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![[Post New]](/s/i/i.gif) 2023/01/13 00:55:32
Subject: Assassins and Invulns
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Humming Great Unclean One of Nurgle
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Am I missing something, or do Assassins not have an invulnerable save? Only T4 4+ makes them seem real fragile.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/01/13 05:45:44
Subject: Assassins and Invulns
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Gore-Soaked Lunatic Witchhunter
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Panoply of the Assassin grants a 4+/4++ (p.156).
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![[Post New]](/s/i/i.gif) 2023/01/13 08:58:44
Subject: Assassins and Invulns
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Foxy Wildborne
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Ah, another victim of nesting rules within rules.
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2023/01/19 15:16:54
Subject: Assassins and Invulns
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Longtime Dakkanaut
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this is, in general, something the 8th edition reboot got right.. no more "rule X" that when you read it grants "rule Y" & "rule Z", which when you read means "+1 Attack" and "+1 Save", its now all in the profile where it should be..
to be honest the profiles could do with being expanded a bit anyway (e.g. have a save as something like Sv: 3+{2+}/5++ where the {} bit is a save in melee only - allowing different normal and invulnerable saves in melee since some rules work that way)
makes the profiles a bit longer but avoids rules bloat
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![[Post New]](/s/i/i.gif) 2023/01/23 21:17:51
Subject: Assassins and Invulns
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Battlewagon Driver with Charged Engine
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leopard wrote:
this is, in general, something the 8th edition reboot got right.. no more "rule X" that when you read it grants "rule Y" & "rule Z", which when you read means "+1 Attack" and "+1 Save", its now all in the profile where it should be..
to be honest the profiles could do with being expanded a bit anyway (e.g. have a save as something like Sv: 3+{2+}/5++ where the {} bit is a save in melee only - allowing different normal and invulnerable saves in melee since some rules work that way)
makes the profiles a bit longer but avoids rules bloat
40k is already famous for it's rules bloat.
Pick any legion specific unit and grab one of it's rules that make it unique. Now only one unit can have that rule per turn and you have to pay for it.
And if many units have the same rule now it's printed on every dataslate. Oh, and keywords pretty much do the exact same thing as wargear rules.
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This message was edited 1 time. Last update was at 2023/01/23 21:18:47
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![[Post New]](/s/i/i.gif) 2023/01/23 23:02:40
Subject: Assassins and Invulns
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Purposeful Hammerhead Pilot
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leopard wrote:
this is, in general, something the 8th edition reboot got right.. no more "rule X" that when you read it grants "rule Y" & "rule Z", which when you read means "+1 Attack" and "+1 Save", its now all in the profile where it should be..
to be honest the profiles could do with being expanded a bit anyway (e.g. have a save as something like Sv: 3+{2+}/5++ where the {} bit is a save in melee only - allowing different normal and invulnerable saves in melee since some rules work that way)
makes the profiles a bit longer but avoids rules bloat
That sounds incredibly awkward to me. I think I much prefer the way it is now. Ive always thought USRs and rules in wargear were much more elegant.
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![[Post New]](/s/i/i.gif) 2023/01/24 08:48:50
Subject: Assassins and Invulns
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Longtime Dakkanaut
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Bobug wrote:leopard wrote:
this is, in general, something the 8th edition reboot got right.. no more "rule X" that when you read it grants "rule Y" & "rule Z", which when you read means "+1 Attack" and "+1 Save", its now all in the profile where it should be..
to be honest the profiles could do with being expanded a bit anyway (e.g. have a save as something like Sv: 3+{2+}/5++ where the {} bit is a save in melee only - allowing different normal and invulnerable saves in melee since some rules work that way)
makes the profiles a bit longer but avoids rules bloat
That sounds incredibly awkward to me. I think I much prefer the way it is now. Ive always thought USRs and rules in wargear were much more elegant.
I'd not worry, I can't see it changing any time soon, just that for me any USR that basically just modifies a stat line is better handled by actually modifying the stat line in some way - the bulk of the USR in 30k though are fine, they seem to have filtered out the silly ones and putting the movement stat back in as it should be seriously simplified a stack of rules anyway
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