now Cadian or piss off"

I also understand that Command Squads with quad shooting plasma was a bit broken, but now with fishing 6's, is it really that over the top?


Ignoring all that, a command squad is meant to be the entourage of the commander, made of specialists that keep the order of the army working. Not a cheap 4 plasma gun squad.
   
Made in us
Dakka Veteran




My understanding is the new guard rules no longer have penalties for mixing regiments (or specifically regiment specific units).

So ‘Cadian Shock Troops’ and ‘Whiteshields’ are basically just themed names for ‘veterans’ and ‘conscripts’ respectively, with actual models for the former this time.

   
Made in de
Witch Hunter in the Shadows



Aachen

FezzikDaBullgryn wrote:
Yeah, I'll be honest, I don't like that GW is basically saying "F your fully painted and completed armies for the last 2-3 editions, everything is now Cadian or piss off"

I also understand that Command Squads with quad shooting plasma was a bit broken, but now with fishing 6's, is it really that over the top?


But isn't the new codex "here, pick your traits as you wish, you can play whatever Regiment you want - there're no specific rules to them anymore" ? At least that's what I read so far.
Rules no longer being locked into specific subfactions sounds like a great idea for EVERY codex, tbh - especially if they're staying true to the "no more matched play rules in Campaign books etc".
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

Dudeface wrote:
FezzikDaBullgryn wrote:
Yeah, I'll be honest, I don't like that GW is basically saying "F your fully painted and completed armies for the last 2-3 editions, everything is now Cadian or piss off"

I also understand that Command Squads with quad shooting plasma was a bit broken, but now with fishing 6's, is it really that over the top?


Ignoring all that, a command squad is meant to be the entourage of the commander, made of specialists that keep the order of the army working. Not a cheap 4 plasma gun squad.


But...but...efficiency...math hammer says it's the only way...
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Racerguy180 wrote:
Dudeface wrote:
FezzikDaBullgryn wrote:
Yeah, I'll be honest, I don't like that GW is basically saying "F your fully painted and completed armies for the last 2-3 editions, everything is now Cadian or piss off"

I also understand that Command Squads with quad shooting plasma was a bit broken, but now with fishing 6's, is it really that over the top?


Ignoring all that, a command squad is meant to be the entourage of the commander, made of specialists that keep the order of the army working. Not a cheap 4 plasma gun squad.


But...but...efficiency...math hammer says it's the only way...


I won't argue that the medic/standard/comms guy etc all have been historically rubbish, but the answer seems to be make them worthwhile more than anything. As to those with multiple 4 weapon squads, you'll need to split them into your infantry squads now I guess and/or just have more flexibility. They're not "invalidated" so much as the layout of the army changes.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




I keep forgetting Meta chasing is not Chic or in vogue with this board, oh wait, yes it is. Stop acting like it's a mortal sin to take the best options in a codex. I'm sorry my 8th Ed Guard faction didn't consist entirely of Scout Sentinels, Infantry Squads with Grenade launchers, and a command squad of Snipers, and a standard bearer.

Also, lets not bring the fluff into this. The Fluff dictates that we waste points of Commissars, almost never see a Lord Commissar below a full Regiment, and rarely if ever see a Space Marine.

Also, while you can "pick two" regimental bonuses, you can't mix and match units, as I currently understand it. No Vostoyan or Catachan Conscript spam. You pick 2 regimental bonuses, a Primary Regiment, and then your available units are based off that. Do I have that wrong?
   
Made in us
Fixture of Dakka





Denison, Iowa

 Big Mac wrote:
just get more recruits, an IG army should have at least 100+ infantry, keeping up with the meta, you should have 250-500 infantry of various combinations so when the codex/chapter approve comes out you can rotate what you need.


Hell, I'm running 100+ infantry plus vehicles in my Votann list. Imperial Guard should outnumber them by 50% at least.
   
Made in us
Morally-Flexible Malleus Hearing Whispers




Votann shouldn't be outnumbering anyone. Can we re-examin the fluff that indicates their species is on verge of extinction?
   
Made in hu
Pyromaniac Hellhound Pilot





FezzikDaBullgryn wrote:
Stop acting like it's a mortal sin to take the best options in a codex.

I'm fairly sure that a full-plasma/melta Command/Scion Squad is only a "decent"/not-great-not-terrible option in the current meta.

My armies:
14000 points 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

FezzikDaBullgryn wrote:
Votann shouldn't be outnumbering anyone. Can we re-examin the fluff that indicates their species is on verge of extinction?

This is 9th edition, Fez. Gw doesn't write rules to "reflect the fluff" anymore. Or is there some fluff that I've missed explaining how those LoV railguns can blow right through force fields, but bounce off of a Leman Russ'/Land Raider's armour? Or why said Leman Russ has superior armour to a Custodes vehicle?
   
Made in us
Longtime Dakkanaut




 AtoMaki wrote:
FezzikDaBullgryn wrote:
Stop acting like it's a mortal sin to take the best options in a codex.

I'm fairly sure that a full-plasma/melta Command/Scion Squad is only a "decent"/not-great-not-terrible option in the current meta.

But that's fluff breaking, you should be taking one of each weapon so you're not a WAAC power gamer!!!!1!
   
Made in hu
Pyromaniac Hellhound Pilot





EviscerationPlague wrote:
But that's fluff breaking, you should be taking one of each weapon so you're not a WAAC power gamer!!!!1!

*Breathes in* Ohboyo, if I was up to play by the fluff then I wouldn't be playing at all because outside of MyDudes being literally whoever I want them to be my options would be jackgak and extremely questionable FW organization charts .

My armies:
14000 points 
   
Made in fr
Perfect Shot Ultramarine Predator Pilot




Dudeface wrote:
They're not "invalidated" so much as the layout of the army changes.


Changing the layout of the army is invalidating it if you've built and painted your units as complete units, not a pile of random models that gets formed into different units for each game. But I suppose the WAAC meta chasers won't care about things like that as long as the new codex is good at winning games for a few months.
   
 
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