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Made in gb
Decrepit Dakkanaut







For an event of ~260, I'd probably go so far as to look at top 16.

Dark Angels
Space Wolves
Iron Hands
Imperial Guard
Adeptus Custodes
Leagues of Votann
Dark Angels
Necrons
Orks
Iron Hands
Death Guard
Necrons
World Eaters
Leagues of Votann
Chaos Daemons
Ynnari

No extra Loyalist SM in there, but we do see both Leagues of Votann and Necrons getting two spots apiece as well.

And Orks in 9th, which I'm surprised you're not more chuffed about.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Resolute Ultramarine Honor Guard





Tyel wrote:
Dudeface wrote:
That's a fair statement in and of itself, but the ability to sit in dev doctrine all game is a huge boon to ironhands in particular and conveniently the chosen chase for DA as well, which as noted are the largest represented and also generally seem to be placing at least as well. There was a breakdown on the free points for some winning lists a few pages back and the IH list in question didn't have that much free stuff and the DA even less. They're leveraging rules changes more than the points seemingly.


I'm not really sure how you separate them out.
I mean even say the DA lists can be down by quite a significant number of points.

The nearest I think to Semper's concept would be Brad Chester's Salamanders - who were second at Melee At Shiloh the weekend before last.

Details taken from here: https://www.goonhammer.com/competitive-innovations-in-9th-by-lasgun-and-bayonet-pt-1/
Spoiler:
++ Arks of Omen Detachment (Imperium – Adeptus Astartes – Salamanders) [110 PL, 4CP, 2,000pts] ++
+ Configuration +

**Chapter Selector**: Salamanders

Arks of Omen Compulsory Type: Fast Attack

Game Type: 5. Chapter Approved: Arks of Omen

+ HQ +

Primaris Chapter Master [7 PL, -1CP, 115pts]: Chapter Command: Chapter Master, Obsidian Aquila, Stratagem: Relic, Warlord
. Heavy bolt pistol, Master-crafted power sword and Relic shield

Vulkan He’stan [7 PL, 110pts]

+ Troops +

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

+ Elites +

Aggressor Squad [12 PL, 180pts]: 2x Flamestorm Gauntlets, 5x Aggressor, Aggressor Sergeant

Primaris Apothecary [5 PL, -1CP, 100pts]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter

Vanguard Veteran Squad [7 PL, 135pts]: Jump Pack
. Vanguard Veteran: Power sword, Storm shield
. Vanguard Veteran: Power sword, Storm shield
. Vanguard Veteran: Astartes Chainsword, Power fist
. Vanguard Veteran: Astartes Chainsword, Power sword
. Vanguard Veteran Sergeant: Astartes Chainsword, Power fist

+ Fast Attack +

Attack Bike Squad [6 PL, 150pts]
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta

Attack Bike Squad [6 PL, 150pts]
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta

Attack Bike Squad [6 PL, 150pts]
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta

Land Speeder Tornadoes [4 PL, 70pts]
. Land Speeder Tornado: Assault cannon, Multi-melta

Land Speeder Tornadoes [4 PL, 70pts]
. Land Speeder Tornado: Assault cannon, Multi-melta

Land Speeder Tornadoes [4 PL, 70pts]
. Land Speeder Tornado: Assault cannon, Multi-melta

+ Heavy Support +

Devastator Squad [8 PL, 115pts]: Armorium Cherub
. Devastator Marine Sergeant: Combi-melta, Thunder hammer
. Devastator Marine w/Heavy Weapon: Lascannon
. Devastator Marine w/Heavy Weapon: Lascannon
. Devastator Marine w/Heavy Weapon: Lascannon
. Devastator Marine w/Heavy Weapon: Lascannon

Devastator Squad [8 PL, 115pts]: Armorium Cherub
. Devastator Marine Sergeant: Combi-melta, Thunder hammer
. Devastator Marine w/Heavy Weapon: Lascannon
. Devastator Marine w/Heavy Weapon: Lascannon
. Devastator Marine w/Heavy Weapon: Lascannon
. Devastator Marine w/Heavy Weapon: Lascannon

Eradicator Squad [14 PL, 270pts]: Melta rifle
. 3x Eradicator: 3x Bolt pistol
. Eradicator Sgt
. Eradicator with MM
. Eradicator with MM

++ Total: [110 PL, 4CP, 2,000pts] ++


I don't want to be accused like Daed of misleading by making a mistake on the points - but as far as I can tell (and its not all that easy these days to check), that's quite a dramatic saving over the old points. 60 point saving Infiltrators. 60 points on Aggressors. 90 points on attack bikes. 45 on Land Speeders. 130 on the Devs. 20 on the Eradicators. 10 points on Vanguard Vets. 10 points on Vulkan. 15 on the Apothecary. 30 on Captain.

So in total: 470 point saving versus the previous seasons points. Not really surprising its a lot more effective.

I feel safe in saying 50 point MM attack bikes are ludicrous, and a lot of lists seem to be throwing in 6-9 of them.

The Infiltrators have no weapon swaps, and took no optional options. Edit to add: Whoops I missed it - they did take Helix Gauntlets. 20 Points. Most of the characters also aren't really getting "free wargear" and just got points drops. You're not including base points drops that everybody got in the "free wargear" are you? I mean we get it, its hard to be honest about the faction you hate. But its also hard not to see it when it happens.


Automatically Appended Next Post:
 VladimirHerzog wrote:
 Daedalus81 wrote:
 VladimirHerzog wrote:
Yeah, because these legions all operate in completely different ways, unlike loyalists which are mostly the same deal


Do Iron Hand Dreadnought lists operate the same as White Scar VV and bikes?


No, but both do have access to the same units. How you construct a list isnt the same as how the army functions.



Yes it is, when the army's special rules favor one function over another - even with the same units.

This message was edited 2 times. Last update was at 2023/02/28 03:57:04


My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Decrepit Dakkanaut







Tyel wrote:
Breton wrote:
The nearest I think to Semper's concept would be Brad Chester's Salamanders - who were second at Melee At Shiloh the weekend before last.

Details taken from here: https://www.goonhammer.com/competitive-innovations-in-9th-by-lasgun-and-bayonet-pt-1/
Spoiler:
++ Arks of Omen Detachment (Imperium – Adeptus Astartes – Salamanders) [110 PL, 4CP, 2,000pts] ++
+ Configuration +

**Chapter Selector**: Salamanders

Arks of Omen Compulsory Type: Fast Attack

Game Type: 5. Chapter Approved: Arks of Omen

+ HQ +

Primaris Chapter Master [7 PL, -1CP, 115pts]: Chapter Command: Chapter Master, Obsidian Aquila, Stratagem: Relic, Warlord
. Heavy bolt pistol, Master-crafted power sword and Relic shield

Vulkan He’stan [7 PL, 110pts]

+ Troops +

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

Infiltrator Squad [6 PL, 100pts]: Helix gauntlet
. 4x Infiltrator: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Marksman bolt carbine
. Infiltrator Sergeant

+ Elites +

Aggressor Squad [12 PL, 180pts]: 2x Flamestorm Gauntlets, 5x Aggressor, Aggressor Sergeant

Primaris Apothecary [5 PL, -1CP, 100pts]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter

Vanguard Veteran Squad [7 PL, 135pts]: Jump Pack
. Vanguard Veteran: Power sword, Storm shield
. Vanguard Veteran: Power sword, Storm shield
. Vanguard Veteran: Astartes Chainsword, Power fist
. Vanguard Veteran: Astartes Chainsword, Power sword
. Vanguard Veteran Sergeant: Astartes Chainsword, Power fist

+ Fast Attack +

Attack Bike Squad [6 PL, 150pts]
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta

Attack Bike Squad [6 PL, 150pts]
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta

Attack Bike Squad [6 PL, 150pts]
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta
. Attack Bike: Multi-melta

Land Speeder Tornadoes [4 PL, 70pts]
. Land Speeder Tornado: Assault cannon, Multi-melta

Land Speeder Tornadoes [4 PL, 70pts]
. Land Speeder Tornado: Assault cannon, Multi-melta

Land Speeder Tornadoes [4 PL, 70pts]
. Land Speeder Tornado: Assault cannon, Multi-melta

+ Heavy Support +

Devastator Squad [8 PL, 115pts]: Armorium Cherub
. Devastator Marine Sergeant: Combi-melta, Thunder hammer
. Devastator Marine w/Heavy Weapon: Lascannon
. Devastator Marine w/Heavy Weapon: Lascannon
. Devastator Marine w/Heavy Weapon: Lascannon
. Devastator Marine w/Heavy Weapon: Lascannon

Devastator Squad [8 PL, 115pts]: Armorium Cherub
. Devastator Marine Sergeant: Combi-melta, Thunder hammer
. Devastator Marine w/Heavy Weapon: Lascannon
. Devastator Marine w/Heavy Weapon: Lascannon
. Devastator Marine w/Heavy Weapon: Lascannon
. Devastator Marine w/Heavy Weapon: Lascannon

Eradicator Squad [14 PL, 270pts]: Melta rifle
. 3x Eradicator: 3x Bolt pistol
. Eradicator Sgt
. Eradicator with MM
. Eradicator with MM

++ Total: [110 PL, 4CP, 2,000pts] ++


I don't want to be accused like Daed of misleading by making a mistake on the points - but as far as I can tell (and its not all that easy these days to check), that's quite a dramatic saving over the old points. 60 point saving Infiltrators. 60 points on Aggressors. 90 points on attack bikes. 45 on Land Speeders. 130 on the Devs. 20 on the Eradicators. 10 points on Vanguard Vets. 10 points on Vulkan. 15 on the Apothecary. 30 on Captain.

So in total: 470 point saving versus the previous seasons points. Not really surprising its a lot more effective.

I feel safe in saying 50 point MM attack bikes are ludicrous, and a lot of lists seem to be throwing in 6-9 of them.

The Infiltrators have no weapon swaps, and took no optional options. Edit to add: Whoops I missed it - they did take Helix Gauntlets. 20 Points. Most of the characters also aren't really getting "free wargear" and just got points drops. You're not including base points drops that everybody got in the "free wargear" are you? I mean we get it, its hard to be honest about the faction you hate. But its also hard not to see it when it happens.


Fortunately, I've kept the copy of the 2022 MkII MFM that came with White Dwarf - I don't recall any changes being made to these units after it came out, but feel free to correct me if I'm wrong.

Anyway, here's how I price the list in 2022 MkII terms:
Spoiler:
HQ - Primaris Captain + Chapter Master + MC Power Sword + Relic Shield - 145pts (Body down 10, CM down 5, 15pts free gear)

HQ - Vulkan He'Stan - 120pts (Down 10)

Troops - 5x Infiltrators, Helix Gauntlet - 130pts (Body down 4ppm, 10pts free gear)

Troops - 5x Infiltrators, Helix Gauntlet - 130pts (Body down 4ppm, 10pts free gear)

Elites - 6x Aggressors - 240pts (Body down 10ppm)

Elites - Primaris Apothecary + Chief Apothecary - 115pts (Body down 10, CA down 5)

Elites - 5 Vanguard Veterans + 5 Jump Packs + 3 Power Swords + 2 Storm Shields + 2 Power Fists - 145pts (Body up 1ppm, gear down 15pts (free PS, PF 3pts each))

Fast Attack - 3 Attack Bikes + 3 MM - 180pts (30pts free gear)

Fast Attack - 3 Attack Bikes + 3 MM - 180pts (30pts free gear)

Fast Attack - 3 Attack Bikes + 3 MM - 180pts (30pts free gear)

Fast Attack - Land Speeder Tornado + AC + MM - 85pts (15pts free gear)

Fast Attack - Land Speeder Tornado + AC + MM - 85pts (15pts free gear)

Fast Attack - Land Speeder Tornado + AC + MM - 85pts (15pts free gear)

Heavy Support - 5 Devastators + 4 Lascannon + Combi=Melta + TH + Cherub - 180pts (Body up 5ppm, 90pts free gear)

Heavy Support - 5 Devastators + 4 Lascannon + Combi=Melta + TH + Cherub - 180pts (Body up 5ppm, 90pts free gear)

Heavy Support - 6 Eradicators + 2 MM - 290pts (20pts free gear)

2022 MkII Total - 2,470
Net change from body changes - -75pts
Net change from gear/upgrade changes - -395pts

Would be nice if the army list builder hadn't changed which Captain it was to just read Chapter Master on the first HQ - I'm assuming the default Primaris Captain datasheet, as that's the only one I see with the sword/shield, even if the Bladeguard Captain looks a bit more like Gravis to me.

Question for Tyel - are 50pt Attack Bikes with MM really that much more ludicrous than 60pt Attack Bikes with MM?

+ + +

Turns out I may well be bored enough to look at that FLG event in more detail tonight.

Quick question for those who know BCP better than me - I'm assuming a score in green is a win, and red is a loss. Does blue mean a draw?

This message was edited 3 times. Last update was at 2023/02/28 09:55:22


2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Longtime Dakkanaut




 Dysartes wrote:
Question for Tyel - are 50pt Attack Bikes with MM really that much more ludicrous than 60pt Attack Bikes with MM?


If you were bringing 1 then it wouldn't make much difference. Maybe even if it was 3 squads of 1 each.
But once you are looking at 6-9 of them, that's a 60-90 points saving. Which I think starts to add up. Especially if you think there are other units that are also undercosted etc. The effective result is that 2k Marines as whole is just a lot more potent than it was. I'm sort of picking on the MM attack bikes just because I think you can compare them with similar units across 40k. (I thought about comparing say Devastators to Scourge - but I think many would say Scourge are not exactly hot, and are just a bit confused - especially with say dark lances when the blaster option is there.)

Its hard to say precisely - but I feel a lot of 40k's balance problems (and I don't think this season is that imbalanced) are when the exceptionally strong factions are running around with effectively 2200 points - and the exceptionally poor factions are running round with 1800.
If that Marine force had to take 200~ points off the table (so a squad or two) it would perform worse. (Possibly too much worse, we'd have to see.)
Admittedly, if GW just put the points increase on attack bikes, you might just drop them and put the points into another squad of devastators and some other stuff. Which is sort of why its hard to balance. You want each unit to be viable to take - hence reasonable internal balance - but the potential total package to be a bit less efficient than it currently is. Sometimes factions are clearly leaning on a key problem unit. I think Marines have quite a few winners now.

Equally if we looked at a faction which seems to be underperforming - Thousand Sons perhaps don't seem very hot - and GW said they could bring a free unit of 5 Scarab Occult Terminators (or whatever for 200 points), they'd do better in games. Sometimes the issue is functionality - a lot of the pros for instance say DG will never be "good" due to the lack of an advance and charge ability, so you always know exactly what they can do in the movement phase and can play around them accordingly. But I suspect they'd change their tune if GW went "DG seem to be struggling, have a free Mortarion".
   
Made in us
Resolute Ultramarine Honor Guard





 Dysartes wrote:

Net change from body changes - -75pts
Net change from gear/upgrade changes - -395pts
So we're doing "net change" so that the 5 point increases make it look like the other PPM drops were smaller when those 5PPM price increases on the Devs were more likely offsets to zero out most of their Heavy choices? So 125 points of PPM drops turns into 75 points of PPM drops, and 50 points of Wargear zero-outs/offsets turn into 395 points of Gear changes instead of of 345 points of gear? Say, did you put the Chaper Command stuff as a PPM drop, or a Wargear drop? I bet I know.

Would be nice if the army list builder hadn't changed which Captain it was to just read Chapter Master on the first HQ - I'm assuming the default Primaris Captain datasheet, as that's the only one I see with the sword/shield, even if the Bladeguard Captain looks a bit more like Gravis to me.
Only one datasheet I know of has a Relic Shield.

Question for Tyel - are 50pt Attack Bikes with MM really that much more ludicrous than 60pt Attack Bikes with MM?
9 Attack bikes in almost anything but a WS/Raven+ Wing Bike themed list are pretty close to ridiculous no matter which gun is on the sidecar. But I probably mean that in a different way. Here's another question: If SM with ~25% "extra" stuff are now where they should be competitively why are so many people complaining they're now competitive instead of marvelling at how overcosted they were?


My WHFB armies were Bretonians and Tomb Kings. 
   
Made in gb
Decrepit Dakkanaut







Breton wrote:
 Dysartes wrote:

Net change from body changes - -75pts
Net change from gear/upgrade changes - -395pts
So we're doing "net change" so that the 5 point increases make it look like the other PPM drops were smaller when those 5PPM price increases on the Devs were more likely offsets to zero out most of their Heavy choices? So 125 points of PPM drops turns into 75 points of PPM drops, and 50 points of Wargear zero-outs/offsets turn into 395 points of Gear changes instead of of 345 points of gear? Say, did you put the Chaper Command stuff as a PPM drop, or a Wargear drop? I bet I know.

I listed out all the changes from 2023 MFM compared to 2022 MkII MFM in the spoiler.

In the case of the two Dev squads, under 2023 MFM they're paying 90 points per squad less for gear, but 25 points per squad more for the base bodies. A 5ppm increase on a body doesn't fully offset the saving of not paying 15 points for a lascannon, let alone the 25pts of kit the Sergeant is bring to the party (or the free cherub).

If you want to say there were 125 pts of body cost reductions, 50 points of body cost increases, and a saving of 395 points on gear, then you can do, but you're making things wordier for no major benefit.

And the Chapter Master & Chief Apothecary savings went under gear cost rather than body cost, given they're an upgrade.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Crazed Spirit of the Defiler




I thought this was Dakka's motto?
making things wordier for no major benefit
   
Made in us
Resolute Ultramarine Honor Guard





 Dysartes wrote:
Breton wrote:
 Dysartes wrote:

Net change from body changes - -75pts
Net change from gear/upgrade changes - -395pts
So we're doing "net change" so that the 5 point increases make it look like the other PPM drops were smaller when those 5PPM price increases on the Devs were more likely offsets to zero out most of their Heavy choices? So 125 points of PPM drops turns into 75 points of PPM drops, and 50 points of Wargear zero-outs/offsets turn into 395 points of Gear changes instead of of 345 points of gear? Say, did you put the Chaper Command stuff as a PPM drop, or a Wargear drop? I bet I know.

I listed out all the changes from 2023 MFM compared to 2022 MkII MFM in the spoiler.

In the case of the two Dev squads, under 2023 MFM they're paying 90 points per squad less for gear, but 25 points per squad more for the base bodies. A 5ppm increase on a body doesn't fully offset the saving of not paying 15 points for a lascannon, let alone the 25pts of kit the Sergeant is bring to the party (or the free cherub).
It does when Everything not a MM gets reduced to 5 Points each.


If you want to say there were 125 pts of body cost reductions, 50 points of body cost increases, and a saving of 395 points on gear, then you can do, but you're making things wordier for no major benefit.

And the Chapter Master & Chief Apothecary savings went under gear cost rather than body cost, given they're an upgrade.
I was being facetious. I already knew exactly where you put the Chapter Command cost. And why.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in us
Ultramarine Chaplain with Hate to Spare






Another really obnoxious thing about the pricing method of Devastators now is that when filling the squad out to ten models, the extra basic-bolter guys are 23 ppm. The more models you take the more expensive those four Heavy Weapons get, I guess? So dumb.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

I remember seeing that for the first time and thinking the designers decided that 230 points for a 10-model Devestator Squad was right. So they divided it by to 10 get 23 points a model, totally forgetting all the upgrades go in the first 5 models

150 points for the first 5 models with 16 points per additional model would make so much more sense. It is really time GW start thinking about pricing units this way if they want to move to most upgrades are free.

On other subjects, I find it funny people comparing the change to upgrade and body cost between MFM2022 Mk II and MFM2023 Mk I while forgetting the loss of Armor of Contempt. Space Marines cost needed to come down for them to be competitive. Look at what has happened to Adepta Sororitas win and placement rates. They have fallen sharply because they also lost Armor of Contempt and go no discounts, body or upgrades, to compenstate.

This message was edited 1 time. Last update was at 2023/02/28 14:53:54


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 alextroy wrote:
I remember seeing that for the first time and thinking the designers decided that 230 points for a 10-model Devestator Squad was right. So they divided it by to 10 get 23 points a model, totally forgetting all the upgrades go in the first 5 models


Think of the second 5 models as also being upgrades to the original 5.
You're paying +23 pts to essentially double the original fives wounds. You also get extra bolter fire & occasionally an increase in CC ability.

   
Made in dk
Loyal Necron Lychguard






ccs wrote:
 alextroy wrote:
I remember seeing that for the first time and thinking the designers decided that 230 points for a 10-model Devestator Squad was right. So they divided it by to 10 get 23 points a model, totally forgetting all the upgrades go in the first 5 models


Think of the second 5 models as also being upgrades to the original 5.
You're paying +23 pts to essentially double the original fives wounds. You also get extra bolter fire & occasionally an increase in CC ability.


Which isn't worth the points and you know it.
   
Made in us
Longtime Dakkanaut




ccs wrote:
 alextroy wrote:
I remember seeing that for the first time and thinking the designers decided that 230 points for a 10-model Devestator Squad was right. So they divided it by to 10 get 23 points a model, totally forgetting all the upgrades go in the first 5 models


Think of the second 5 models as also being upgrades to the original 5.
You're paying +23 pts to essentially double the original fives wounds. You also get extra bolter fire & occasionally an increase in CC ability.


Manlet Marines and Primaris have the same wounds
   
Made in us
Ultramarine Chaplain with Hate to Spare






ccs wrote:
 alextroy wrote:
I remember seeing that for the first time and thinking the designers decided that 230 points for a 10-model Devestator Squad was right. So they divided it by to 10 get 23 points a model, totally forgetting all the upgrades go in the first 5 models

Think of the second 5 models as also being upgrades to the original 5.
You're paying +23 pts to essentially double the original fives wounds. You also get extra bolter fire & occasionally an increase in CC ability.

Or . . . You just spend the exact same
amount points on a second squad of five and get the heavy weapons+Cherub+Combi+Powerfist.

Hmm. Do I want 5 bolter marines or do I want 5 Marines with much better gear for, let's see, zero more points? Oh the tough decisions GW provides with it's super deep game design!


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 vict0988 wrote:
ccs wrote:
 alextroy wrote:
I remember seeing that for the first time and thinking the designers decided that 230 points for a 10-model Devestator Squad was right. So they divided it by to 10 get 23 points a model, totally forgetting all the upgrades go in the first 5 models


Think of the second 5 models as also being upgrades to the original 5.
You're paying +23 pts to essentially double the original fives wounds. You also get extra bolter fire & occasionally an increase in CC ability.


Which isn't worth the points and you know it.


Isn't worth it to you.
A few extra wounds before I start losing the heavy weapons have generally served me well enough though. The extra bolter shots & possibility of more CC attacks are just a bonus. The question is how many extra bodies do I invest in?


Automatically Appended Next Post:
 Insectum7 wrote:
ccs wrote:
 alextroy wrote:
I remember seeing that for the first time and thinking the designers decided that 230 points for a 10-model Devestator Squad was right. So they divided it by to 10 get 23 points a model, totally forgetting all the upgrades go in the first 5 models

Think of the second 5 models as also being upgrades to the original 5.
You're paying +23 pts to essentially double the original fives wounds. You also get extra bolter fire & occasionally an increase in CC ability.

Or . . . You just spend the exact same
amount points on a second squad of five and get the heavy weapons+Cherub+Combi+Powerfist.

Hmm. Do I want 5 bolter marines or do I want 5 Marines with much better gear for, let's see, zero more points? Oh the tough decisions GW provides with it's super deep game design!



Not really a tough choice. I already spend the pts on a 2nd squad. And occasionally a 3rd. I did so when the weapons cost pts, I do now that the weapons are free, and I'll do so in the future if/when the weapons cost pts again. It's just a matter of how many more ablative wounds do I want to invest in for each squad.

This message was edited 1 time. Last update was at 2023/02/28 21:43:21


 
   
Made in gb
Decrepit Dakkanaut







 Dysartes wrote:
Turns out I may well be bored enough to look at that FLG event in more detail tonight.

Quick question for those who know BCP better than me - I'm assuming a score in green is a win, and red is a loss. Does blue mean a draw?


I'd like to say I'm not going to do this again, but...

Key:
Dropped after 1 round - Dropped after 2 rounds - Dropped after 3 rounds - Dropped after 4 rounds - Dropped after 5 rounds - Dropped after 6 rounds

Frontline Gaming Cherokee Open 40K Champs
Spoiler:
266 entrants, 9 show no results, 26 dropped during the event
Listed factions (including sub-factions)
* indicates a drop during the event

Adepta Sororitas - ||| (70, 123, 167)

Adeptus Custodes - ||||| ||||| ||||| | ||||| (5, 38, 45, 48, 51, 84, 89, 112, 116, 156, 157, 159, 164*, 165*, 171, 179, 205, 223, 224*, 236, 238)

Adeptus Mechanicus - ||| (117, 175, 239)

Aeldari - ||||| || (63, 105, 187*, 207, 241, 244, 252*)

Chaos Daemons - ||||| ||||| (18, 37, 41, 99, 108, 113, 169, 218, 227*, 249)

Chaos Daemons (Khorne) - || (140, 178)

Chaos Daemons (Slaanesh) - | (158)

Chaos Daemons (Tzeentch) - ||| (15, 66, 225)

Chaos Space Marines - ||| (91, 124, 141)

Chaos Space Marines (Black Legion) - ||||| (60, 200, 230*, 232*, 243)

Chaos Space Marines (Emperor's Children) - || (198, 210)

Chaos Space Marines (Iron Warriors) - | (86)

Dark Eldar - |||| (61, 135, 214, 231)

Death Guard - |||| (11, 97, 130, 131)

Eldar - ||| (67, 98*, 162)

Eldar (Ulthwe) - | (30)

Genestealer Cult - ||||| || (55, 57, 68, 114, 128, 147, 204)

Grey Knights - ||||| ||||| (27, 28, 35, 44, 83, 133, 170, 191, 193, 250)

Harlequins - ||| (79, 174, 221)

Imperial Guard - ||||| ||||| |||| (4, 24, 40, 62, 87, 103, 122, 132, 143, 153, 166, 209, 245, 251*)

Imperial Guard (Militarum Tempestus) - | (217)

Imperial Knights - ||||| |||| (22, 39, 69, 119, 138, 189, 201*, 228, 237)

Knights Renegades - ||||| ||| (21, 42, 64, 101, 125, 126, 148, 197)

Leagues of Votann - || (58, 229*)

Leagues of Votann (Greater Thurian League) - || (14, 127)

Leagues of Votann (Ymyr Conglomerate) - ||||| |||| (6, 92, 100, 115, 154, 181, 182*, 202, 206)

Necrons - ||||| ||| (8, 31, 185, 208, 219, 242, 254*, 257)

Necrons (Nihilakh) - || (12, 203)

Nurgle - | (50)

Orks - ||||| |||| (9, 25, 26, 49, 107, 118, 180, 188, 194)

Orks (Goffs) - ||||| | (76, 81, 104, 110, 155, 256*)

Slaanesh - | (74)

Space Marines - | (54)

Space Marines (Black Templars) - |||| (52, 121, 177, 216)

Space Marines (Blood Angels) - ||| (34, 94, 106)

Space Marines (Dark Angels) - ||||| |||| (7, 17, 43, 46, 47, 56*, 78, 152, 163)

Space Marines (Dark Angels (Deathwing)) - ||| (1, 33, 222)

Space Marines (Dark Angels (Ravenwing)) - | (150)

Space Marines (Deathwatch) - | (168)

Space Marines (Iron Hands) - ||||| ||||| ||||| (3, 10, 19, 23, 80, 134, 136, 144, 145, 146, 149, 160, 161, 186, 211*)

Space Marines (Raven Guard) - | (109)

Space Marines (Salamanders) - ||| (71, 183, 196)

Space Marines (Space Wolves) - ||||| ||| (2, 75, 93*, 95, 111, 139, 248, 253*)

Space Marines (Ultramarines) - ||||| (72, 77, 212, 226*, 235*)

Space Marines (White Scars) - | (246)

Tau Empire - ||||| || (32, 53, 59, 102, 129, 176, 247)

Tau Empire (Farsight Enclaves) - || (65, 184)

Tau Empire (T'au Sept) - ||| (142, 195, 213)

Thousand Sons - ||||| | (96, 137, 173*, 199, 240, 255*)

Tyranids - |||| (90, 192, 220, 233*)

Tyranids (Jormungandr) - | (82)

Tyranids (Kronos) - | (151)

Tzeentch - | (85)

World Eaters - ||||| |||| (13, 20, 29, 36, 120, 172*, 190, 215, 234*)

Ynnari - ||| (16, 73, 88)


Factions (by Codex)
Adepta Sororitas - ||| (70, 123, 167)

Adeptus Custodes - ||||| ||||| ||||| ||||| (5, 38, 45, 48, 51, 84, 89, 112, 116, 156, 157, 159, 164*, 165*, 171, 179, 205, 223, 224*, 236, 238)

Adeptus Mechanicus - ||| (117, 175, 239)

Aeldari - ||||| || (63, 105, 187*, 207, 241, 244, 252*)

Chaos Daemons - ||||| ||||| ||||| | (15, 18, 37, 41, 66, 99, 108, 113, 140, 158, 169, 178, 218, 225, 227*, 249)

Chaos Space Marines - ||||| ||||| | (60, 86, 91, 124, 141, 198, 200, 210, 230*, 232*, 243)

Dark Eldar - |||| (61, 135, 214, 231)

Death Guard - |||| (11, 97, 130, 131)

Eldar - |||| (30, 67, 98*, 162)

Genestealer Cult - ||||| || (55, 57, 68, 114, 128, 147, 204)

Grey Knights - ||||| ||||| (27, 28, 35, 44, 83, 133, 170, 191, 193, 250)

Harlequins - ||| (79, 174, 221)

Imperial Guard - ||||| ||||| ||||| (4, 24, 40, 62, 87, 103, 122, 132, 143, 153, 166, 209, 217, 245, 251*)

Imperial Knights - ||||| |||| (22, 39, 69, 119, 138, 189, 201*, 228, 237)

Knights Renegades - ||||| ||| (21, 42, 64, 101, 125, 126, 148, 197)

Leagues of Votann - ||||| ||||| ||| (6, 14, 58, 92, 100, 115, 127, 154, 181, 182*, 202, 206, 229*)

Necrons - ||||| ||||| (8, 12, 31, 185, 203, 208, 219, 242, 254*, 257)

Nurgle - | (50)

Orks - ||||| ||||| ||||| (9, 25, 26, 49, 76, 81, 104, 107, 110, 118, 155, 180, 188, 194, 256*)

Slaanesh - | (74)

Space Marines - ||||| ||||| ||||| ||||| ||||| ||||| ||||| ||||| ||||| ||||| ||||| (1, 2, 3, 7, 10, 17, 19, 23, 33, 34, 43, 46, 47, 52, 54, 56*, 71, 72, 75, 77, 78, 80, 93*, 94, 95, 106, 109, 111, 121, 134, 136, 139, 144, 145, 146, 149, 150, 152, 160, 161, 163, 168, 177, 183, 186, 196, 211*, 212, 216, 222, 226*, 235*, 246, 248, 253*)

Tau Empire - ||||| ||||| || (32, 53, 59, 65, 102, 129, 142, 176, 184, 195, 213, 247)

Thousand Sons - ||||| | (96, 137, 173*, 199, 240, 255*)

Tyranids - ||||| | (82, 90, 151, 192, 219, 233*)

Tzeentch - | (85)

World Eaters - ||||| |||| (13, 20, 29, 36, 120, 172*, 190, 215, 234*)

Ynnari - ||| (16, 73, 88)

Participation % (by Codex) (257 entrants)
Adepta Sororitas - 3/257 - 1.17%
Adeptus Custodes - 21/257 - 8.17%
Adeptus Mechanicus - 3/257 - 1.17%
Aeldari - 7/257 - 2.72%
Chaos Daemons - 16/257 - 6.23%
Chaos Space Marines - 11/257 - 4.28%
Dark Eldar - 4/257 - 1.57%
Death Guard - 4/257 - 1.57%
Eldar - 4/257 - 1.57%
Genestealer Cult - 7/257 - 2.72%
Grey Knights - 10/257 - 3.89%
Harlequins - 3/257 - 1.17%
Imperial Guard - 15/257 - 5.84%
Imperial Knights - 9/257 - 3.5%
Knights Renegades - 8/257 - 3.11%
Leagues of Votann - 13/257 - 5.06%
Necrons - 10/257 - 3.89%
Nurgle - 1/257 - 0.39%
Orks - 15/257 - 5.84%
Slaanesh - 1/257 - 0.39%
Space Marines - 55/257 - 21.4%
Tau Empire - 12/257 - 4.67%
Thousand Sons - 6/257 - 2.33%
Tyranids - 6/257 - 2.33%
Tzeentch - 1/257 - 0.39%
World Eaters - 9/257 - 3.5%
Ynnari - 3/257 - 1.17%

Top 16 slots (6.25% each)
Adeptus Custodes x1 - 6.25%
Chaos Daemons x1 - 6.25%
Death Guard x1 - 6.25%
Imperial Guard x1 - 6.25%
Leagues of Votann x2 - 12.5%
Necrons x2 - 12.5%
Orks x1 - 6.25%
Space Marines x5 - 31.25%
World Eaters x1 - 6.25%
Ynnari x1 - 6.25%

Comparing the % of the top 16 slots to the participation %, everyone who got a top 16 slot overperformed, except Custodes (underperformed), Chaos Daemons, Imperial Guard & Orks (who were all within 1% of their participation % ).

Space Marines overperformed by about 50%, which would be around 1 top 8 slot. Necrons did ~4 times as well as expected, while LoV did around 2.5 times as well as expected and World Eaters about twice as well. Then there's Ynnari, at about 5.5 times as well as expected...


SM Records (6 Swiss Rounds, W/L/Blue)
Spoiler:

6/0/0 - |||
5/0/1 - |
5/1/0 - ||||
4/2/0 - ||||| ||||| ||
4/1/0 - |
3/3/0 - ||||| ||||| ||||| |
3/2/0 - |
2/3/1 - |
2/4/0 - ||||| ||
2/3/0 - |
1/3/0 - |
1/4/1 - |
1/5/0 - ||
1/4/0 - |
0/4/0 - |

Games played - 310
Games won - 164
Win % - 52.9% (I think - note that this doesn't include the 3 Blue games, as they weren't wins)

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Space Marines had a 52.9% Win Rate in the event. An acceptably good rate with higher than participation expected top rankings.

Space Marines may just be a faction that has the tools to do well in good hands, prompting good players to play the faction? But average and bad players continue to to average and bad as always.

And could it be other factions not getting nearly as good a post-AOC boost resulted in some easy target on the battlefield for SMs to defeat?

Interesting. Very interesting.
   
Made in us
Ultramarine Chaplain with Hate to Spare






ccs wrote:

 Insectum7 wrote:
ccs wrote:
 alextroy wrote:
I remember seeing that for the first time and thinking the designers decided that 230 points for a 10-model Devestator Squad was right. So they divided it by to 10 get 23 points a model, totally forgetting all the upgrades go in the first 5 models

Think of the second 5 models as also being upgrades to the original 5.
You're paying +23 pts to essentially double the original fives wounds. You also get extra bolter fire & occasionally an increase in CC ability.

Or . . . You just spend the exact same
amount points on a second squad of five and get the heavy weapons+Cherub+Combi+Powerfist.

Hmm. Do I want 5 bolter marines or do I want 5 Marines with much better gear for, let's see, zero more points? Oh the tough decisions GW provides with it's super deep game design!



Not really a tough choice.
Exactly.


I already spend the pts on a 2nd squad. And occasionally a 3rd. I did so when the weapons cost pts, I do now that the weapons are free, and I'll do so in the future if/when the weapons cost pts again. It's just a matter of how many more ablative wounds do I want to invest in for each squad.

Right, and historically I've always taken full squads (three of them). But if the bolters are priced at the same amount as the Heavies, theres much less of an incentive to fill out the squad, isn't there?

This message was edited 1 time. Last update was at 2023/03/01 00:57:35


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in dk
Loyal Necron Lychguard






I'm not seeing anything worrying like the 62% win rates or 75% top 4 placements we've seen previously when an army was OP. The job for GW now is to look at internal balance it seems.
ccs wrote:
 vict0988 wrote:
ccs wrote:
 alextroy wrote:
I remember seeing that for the first time and thinking the designers decided that 230 points for a 10-model Devestator Squad was right. So they divided it by to 10 get 23 points a model, totally forgetting all the upgrades go in the first 5 models


Think of the second 5 models as also being upgrades to the original 5.
You're paying +23 pts to essentially double the original fives wounds. You also get extra bolter fire & occasionally an increase in CC ability.


Which isn't worth the points and you know it.


Isn't worth it to you.

Are you going to try to sell me on not taking the free upgrade from S6 AP-3 D1 to S7 AP-4 D2 on my Overlords next? Why do you even take Devastators? If you like the basic bolters so much just take Tacs and get ObSec.
   
Made in gb
Crazed Zealot





I think it's very hard to argue that in a competitive setting you don't take free upgrades.

Two squads with double the heavy weapons and two sargeants instead of one, both with free upgrades is just such a blatantly obvious choice. Before the change, sure, you could argue for more models. After it there's only one choice.

This message was edited 1 time. Last update was at 2023/03/01 05:15:53


There are only two people better than me and I'm both of them.  
   
Made in us
Longtime Dakkanaut




 vict0988 wrote:
I'm not seeing anything worrying like the 62% win rates or 75% top 4 placements we've seen previously when an army was OP. The job for GW now is to look at internal balance it seems.
ccs wrote:
 vict0988 wrote:
ccs wrote:
 alextroy wrote:
I remember seeing that for the first time and thinking the designers decided that 230 points for a 10-model Devestator Squad was right. So they divided it by to 10 get 23 points a model, totally forgetting all the upgrades go in the first 5 models


Think of the second 5 models as also being upgrades to the original 5.
You're paying +23 pts to essentially double the original fives wounds. You also get extra bolter fire & occasionally an increase in CC ability.


Which isn't worth the points and you know it.


Isn't worth it to you.

Are you going to try to sell me on not taking the free upgrade from S6 AP-3 D1 to S7 AP-4 D2 on my Overlords next? Why do you even take Devastators? If you like the basic bolters so much just take Tacs and get ObSec.

There's not even a relic for the Hyperphase Sword either LMAO


Automatically Appended Next Post:
Beast_of_Guanyin wrote:
I think it's very hard to argue that in a competitive setting you don't take free upgrades.


Why wouldn't you take them for free casually either? You're not gonna run a Devastator squad with just two heavy weapons to begin with are you?

This message was edited 1 time. Last update was at 2023/03/01 06:13:11


 
   
Made in us
Resolute Ultramarine Honor Guard





 alextroy wrote:
I remember seeing that for the first time and thinking the designers decided that 230 points for a 10-model Devestator Squad was right. So they divided it by to 10 get 23 points a model, totally forgetting all the upgrades go in the first 5 models

150 points for the first 5 models with 16 points per additional model would make so much more sense. It is really time GW start thinking about pricing units this way if they want to move to most upgrades are free.

On other subjects, I find it funny people comparing the change to upgrade and body cost between MFM2022 Mk II and MFM2023 Mk I while forgetting the loss of Armor of Contempt. Space Marines cost needed to come down for them to be competitive. Look at what has happened to Adepta Sororitas win and placement rates. They have fallen sharply because they also lost Armor of Contempt and go no discounts, body or upgrades, to compenstate.


Nah, everything in the game pushes you MSU. Blast, upgrade paths, and so on.


Automatically Appended Next Post:
 Insectum7 wrote:

Right, and historically I've always taken full squads (three of them). But if the bolters are priced at the same amount as the Heavies, theres much less of an incentive to fill out the squad, isn't there?


There wasn't an incentive before. You could take another 5 Tactical Marines and they get ObSec and another Sergeant for the same price.

This message was edited 1 time. Last update was at 2023/03/01 10:26:25


My WHFB armies were Bretonians and Tomb Kings. 
   
Made in fi
Locked in the Tower of Amareo





 Dysartes wrote:
In the case of the two Dev squads, under 2023 MFM they're paying 90 points per squad less for gear, but 25 points per squad more for the base bodies. A 5ppm increase on a body doesn't fully offset the saving of not paying 15 points for a lascannon, let alone the 25pts of kit the Sergeant is bring to the party (or the free cherub).


That assumes the old unit price was correct.

*looks at previous winrates. And factors in huge nerf from loss of AOC. Yep. Not expecting old price to be accurate*

2024 painted/bought: 109/109 
   
Made in dk
Loyal Necron Lychguard






There is a cost at which both 5 Devastators and 10 Devastators is viable. That cost isn't 23 pts per model + 10 for MM. That's kind of obvious since I don't think anyone other than Insectum was taking the extra 5 dudes for 18 PPM, so the extra 5 dudes needed to be far less points, not far more points. Maybe something like 15 PPM, that's even if you believe in free wargear.
   
Made in us
Ultramarine Chaplain with Hate to Spare






Breton wrote:

 Insectum7 wrote:

Right, and historically I've always taken full squads (three of them). But if the bolters are priced at the same amount as the Heavies, theres much less of an incentive to fill out the squad, isn't there?

There wasn't an incentive before. You could take another 5 Tactical Marines and they get ObSec and another Sergeant for the same price.
If you want to leave your expensive Heavy Weapons as easy pickings, sure. . . I didn't.

And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in us
Decrepit Dakkanaut





 vict0988 wrote:
There is a cost at which both 5 Devastators and 10 Devastators is viable. That cost isn't 23 pts per model + 10 for MM. That's kind of obvious since I don't think anyone other than Insectum was taking the extra 5 dudes for 18 PPM, so the extra 5 dudes needed to be far less points, not far more points. Maybe something like 15 PPM, that's even if you believe in free wargear.


What does 'viable' mean here? What are the extra 5 bolter devs doing? If the extra 5 devs were 18 points thereby saving you 25 points how would they become more viable?

All I can see here is a complaint around a fluffy gamer edge case and not really an issue that needs attention.
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

 vict0988 wrote:
There is a cost at which both 5 Devastators and 10 Devastators is viable. That cost isn't 23 pts per model + 10 for MM. That's kind of obvious since I don't think anyone other than Insectum was taking the extra 5 dudes for 18 PPM, so the extra 5 dudes needed to be far less points, not far more points. Maybe something like 15 PPM, that's even if you believe in free wargear.
You shouldn't have Devastators be cheaper than Tactical Marines.

I agree that 23 PPM, mostly free upgrades on Devs is bad design.
But making it a no-brainer choice to take extra bodies is ALSO bad design.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in us
Ultramarine Chaplain with Hate to Spare






 Daedalus81 wrote:
 vict0988 wrote:
There is a cost at which both 5 Devastators and 10 Devastators is viable. That cost isn't 23 pts per model + 10 for MM. That's kind of obvious since I don't think anyone other than Insectum was taking the extra 5 dudes for 18 PPM, so the extra 5 dudes needed to be far less points, not far more points. Maybe something like 15 PPM, that's even if you believe in free wargear.


What does 'viable' mean here? What are the extra 5 bolter devs doing? If the extra 5 devs were 18 points thereby saving you 25 points how would they become more viable?

They're doing the things that basic Marines do. Shooting bad guys with bolters. Engaging in CC when it's a good proposition. Throwing Krak grenades at Custodes or whatever. And sometimes they're just acting defensively for their more damage-dealing squadmates. They're being Space Marines, bruh. Duh.

 Daedalus81 wrote:

All I can see here is a complaint around a fluffy gamer edge case and not really an issue that needs attention.

It might be an edge case for certain competitive types, although a lot of people DO try to engage in the game for fluff reasons, I'm sure you're aware. Personally I found it quite competitive prior to this nonsensical "free upgrades" paradigm. The lists I settled on for most of 8th ran 28-30 Devastators, and it was the s***.

As for "not really an issue that needs attention" I also disagree. It's just one example highlighting the total idiocy of the current pointing system.


Automatically Appended Next Post:
 JNAProductions wrote:
 vict0988 wrote:
There is a cost at which both 5 Devastators and 10 Devastators is viable. That cost isn't 23 pts per model + 10 for MM. That's kind of obvious since I don't think anyone other than Insectum was taking the extra 5 dudes for 18 PPM, so the extra 5 dudes needed to be far less points, not far more points. Maybe something like 15 PPM, that's even if you believe in free wargear.
You shouldn't have Devastators be cheaper than Tactical Marines.

I agree that 23 PPM, mostly free upgrades on Devs is bad design.
But making it a no-brainer choice to take extra bodies is ALSO bad design.

Agree.

This message was edited 1 time. Last update was at 2023/03/01 21:28:40


And They Shall Not Fit Through Doors!!!

Tyranid Army Progress -- With Classic Warriors!:
https://www.dakkadakka.com/dakkaforum/posts/list/0/743240.page#9671598 
   
Made in ca
Stubborn Dark Angels Veteran Sergeant




Vancouver, BC

 Insectum7 wrote:
If you want to leave your expensive Heavy Weapons as easy pickings, sure. . . I didn't.

How were your tournament results with that setup?
   
Made in au
Crazed Zealot





EviscerationPlague wrote:
 vict0988 wrote:
I'm not seeing anything worrying like the 62% win rates or 75% top 4 placements we've seen previously when an army was OP. The job for GW now is to look at internal balance it seems.
ccs wrote:
 vict0988 wrote:
ccs wrote:
 alextroy wrote:
I remember seeing that for the first time and thinking the designers decided that 230 points for a 10-model Devestator Squad was right. So they divided it by to 10 get 23 points a model, totally forgetting all the upgrades go in the first 5 models


Think of the second 5 models as also being upgrades to the original 5.
You're paying +23 pts to essentially double the original fives wounds. You also get extra bolter fire & occasionally an increase in CC ability.


Which isn't worth the points and you know it.


Isn't worth it to you.

Are you going to try to sell me on not taking the free upgrade from S6 AP-3 D1 to S7 AP-4 D2 on my Overlords next? Why do you even take Devastators? If you like the basic bolters so much just take Tacs and get ObSec.

There's not even a relic for the Hyperphase Sword either LMAO


Automatically Appended Next Post:
Beast_of_Guanyin wrote:
I think it's very hard to argue that in a competitive setting you don't take free upgrades.


Why wouldn't you take them for free casually either? You're not gonna run a Devastator squad with just two heavy weapons to begin with are you?

I did not comment on casual usage of them.

Casually people can do as they like.

This message was edited 1 time. Last update was at 2023/03/02 04:36:29


There are only two people better than me and I'm both of them.  
   
 
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