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Made in us
Agile Revenant Titan




Florida

It is released and at first glance, Deathwing armies lost the important rule of can only be wounded on 4, 5, 6.

https://www.warhammer-community.com/?s=Balance+Dataslate+

This message was edited 1 time. Last update was at 2023/04/13 12:47:08


No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby. 
   
Made in gb
Infiltrating Broodlord





London

Glad to see Genestealer Cults get a little bit of an objective tweak without nerfing them into the ground. I am not convinced that they would actually be doing that well if they were more widely played anyway, and less high skilled players will struggle by further nerfs on a very high skill army as is.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Not that it really matters at this point, but removing transhuman from Deathwing is an issue for the nothing but TH/SS builds. Those who didn’t run it that way will definitely not be able to play effectively anymore. Another example of GW not knowing what broke the system.
This is why I have zero faith they can make a balanced 10th edition.
   
Made in us
Decrepit Dakkanaut





 bullyboy wrote:
Not that it really matters at this point, but removing transhuman from Deathwing is an issue for the nothing but TH/SS builds. Those who didn’t run it that way will definitely not be able to play effectively anymore. Another example of GW not knowing what broke the system.
This is why I have zero faith they can make a balanced 10th edition.


I'm fairly sure you're wrong on DA. They still have tons of tools. Most of the changes in the slate make sense. At the same time I'm not really stressed over changes that will last 2 months.

On 10th - jury will be out for a while. The launch will certainly be chaotic.
   
Made in us
Focused Dark Angels Land Raider Pilot






As a DA player, I'm happy the deathwing transhuman is gone.

It was so broken if you ran full Deathwing lists. I could literally run my Deathwing into anything and not care.

A Bloodthirster ran into my Freeblade Knight paladin and took it out in one combat.

The same bloodthirster consolidate dinto my Deathwing Knights, where for two turns it killed 2 models and they killed it in return from full health.

They will flavour up deathwing again in 10th, not like its ages away.

It just means more greenwing and ravenwing will see the table thats all. which I am on board with.

5500
2500 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





So Inner Circle now has a negative, but no real positive? That’s cool.
At least drop it to baby transhuman, instead of an all out nerf. I assume at this point the design team don’t give a damn as they’re just thinking about 10th edition.

This message was edited 1 time. Last update was at 2023/04/13 13:29:07


 
   
Made in ca
Secretive Dark Angels Veteran



Canada

 bullyboy wrote:
So Inner Circle now has a negative, but no real positive? That’s cool.
At least drop it to baby transhuman, instead of an all out nerf. I assume at this point the design team don’t give a damn as they’re just thinking about 10th edition.


That is how it feels. It was, perhaps, the defining element of Deathwing armies through 9th Ed and they just remove with a single line.

It would be like removing the Harlies invul instead of what they did with the last dataslate (reducing it).

Ah well.

All you have to do is fire three rounds a minute, and stand 
   
Made in ca
Gargantuan Gargant






Yeah, I get that all army transhuman for free is pretty dumb, especially at their current price point, but just flat out removing it and giving nothing in return is pretty bad.

Never chase the meta whale boys, you only get burned.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





Meh, there are those of us who have loved Deathwing since
An early age. It’s really no big deal as GW is just being GW. The thing is I don’t want a unit of terminators that are incentivized to add thunder hammers and storm shields. I usually took one for every 5 terms, with one heavy weapon and the usual smatter of SB and powerfists.
I wonder how the army will still play, not that I’d probably get to field them versus anyone before 10th anyway (playing a boarding action campaign currently).
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Hey, look at that, the dumb Tyranid rules were removed. Well most of them. The Spore Mine one is still there, but Adaptive Physiology is... well.. adaptive, once again.

This message was edited 1 time. Last update was at 2023/04/13 14:05:39


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ancient Venerable Dark Angels Dreadnought





 H.B.M.C. wrote:
Hey, look at that, the dumb Tyranid rules were removed. Well most of them. The Spore Mine one is still there, but Adaptive Physiology is... well.. adaptive, once again.



But they removed tyranid transhuman right? RIGHT??
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 bullyboy wrote:
 H.B.M.C. wrote:
Hey, look at that, the dumb Tyranid rules were removed. Well most of them. The Spore Mine one is still there, but Adaptive Physiology is... well.. adaptive, once again.



But they removed tyranid transhuman right? RIGHT??

What is even your point? the Leviathan nerf is still there.
   
Made in us
Longtime Dakkanaut




 bullyboy wrote:
Not that it really matters at this point, but removing transhuman from Deathwing is an issue for the nothing but TH/SS builds. Those who didn’t run it that way will definitely not be able to play effectively anymore. Another example of GW not knowing what broke the system.
This is why I have zero faith they can make a balanced 10th edition.

No, Dark Angels shouldn't have had that rule to begin with. Good riddance.
   
Made in us
Decrepit Dakkanaut





EviscerationPlague wrote:
 bullyboy wrote:
Not that it really matters at this point, but removing transhuman from Deathwing is an issue for the nothing but TH/SS builds. Those who didn’t run it that way will definitely not be able to play effectively anymore. Another example of GW not knowing what broke the system.
This is why I have zero faith they can make a balanced 10th edition.

No, Dark Angels shouldn't have had that rule to begin with. Good riddance.


It was fine up until they dropped the points. Since this isn't a 6 month update they don't touch points so the only way to rectify the issue is to strip it.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





EviscerationPlague wrote:
 bullyboy wrote:
Not that it really matters at this point, but removing transhuman from Deathwing is an issue for the nothing but TH/SS builds. Those who didn’t run it that way will definitely not be able to play effectively anymore. Another example of GW not knowing what broke the system.
This is why I have zero faith they can make a balanced 10th edition.

No, Dark Angels shouldn't have had that rule to begin with. Good riddance.


Right, because we saw so many Imperial armies take terminators this edition, right? Iron Hands, nope. Ultras, nope. Fists, nope. Blood Angels, nope. Raven Guard, nooe. Space Wolves, nope. Etc, etc.
Deathwing were the only reason we even saw Space Marine terminators this edition (maybe some Black Templars). The rule is oppressive en masse, but it doesn’t mean you nuke the entire build, when a modest change would have been enough. The win rate also only was a problem when GW was dumb enough to give free wargear to all marine units. Another case of throwing the baby out with the bath water.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





So I guess the only thing holding thousand sons to the bottom of the win percentage list was a few secondaries? They really don't give two craps about TS do they.

As this is the last data sheet and it is only going to last like 2 months, they should have just tweaked a few secondaries and then removed all of the restrictions on all armies and just let all the 9th books fight each other in their full glory.
   
Made in us
Longtime Dakkanaut




 bullyboy wrote:
EviscerationPlague wrote:
 bullyboy wrote:
Not that it really matters at this point, but removing transhuman from Deathwing is an issue for the nothing but TH/SS builds. Those who didn’t run it that way will definitely not be able to play effectively anymore. Another example of GW not knowing what broke the system.
This is why I have zero faith they can make a balanced 10th edition.

No, Dark Angels shouldn't have had that rule to begin with. Good riddance.


Right, because we saw so many Imperial armies take terminators this edition, right? Iron Hands, nope. Ultras, nope. Fists, nope. Blood Angels, nope. Raven Guard, nooe. Space Wolves, nope. Etc, etc.

And none of them should gain a permanent Trashuman either. What's your point?
   
Made in us
Ancient Venerable Dark Angels Dreadnought





EviscerationPlague wrote:
 bullyboy wrote:
EviscerationPlague wrote:
 bullyboy wrote:
Not that it really matters at this point, but removing transhuman from Deathwing is an issue for the nothing but TH/SS builds. Those who didn’t run it that way will definitely not be able to play effectively anymore. Another example of GW not knowing what broke the system.
This is why I have zero faith they can make a balanced 10th edition.

No, Dark Angels shouldn't have had that rule to begin with. Good riddance.


Right, because we saw so many Imperial armies take terminators this edition, right? Iron Hands, nope. Ultras, nope. Fists, nope. Blood Angels, nope. Raven Guard, nooe. Space Wolves, nope. Etc, etc.

And none of them should gain a permanent Trashuman either. What's your point?


Point is there are far more egregious rules in 9th, why you so butt hurt about this one? Until recent, DA win rates were not crazy high.
   
Made in us
Stabbin' Skarboy





Lol, deathwatch stay fethed over it seems.

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
Made in fi
Locked in the Tower of Amareo





 bullyboy wrote:
EviscerationPlague wrote:
 bullyboy wrote:
EviscerationPlague wrote:
 bullyboy wrote:
Not that it really matters at this point, but removing transhuman from Deathwing is an issue for the nothing but TH/SS builds. Those who didn’t run it that way will definitely not be able to play effectively anymore. Another example of GW not knowing what broke the system.
This is why I have zero faith they can make a balanced 10th edition.

No, Dark Angels shouldn't have had that rule to begin with. Good riddance.


Right, because we saw so many Imperial armies take terminators this edition, right? Iron Hands, nope. Ultras, nope. Fists, nope. Blood Angels, nope. Raven Guard, nooe. Space Wolves, nope. Etc, etc.

And none of them should gain a permanent Trashuman either. What's your point?


Point is there are far more egregious rules in 9th, why you so butt hurt about this one? Until recent, DA win rates were not crazy high.


Guess it's op stuff irritates more when it's on opponent side while op is fine when on own army

Guess we know why you so vehemently defend them while happy to leave other terminators behind

This message was edited 1 time. Last update was at 2023/04/13 17:27:47


2024 painted/bought: 109/109 
   
Made in us
Decrepit Dakkanaut





 xeen wrote:
So I guess the only thing holding thousand sons to the bottom of the win percentage list was a few secondaries? They really don't give two craps about TS do they.

As this is the last data sheet and it is only going to last like 2 months, they should have just tweaked a few secondaries and then removed all of the restrictions on all armies and just let all the 9th books fight each other in their full glory.


Given that points are off the table I'm not sure what they would do for rules other than maybe giving them AoC back. Oh well...10th here we come.
   
Made in us
Tzeentch Veteran Marine with Psychic Potential





 Daedalus81 wrote:
 xeen wrote:
So I guess the only thing holding thousand sons to the bottom of the win percentage list was a few secondaries? They really don't give two craps about TS do they.

As this is the last data sheet and it is only going to last like 2 months, they should have just tweaked a few secondaries and then removed all of the restrictions on all armies and just let all the 9th books fight each other in their full glory.


Given that points are off the table I'm not sure what they would do for rules other than maybe giving them AoC back. Oh well...10th here we come.


Yea, something like giving all the core units mark of tzeentch from CSM probably would have helped. Maybe increasing the number of cabal points generated by units so you could use more of them, or allowing us to cast the cult power multiple times with escalating cost like GK can with their powers.

The group I play with uses tempest cards, so this did not affect the way I play at all.

But I, digress, bring on 10th.
   
Made in us
Ancient Venerable Dark Angels Dreadnought





tneva82 wrote:
 bullyboy wrote:
EviscerationPlague wrote:
 bullyboy wrote:
EviscerationPlague wrote:
 bullyboy wrote:
Not that it really matters at this point, but removing transhuman from Deathwing is an issue for the nothing but TH/SS builds. Those who didn’t run it that way will definitely not be able to play effectively anymore. Another example of GW not knowing what broke the system.
This is why I have zero faith they can make a balanced 10th edition.

No, Dark Angels shouldn't have had that rule to begin with. Good riddance.


Right, because we saw so many Imperial armies take terminators this edition, right? Iron Hands, nope. Ultras, nope. Fists, nope. Blood Angels, nope. Raven Guard, nooe. Space Wolves, nope. Etc, etc.

And none of them should gain a permanent Trashuman either. What's your point?


Point is there are far more egregious rules in 9th, why you so butt hurt about this one? Until recent, DA win rates were not crazy high.


Guess it's op stuff irritates more when it's on opponent side while op is fine when on own army

Guess we know why you so vehemently defend them while happy to leave other terminators behind


Actually the opposite. When codex dropped I stated all terminators should have the rule as they finally felt as tough as represented in lore. And to be fair, Dark Angels is only one of many armies I play in 40K.
   
Made in us
Grim Dark Angels Interrogator-Chaplain






A Protoss colony world

 Some_Call_Me_Tim wrote:
Lol, deathwatch stay fethed over it seems.

Actually no, they now get to be in whatever doctrine they want, whenever they want. I think their secondary got better too. Not sure it's enough to help them at this point, but it's something.

My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 25 | Current main painting project: Tomb Kings
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[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

No nerfs to Squats? Yeesh.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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Made in gb
Decrepit Dakkanaut







 Manfred von Drakken wrote:
No nerfs to Squats? Yeesh.

Haven't they taken enough of a nerf-based kicking since they came out?

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Dysartes wrote:
 Manfred von Drakken wrote:
No nerfs to Squats? Yeesh.

Haven't they taken enough of a nerf-based kicking since they came out?


::Looks at Squat Berzerkers:: No.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in fr
Crazed Spirit of the Defiler






 Manfred von Drakken wrote:
 Dysartes wrote:
 Manfred von Drakken wrote:
No nerfs to Squats? Yeesh.

Haven't they taken enough of a nerf-based kicking since they came out?


::Looks at Squat Berzerkers:: No.


Let's not forget about land fortresses

-"For the Ruinous Powers!" 
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Oh gods. It's only going to be a problem for about two more months. Give the Squats a break already.
   
Made in us
Stabbin' Skarboy





 ZergSmasher wrote:
 Some_Call_Me_Tim wrote:
Lol, deathwatch stay fethed over it seems.

Actually no, they now get to be in whatever doctrine they want, whenever they want. I think their secondary got better too. Not sure it's enough to help them at this point, but it's something.

I mean, if you’re like me and like playing home missions without secondaries, there’s literally like kinda nothin goin on for em. We can’t really benefit as much as others from just staying in devastator the whole time, and other marines do melee better.

"Us Blood Axes hav lernt' a lot from da humies. How best ta kill 'em, fer example."
— Korporal Snagbrat of the Dreadblade Kommandos 
   
 
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