Hi everyone! Just wanted to give a quick update on the 2K game I had with the Green Tide list I shared earlier. Big kudos to both Jidmah and Andykp for their insights and suggestions, I made a few tweaks but otherwise it was largely the same list.
We were playing the Lynchpin mission and the twist ended up being Ruinscape (basically you treat terrains as breachable even for non-infantry units) and we had Dawn of War deployment. I was lucky enough to have the initiative and go first to establish early board presence on the central objectives, and I kept to the advice given on keeping my back board somewhat screened out to prevent surprise deployments from the Eldar and GSC player.
I had a sizable point lead by T2 and T3, since they couldn't get me off the primaries in the center and they were wary of pushing too hard to give easy access to my trukks with Flash Gitz and Tankbustas easy targets. Unfortunately, by T4 there was enough dedicated firepower that they were able to take out and push off my central boyz units and one of cult ambush units were able to outflank my back up Weirdboy Da Jump unit so it restricted me to using only Stormboyz and Trukks to try and retake the center objectives.
The GSC cult player ended up hard carrying the eldar with their ability to keep spawning units from Cult Ambush (they had a lot of consistent flamer acolyte units which countered the Green Tide list) which allowed them to secure a lot of their secondaries and primaries. I also didn't draw a lot of ideal secondaries that allowed me to keep up with their challenger cards and by the 5th turn, since they were also going second, it meant they would be able to finally catch up on primaries by scoring at the end. So it ended off on a close and hard fought loss for me by 10 or 12 VP, which was quite a comeback for the GSC/Eldar alliance. Fun game either way!
The main takeaway for me is definitely finding a way to manage and handle the attrition caused by newly spawned GSC units since it's hard to screen them out throughout the entirety of the game as you take casualties, they're fragile but pack quite a punch for the amount of points they are and the MSU can make it difficult to clear all of them efficiently.
The biggest clutch stuff for me from Green Tide was how my opponent underestimated the Go Get Em strat, where I rolled a 6 for both times I used it and it allowed me to get in engagement range and take back objectives or significantly hampered down their ability to shoot me.
Painboyz are still way too expensive for what they provide and I'm definitely considering cutting one of them out to bring more boyz instead.
Curious what your tactics have worked well for you for when you guys have played against GSC? I've only played against them twice so far, so I'd be happy to hear what your thoughts are.
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