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![[Post New]](/s/i/i.gif) 2023/12/11 13:23:31
Subject: Warhammer - The Old World news and rumors
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Basecoated Black
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New article is up and ha! Guessed the new cavalry base size correctly! 30x60mm. Wonder if that means a 5mm bump up for the orcs/bigger models 🤔 Minimum unit size is 3 bit that could just be the brets/cavalry. I also wonder what that means for minimum number for a complete front rank, I'm hoping it's 4 just for a bit of the older edition flavor lol.
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![[Post New]](/s/i/i.gif) 2023/12/11 13:29:18
Subject: Warhammer - The Old World news and rumors
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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WarCom wrote:This is a Universal Special Rule (USR), just one of about 75 in the game. This seems like a lot at first glance, but this new system simply collates a lot of special rules that once lived in several places – things like Psychology, unit coherence, or Monster rules.
If only the teams that wrote 40k's rules existed on the same dimensional plane as the one's doing TOW.
They could learn a thing or two about including a grand list of USRs, rather than a token list of USRs (in non-alphabetical order, and scattered across multiple sections of the book) and a 1000 bespoke rules across every unit in the game.
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![[Post New]](/s/i/i.gif) 2023/12/11 13:32:51
Subject: Warhammer - The Old World news and rumors
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The New Miss Macross!
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Each edition of each game is made in its own insular pocket dimension. Asking for anything more is simply impractical.
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![[Post New]](/s/i/i.gif) 2023/12/11 13:33:42
Subject: Warhammer - The Old World news and rumors
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Master Engineer with a Brace of Pistols
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No complaints from me having had a quick glance through on my lunch break. I take it we will get a ravening hordes style book alongside the main rules that will have all the army book info in.
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![[Post New]](/s/i/i.gif) 2023/12/11 13:37:12
Subject: Warhammer - The Old World news and rumors
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Dakka Veteran
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I mean negating rank bonus on the charge and being able to counter charge seems rough.
But we lack the full picture so will have to wait and see.
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![[Post New]](/s/i/i.gif) 2023/12/11 13:41:01
Subject: Re:Warhammer - The Old World news and rumors
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Regular Dakkanaut
Germany
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Wow what a power-up for Grail Knights, nice! but that's a lot of special rules...
And I also keep my good eyesight guessing cavalry was going to be 30x60
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![[Post New]](/s/i/i.gif) 2023/12/11 13:41:03
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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guessing unit size min three is back to Brets cavalry being three wide not four then five wide for some time
and yes I think this conforms 30mm square for orcs etc
nice they finally have a way to avoid "rubber lance syndrome" with re-rolling "1"s on the charge
still expect the horses to do more damage than the knights, for the sake of tradition
still, I have nine Grail knights, metal ones, ready to ride. they made a good distraction unit, wondering if now they may actually do a bit of damage?
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![[Post New]](/s/i/i.gif) 2023/12/11 13:41:42
Subject: Warhammer - The Old World news and rumors
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Fresh-Faced New User
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Algo no more extra armour just from being mounted, so knights are not as resistant at 3+ instead of 2+. With more weapons with armour penetration they're going to suffer a little, but the rest of the rules seem to compensate (or I hope they do)
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This message was edited 1 time. Last update was at 2023/12/11 13:59:48
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![[Post New]](/s/i/i.gif) 2023/12/11 13:48:56
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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Darkial wrote:Algo no more extra armour just from being mounted, so knights are not as resistant at 3+ instead of 2+. With more weapons with armour penetration their going to suffer a little, but the rest of the rules seem to compensate (or I hope they do)
looks like "charge and you should break your first target, if you choose wisely... so choose wisely for after your first charge you will be a spent force"
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![[Post New]](/s/i/i.gif) 2023/12/11 13:57:59
Subject: Warhammer - The Old World news and rumors
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Growlin' Guntrukk Driver with Killacannon
Scotland, but nowhere near my rulebook
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Gives hope to the resurrection of the long tradition of Grail Knights vs. Snotlings
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![[Post New]](/s/i/i.gif) 2023/12/11 14:00:40
Subject: Warhammer - The Old World news and rumors
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Been Around the Block
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Armorbane (x) rule is a bad game design. Now you will have to make two seperate armor save rolls. Really annoying and time consuming. Could they not come up with a better rule than forcing you to roll separate dice pools.
Stuff like this or the 8th edition parry save is really bad and needlessly introduces extra dice rolling.
Also brettonian horses rule giving rerolls on the first charge of the game might be hard to remember across the board for all units.
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This message was edited 2 times. Last update was at 2023/12/11 14:02:24
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![[Post New]](/s/i/i.gif) 2023/12/11 14:06:40
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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Why does one unit need nine special rules? Good god
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![[Post New]](/s/i/i.gif) 2023/12/11 14:12:20
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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Quite a few are army rules or just core rule concepts. Not really that bad for their literal premier unit
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![[Post New]](/s/i/i.gif) 2023/12/11 14:14:15
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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I don't agree. When the rules are hitting near double figures for one unit, that's a problem.
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![[Post New]](/s/i/i.gif) 2023/12/11 14:16:01
Subject: Warhammer - The Old World news and rumors
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Fresh-Faced New User
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WorldEdgePlayer wrote:Armorbane (x) rule is a bad game design. Now you will have to make two seperate armor save rolls. Really annoying and time consuming. Could they not come up with a better rule than forcing you to roll separate dice pools.
Stuff like this or the 8th edition parry save is really bad and needlessly introduces extra dice rolling.
Also brettonian horses rule giving rerolls on the first charge of the game might be hard to remember across the board for all units.
The reroll is in all charges, it's the negating the ranks that is just the first charge. And I would say that it's not so difficult to follow during 6 turns, usually they will have tried to charge before 3rd turn. It's more difficult for me some times to remember who has the blessing.
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![[Post New]](/s/i/i.gif) 2023/12/11 14:26:07
Subject: Warhammer - The Old World news and rumors
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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I'm a huge fan of how they're handling it. I vastly prefer all USRs to be in one place so if my opponent says he has armor bane he has armor bane that I know and not the eldar version of armor bane which is twice as good as any other armor bane.
This is making me more and more excited. I like the base size. Tempted to paint up some cold one knights to have ready on the new bases
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2023/12/11 14:28:03
Subject: Warhammer - The Old World news and rumors
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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I have the last Bretonnian army book sitting with me. Living Saints, The Grail Vow(which has two USRs built into it; Immune to Psychology and Magical Attacks), and Purebreed Warhorses were all rules present on them. Blessing of the Lady and Lance Formation were army specific rules, so not listed right under the unit entry. These were effectively a unit of mini-heroes. They had rules in spades, even before now. Acting like it's a surprise to see so many USRs/keywords is a bit silly.
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This message was edited 1 time. Last update was at 2023/12/11 14:28:42
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![[Post New]](/s/i/i.gif) 2023/12/11 14:30:15
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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You don't need to remember the first charge - just make a note or use a token.
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![[Post New]](/s/i/i.gif) 2023/12/11 14:31:07
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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Looks to me that living saints and the Grail vow are the only Grail Knight specific USRs here?
BotL being an army wide one
Warhorses, counter charge, swiftstride, first charge and Lance being knight specific
Close order just means they rank up
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![[Post New]](/s/i/i.gif) 2023/12/11 14:37:52
Subject: Warhammer - The Old World news and rumors
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Regular Dakkanaut
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Darkial wrote:Algo no more extra armour just from being mounted, so knights are not as resistant at 3+ instead of 2+. With more weapons with armour penetration they're going to suffer a little, but the rest of the rules seem to compensate (or I hope they do)
I could be misunderstanding but it seems that AP is no longer tied to S, it's its own stat like in 40k. The Lance gives AP -2, whereas previously the knights would have been S6 and minused 3 from armour saves. There's no way they'd now be minusing 5, so I must be right. To my mind that means that although they're more vulnerable to weapons with no AP, hopefully they can tone AP down across the board (we can have S4 and S5 warriors with 0AP finally).
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![[Post New]](/s/i/i.gif) 2023/12/11 14:40:05
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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depends how its done, better than having say three universal rules then say six specifically written out on the roster
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![[Post New]](/s/i/i.gif) 2023/12/11 14:41:18
Subject: Warhammer - The Old World news and rumors
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Dakka Veteran
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Makes light troops even more important- make the Grail Knights burn their once per game rank deny on a unit of skirmishers or something before they barrel into a formed block of infantry
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![[Post New]](/s/i/i.gif) 2023/12/11 14:43:05
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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MaxT wrote:Makes light troops even more important- make the Grail Knights burn their once per game rank deny on a unit of skirmishers or something before they barrel into a formed block of infantry
well and doubly so for the Brets to have light stuff to prevent it
its almost as if the game won't just be "who has the best deathstar" and somehow positioning, movement and timing may actually matter
this is probably some sort of Heresy
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![[Post New]](/s/i/i.gif) 2023/12/11 14:45:39
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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Weirdly, the text of the article says + D6", but the image says +D3". I suspect the typo is in the text, but they should probably update the article.
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![[Post New]](/s/i/i.gif) 2023/12/11 14:52:00
Subject: Warhammer - The Old World news and rumors
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Longtime Dakkanaut
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Kanluwen wrote:
I have the last Bretonnian army book sitting with me.
Living Saints, The Grail Vow(which has two USRs built into it; Immune to Psychology and Magical Attacks), and Purebreed Warhorses were all rules present on them.
Blessing of the Lady and Lance Formation were army specific rules, so not listed right under the unit entry.
These were effectively a unit of mini-heroes. They had rules in spades, even before now. Acting like it's a surprise to see so many USRs/keywords is a bit silly.
Am I correct in thinking that they are +1 WS, +1 T and +1 Ld now?
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![[Post New]](/s/i/i.gif) 2023/12/11 15:03:07
Subject: Warhammer - The Old World news and rumors
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Fresh-Faced New User
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Twilight Pathways wrote:Darkial wrote:Algo no more extra armour just from being mounted, so knights are not as resistant at 3+ instead of 2+. With more weapons with armour penetration they're going to suffer a little, but the rest of the rules seem to compensate (or I hope they do)
I could be misunderstanding but it seems that AP is no longer tied to S, it's its own stat like in 40k. The Lance gives AP -2, whereas previously the knights would have been S6 and minused 3 from armour saves. There's no way they'd now be minusing 5, so I must be right. To my mind that means that although they're more vulnerable to weapons with no AP, hopefully they can tone AP down across the board (we can have S4 and S5 warriors with 0AP finally).
It is not tied but I don't know why I had in my mind that we have seen mostly profiles with more ap than before and with armour bane. Maybe it's just that seeing it written has make me think that it is more than when it was strength related.
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![[Post New]](/s/i/i.gif) 2023/12/11 15:04:09
Subject: Warhammer - The Old World news and rumors
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Vorian wrote:
Am I correct in thinking that they are +1 WS, +1 T and +1 Ld now?
Looks like. Also, -1BS!
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This message was edited 1 time. Last update was at 2023/12/11 15:04:52
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![[Post New]](/s/i/i.gif) 2023/12/11 15:10:43
Subject: Re:Warhammer - The Old World news and rumors
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Huge Bone Giant
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Given the last paragraph, I take it this was the last preview. At least as far as regular Monday previews are concerned. Shame if so.
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Nehekhara lives! Sort of!
Why is the rum always gone? |
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![[Post New]](/s/i/i.gif) 2023/12/11 15:14:46
Subject: Re:Warhammer - The Old World news and rumors
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Ancient Space Wolves Venerable Dreadnought
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Geifer wrote:Given the last paragraph, I take it this was the last preview. At least as far as regular Monday previews are concerned. Shame if so.
Well yeah, it’s December; the content is winding down for the holidays so everyone can come in fresh for the new year… which is when TOW is releasing.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2023/12/11 15:17:24
Subject: Warhammer - The Old World news and rumors
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Dakka Veteran
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There used to be a huge step from str3 to str4 lance armed cav, with both +1 to wound and -1 save being relevant most of the time. Now it seems that would only impact the to wound roll, with the lance providing a -2, sometimes -3 save. Hopefully this makes KOTR, regular empire knights etc more viable too.
Is this the first time we’ve seen pts too? 38 points per model, about the same as a Chosen Chaos Knight in 8th if I recall. So no wild change in points values. Automatically Appended Next Post:
Outrageous nerf! The Old World is dead to me, I’ll never play it due to this, but still obsessively refresh this thread and moan /s
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This message was edited 1 time. Last update was at 2023/12/11 15:21:40
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