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![[Post New]](/s/i/i.gif) 2023/09/05 06:22:48
Subject: LI Aircraft rules
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Pulsating Possessed Space Marine of Slaanesh
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Aircraft rules preview
https://www.warhammer-community.com/2023/09/04/bad-altitude-how-aircraft-work-in-legions-imperialis/
They seem to have kept the cool fly on-shoot/get shot-fly off mechanics.
Bombers and Ground attack aircraft given the Advance order seem limited to Mv+Weapon range so some light not be able to threat all the table depending on those factors and table size.
Unless Bombing runs can be performed on a March order the threat range of Marauder Bomber is going to be rather limited. So lets hope it can because those are seriously cool.
I initially thought Thawks were limited to a 25" only deploy of Transported troops. But someone more clever than me pointed out that a Charge order gives double the Move value, so troops could be dropped that far in. So 8" deploy from edge +50" Move + disembark range. And the Thawk also has ability to stay on the table at the end of the turn. Maybe the Storm Eagle too but they haven't showed those rules yet.
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![[Post New]](/s/i/i.gif) 2023/09/05 11:35:25
Subject: Re:LI Aircraft rules
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Fixture of Dakka
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Just wondering how they'll handle altitude, given thats quite an important thing with aircraft.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2023/09/05 13:24:30
Subject: Re:LI Aircraft rules
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Jinking Ravenwing Land Speeder Pilot
Wrexham, North Wales
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SamusDrake wrote:Just wondering how they'll handle altitude, given thats quite an important thing with aircraft.
Aircraft always have line of sight to their targets.
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![[Post New]](/s/i/i.gif) 2023/09/05 14:27:35
Subject: Re:LI Aircraft rules
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Fixture of Dakka
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I was thinking more about modifiers to hit at different altitudes, and of course crashing.
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This message was edited 1 time. Last update was at 2023/09/05 14:27:54
Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2023/09/05 14:57:46
Subject: Re:LI Aircraft rules
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Jinking Ravenwing Land Speeder Pilot
Wrexham, North Wales
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SamusDrake wrote:
I was thinking more about modifiers to hit at different altitudes, and of course crashing.
That's more Aeronautica's purview. It's going to be more abstract for a combined arms game. Don't get me wrong, I loved the old altitude rules from WHFB 3rd edition and Warhammer 40,000: Rogue Trader (long live TRR!) but I think it's a bad fit for Epic.
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![[Post New]](/s/i/i.gif) 2023/09/05 15:55:14
Subject: Re:LI Aircraft rules
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Fixture of Dakka
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To me this would a red flag as I've been enjoying such rules in Horizon Wars. Strangely enough its been a good alternative to not only Epic, but also Titanicus and Aeronautica - all in one game system.
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Casual gaming, mostly solo-coop these days.
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![[Post New]](/s/i/i.gif) 2023/09/05 16:15:13
Subject: LI Aircraft rules
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[DCM]
Procrastinator extraordinaire
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It would be cool to see a little more interaction other than the classic "6s to hit/Skyfire" for ground units and no negatives for flyer vs flyer dogfights but understand that it could get grindy pretty quickly.
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![[Post New]](/s/i/i.gif) 2023/09/05 16:57:28
Subject: LI Aircraft rules
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Zealous Knight
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If anything 6+ to hit alone might not be enough of a penalty in a system where many units only hit on fives anyway?
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![[Post New]](/s/i/i.gif) 2023/09/06 07:48:31
Subject: LI Aircraft rules
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[DCM]
Procrastinator extraordinaire
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That's a fair point, I'd forgotten about hitting on 5s as standard. Wonder if aircraft would be vulnerable for hovering while dropping off troops?
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![[Post New]](/s/i/i.gif) 2023/09/06 09:23:47
Subject: LI Aircraft rules
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Pulsating Possessed Space Marine of Slaanesh
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I predict aircraft survivability to be low due to volume of fire and usually 1W 4+ Sv. So all it takes is two hits on average, with AP0.
In a bigger battle there is bound to be some skyfire too, meaning you probably get 1-2 attack runs at max without luck or combined arms tactics playing a part.
Regarding altitudes yes it needs to be abstracted at this level. If you want to introduce altitudes look at Dropzone Commander, uses 2. Normal ground attack or coming in at the deck. The latter being more risky but makes you harder to spot and fire reaction fire on.
You could also do AI style with modifiera to hit, both ways, from different altitudes.
Both of them would add complexity and things to keep track of, inevitably slowing a game that already seems to have very many traits and special rules for a large scale combined arms ruleset.
Not familiar with how it worked in Epic 2nd but if its like 4th it is assumed flyers have LOS to and from everything so altitude does not matter for line of sight.
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