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2024/07/11 07:42:03
Subject: AoS N&R (p23. Skaventide July 13 release, Faction Packs/Rules Downloads July 8-15th)
lost_lilliputian wrote: Having read through the Spearhead rules I'm wondering what others think of this version?
Is the idea of preset forces off putting? I guess some factions have better units than others and will be stronger out the gate than others. There seems a reasonable mix of units though for a small battle.
As the Spearhead rules are free to download with the faction rules too, and through the Stormbringer magazine releases, I realised some Spearhead forces could maybe be bought separately for an even cheaper initial outlay.
Interested if others see this version only as an entry to Age of Sigmar proper or as a complete version to itself.
For me it's tempting but I'm also waiting to see the rest of the faction rules downloads.
FWIW I'm buying the Skaventide box just for Spearhead. The reviews it is getting from pretty much everyone that got a review box are very promising. And being able to play two or three games of Spearhead in the time it takes to play most of a game of AoS* cannot be understated.
With regards to pre built lists - it doesn't bother me in the slightest. Looking at it as 'grass roots' Age of Sigmar then it makes sense. I like that it means you can buy any box, build it, and play it. I'm sure we'll see new rosters in White Dwarf and as and when they launch a 1.5/2nd edition.
* in my recent experience, 3hrs was around 3 turns of AoS which is just impractical and not fun.
This message was edited 3 times. Last update was at 2024/07/11 07:43:21
lost_lilliputian wrote: Having read through the Spearhead rules I'm wondering what others think of this version?
Is the idea of preset forces off putting? I guess some factions have better units than others and will be stronger out the gate than others. There seems a reasonable mix of units though for a small battle.
As the Spearhead rules are free to download with the faction rules too, and through the Stormbringer magazine releases, I realised some Spearhead forces could maybe be bought separately for an even cheaper initial outlay.
Interested if others see this version only as an entry to Age of Sigmar proper or as a complete version to itself.
For me it's tempting but I'm also waiting to see the rest of the faction rules downloads.
The general consensus is that it has the potential to be a game unto itself with a couple of caveats. The variety comes from the cards which can impact ingame decisions and the variety of factions. If you and a friend are playing one faction against each repeatedly then it going to get pretty repetitive after about a dozen games. The more people you play against and the more spearheads you have yourself, the more longevity the game will have. Depending on the kind of player you are, the board size could be a problem. You are very much in combat from turn one.
Most games do seem to end up being close but this is achieved by many armies being able to bring dead units back and a generous underdog mechanic. Some people hate this sort of thing.
Tabletop_Magpie wrote:Automatically Appended Next Post:
lost_lilliputian wrote: Having read through the Spearhead rules I'm wondering what others think of this version?
Is the idea of preset forces off putting? I guess some factions have better units than others and will be stronger out the gate than others. There seems a reasonable mix of units though for a small battle.
As the Spearhead rules are free to download with the faction rules too, and through the Stormbringer magazine releases, I realised some Spearhead forces could maybe be bought separately for an even cheaper initial outlay.
Interested if others see this version only as an entry to Age of Sigmar proper or as a complete version to itself.
For me it's tempting but I'm also waiting to see the rest of the faction rules downloads.
FWIW I'm buying the Skaventide box just for Spearhead. The reviews it is getting from pretty much everyone that got a review box are very promising. And being able to play two or three games of Spearhead in the time it takes to play most of a game of AoS* cannot be understated.
With regards to pre built lists - it doesn't bother me in the slightest. Looking at it as 'grass roots' Age of Sigmar then it makes sense. I like that it means you can buy any box, build it, and play it. I'm sure we'll see new rosters in White Dwarf and as and when they launch a 1.5/2nd edition.
* in my recent experience, 3hrs was around 3 turns of AoS which is just impractical and not fun.
Thanks for the replies! I get the feeling it could be very good but we'll have to see how it unfolds for now. Either way Spearhead is probably a good start for me to get into playing.
2024/07/11 13:51:36
Subject: AoS N&R (p23. Skaventide July 13 release, Faction Packs/Rules Downloads July 8-15th)
lost_lilliputian wrote: Having read through the Spearhead rules I'm wondering what others think of this version?
Is the idea of preset forces off putting? I guess some factions have better units than others and will be stronger out the gate than others. There seems a reasonable mix of units though for a small battle.
As the Spearhead rules are free to download with the faction rules too, and through the Stormbringer magazine releases, I realised some Spearhead forces could maybe be bought separately for an even cheaper initial outlay.
Interested if others see this version only as an entry to Age of Sigmar proper or as a complete version to itself.
For me it's tempting but I'm also waiting to see the rest of the faction rules downloads.
FWIW I'm buying the Skaventide box just for Spearhead. The reviews it is getting from pretty much everyone that got a review box are very promising. And being able to play two or three games of Spearhead in the time it takes to play most of a game of AoS* cannot be understated.
With regards to pre built lists - it doesn't bother me in the slightest. Looking at it as 'grass roots' Age of Sigmar then it makes sense. I like that it means you can buy any box, build it, and play it. I'm sure we'll see new rosters in White Dwarf and as and when they launch a 1.5/2nd edition.
* in my recent experience, 3hrs was around 3 turns of AoS which is just impractical and not fun.
One worry I have regarding spearhead is so far it's been a lot of he who goes 1st wins. Once other won, once draw from what i have seen. Scores been close but nevertheless 1st goer seems to have huge advantage.
Shadow Walker wrote: So Liberators with two hammers or with hammer and shield have the same stats but Annihilators with hammer and shield or with two handed hammer have two scrolls. Consistency
maybe because liberators with shields aren't a thing anymore?
i mean i see it in the picture but it's technically not an option anymore.
youre also comparing a unit with one optional two handed hammer to an entire unit of guys with two handed hammers.
it kind of stinks that they force you to arm units with options a certain way.
i dont think id give the stormcast chariot model a bow but you have to in spearhead.
time for some counts as i think
4th is age of no weapon differences. We know new models have 2 weapons and weapon & shields(model seen). Rulewise same.
In same way clanrats, plague monks, chaos warriors all have same weapon. Vampire lord on zombie dragon? Likewise.
Not even all 1 in x weapons survive. Obr 4 armed guys lost it.
Though for some wbeird reason chaos chariots still have...
This message was edited 1 time. Last update was at 2024/07/11 14:07:35
2024/07/11 14:33:01
Subject: AoS N&R (p23. Skaventide July 13 release, Faction Packs/Rules Downloads July 8-15th)
That's a fair view Belthanos, I haven't seen a game all the way through yet. Interesting though. Doesn't matter how close it is if you're on the back foot from the start I suppose!
Tabletop_Magpie wrote: That's a fair view Belthanos, I haven't seen a game all the way through yet. Interesting though. Doesn't matter how close it is if you're on the back foot from the start I suppose!
Guess it's because you have harder to score when you aren't at objectives 1st.
And double turn heavily punished now so that doesn't help much. Generally short of archaon going 1st will be more common even in full game(archaon funny one. His abiiliy is now very good going 2nd but if you go 1st it punishes. 50-50 who goes 1st and if archaon goes 1st then double for opponent is no penalty...if archaon went 2nd and gets double with ability again no penalty)
Inquisitor Gideon wrote: So this is doing the rounds. Usual mountain of salt. Biggest red flags are the return of endless spells and Idoneth getting anything at all.
That’s been doing the rounds for at least 2 weeks along with other rumours that contradict it, the original source is 4chan so not very credible.
This message was edited 1 time. Last update was at 2024/07/11 23:15:15
2024/07/11 23:16:50
Subject: AoS N&R (p23. Skaventide July 13 release, Faction Packs/Rules Downloads July 8-15th)
Alpharius wrote: "First Chaos Dwarf teaser on April 1st" - for the LULZ.
That's the line that stood out to me too
Looking at next year's calendar April 1st, Fools day, falls on a Tuesday. Not sure if GW ever teased anything on a humble 'half priced Tuesday' before but they have played pranks on Fools days in the past.
Mind you I wouldn't put it past them to tease a Chaos Dwarf Blood Bowl team just for kicks.
2024/07/12 01:47:26
Subject: AoS N&R (p23. Skaventide July 13 release, Faction Packs/Rules Downloads July 8-15th)
all of this is possible but unless i see something else to support it, i'm disinclined to believe it, just on the basis of being a very random rumor
people keep saying that GW has given up on endless spells... and that's mostly true, but given how much their rules changed for this edition, it might be that GW is wanting to push them again, and so do another wave of releasing invocations for armies
she/her
2024/07/12 07:13:33
Subject: AoS N&R (p23. Skaventide July 13 release, Faction Packs/Rules Downloads July 8-15th)
If the list is older than last week's Rumour Engine, which is clearly a Hobgrot character...
More faction Endless Spells is a bit sus tho, it would be a very GW thing to finally figure out how to integrate them seamlessly in the rules and then not release any more ever again.
This message was edited 1 time. Last update was at 2024/07/12 07:14:34
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2024/07/12 13:00:28
Subject: AoS N&R (p23. Skaventide July 13 release, Faction Packs/Rules Downloads July 8-15th)
Short version why Bonesplitters are gone in the lore:
Skaven magic give Shamans headaches.
Shamans send some Bonesplitters to crump Incarnates to calm the realm magic and some to crump Skaven.
Headaches do get better but Bonesplitters like hitting Skaven and Incarnates so they want to stay there and not return until every last Skaven is crumped and we all know how infinite the Skaven are.
So might return in the future if they get bored of just hitting those two but I wouldn't bet on it
This message was edited 1 time. Last update was at 2024/07/12 13:02:25
2024/07/12 13:24:24
Subject: Re:AoS N&R (p23. Skaventide July 13 release, Faction Packs/Rules Downloads July 8-15th)
NAVARRO wrote: Oh I forgot my Salvage orcs are also gone now XD... What a great edition.
Well, you actually have them for this edition with this Battletome - it is 5th that is likely to see them disappear completely.
Plus, narratively speaking, they are going down with a satisfying crump...
Nope, they officially move Legends on June 1, 2025. Ditto the Sacroscant Chamber and Beastmen.
Automatically Appended Next Post: Is anyone else concerned about their excessive use of the 'Companion' ability? I've seen a few instances where I'm a bit weirded out.
For example, on the War Hydra scroll, it's the Hydra's attacks that have 'Companion', but not its handlers. And if you look at things like the Soul Grinder or Mutalith, all of their attacks have 'Companion', even though they don't have companions!
This message was edited 2 times. Last update was at 2024/07/12 17:34:19
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
NAVARRO wrote: Oh I forgot my Salvage orcs are also gone now XD... What a great edition.
Well, you actually have them for this edition with this Battletome - it is 5th that is likely to see them disappear completely.
Plus, narratively speaking, they are going down with a satisfying crump...
Nope, they officially move Legends on June 1, 2025. Ditto the Sacroscant Chamber and Beastmen.
furthermore, once they're in legends, i expect them to stick around their for a while, given how long the legends rules for 1st edition lasted, and likewise for 40k
Manfred von Drakken wrote: Is anyone else concerned about their excessive use of the 'Companion' ability? I've seen a few instances where I'm a bit weirded out.
For example, on the War Hydra scroll, it's the Hydra's attacks that have 'Companion', but not its handlers. And if you look at things like the Soul Grinder or Mutalith, all of their attacks have 'Companion', even though they don't have companions!
yeah it's a bit strange. shame, because the ability is otherwise an entirely reasonable choice. not sure why it ended up this way
she/her
2024/07/12 21:52:10
Subject: Re:AoS N&R (p23. Skaventide July 13 release, Faction Packs/Rules Downloads July 8-15th)