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![[Post New]](/s/i/i.gif) 2023/10/15 17:30:22
Subject: Thunderhammer vs powerfists
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Liche Priest Hierophant
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Had anybody mathhammered power fists vs thunder hammers?
Usually I would assume hitting on 2+ vs 3+ is quite big. As the 6 to wound comes up so rarely. How ever, with T often beeing >8 you are often wounding in 5 and 6 anyway. Then bypassing the save is quite good.
Lastly how often do you fight T>8 and how often does AP come into it?
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![[Post New]](/s/i/i.gif) 2023/10/15 17:37:48
Subject: Thunderhammer vs powerfists
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Humming Great Unclean One of Nurgle
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Niiai wrote:Had anybody mathhammered power fists vs thunder hammers?
Usually I would assume hitting on 2+ vs 3+ is quite big. As the 6 to wound comes up so rarely. How ever, with T often beeing >8 you are often wounding in 5 and 6 anyway. Then bypassing the save is quite good.
Lastly how often do you fight T>8 and how often does AP come into it?
2+ to 3+ is actually the smallest change on the die.
5+ to 6+ cuts damage in half. 2+ to 3+ cuts damage by 20%.
With 36 attacks, hitting on a 2+ (Fist) and 3+ (Hammer), against a T9 or higher 2+ save target...
Fist
30 hits
10 wounds
5 failed saves
10 damage, or .28 damage per attack
Hammer
24 hits
4 wounds, 4 DevWounds
2 failed saves, 4 DevWounds
12 damage. .33 damage per attack
If save is changed to 3+, it changes to .37 (Fist) and .37 (Hammer).
This post has been updated-originally I had Fists at AP-3
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This message was edited 1 time. Last update was at 2023/10/19 23:52:12
Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/10/15 19:42:59
Subject: Thunderhammer vs powerfists
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Liche Priest Hierophant
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Thanks.
I also asume fists rise through the roof if the T is 8 or lover.
Hammers increase slightly if the target is oath of momened.
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![[Post New]](/s/i/i.gif) 2023/10/18 09:23:48
Subject: Thunderhammer vs powerfists
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Eternally-Stimulated Slaanesh Dreadnought
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So the argument now is if you have a model with a thunder hammer do you say its a thunder hammer or a thunder fist.
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![[Post New]](/s/i/i.gif) 2023/10/18 11:51:32
Subject: Thunderhammer vs powerfists
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Dakka Veteran
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Corennus wrote:So the argument now is if you have a model with a thunder hammer do you say its a thunder hammer or a thunder fist.
Rule of cool: Thunder Hammer always wins.
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![[Post New]](/s/i/i.gif) 2023/10/19 15:15:49
Subject: Thunderhammer vs powerfists
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Stalwart Tribune
Canada,eh
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The vast majority of games I play are against vehicles spam with T10+ so in my experience Thunder Hammer all the way. Dev Wounds are a great guarantee against bouncing off of Armour of Contempt.
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![[Post New]](/s/i/i.gif) 2023/10/19 15:57:42
Subject: Thunderhammer vs powerfists
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Humming Great Unclean One of Nurgle
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Gibblets wrote:The vast majority of games I play are against vehicles spam with T10+ so in my experience Thunder Hammer all the way. Dev Wounds are a great guarantee against bouncing off of Armour of Contempt.
Against T9+ 2+ armor with AP reduced by oneā¦
.18 damage per Fist attack
.30 damage per Hammer attack
This post has been updated-originally it had Fists as AP-3
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This message was edited 1 time. Last update was at 2023/10/19 23:53:25
Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/10/19 18:21:39
Subject: Thunderhammer vs powerfists
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Stalwart Tribune
Canada,eh
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Exactly^ and 50% of the wounds by the hammers are mortals so your opponents hot rolling can't stop those.
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![[Post New]](/s/i/i.gif) 2023/10/19 21:15:59
Subject: Thunderhammer vs powerfists
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Liche Priest Hierophant
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This makes mekler terminators va assault terminators much closer to damage output in melee.
Also, it puts the space wolf terminators slightly less cool. The gimmick there was 4 melee terminators and on missile launcher one
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![[Post New]](/s/i/i.gif) 2023/10/19 21:35:01
Subject: Thunderhammer vs powerfists
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The Marine Standing Behind Marneus Calgar
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Niiai wrote:This makes mekler terminators va assault terminators much closer to damage output in melee.
Also, it puts the space wolf terminators slightly less cool. The gimmick there was 4 melee terminators and on missile launcher one
TH might be close to Fists, but there is still the 2xLC build to consider for assault terminators.
2 more attacks each, and hitting on 3+ not 4+. S5 vs 8, but twin linked for the re-roll. Same AP, but dam 1 vs 2.
Question is how that maths out. Anything with a single wound should be a no-brainer for the claws, but how do they do compared to MEQ or tougher?
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![[Post New]](/s/i/i.gif) 2023/10/19 23:34:22
Subject: Thunderhammer vs powerfists
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Dakka Veteran
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Nevelon wrote:
TH might be close to Fists, but there is still the 2xLC build to consider for assault terminators.
2 more attacks each, and hitting on 3+ not 4+. S5 vs 8, but twin linked for the re-roll. Same AP, but dam 1 vs 2.
Question is how that maths out. Anything with a single wound should be a no-brainer for the claws, but how do they do compared to MEQ or tougher?
TH/ SS Terminators have +1 Wound.
With that in mind, L.Claws are dead on arrival imo.
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![[Post New]](/s/i/i.gif) 2023/10/19 23:50:49
Subject: Thunderhammer vs powerfists
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Humming Great Unclean One of Nurgle
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MinscS2 wrote: Nevelon wrote:
TH might be close to Fists, but there is still the 2xLC build to consider for assault terminators.
2 more attacks each, and hitting on 3+ not 4+. S5 vs 8, but twin linked for the re-roll. Same AP, but dam 1 vs 2.
Question is how that maths out. Anything with a single wound should be a no-brainer for the claws, but how do they do compared to MEQ or tougher?
TH/ SS Terminators have +1 Wound.
With that in mind, L.Claws are dead on arrival imo.
W3 helps against D1 and D3. D2 kills them the same, as does D4+.
Lightning Claws vs. T10 2+
60 attacks
40 hits
440/36 or 110/9 wounds
55/9 failed saves, or 6.11 damage, or .51 damage per Terminator
As a reminder, against the same targets (and hitting on a 3+ Fists/4+ Hammers) Terminators do .67 with Fists, and .75 with Hammers.
Against T6-9, it increases to 22.22 damage, or 1.85 damage per Terminator.
Against MEQ...
Claws
60 attacks
40 hits
320/9 wounds
640/27 failed saves, or 23.70 damage, or 1.98 damage per Terminator
Fists
36 attacks
24 hits
20 wounds
40/3 failed saves
80/3 damage, or 26.67 damage, or 2.22 damage per Terminator
Hammers
36 attacks
18 hits
12 wounds, 3 DevWounds
8 failed saves plus 3 DevWounds, for 22 damage, or 1.83 damage per Terminator
Important note
My first post in this thread is wrong. I thought Fists were AP-3, but they are not. Updating it now.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/10/20 00:18:15
Subject: Thunderhammer vs powerfists
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The Marine Standing Behind Marneus Calgar
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So the claws are slightly better then THammers vs. MEQ, but do you give up the spare wound for them. And not as good vs. anything crunchier. And we generally have plenty of options for clearing chaff.
Thanks for the mathhammer.
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![[Post New]](/s/i/i.gif) 2023/10/20 07:56:42
Subject: Thunderhammer vs powerfists
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Liche Priest Hierophant
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The power fists once also come with storm bolters. (Or Combi weapons for space wolves.)
So the debate might come down to bolter vs stormshield. And the heavy weapon addition, sergeants forced powersword and special rule.
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This message was edited 1 time. Last update was at 2023/10/20 07:58:38
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![[Post New]](/s/i/i.gif) 2023/10/20 08:36:25
Subject: Thunderhammer vs powerfists
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Terminator with Assault Cannon
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How are chainfists compared to thunder hammers?
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![[Post New]](/s/i/i.gif) 2023/10/20 16:33:28
Subject: Thunderhammer vs powerfists
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Stalwart Tribune
Canada,eh
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Chainf Fists are a bit better on the T10 2+sv vehicles because of wounding 3+; as long as AOC doesn't get played.
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![[Post New]](/s/i/i.gif) 2023/10/20 16:37:29
Subject: Re:Thunderhammer vs powerfists
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Humming Great Unclean One of Nurgle
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Chainfists vs. a Vehicle
36 attacks
18 hits
12 wounds
4/6/8 failed saves vs. 2+ (AoC)/2+/3+
8/12/16 damage
Damage of .67 per Terminator vs. 2+ AoC
Damage of 1 per Terminator vs. 2+
Damage of 1.33 per Terminator vs. 3+
Performance is cut in half against a T9+ model that is not a vehicle.
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Clocks for the clockmaker! Cogs for the cog throne! |
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