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![[Post New]](/s/i/i.gif) 2024/01/24 18:55:14
Subject: ToW Rules question - Multiple Wounds & Ward Save
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Tough-as-Nails Ork Boy
United Kingdom
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so i was reading the rules and am a bit confused by the Multiple Wounds Roll and Ward Saves Rule
The Multiple Wound Rule says you roll for Multiple Wounds after the Armour Save,
but the Ward save Rule says you Roll for Ward saves after the Armour save.
The question is when do you roll for multiple wounds in regards to the wards save? before or after the Ward Save?
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![[Post New]](/s/i/i.gif) 2024/01/24 19:23:13
Subject: ToW Rules question - Multiple Wounds & Ward Save
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Humming Great Unclean One of Nurgle
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The way I read it is that you'd roll Ward Save BEFORE multiple wounds.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2024/01/24 19:41:44
Subject: ToW Rules question - Multiple Wounds & Ward Save
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Moustache-twirling Princeps
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That is how I read it as well.
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![[Post New]](/s/i/i.gif) 2024/01/24 20:42:08
Subject: ToW Rules question - Multiple Wounds & Ward Save
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Longtime Dakkanaut
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Yup, you multiply unsaved Wounds, just like in previous editions.
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![[Post New]](/s/i/i.gif) 2024/01/24 22:42:17
Subject: Re:ToW Rules question - Multiple Wounds & Ward Save
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Tough-as-Nails Ork Boy
United Kingdom
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well that's what i thought, it is just the wording is a bit off, should really say "Roll for Multiple Wounds After Any Armour or Ward Save".
Instead, it just didn't even mention ward saves, it said "for each unsaved wound" but the game sequence seems to resolve Armour and Ward Saves at the same time so that does make sense, even if it is unclear to a novice like me.
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![[Post New]](/s/i/i.gif) 2024/01/25 11:55:37
Subject: ToW Rules question - Multiple Wounds & Ward Save
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I see where the question arose and agree it’s not especially clear, as the first pic just doesn’t mention Ward saves at all.
But I agree with the consensus. Armour, Ward, Multiply.
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![[Post New]](/s/i/i.gif) 2024/01/25 14:44:27
Subject: ToW Rules question - Multiple Wounds & Ward Save
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Fresh-Faced New User
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I think this Q&A although not directly responding to it, is related and clarify it:
Q: If a model with the Regeneration (X+) special rule passes its Regeneration save against an attack with the Multiple Wounds (X) special rule, do I still need to roll the dice if the number of Multiple Wounds is generated by a dice roll?
A: Yes. Even though the wounds were saved, they will still count towards the combat result.
According to this you only do one regeneration save against the hit, no need to save each wound individually.
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![[Post New]](/s/i/i.gif) 2024/01/25 18:07:17
Subject: ToW Rules question - Multiple Wounds & Ward Save
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Tough-as-Nails Ork Boy
United Kingdom
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Darkial wrote:I think this Q&A although not directly responding to it, is related and clarify it: Q: If a model with the Regeneration (X+) special rule passes its Regeneration save against an attack with the Multiple Wounds (X) special rule, do I still need to roll the dice if the number of Multiple Wounds is generated by a dice roll? A: Yes. Even though the wounds were saved, they will still count towards the combat result. According to this you only do one regeneration save against the hit, no need to save each wound individually. That one is even weirder, at least in my head. Roll to wound - Regeneration Save (saved) - Continue rolling Multiple wounds for combat result reasons to see how many wounds were regenerated Armour Save, Ward Save, Regen, Multi wound. lol
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This message was edited 1 time. Last update was at 2024/01/25 18:10:03
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![[Post New]](/s/i/i.gif) 2024/01/25 18:13:21
Subject: ToW Rules question - Multiple Wounds & Ward Save
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Dakka Veteran
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Good mention! I hadn't considered this. That is a weird interaction. Almost makes you just wish they didn't count towards combat res.
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