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Made in ca
Gargantuan Gargant






 Jidmah wrote:
Mork tells me to go for scout, gork tells me to go with proper killy for extra damage.

You don't really need surly as a squiggoth when running warhorde.


Fair point, I forget that Ard as Nails pretty much is a stand in for that enhancement, I might go for Scout since I feel especially in the early game, having that early game pressure makes a big difference against his ideal target units or other Scout/Infiltrators that all the other factions have that I'm playing.

This message was edited 1 time. Last update was at 2025/09/12 12:58:06


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Personally I love to go for proper killy and then gamble for a good weapon enhancement roll on the beastchoppa.

But my meta is currently loaded with terminators, 3 wound elite infantry and tanks, bumping the beastchoppa to 3 damage was a gamechanger for me. But I'm facing mostly chaos legions, marines, guard and votan, so pretty much the opposite of what you are facing in regards to oponents.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Gargantuan Gargant






 Jidmah wrote:
Personally I love to go for proper killy and then gamble for a good weapon enhancement roll on the beastchoppa.

But my meta is currently loaded with terminators, 3 wound elite infantry and tanks, bumping the beastchoppa to 3 damage was a gamechanger for me. But I'm facing mostly chaos legions, marines, guard and votan, so pretty much the opposite of what you are facing in regards to oponents.


Oh yeah, barring the Necron player, Eldar and Genestealer Cults aren't exactly known for their hyper durable bricks, so really I mainly have to worry about either Lychguard or Wraiths for Necrons but even with Damage 3, I'd have to dog pile at least 2 units to make sure they're dead.
   
Made in pt
Maniacal Gibbering Madboy





Hello fellow warbosses, not sure anyone is aware but GW just leaked the next dataslate.

Reddit is in a frenzy, and being true we will receive more then point drops.

Looks like Ghaz will lead nobz and boyz now.

Anyway, it looks like it is going to be a large dataslate.
   
Made in ca
Gargantuan Gargant






 Forceride wrote:
Hello fellow warbosses, not sure anyone is aware but GW just leaked the next dataslate.

Reddit is in a frenzy, and being true we will receive more then point drops.

Looks like Ghaz will lead nobz and boyz now.

Anyway, it looks like it is going to be a large dataslate.


You beat me to the punch! Yeah, it ends up being a fair bit more than just some points updates.

Beastboss on Squigosaur is down 20 points

SAG Big Mek is down 5 points

Mozrog is down 20 points

Warboss in Mega Armour is down 10 points

Snikrot is down 20

Flashgitz at 10 man squad sizes are down 10

Lootas at 10 man squads are down 15

Warbikers down 5

MANZ down 5 ppm (65, 95, 160)

As mentioned by Forceride, Ghaz can now lead Nobz and Boyz (big!)

Kommandos can now split into 2 squads of 5 before the game starts like combat squads

Kill/Hunta Rig no longer vehicles and get -2AP on their saws

New Deff Dread Ability where they do impact mortals after a charge, 2-5 they do D3 mortal wounds, on a 6 they suffer D3+3, this replaces the battleshock ability they had

It's officially out early now here: https://www.warhammer-community.com/en-gb/downloads/warhammer-40000/


I think the standouts are Ghaz leading Nobz, because that makes way more killy and frankly I think they're probably a better fit for Ghaz than MANz since they have the weight of attacks to benefit from his buffs. Might be a lot of eggs in one basket, but a 10 man squad with Ghaz is gonna kill most things he's hitting.

Kommandos being able to split in two 5 man squads makes their utility way better to manage and not feel like you're overinvesting in one flank. Snikfot getting cheaper also brings back a Lone Op Tech piece for us that isn't exorbitantly expensive.

We eatin good boys.


This message was edited 2 times. Last update was at 2025/09/12 18:49:20


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Ghazzy + Weirdboy + 20 Boyz teleporting?
Or with the Big Mek reroll Advance and hop over screens?

Split Kommandos into pure choppa squat to screen and double PK Special weapons squad with Char to infiltrate and krump

Rigs can HI now!

https://www.goonhammer.com/40k-the-q3-2025-balance-update-xenos-factions/

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in pt
Maniacal Gibbering Madboy





 Tomsug wrote:
Ghazzy + Weirdboy + 20 Boyz teleporting?
Or with the Big Mek reroll Advance and hop over screens?

Split Kommandos into pure choppa squat to screen and double PK Special weapons squad with Char to infiltrate and krump

Rigs can HI now!

https://www.goonhammer.com/40k-the-q3-2025-balance-update-xenos-factions/


Yeah, you can also give it a painboy and make a solid brick, but i think the weirdboy will likely be the most played, add to it strats like the warhorde: +2 or greentide: +1&&rerrols and you have a insanely fast Ghaz.

It's funny but we are seeing the resurgence of the can opener delivery system mentioned by old vets.
There is appetite for many ideas, i can see kans as option i think? Not sure where the dread will land? But triple flamer with claw and charge looks OK for 120pts, still a bit over-costed but it has something useful.

Not sure where the rig will land, i been pivoting away from it, but being able to heroic intervention is nice. But it's funny the gave it AP, it does need a bit more AP on extra attacks too or some of them being converted into main, the datasheet is kinda of a mess and annoying to roll.

I can start guessing that snikrot and squad of kommandos will be auto include, it's just what we needed, 120pts for 10 is just the sweet spot

This message was edited 1 time. Last update was at 2025/09/12 19:46:31


 
   
Made in be
Rampagin' Boarboy





United Kingdom

Loving the changes.

Ghaz + Nobz is huge, especially considering now his fat backside has slimmed down enough to not fill an entire battlewagon.

Kombat skwad Kommandos is huge for early game scoring and battlefield control.

Extra AP on Rigs is nice.

Deff Dreads might actually be usable again! Even if only as a distraction Carnifex. One or two coming in from reserves mid-late game and getting some free damage off on the charge could be pretty nasty.
   
Made in pt
Maniacal Gibbering Madboy





ghaz with nobs is pretty enticing. You do paint a giant must kill in it. bring a wagon!
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Ghazz + weirdboy + 20 boyz in War Horde + Ere we go strat = T1 7” charge

Ghazz + Big Mek with Follow me Ladz + 20 Boyz + Ere we go = 8”M + average 6,5” adv (+2 and reroll) + average average 9” charge = 23,5” average attack range if Waagh (max is 28/30”)

Ghazz + anything in Greentide get the charge rerolls and with Ferocious Show Off he can get S18 attack in Waagh. So it is on par with the Stompas Mega Choppa…

Ghazzy can lead Breaka Boyz because they are BOYZ of course.. = Ghazzy get charge reroll and BBs get in waaagh +1A +1 S +1hit +1 wound and criticals on 5+ + are Lethals… make a math somebody a tell me the damage of this please… and than put them in BW with some 10 bodies Boyz or Grots like ablative wounds and give them a ride…

This message was edited 3 times. Last update was at 2025/09/12 20:37:35


10k p fullpaint orks ready to krump! …

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Made in be
Rampagin' Boarboy





United Kingdom

 Tomsug wrote:
Ghazz + weirdboy + 20 boyz in War Horde + Ere we go strat = T1 7” charge

Ghazz + Big Mek with Follow me Ladz + 20 Boyz + Ere we go = 8”M + average 6,5” adv (+2 and reroll) + average average 9” charge = 23,5” average attack range if Waagh (max is 28/30”)

Ghazz + anything in Greentide get the charge rerolls and with Ferocious Show Off he can get S18 attack in Waagh. So it is on par with the Stompas Mega Choppa…

Ghazzy can lead Breaka Boyz because they are BOYZ of course.. = Ghazzy get charge reroll and BBs get in waaagh +1A +1 S +1hit +1 wound and criticals on 5+ + are Lethals… make a math somebody a tell me the damage of this please… and than put them in BW with some 10 bodies Boyz or Grots like ablative wounds and give them a ride…


If I've done my maths right, I think Ghaz and Breaka Boyz potentially kills two Knight Castellans in a single round of combat. I would definitely double check that though.
   
Made in pt
Maniacal Gibbering Madboy





If i recall correctly, anti only affects unmodified rolls not sure your eyeing that? it does not matter unless your wounding on 4. I would argue a warboss + ghaz aura is way better in that instance? Since ou can attach ghaz to something else?

Ignoring the cheese, i think kommandos new ability and snikrot will be the big winners. I feel strange even typing this because Ghaz potential, thing is, i heard this song before, only to fall flat in its face.

This message was edited 5 times. Last update was at 2025/09/12 22:21:52


 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Kommandos are definitely the real winners. Winners that stays, because they are not OP

Ghazzy and BBs - Lethal has a minor effect because of ANTI. What makes the thinks juicy is a combination of Ghazzy Critical 5+ and Warh Horde Sustains and other bonuses

/ edited - castelan has no invu in melee, sorry and thanks for correction.

6BBs x 3 attacks in waagh hits on 2+ (because of Ghazzy) with Sust 1 on 5+ = 15 hits + 6 sustains = 21 hits

Wounds on 4+ = 10,5 wounds, with tankhammer we have already 10,5 MW and. Saves

Castelan has 6++, it makes 8,75 actually wounds, its about 26 another wounds = 37 total damage just from BBs

Than comes Ghazzy
7 attacks / 2+ and sust 1 on 5+ = 8 hits and 2 of them are lethals
The rest wounds on 2+ = 5+2 = 7 wounds
6++ = 5,8 x 4 = 23 damage for Ghazzy

Total damage in waagh is 60


So yes, you kill 2 Castelans. They have 28 W each = 56W total. And you have a Bomb Squigs too.

But it is a glass cannon in Battlewagon for 535p + ablative bodies + vulnarable to -1 to damage.

There is definitely a lot of potential for memorable moments provoking the nerfhammer with the Ghazzy. It will be fun

Automatically Appended Next Post:
Yeah, and this combo has already a name = GHAZZHAMMER

This message was edited 6 times. Last update was at 2025/09/13 08:19:42


10k p fullpaint orks ready to krump! …

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Made in us
Humming Great Unclean One of Nurgle





In My Lab

Castellans have no Invuln in melee.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in se
Longtime Dakkanaut




Interesting changes not what I’d have done. I also like they touched upon the killa kan ability but didn’t do anything meaningful to make killakans worth taking. Orks may not be the worst faction anymore and warhorde still seems supreme detachment.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Well good mornig!

1. GHAZZHAMMER is even stronger, thanks for correction, I fixed my math. But honestly, it is pretty fragile and I doubt it will perform well. It is so dangerous, all weapons will be aimed at him at any cost… So I definitely gonna try it very soon ! oh yes and if you charge to multible targets you get the counteroffense… it seems to be expensive overkill.

2. Building a game plan about Da Jumping Ghazz to 7” charge to T1 screens seems to be non competititve strategy for me. You cannot count on such chance and you can be screened. Plus it is a huge footprint.

3. Painboy seems to be a valid option for Ghazzy, because than you cover hard lascannon style target in t-shirt 5+++ mass of bodies. Nice protection. Could work better then MANz.

4.Big Mek with advance reroll and hopping over screens seems to be also very flexible ale definitely better than weirdboy imho

5. Splitting Kommandos has an issue. What about the Bomb squig and distraction grot? There are 3 options - you have to assignem them to one of the smaller units, you do not have to assign them and any of the new smaller units can use it (they are just tokens) or you get more grots and squigs for free (hahaha…).




Automatically Appended Next Post:
Ghazz giving the boyz +1 to wound and Lethal is big.

Boyz War Horde without waagh againts Chimera T9 3+ W11
19x3=57 attacks hits 2+ sust 1=47,5+9,5= 57 hits and 9,5 of them autowound
57 hits wound on 5+ = 19+9,5= 28,5 wounds
4+ sv = 14 damage without waaaagh. They open chimera without the klaws.

With the regular boss, they do just 9,5 wounds instead of 28,5. With the ghazzy nearby, 19 instead of 28,5.

Waagh Warhorde Ghazzboyz againts Leman Russ T11 2+ W13
19x4=76 attacks 2+ sust 1 lethal = 76 hits, 12,7 autowounds
76 wounds on 5+ = 25,3+12,7=38 wounds
3+ sv = 12,7 damage + Klaws = Leman down and than comes ghazzy and second char

In case you get all in CC of course….

Bigger than ghazzhammer imho.

This message was edited 4 times. Last update was at 2025/09/13 12:42:19


10k p fullpaint orks ready to krump! …

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