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“ There are Royal Clan Warriors, which you build from the Hammerers kit using the hand weapons and shields found on the frame.”

So that’s different from longbeards? Are they saying longbeards are exclusively the two handed axe models and the shield and hand weapons are used to represent more elite dwarf warriors?
   
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I think they're saying the unit uses the hammerer heads, which have a different helmet, but the hand weapons.

Which is such a minute difference. I wonder why they didn't just use Longbeards as the basic core pick.

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Longtime Dakkanaut





I’m wondering if it’s the red armor dwarfs you see in some pictures. Though those models date back to the 8th edition dwarf rule book and were just a clan of longbeards in colored armor

I was planning of converting longbeards to represent generic warriors so this may complicate things 🥲
   
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Austria

every kit they have has 2 option of being build, so somehow someone thought that each kit option must be its own unit so no customer has a bad feeling or get confused with having options on a kit that have no use

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 Overread wrote:
RazorEdge wrote:
Had a talk with a friend, we had a discussion if we ever will see a similary game but for 40k.

With sort of some OOP 2nd to 6th Edition stuff.

What do you think?

-


Very unlikely. The reason Old World works is because it got blasted and GW destroyed the game. 40K has never had that happen ;sure its changed a LOT over the years but GW never outright just destroyed the entire thing.

The closest relationship comparing AoS to Old World is 40K and 30K; though evne then its a bit wonky because 30K really only focuses on the Imperial factions and some Chaos (Xenos don't get a look)


The only thing I could see them do is basically release a game centered around mk7/8 power armor since that stuff is basically now OOP or heading in that direction. Badab War would be a good candidate.

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chaos0xomega wrote:
 Overread wrote:
RazorEdge wrote:
Had a talk with a friend, we had a discussion if we ever will see a similary game but for 40k.

With sort of some OOP 2nd to 6th Edition stuff.

What do you think?

-


Very unlikely. The reason Old World works is because it got blasted and GW destroyed the game. 40K has never had that happen ;sure its changed a LOT over the years but GW never outright just destroyed the entire thing.

The closest relationship comparing AoS to Old World is 40K and 30K; though evne then its a bit wonky because 30K really only focuses on the Imperial factions and some Chaos (Xenos don't get a look)


The only thing I could see them do is basically release a game centered around mk7/8 power armor since that stuff is basically now OOP or heading in that direction. Badab War would be a good candidate.


Perhaps they realise they can just re-release the old gorkamorka models and battlefleet gothic and people will buy it


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Monticello, IN

 Fayric wrote:
chaos0xomega wrote:
 Overread wrote:
RazorEdge wrote:
Had a talk with a friend, we had a discussion if we ever will see a similary game but for 40k.

With sort of some OOP 2nd to 6th Edition stuff.

What do you think?

-


Very unlikely. The reason Old World works is because it got blasted and GW destroyed the game. 40K has never had that happen ;sure its changed a LOT over the years but GW never outright just destroyed the entire thing.

The closest relationship comparing AoS to Old World is 40K and 30K; though evne then its a bit wonky because 30K really only focuses on the Imperial factions and some Chaos (Xenos don't get a look)


The only thing I could see them do is basically release a game centered around mk7/8 power armor since that stuff is basically now OOP or heading in that direction. Badab War would be a good candidate.


Perhaps they realise they can just re-release the old gorkamorka models and battlefleet gothic and people will buy it




A rerelease of BFG with a full catalogue would get me to spend money on new GW stuff instantaneously.

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For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

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 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
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Longtime Dakkanaut





RazorEdge wrote:
Had a talk with a friend, we had a discussion if we ever will see a similary game but for 40k.

With sort of some OOP 2nd to 6th Edition stuff.

What do you think?

-

Let's see which faction we get next for WOT.

That's pretty much Heresy. It's 3rd to 7th ed 40K with all of the single wound marines, Force Org charts AP nullification values, blast and flame templates and vehicle facing rules that modern 40K has streamlined away.
Plus redesigned Rogue Trader era stuff like the Landspeeder and jump packs.

Far as Dwarfs go, I don't think I ever knew you could make hw&s Longbeards out of the hammerers kit.
   
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I'll be excited to take a look at the "Royal Guard". I've got a kit around here somewhere for the hammerers. I was hoping one of the "renown" groups would be tunnel fighters and feature Iron Breakers, Miners, Organ Gun and Flame Cannons just because that's my favorite theme but I knew it was a long shot. I'm excited for this tome as I have a lot of Dwarves

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 Mallo wrote:
 Gert wrote:
Yup, 20 to a box. Would be interesting to see what happens to the AoS ones seeing as they're only 10.

There are no AoS ones, they were removed a while ago.

Which is why they sold a whole bunch of them off cheap in those cheap(er) regiment sets to clear stock a little while ago.


If they were web bundles, maybe. If they were individual boxes containing multiple kits, then that would have been new stock made for the purpose. As explained ad infinitum in numerous threads on this forum, GW don't repackage existing stock to clear it. It isn't practical or economical to do so (and, in this regard, they're pretty typical of bigger companies that both manufacture and sell their own product).
   
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Adding a new profile for "Longbeards, but use Hammerer heads" is funny to me - I prefer the Longbeard heads from the kit, and used them for my Hammerers instead. Going full circle now by doing the Royal Guard? Mayhaps...

Tastyfish wrote:Far as Dwarfs go, I don't think I ever knew you could make hw&s Longbeards out of the hammerers kit.

They were always branded as a dual kit. I do not remember the details during WHF times, but for AoS the same box had two listings on GWs online store - one for Hammerers, one for Longbeards. It was the same for Ironbreakers and Irondrakes.

Hulksmash wrote:I was hoping one of the "renown" groups would be tunnel fighters and feature Iron Breakers, Miners, Organ Gun and Flame Cannons just because that's my favorite theme but I knew it was a long shot. I'm excited for this tome as I have a lot of Dwarves

The Expeditionary Force could give you some tools to support the very same idea. Make your mine into one led by an enterprising Engineer, use the EF list and lean into Ironbreakers and Miners for some of the infantry. I guess we will get the details of the list coming Saturday, but I assume this idea would work just fine.
   
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I thought they had updated the Longbeards to be great weapons, so the dual kit was Hammerers with hammers and Longbeards with axes.
   
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Monticello, IN

GaroRobe wrote:“ There are Royal Clan Warriors, which you build from the Hammerers kit using the hand weapons and shields found on the frame.”

So that’s different from longbeards? Are they saying longbeards are exclusively the two handed axe models and the shield and hand weapons are used to represent more elite dwarf warriors?


Historically, long beards have always been armed with great weapons. So if they specify hand weapon in the build then it's definitely not long beard unit.

Unless, of course, they change that in 8th edition, in which case ignore anything I posted.

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For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
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Austria

 Just Tony wrote:
Unless, of course, they change that in 8th edition, in which case ignore anything I posted.
7th, as the new plastic kit replaced the metal ones and as those were just the regular warriors with face mask you could have them with shields

so we have now the 7th plastic infantry that can either be Warriors or Longbeards, and the 8th Edi plastic elite infantry that can be Longbeards, Royal Warriors or Hammerers

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Longbeards were historically just better warriors. They always had the option for hand weapons & shields and also great weapons. At least from 6th onward from what I remember. And I played dwarves all the way back in 5th but that was short lived

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6th they were their own entry that came with great weapons by default, so you had to use them in melee

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6th Edition had two Dwarf Army Books.
   
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Monticello, IN

RazorEdge wrote:
6th Edition had two Dwarf Army Books.


I will argue until the day I die that the second dwarf book in sixth edition was meant to be released in seventh and was simply released early.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
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Austria

+1

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So how many versions of Longbeards have there been over the years, either plastic or metal? I remember, possibly around 6th ed, there being some I loved but sadly never bought. Don't recognise them in any of the kits about to be released, one of which has more of an AoS vibe.
   
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 Just Tony wrote:
RazorEdge wrote:
6th Edition had two Dwarf Army Books.


I will argue until the day I die that the second dwarf book in sixth edition was meant to be released in seventh and was simply released early.


With look at the 7th Edition Starter Outline - I support this theory...
   
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Austria

rollthebones wrote:
So how many versions of Longbeards have there been over the years, either plastic or metal? I remember, possibly around 6th ed, there being some I loved but sadly never bought. Don't recognise them in any of the kits about to be released, one of which has more of an AoS vibe.

I count 4, the pre-5th Edition metal ones, 6th Edition metal ones, 7th Edi plastics, 8th edi plastics

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RazorEdge wrote:
 Just Tony wrote:
RazorEdge wrote:
6th Edition had two Dwarf Army Books.


I will argue until the day I die that the second dwarf book in sixth edition was meant to be released in seventh and was simply released early.


With look at the 7th Edition Starter Outline - I support this theory...


I didn't even think it was a theory - I just assumed that's what happened.

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 kodos wrote:
6th they were their own entry that came with great weapons by default, so you had to use them in melee


Their first book in 6th appears to be an outlier there, because in 3rd they were hand weapons with option for great weapons. In 5th they had hand weapons full stop. In 6th book 1 they (apparently - I don't own it) have great weapons by default, and in every book after that they had hand weapons by default with the option for great weapons.

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 Hulksmash wrote:
Longbeards were historically just better warriors. They always had the option for hand weapons & shields and also great weapons. At least from 6th onward from what I remember. And I played dwarves all the way back in 5th but that was short lived


Less 'better warriors' and more 'more experienced warriors'. Older veterans rather than new recruits. Thus, they'd had more time to grow their beards out and the title 'Longbeards'.

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Austria

 Rihgu wrote:
 kodos wrote:
6th they were their own entry that came with great weapons by default, so you had to use them in melee


Their first book in 6th appears to be an outlier there, because in 3rd they were hand weapons with option for great weapons. In 5th they had hand weapons full stop. In 6th book 1 they (apparently - I don't own it) have great weapons by default, and in every book after that they had hand weapons by default with the option for great weapons.
it is simply just linked to the official models

old models came with hand weapon + shield, the 6th Edi ones with great weapon + shield, 7th edi plastic came wit both in the kit as did the 8th edi plastics

which is again the reaon why TOW is written the way it is, to fit the models made available and why we may not got the 6th edi metals as regular release

This message was edited 1 time. Last update was at 2024/07/17 06:49:58


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WD from 1995 shows Longbeards with Handweapon + Shield and Two-Hand Weapons Variants.

   
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Yeah, when I think Longbeards, I immediately think of these sculpts:

Spoiler:


Before that, there were a lot more metal models to choose from, so they likely had more variable load-outs:

This message was edited 1 time. Last update was at 2024/07/17 14:28:14



 
   
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 Vulcan wrote:
 Hulksmash wrote:
Longbeards were historically just better warriors. They always had the option for hand weapons & shields and also great weapons. At least from 6th onward from what I remember. And I played dwarves all the way back in 5th but that was short lived


Less 'better warriors' and more 'more experienced warriors'. Older veterans rather than new recruits. Thus, they'd had more time to grow their beards out and the title 'Longbeards'.


I was speaking in rule terms and not in fluff terms. They just literally had better WS, sometimes better Strength, and rules that made them and others more steadfast with the same loadout as warriors are a slightly higher cost. Sometimes they were limited in number of how many you could take because again, they were simply better warriors and in a game where only 5 models fight it was better to pay the premium for longbeards as core vs. warriors.

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 KidCthulhu wrote:
Before that, there were a lot more metal models to choose from, so they likely had more variable load-outs:
Spoiler:



Were there even distinct Longbeard models in those days, and not just whatever dwarfs you wanted to use? That guy in the middle in the lower image certainly doesn't look like he has a particularly long beard.
   
 
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