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![[Post New]](/s/i/i.gif) 2022/12/16 15:10:59
Subject: Roll offs should be made using 2D6
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Loyal Necron Lychguard
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The goal of a roll-off is to determine a victor and a loser randomly.
A tie on a roll-off fails to determine a victor and a loser.
The chance of a tie on a 1D6 roll-off is 17%, the chance of a tie on a 2D6 roll off is 11%.
Roll-offs should be made using 2D6.
1/6*1/6+1/6*1/6+1/6*1/6+1/6*1/6+1/6*1/6+1/6*1/6=16,666666667
(1/36)^2+(2/36)^2+(3/36)^2+(4/36)^2+(5/36)^2+(6/36)^2+(1/36)^2+(2/36)^2+(3/36)^2+(4/36)^2+(5/36)^2=0,112654321
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![[Post New]](/s/i/i.gif) 2022/12/16 18:49:13
Subject: Re:Roll offs should be made using 2D6
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Humming Great Unclean One of Nurgle
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Roll-offs take maybe ten seconds to resolve. I don't think this is something we need to worry about optimizing.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2022/12/16 19:33:25
Subject: Roll offs should be made using 2D6
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Fully-charged Electropriest
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6% isn't a huge difference. That is 1 in 20 less ties overall.
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![[Post New]](/s/i/i.gif) 2022/12/16 23:11:21
Subject: Re:Roll offs should be made using 2D6
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Dakka Veteran
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If you roll a tie on a d6, just roll another d6 and compare. It is less than 3% to have two ties in a row.
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![[Post New]](/s/i/i.gif) 2022/12/17 06:05:20
Subject: Re:Roll offs should be made using 2D6
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Nihilistic Necron Lord
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And still i managed to have four ties in a row.
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![[Post New]](/s/i/i.gif) 2022/12/17 07:12:51
Subject: Re:Roll offs should be made using 2D6
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Dakka Veteran
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If you want to avoid ties completely, just flip a coin. Heads I win, tails you lose.
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![[Post New]](/s/i/i.gif) 2022/12/17 09:49:38
Subject: Re:Roll offs should be made using 2D6
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Loyal Necron Lychguard
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JakeSiren wrote:If you want to avoid ties completely, just flip a coin. Heads I win, tails you lose.
Coins are not otherwise a part of the game, while everyone will have at least 2D6, a better option would be 4+. Only one player can flip a coin or roll a dice to see if you roll high or low, so now you need a way to decide who gets to flip the coin. Yugioh has interestingly moved from coin flips to dice rolls from what I gather watching Youtubers.
Yeah, it's microscopic. But I think if I was designing a new game from the ground up I'd probably do dice-offs on 2D6, what about you? For MtG Commander we use a D20, if 10th started using D12s like Apocalypse that'd be the best option.
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![[Post New]](/s/i/i.gif) 2022/12/18 04:33:50
Subject: Roll offs should be made using 2D6
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Longtime Dakkanaut
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Just 1-3 you win, 4-6 I win. Simple.
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![[Post New]](/s/i/i.gif) 2022/12/18 06:19:01
Subject: Re:Roll offs should be made using 2D6
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Fully-charged Electropriest
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vict0988 wrote:
Yeah, it's microscopic. But I think if I was designing a new game from the ground up I'd probably do dice-offs on 2D6, what about you? For MtG Commander we use a D20, if 10th started using D12s like Apocalypse that'd be the best option.
I would manufacture D100s and make players use that for dice-offs, and only for dice-offs.
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![[Post New]](/s/i/i.gif) 2022/12/18 07:34:42
Subject: Re:Roll offs should be made using 2D6
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Loyal Necron Lychguard
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KingGarland wrote: vict0988 wrote:
Yeah, it's microscopic. But I think if I was designing a new game from the ground up I'd probably do dice-offs on 2D6, what about you? For MtG Commander we use a D20, if 10th started using D12s like Apocalypse that'd be the best option.
I would manufacture D100s and make players use that for dice-offs, and only for dice-offs.
You're a devil, I love it
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![[Post New]](/s/i/i.gif) 2022/12/18 16:02:44
Subject: Roll offs should be made using 2D6
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Confessor Of Sins
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Roll off with whatever you and your opponent agree on. D6 is fine. 2D6 is fine.
Not sure on the % of ties on a 2d6 roll. That roll has a strong bias towards the middle numbers (6-8) that throw things off.
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![[Post New]](/s/i/i.gif) 2022/12/18 16:49:25
Subject: Re:Roll offs should be made using 2D6
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Calculating Commissar
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JakeSiren wrote:If you want to avoid ties completely, just flip a coin. Heads I win, tails you lose.
What is this "coin" you speak of? I don't think I've seen one in 3 years
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ChargerIIC wrote:If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is. |
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![[Post New]](/s/i/i.gif) 2022/12/18 16:52:52
Subject: Roll offs should be made using 2D6
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Loyal Necron Lychguard
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(5/36)^2+(6/36)^2+(5/36)^2=0,06635802469 There is a 5/36 chance of getting a 5 and a 5/36 chance of the opponent also getting a five, you multiply the chances of it happening to find out the chance of both happening at the same time (that's why the numbers are squared). (1/36)^2+(2/36)^2+(3/36)^2+(4/36)^2+(1/36)^2+(2/36)^2+(3/36)^2+(4/36)^2=0,0462962963 So ties of 6s, 7s and 8s account for about 60% of duplicates on average when making a roll-off with 2D6. While the distribution of ties is entirely even on a 1D6 roll-off. 2D6 roll-offs will still on average have fewer ties.
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This message was edited 1 time. Last update was at 2022/12/18 16:53:53
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![[Post New]](/s/i/i.gif) 2022/12/20 23:28:46
Subject: Roll offs should be made using 2D6
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Sneaky Sniper Drone
Pacific Northwest
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Forget a dice roll-off. To properly settle a dispute, both armies should call a cease fire and send forth their greatest champion for an honour duel in the middle.
Worked for Sicarius and Farsight.
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Dakka's Dive-In is the only place you'll hear what's really going on in the underhive. Sure, the amasec is more watery than a T'au boarding party but they can grill a mean groxburger. Just watch for the occasional ratling put through a window and you'll be alright.
It's classier than that gentleman's club for abhumans, at least.
- Caiphas Cain, probably
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![[Post New]](/s/i/i.gif) 2022/12/26 16:27:12
Subject: Re:Roll offs should be made using 2D6
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Longtime Dakkanaut
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vict0988 wrote:JakeSiren wrote:If you want to avoid ties completely, just flip a coin. Heads I win, tails you lose.
Coins are not otherwise a part of the game
They're usually part of a wallet though.
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![[Post New]](/s/i/i.gif) 2022/12/26 19:35:49
Subject: Re:Roll offs should be made using 2D6
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Hurr! Ogryn Bone 'Ead!
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I mean rolling a 4+ on a d6 would also work...
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![[Post New]](/s/i/i.gif) 2022/12/27 23:02:50
Subject: Roll offs should be made using 2D6
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Gore-Soaked Lunatic Witchhunter
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The chance of a tie on a d% roll-off is only 1%!
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![[Post New]](/s/i/i.gif) 2022/12/28 00:38:40
Subject: Roll offs should be made using 2D6
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Hurr! Ogryn Bone 'Ead!
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1% is the probability of rolling a single number on a single die. You want the conditional probability of rolling a number given that that number was just rolled. I want to say that'd be 1% of 1%, but it's been a hot minute since I worked with conditional probability.
In other news...is rolling a tie really that much of a problem? I kind of enjoy rolling a tie...it builds the tension heh
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![[Post New]](/s/i/i.gif) 2022/12/28 01:06:29
Subject: Roll offs should be made using 2D6
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Humming Great Unclean One of Nurgle
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DeadliestIdiot wrote:
1% is the probability of rolling a single number on a single die. You want the conditional probability of rolling a number given that that number was just rolled. I want to say that'd be 1% of 1%, but it's been a hot minute since I worked with conditional probability.
In other news...is rolling a tie really that much of a problem? I kind of enjoy rolling a tie...it builds the tension heh
If you roll any number on a d100, there’s a 1/100 chance someone else will roll the same number.
Anything else has a winner and loser.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2022/12/28 15:30:52
Subject: Roll offs should be made using 2D6
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Hurr! Ogryn Bone 'Ead!
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JNAProductions wrote:If you roll any number on a d100, there’s a 1/100 chance someone else will roll the same number.
Anything else has a winner and loser.
Hmmm... thinking about it more, I think you're right. I was calculating the probability of rolling a specific number twice (e.g., 42 and 42). I was right it that it should be conditional probability, but that would be the original 1% that was indicated. Thanks for catching my error.
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![[Post New]](/s/i/i.gif) 2022/12/31 20:13:20
Subject: Roll offs should be made using 2D6
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Longtime Dakkanaut
Glasgow
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Why not have one player role a single d6 and the other call odds or evens there's a 0% chance of a tie
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![[Post New]](/s/i/i.gif) 2022/12/31 22:17:22
Subject: Roll offs should be made using 2D6
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Longtime Dakkanaut
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I thought a simple d6 roll off with a tie meaning don't bother with the game and drink something enjoyable while arguing over the last time it was a tie did well
failing that go with the old spitting Image game method, fattest player starts, in the event of a tie, the ugliest player wins - both decided by majority opinion, or failing that a roll off and if thats also a tie who can take the hardest impact from the heresy rule book
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