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 StudentOfEtherium wrote:
for the last several editions, GW has been on a pretty big kick for adding new factions to the game. we've gotten AdMech, Custodes, a real SoB army, plus multiple new chaos armies, and even a new xenos faction. but that makes me think, everything we've gotten so far has been rooted in the lore; however, there's only so much established lore which easily lends will to factions that they can do this with. so what do you think is coming next in the future of 40 factions? any obscure niches you think might get explored? any new concepts you wish would get added? let's ignore all the factions that could use further updates and assume that GW will get to them in due time

for my part, I'd love to see an expansion of rogue traders and their entourages into a more full army, even if it just stays part of the Agents codex. we've got the one box, but it's all monopose, so a generic rogue trader kit with options (even if it's only a few) would be very welcome


None of the above. Expand what they have. They went to the new formations which really enables theme armies - and theoretically multiple builds per faction - but then they contracted the Leader/Characters in a two steps forward one step back. Fill out the leaders. Even before that some of the factions need to be filled out. Some of them are pretty lean. Leagues of Voltran need more units, Sisters of Battle need some more access to man portable heavies with the new S/T Bands, Knights need some sort of a chaff infantry action monkey unit to balance against the knights and provide for the new-ish mission based gameplay, The Deity Marines (1000 Sons, DG to a lesser extent, World Eaters to a greater extent, as well as GK and Custodes need more units.

My WHFB armies were Bretonians and Tomb Kings. 
   
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I think there's a place for Codex Imperial Agents But For Everyone - 40k's answer to Regiments of Renown, basically. Pick a bunch of fun units from across every army - a few characters with new minis for attention-grabbing on launch day, but mostly just existing kits - come up with lore for why this squad of Guard went rogue or this squad or Eldar are chasing some mysterious prophecy and don't care who they fight alongside if it furthers their quest or there's this Carnifex that Emperor-knows-why has struck off on its own and will just blunder into battles of its own accord and target one side specifically, and tweak their datasheets to remove anything that'd be awfully unbalanced outside of their native army and give a whitelist/blacklist of which armies each unit will fight alongside or not... Seems like (assuming the rules are competent) no downsides to me, GW doesn't really have to lift a finger production-wise and suddenly a bunch of existing players have half a dozen new kits they could incorporate into their armies if they want to. Heck, you could even make a half-credible excuse for the real edge cases to go shopping for mercs - those Thousand Sons aren't part of your Tyranid hive, they're just using the mayhem of it devouring a world as cover for their own inscrutable mission, those Exodites aren't allied with your Necrons, they just dug up some ancient artifact that means Necrons read them as non-targets, whatever, it's a crazy galaxy. Or just field all the weirdos as a single chaotic (different to Chaotic) force of Wyches and Ratlings and Corrupt Arbiters and Thudd Guns and the Mad Knight.

   
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 Dysartes wrote:
 pelicaniforce wrote:
The Shisselian league has been around for 23 year in warhammer and they still don't have the historic links with other factions, like the way all the Eldar factions and most of the human factions were created by the birth of Slaanesh. At least the Shissells have a pretty distinct gameplay style with their jetpack crisis suits and ashigaru infantry.

...the who now?

nothing comes up in a search of any of the wikis or on the reddit lore groups. why do i get the feeling that they're someone's homebrew faction that pelicaniforce mistook for official? either that or the spelling is way off.
   
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England

https://gavthorpe.co.uk/2017/06/26/the-origins-of-the-tau/

Early name for the Tau concept.

Saying Tau have no historical links is wrong though. Ethereals are almost certainly an engineered subspecies created by a different species, and the clues point to an Eldar faction being responsible.

This message was edited 1 time. Last update was at 2024/07/26 06:32:58


 ChargerIIC wrote:
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 Daia T'Nara wrote:
I think there's a place for Codex Imperial Agents But For Everyone - 40k's answer to Regiments of Renown, basically. Pick a bunch of fun units from across every army - a few characters with new minis for attention-grabbing on launch day, but mostly just existing kits - come up with lore for why this squad of Guard went rogue or this squad or Eldar are chasing some mysterious prophecy and don't care who they fight alongside if it furthers their quest or there's this Carnifex that Emperor-knows-why has struck off on its own and will just blunder into battles of its own accord and target one side specifically, and tweak their datasheets to remove anything that'd be awfully unbalanced outside of their native army and give a whitelist/blacklist of which armies each unit will fight alongside or not... Seems like (assuming the rules are competent) no downsides to me, GW doesn't really have to lift a finger production-wise and suddenly a bunch of existing players have half a dozen new kits they could incorporate into their armies if they want to. Heck, you could even make a half-credible excuse for the real edge cases to go shopping for mercs - those Thousand Sons aren't part of your Tyranid hive, they're just using the mayhem of it devouring a world as cover for their own inscrutable mission, those Exodites aren't allied with your Necrons, they just dug up some ancient artifact that means Necrons read them as non-targets, whatever, it's a crazy galaxy. Or just field all the weirdos as a single chaotic (different to Chaotic) force of Wyches and Ratlings and Corrupt Arbiters and Thudd Guns and the Mad Knight.


the 40k team could take some notes from the AOS team and do what they did. put out small value boxes and say that they're a group of mercenaries you can use in any army. GW gets to sell more old models, we get more choices for army. you don't even need bespoke armies. would add a lot of flavor to the game, all without overwhelming the allies rules, which GW is clearly touchy with anymore


Automatically Appended Next Post:
by the way, i think anyone answering with "let's not add any factions" is dreadfully boring. the point of this was to start a conversation, and saying "we shouldn't add anything" is just shutting that down. you don't need to comment, right?

This message was edited 1 time. Last update was at 2024/07/26 12:16:57


she/her 
   
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So you can only participate in the discussion if you agree with the OP?

I don't think it's unreasonable to look at the number of factions and argue that those that have smaller model ranges that can definitely be expanded should be over adding another army.

Drukhari haven't gained anything in ages beyond two characters, Incubi, Mandrakes and an upgrade sprue while the Archons court, beasties, Grotesques and the only other characters that had models were removed.
   
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 Gert wrote:
So you can only participate in the discussion if you agree with the OP?

I don't think it's unreasonable to look at the number of factions and argue that those that have smaller model ranges that can definitely be expanded should be over adding another army.

Drukhari haven't gained anything in ages beyond two characters, Incubi, Mandrakes and an upgrade sprue while the Archons court, beasties, Grotesques and the only other characters that had models were removed.


think of it like this. we're not talking about what GW is going to add, we're talking about what they could add. it's trying to start a discussion, and saying "add nothing" just shuts down that discussion. my problem is that it's a boring answer

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 StudentOfEtherium wrote:
 Gert wrote:
So you can only participate in the discussion if you agree with the OP?

I don't think it's unreasonable to look at the number of factions and argue that those that have smaller model ranges that can definitely be expanded should be over adding another army.

Drukhari haven't gained anything in ages beyond two characters, Incubi, Mandrakes and an upgrade sprue while the Archons court, beasties, Grotesques and the only other characters that had models were removed.


think of it like this. we're not talking about what GW is going to add, we're talking about what they could add. it's trying to start a discussion, and saying "add nothing" just shuts down that discussion. my problem is that it's a boring answer

OK? That's just, like, your opinion man. You're welcome to it, but I think you're missing some of the nuance.

Yes, just saying "nothing" is not an interesting response. Just responding with "Hrud" is also not a particularly interesting response. If it were, you might as well just go an read a list of Xenos races on the 40k wiki. Many of the people advocating for no new additions have explained not only why they think this, but how they would handle many of the proposed additions within the framework we currently have. Seeing the mix of opinions on how to handle that is actually quite an interesting area of discussion for me.
   
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 StudentOfEtherium wrote:

think of it like this. we're not talking about what GW is going to add, we're talking about what they could add. it's trying to start a discussion, and saying "add nothing" just shuts down that discussion. my problem is that it's a boring answer

And the majority of those who have said "not a new army" have expanded on their post to say "fill out what we already have instead".

What's so problematic with that point in a discussion about what people think GW should add? It's a perfectly valid stance to take that their are enough armies and that many of those that do don't have nearly enough support.
   
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 Gert wrote:

Drukhari haven't gained anything in ages beyond two characters, Incubi, Mandrakes and an upgrade sprue while the Archons court, beasties, Grotesques and the only other characters that had models were removed.


"Gained"

Those were all finecast to plastic updates. Drukhari hasnt gotten anything truly new since 2014 with the voidraven bomber
   
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 VladimirHerzog wrote:
 Gert wrote:

Drukhari haven't gained anything in ages beyond two characters, Incubi, Mandrakes and an upgrade sprue while the Archons court, beasties, Grotesques and the only other characters that had models were removed.


"Gained"

Those were all finecast to plastic updates. Drukhari hasnt gotten anything truly new since 2014 with the voidraven bomber

Yep.

And even if we do get a big release this ed? It's all going to be resculpt:

- Grotesques
- Court of the Archon
- Beast Master + Beasts
- probably Urien

If they get all of that out of the way in 10th, it sets up at least one truly new model for 11th.

I'd like a Mandrake Leader (Kheradruahk AKA the Decapitator) and a leader for Scourges.

Obviously, Vect and the Dias would be nice too. Making the Tantalus Plastic would also be cool- with a transport capacity of 15 it feels like it was made for Archon + Court + Kabalites.
   
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I could see them making the plastic tantalus a dual-kit for the Dais. Throw in a little plastic Vect sitting on a throne.

(Kind of hoping that a hypothetical Vect kit wouldn't *just* be a Vect kit as I play Poisoned Tongue and wouldn't want to field Vect for lore reasons.)



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. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
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 Wyldhunt wrote:
I could see them making the plastic tantalus a dual-kit for the Dais. Throw in a little plastic Vect sitting on a throne.

(Kind of hoping that a hypothetical Vect kit wouldn't *just* be a Vect kit as I play Poisoned Tongue and wouldn't want to field Vect for lore reasons.)



Yeah, that would be excellent- if they used the Tantalus as the base vehicle for Vect, essentially they get two kits out of on plastic mold, and one of them is already well established in the game.
   
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If I have answered this already my apologies:


GW should add an army that completely rips off the Covenant from Halo. (Which is ironically something I think the Tau were originally conceived to be before they became Gundam Hype)

Why? Because it will make them money.

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Lore-wise:

1) Kill the Emperor, breakup the Imperium, each space marine "chapter" becomes a faction hostile to any others
2) Close access to the Warp, and make Chaos factions opposed to each other instead of de facto allies
3) Eldar stop being tied to Craftworlds (ships), and settle on Exodite planets

Model-wise:
1) Reintroduce the slann as a good/good faction, coming back to the galaxy to save it etc
2) Introduce a new monsters/alien factions to counterbalance the Tyranids monopoly in this area
   
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Siegfriedfr wrote:
Lore-wise:

1) Kill the Emperor, breakup the Imperium, each space marine "chapter" becomes a faction hostile to any others
2) Close access to the Warp, and make Chaos factions opposed to each other instead of de facto allies
3) Eldar stop being tied to Craftworlds (ships), and settle on Exodite planets

Model-wise:
1) Reintroduce the slann as a good/good faction, coming back to the galaxy to save it etc
2) Introduce a new monsters/alien factions to counterbalance the Tyranids monopoly in this area


2.) Is literally impossible.

The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

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 RaptorusRex wrote:
Siegfriedfr wrote:
Lore-wise:

1) Kill the Emperor, breakup the Imperium, each space marine "chapter" becomes a faction hostile to any others
2) Close access to the Warp, and make Chaos factions opposed to each other instead of de facto allies
3) Eldar stop being tied to Craftworlds (ships), and settle on Exodite planets

Model-wise:
1) Reintroduce the slann as a good/good faction, coming back to the galaxy to save it etc
2) Introduce a new monsters/alien factions to counterbalance the Tyranids monopoly in this area


2.) Is literally impossible.


In which made-up fantasy world is anything impossible ?

This message was edited 1 time. Last update was at 2024/07/27 15:47:08


 
   
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Siegfriedfr wrote:
 RaptorusRex wrote:
Siegfriedfr wrote:
Lore-wise:

1) Kill the Emperor, breakup the Imperium, each space marine "chapter" becomes a faction hostile to any others
2) Close access to the Warp, and make Chaos factions opposed to each other instead of de facto allies
3) Eldar stop being tied to Craftworlds (ships), and settle on Exodite planets

Model-wise:
1) Reintroduce the slann as a good/good faction, coming back to the galaxy to save it etc
2) Introduce a new monsters/alien factions to counterbalance the Tyranids monopoly in this area


2.) Is literally impossible.


In which made-up fantasy world is anything impossible ?


Chaos does not exist without the Warp.

The thing about 40k is that no one person can grasp the fullness of it.

My 95th Praetorian Rifles.

SW Successors

Dwarfs
 
   
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Siegfriedfr wrote:
 RaptorusRex wrote:
Siegfriedfr wrote:
Lore-wise:

1) Kill the Emperor, breakup the Imperium, each space marine "chapter" becomes a faction hostile to any others
2) Close access to the Warp, and make Chaos factions opposed to each other instead of de facto allies
3) Eldar stop being tied to Craftworlds (ships), and settle on Exodite planets

Model-wise:
1) Reintroduce the slann as a good/good faction, coming back to the galaxy to save it etc
2) Introduce a new monsters/alien factions to counterbalance the Tyranids monopoly in this area


2.) Is literally impossible.


In which made-up fantasy world is anything impossible ?


just because the writers could do something doesn't mean they could or would have any reason to. i know people think that introducing new kinds of armor has literally ruined 40k, but the lore is still a consistent thing. at this point, all the ideas you have here would make for a completely different story than 40k already is

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 RaptorusRex wrote:
Siegfriedfr wrote:
 RaptorusRex wrote:
Siegfriedfr wrote:
Lore-wise:

1) Kill the Emperor, breakup the Imperium, each space marine "chapter" becomes a faction hostile to any others
2) Close access to the Warp, and make Chaos factions opposed to each other instead of de facto allies
3) Eldar stop being tied to Craftworlds (ships), and settle on Exodite planets

Model-wise:
1) Reintroduce the slann as a good/good faction, coming back to the galaxy to save it etc
2) Introduce a new monsters/alien factions to counterbalance the Tyranids monopoly in this area


2.) Is literally impossible.


In which made-up fantasy world is anything impossible ?


Chaos does not exist without the Warp.


well, until the day that GW says "Now it does"....
   
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GW could also decide the Emperor was actually bees in trenchcoat but that's also unlikely.
   
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 Gert wrote:
GW could also decide the Emperor was actually bees in trenchcoat but that's also unlikely.


Anything is possible in a multiverse. Like female Custodes who have "always been there". Never say never.
   
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It's not a multiverse though.
   
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women existing is also far less serious than changing basic rules of the universe. all that change meant is, oh those female custodians were offscreen the entire time. the changes suggested here are significantly more drastic than even the changes around the time of 8th edition

she/her 
   
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Siegfriedfr wrote:
 Gert wrote:
GW could also decide the Emperor was actually bees in trenchcoat but that's also unlikely.


Anything is possible in a multiverse. Like female Custodes who have "always been there". Never say never.


Let's not have that 'discussion' again. People got... ugly... the last time.

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in regards to Exodites.. Psychic awakening says that a lot of Exodites have been joining Biel-Tan and the Ynnari, suggesting that you could easily include them alongside the Corsairs, aspect Warriors, and Biel-Tan guardians and Wraith constructs in a Ynnari Codex.
   
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If they did come around to Ynnari again I think that would be the perfect place for Exodite models. You'd only need 1-2 different units, and perhaps a character. If it's one of those "character option in the unit box" things, all the better.
   
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i'd give them three units, an HQ, and a character. unit wise i'd go with some sort of infantry, some dino riding cavalry, and a 'large beast' type support unit.

the infantry would need to do something different from the Corsairs and Guardians, but i'm sure you could find a niche for them.
   
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 cuda1179 wrote:
If they did come around to Ynnari again I think that would be the perfect place for Exodite models. You'd only need 1-2 different units, and perhaps a character. If it's one of those "character option in the unit box" things, all the better.


I feel like Yinnari has wound up with no energy behind it.
I think it comes from a period when GW made some odd choices. IT was the same period that GW went for Primaris as a "second" marine army within regular marine armies instead of just releasing a new version of Marine armour and a model update. Yinnari was basically "how to make a new faction by only making 1 boxed set of 3 models".

Since then its basically floundered as a lore concept and not much else.



I could get behind Yinnari being expanded to have Exodites and Corsairs; but I think that if it went down that pathway it would end up a bit like Imperial collected armies - so many armies included that it ends up overpowered because you can pick and choose from such a wide variety of rosters.
Also I feel like just putting other Eldar armies into Yinnari is a lazy approach that lacks creativity and frustrates fans. Those who like Exodites as a concept don't want 3 models in a "collective" army; they want a full army. The lore behind the game supports the view that Exodites can operate at the mass army level; they do have a unique visual appearance compared to both other Eldar and other forces; and they have potential to be a full faction.



Honestly if GW wanted to expand Yinnari now as its own army I'd rather see them make it its own thing (yes even if that meant no exodites investment). Unique models, unique army, unique everything.

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 Overread wrote:
 cuda1179 wrote:
If they did come around to Ynnari again I think that would be the perfect place for Exodite models. You'd only need 1-2 different units, and perhaps a character. If it's one of those "character option in the unit box" things, all the better.


I feel like Yinnari has wound up with no energy behind it.
I think it comes from a period when GW made some odd choices. IT was the same period that GW went for Primaris as a "second" marine army within regular marine armies instead of just releasing a new version of Marine armour and a model update. Yinnari was basically "how to make a new faction by only making 1 boxed set of 3 models".

Since then its basically floundered as a lore concept and not much else.



I could get behind Yinnari being expanded to have Exodites and Corsairs; but I think that if it went down that pathway it would end up a bit like Imperial collected armies - so many armies included that it ends up overpowered because you can pick and choose from such a wide variety of rosters.
Also I feel like just putting other Eldar armies into Yinnari is a lazy approach that lacks creativity and frustrates fans. Those who like Exodites as a concept don't want 3 models in a "collective" army; they want a full army. The lore behind the game supports the view that Exodites can operate at the mass army level; they do have a unique visual appearance compared to both other Eldar and other forces; and they have potential to be a full faction.



Honestly if GW wanted to expand Yinnari now as its own army I'd rather see them make it its own thing (yes even if that meant no exodites investment). Unique models, unique army, unique everything.


with the lore continuing forward, too, i think you could easily make unique ynnari models. blend craftworld and drukhari aesthetics for something distinctly both and neither, rather than just letting you use the models from both armies. say that enough time has passed within the ynnari for these distinct groups to begin sharing the tools of war amongst themselves, or something like that

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