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Made in us
Decrepit Dakkanaut





Let's collect a concise list of issues that need attention. Once we're comfortable that we have everything we can submit it and at least be comforted that they've been notified.

This will include missing keywords, abilities, etc. Please keep debate to a minimum as this should be mostly informational. I'll keep this post updated with additions and we'll try and track when we see items get resolved.

ERRATA

- Astra Militarum, Leman Russ Exterminator : the datasheet has 'Exterminator Autocannon [Rapid Fire 4]', but the armory sheet shows 'Exterminator Autocannon [Sustained Fire 1]'
- Astra Militarum, Infantry Squad: Some wargear are per 10 models, which excludes units with Heavy Weapons teams from taking them twice. Should these be to "1 Guardsmen (2 if the unit has 2 Sergeants)..."?
- Astra Militarum, Death Korps of Krieg: There is no wargear option to add Death Korps Medi-pack to this unit.

- Craftworlds, Corsairs : If you take a Shuriken Rifle you no longer have a melee weapon. Is this inteded?
- Craftworlds, Autarch Skyrunners : If you swap their Laser Lance for a Fusion Gun cannot fight in close combat.
- Craftworlds, Troupe Master : Is the stat line for Harlequin’s special weapon on the Troupe Master data card correct? There currently appears to be no incentive to take it rather than the Troupe Master's blade.
- Craftworlds, Eldar Autarch : why is the character who has walked and mastered all the Aspect Paths - able to only join Guardians, but none of the Aspect units?

- CSM, Rhino : add Firing Deck 2

- Dark Angels, Deathwing Strikemaster : If this model replaces his Storm Bolter and Master Crafted Power Weapon with a Storm Bolter and Storm Shield, he is unable to attack in melee. (Note that the Wolf Guard Battle Leader in Terminator Armour gains a Close Combat Weapon and a Relic Shield as part of the same choice, alleviating this issue)
- Dark Angels, Deathwing Terminator/Terminator Command Squad : Previously a model with a Cyclone Missile Launcher could exchange his Storm Bolter/Power Fist for a pair of Lightning Claws or a Thunder Hammer & Storm Shield. This is no longer the case, potentially invalidating many existing miniatures. Was this intentional, or an oversight? (Note that Wolf Guard Terminators can still do this without restriction)
- Dark Angels, Deathwatch Terminator Squad : Previously a model with a Cyclone Missile Launcher could exchange his Storm Bolter/Power Fist for a pair of Lightning Claws or a Thunder Hammer & Storm Shield. This is no longer the case, potentially invalidating many existing miniatures. Was this intentional, or an oversight? (Note that Wolf Guard Terminators can still do this without restriction)
- Dark Angels, Deathwing Apothecary : is he supposed to be equipped with a Chainfist? The model has a Narthecium.

- Death Guard. Cultists : Their autogins and pistols/CCWs combined together, while vanilla Cultists have autoguns and autopistols as distinct separate options. Are they supposed to be different?
- Death Guard, Lord of Contagion : lacks the wargear option to take the Manreaper and Orb of Desiccation, is this intended?
- Death Guard, Malignant Plaguecaster, Plague Marines, and the Plague Surgeon : plague bolt pistol lacks Pistol
- Death Guard, Biologus Putrifier : should the Injector pistol lack lethal hits?
- Death Guard, Terminator Sorcerer: Putrescent Vitality asks you to select a visible enemy within 18" but the ability affects the DG unit and has nothing to do with the selected enemy unit.
- Death Gaurd, Was the removal of Possessed intentional? If not, what are you supposed to use your (now obsolete) models as?

- Deathwatch, Spectrus Kill Teams : They have the Las Fusil weapon on their data card front, but no option on the datacard back for attached Eliminators to equip the Fusil, just the "default" Bolt Sniper Rifle. Are they Supposed to be able to equip them?
- Deathwatch, Kill Team Veterans with Jump Packs in a Proteus team are equipped with Long Vigil melee weapon, close combat weapon, jump pack. Is this intentional or should the mostly useless close combat weapon actually be a bolt pistol instead like the loadout for the Vanguard Vanguard they are derived from (possibly also with option to switch pistol to shield or special pistols like VV can too)?

- Necrons, Psychomancer : change Nightmare Shroud to add 1 to the Leadership characteristic of enemy units

- Space Marines, Terminator Captain : Storm Bolter/Combi-weapon and Storm Shield can't fight in close combat. Should one of the options have a CCW built in?
- Space Marines, Reivers: If they take a Bolt Carbine they no longer have a close combat weapon. Related to that, there is a close combat weapon listed on their datacard but no way to actually equip it.
- Space Marines, Primaris Captain : The model is unable to have a Plasma Pistol and Master-Crafted Power Weapon. This renders the Primaris Captain model available through the Imperium Magazine series illegal.
- Space Marines, Primaris Captain : Intercessor Bolt Rifles have the [Assault] and [Heavy] keywords. The Primaris Captain's Master Crafted Bolt Rifle does not. Is this intentional?
- Space Marines, Primaris Lieutenant : Intercessor Bolt Rifles have the [Assault] and [Heavy] keywords. The Primaris Lieutenant's Master Crafted Bolt Rifle does not. Is this intentional?
- Space Marines, Primaris Captain in Gravis Armour - Heavy Intercessor Heavy Bolt Rifles have the [Assault] and [Heavy] keywords. The Primaris Captain in Gravis Armour's Master Crafted Heavy Bolt Rifle does not. Is this intentional?
-Space Marines, Assault Squads (with and without JP) : they suffer from the lack of melee weapons if taking a special weapon upgrade.

- Space Wolves, Scouts : Is 1 wound intentional?

- Tau, Missile Pods on Missile Drones are AP-2. Missile Pods everywhere else (even the high yield ones) are AP-1.

- Thousand Sons, Rhino : add Firing Deck 2
- Thousand Sons, Defiler Twin Lascannon : change S to 12
- Thousand Sons, Land Raider Twin Inferno Heavy Bolter : change damage to 2

- World Eaters, Rhino : add Firing Deck 2

FAQ

- When an ability reduces the damage by 1 and it does not specify a minimum can the damage be reduced to 0?
- How do keywords work with attached units? Does a unit of Rubric Marines all count as a Psyker for the purpose of Anti-Psyker? Are some keywords shared where others are not?
- Does Sustained Hits or other abilities from multiple sources stack?

OTHER

- Craftworlds, Is it intentional that an Autarch with a Scorpion Chainsword is strength 5 but a striking scorpion with a Scorpion Chainsword is strength 4?

- Death Guard, Disgustingly Resilient only works in the fight phase, was this intentional?

This message was edited 7 times. Last update was at 2023/06/16 12:54:59


 
   
Made in us
Longtime Dakkanaut




Regular CSM are missing the firing port for their Rhinos as well.

Also the Psychomancer for Necrons was a lazy copy/paste job and should be worded differently to affect enemy LD.

I'm sure there's a lot more but I can't be bothered to think them up when it's so close to my lunch
   
Made in be
Fresh-Faced New User





ERRATA

- Astra Militarum

- Leman Russ Exterminator: Exterminator Autocannon [Rapid Fire 4]
- Armoury: Exterminator Autocannon [Sustained Fire 1]

Which is it?

"Honour, Compassion and Self-sacrifice" 
   
Made in us
Decrepit Dakkanaut





EviscerationPlague wrote:Regular CSM are missing the firing port for their Rhinos as well.

Also the Psychomancer for Necrons was a lazy copy/paste job and should be worded differently to affect enemy LD.

I'm sure there's a lot more but I can't be bothered to think them up when it's so close to my lunch


Eligius wrote:ERRATA

- Astra Militarum

- Leman Russ Exterminator: Exterminator Autocannon [Rapid Fire 4]
- Armoury: Exterminator Autocannon [Sustained Fire 1]

Which is it?


Added
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

When possible, you should always ask a question rather than tell them to add something. So the CSM and Thousand Sons Rhino should be "This Rhino does not have Firing Deck 2 like other Rhinos" rather than "Add Firing Deck 2".

Astra Militarum:
Infantry Squad: Some wargear are per 10 models, which excludes units with Heavy Weapons teams from taking them twice. Should these be to "1 Guardsmen (2 if the unit has 2 Sergeants)..."?

Death Korps of Krieg: There is no wargear option to add Death Korps Medi-pack to this unit.
   
Made in us
Longtime Dakkanaut




That reminds me, does anyone know if the World Eaters Rhino has Firing Deck?
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

How keywords are supposed to work on Attached units and/or other units in which the models in such units do not share all the same Keywords (example Traitor Enforcer)?
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Eldar Corsairs that take a Shuriken Rifle cannot fight in close combat.
Autarch Skyrunners that swap their Laser Lance for a Fusion Gun cannot fight in close combat.
Missile Pods on Missile Drones are AP-2. Missile Pods everywhere else (even the high yield ones) are AP-1.
Defiler TL-Lascannons haven't been updated (still S9, compared to everyone else's S12). - Scratch that. It's been updated, it seems.

This message was edited 1 time. Last update was at 2023/06/16 04:31:49


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Longtime Dakkanaut






Death Guard Cultists have their autogins and pistols/CCWs combined together, while vanilla Cultists have autoguns and autopistols as distinct separate options. Are they supposed to be different?


Automatically Appended Next Post:
Terminator Captain with Storm Bolter/Combi-weapon and Storm Shield can't fight in close combat. Should one of the options have a CCW built in?

This message was edited 1 time. Last update was at 2023/06/16 05:13:45


 
   
Made in us
Resolute Ultramarine Honor Guard





 Lord Damocles wrote:

Terminator Captain with Storm Bolter/Combi-weapon and Storm Shield can't fight in close combat. Should one of the options have a CCW built in?


This is going to happen over and over and over again on multiple datasheets - Since you're limited to one CCW (+ any EXTRA ATTACKS) they'd be best suited sticking a Close Combat Weapon statline on every datasheet just to head these combinations off everywhere.

My WHFB armies were Bretonians and Tomb Kings. 
   
Made in ca
Fully-charged Electropriest






Death Guard:

For Boilblight the way it is written it effects all death guard models in your army and not just the ones in the selected unit, is that correct?

Disgustingly Resilient only works in the fight phase, was this intentional?

The Lord of Contagion now lacks the wargear option to take the Manreaper and Orb of Desiccation

Malignant Plaguecaster, Plague Marines, and the Plague Surgeon's plague bolt pistol lacks pistol

Biologus Putrifier's Injector pistol lacks lethal hits

Myphitic Blight-hulers Tank Hunters ability should effect monsters as well

For the Plague Marines, which of the models count as Bubotic weapons and which as Heavy plague weapons? What do you do with the model equipped with two plague knifes? What do you do with the Plague Champion equipped with both a power fist and the sword?

This message was edited 1 time. Last update was at 2023/06/16 06:28:12


 
   
Made in fi
Posts with Authority






Space Wolf scouts have 1 wound - is this intentional?

"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in gb
Automated Rubric Marine of Tzeentch




dorset

deathwatch Spectrus Kill Teams have the Las Fusil weapon on their data card front, but no option on the datacard back for attached Eliminators to equip the Fusil, just the "default" Bolt Sniper Rifle. Are they Supposed to be able to equip them?

This message was edited 1 time. Last update was at 2023/06/16 09:26:10


To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.

Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




I still think we need keyword/unit rules interactions spelling out for attached characters
   
Made in gb
Devastating Dark Reaper





Is it intentional that an Autarch with a Scorpion Chainsword is strength 5 but a striking scorpion with a Scorpion Chainsword is strength 4?

Is the stat line for Harlequin’s special weapon on the Troupe Master data card correct? There currently appears to be no incentive to take it rather than the Troupe Master's blade.

This message was edited 1 time. Last update was at 2023/06/16 07:26:28


 
   
Made in gb
Longtime Dakkanaut




There are going to be some things that I hope are dealt with in a designer's commentary or glossary. All but 1 of the -1 damage abilities doesn't specifiy "to a minimum of 1".

One more for the "no close combat" pile:

If SM Reivers take a Bolt Carbine they no longer have a close combat weapon. Related to that, there is a close combat weapon listed on their datacard but no way to actually equip it.

Death Guard: Putrescent Vitality on the Terminator Sorcerer just doesn't make sense. It asks you to select a visible enemy within 18" but the ability affects the DG unit and has nothing to do with the selected enemy unit.
   
Made in fi
Locked in the Tower of Amareo





Guess gtit's supposea to give -1dam to attacks by that unit and roally screwed wording.

2024 painted/bought: 109/109 
   
Made in de
Servoarm Flailing Magos




Germany

Orks: the way it is currently written, the 'Mob Rule' Stratagem does literally nothing. Since it only lasts for your Command Phase, the only Stratagem it can unlock is 'Insane Bravery', and that has no need of it since it's unlocked anyway.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

This thread is like manna from heaven.

Anyway, I figured I'd throw these into into the ring:

Primaris Captain - The model is unable to have a Plasma Pistol and Master-Crafted Power Weapon. This renders the Primaris Captain model available through the Imperium Magazine series illegal. The Plasma Pistol/Power Fist Primaris Captain was also a Limited Edition miniature, so availability really shouldn't be the issue here.

Primaris Captain - Intercessor Bolt Rifles have the [Assault] and [Heavy] keywords. The Primaris Captain's Master Crafted Bolt Rifle does not. Is this intentional?

Primaris Lieutenant - Intercessor Bolt Rifles have the [Assault] and [Heavy] keywords. The Primaris Lieutenant's Master Crafted Bolt Rifle does not. Is this intentional?

Primaris Captain in Gravis Armour - Heavy Intercessor Heavy Bolt Rifles have the [Assault] and [Heavy] keywords. The Primaris Captain in Gravis Armour's Master Crafted Heavy Bolt Rifle does not. Is this intentional?

Deathwing Strikemaster - If this model replaces his Storm Bolter and Master Crafted Power Weapon with a Storm Bolter and Storm Shield, he is unable to attack in melee. (Note that the Wolf Guard Battle Leader in Terminator Armour gains a Close Combat Weapon and a Relic Shield as part of the same choice, alleviating this issue)

Deathwing Terminator/Terminator Command Squad - Previously a model with a Cyclone Missile Launcher could exchange his Storm Bolter/Power Fist for a pair of Lightning Claws or a Thunder Hammer & Storm Shield. This is no longer the case, potentially invalidating many existing miniatures. Was this intentional, or an oversight? (Note that Wolf Guard Terminators can still do this without restriction)

Deathwatch Terminator Squad - Previously a model with a Cyclone Missile Launcher could exchange his Storm Bolter/Power Fist for a pair of Lightning Claws or a Thunder Hammer & Storm Shield. This is no longer the case, potentially invalidating many existing miniatures. Was this intentional, or an oversight? (Note that Wolf Guard Terminators can still do this without restriction)



This message was edited 2 times. Last update was at 2023/06/16 09:38:41


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fi
Courageous Space Marine Captain






Assault Squads (with and without JP) also suffer from the lack of melee weapons if taking a special weapon upgrade.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Crimson wrote:
Assault Squads (with and without JP) also suffer from the lack of melee weapons if taking a special weapon upgrade.
Raptors, on the other hand, do not have this problem.

Seriously: The people who wrote these must've been on different continents, and were not allowed to talk to one another.

This message was edited 1 time. Last update was at 2023/06/16 09:41:34


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Longtime Dakkanaut






Is the Deathwing Apothecary supposed to be equipped with a Chainfist? The model has a Narthecium...
   
Made in de
Regular Dakkanaut





Was the removal of DG Possessed intentional? If not, what are you supposed to use your (now obsolete) models as?

Why is the Eldar Autarch - the character who has walked and mastered all the Aspect Paths - able to only join Guardians, but none of the Aspect units?

This message was edited 1 time. Last update was at 2023/06/16 10:19:23


 
   
Made in gb
Longtime Dakkanaut




 Lord Damocles wrote:
Is the Deathwing Apothecary supposed to be equipped with a Chainfist? The model has a Narthecium...


you assume whichever bod was collared to write the rules knew the difference
   
Made in de
Hellacious Havoc




The Realm of Hungry Ghosts

Does Sustained Hits from multiple sources stack?

Example (I'm sure there are more out there): CSM Land Raider's twin heavy bolter if you choose Sustained Hits 1 as your Dark Pacts ability.

Bharring wrote:
At worst, you'll spend all your time and money on a hobby you don't enjoy, hate everything you're doing, and drive no value out of what should be the best times of your life.
 
   
Made in us
Deadshot Weapon Moderati




MI

Kill Team Veterans with Jump Packs in a Proteus team are equipped with Long Vigil melee weapon, close combat weapon, jump pack. Is this intentional or should the mostly useless close combat weapon actually be a bolt pistol instead like the loadout for the Vanguard Veteran they are derived from (possibly also with option to switch pistol to shield or special pistols like VV can too)?

This message was edited 1 time. Last update was at 2023/06/16 12:59:42


 
   
Made in us
Decrepit Dakkanaut





Yeesh! Up to date.
   
Made in us
Terrifying Doombull




Craftworlds, Corsairs : If you take a Shuriken Rifle you no longer have a melee weapon. Is this inteded?
- Craftworlds, Autarch Skyrunners : If you swap their Laser Lance for a Fusion Gun cannot fight in close combat.

I'm not going to go through all of them (because its a fairly common error), but I'd suggest standardizing your phrasing for this issue.
.
'Weapon swap X leaves the model/unit without a melee weapon'

In general, leave out any editorializing, rhetorical questions or snark and just provide information.

This message was edited 1 time. Last update was at 2023/06/16 13:03:18


Efficiency is the highest virtue. 
   
Made in us
Deadshot Weapon Moderati




MI

 Daedalus81 wrote:
Yeesh! Up to date.
Just noticed I accidently had Vanguard Vanguard instead of Vanguard Veterans in my original post if you wish to update that next time you end up doing one.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

What happens when you use Mount Up! (The Stormlord Datasheet special rule) on an infantry unit with Lord Solar Leonatus attached?
   
 
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