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Do you think Games Workshop would retcon the End Times if ToW meets an unexpected success ?  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Do you think Games Workshop would retcon the End Times if ToW meets an unexpected success ?
Yes, they totally would
No, they would remain faithful to the End Times narrative
I have another opinion

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Made in de
Joined the Military for Authentic Experience






Nuremberg

I don't doubt that they could retcon the End Times if they wanted to, they'll retcon anything if it serves their plans.

But I don't think they will- there's no need to. People can just play TOW as a "historical" game like the Horus Heresy, and there's no need for any retcon.

TOW didn't really have an advancing plot in the old days and it doesn't really need one now.

   
Made in gb
Nasty Nob





Dorset, England

I do think a retcon is unlikely. Just because as much as there was a hold out of Old World die-hards for all these years, there will be the Age of Sigmar faithful too who will fight internally to maintain the setting/game.

It's easy to forget how bold and creative the vision for AoS was at the start too; not just in the dramatic switch in setting but trying to create a more fun, casual and social wargame! Things like no points, maintaining your own book of grudges, quaffing from the lady's goblet, growing a moustache to match your army etc.

There will be those that lament the hacking back of that initial vision, and will fight to prevent any further backsliding into "rank and flank" grognardery.
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Kroem wrote:
It's easy to forget how bold and creative the vision for AoS was at the start too; not just in the dramatic switch in setting but trying to create a more fun, casual and social wargame! Things like no points, maintaining your own book of grudges, quaffing from the lady's goblet, growing a moustache to match your army etc.


That's... certainly a take.

GW came out and said Age of Sigmar was about selling the minis for art's sake. Any 'rules' they happened to release were just a nice bonus in case you wanted to play with them. The 'game' was secondary. Keep in mind, there was a model that would get a bonus if you talked to it, but a better bonus if it talked back. Of course, they also told us the rules would be free forever, and look how long that lasted...

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in gb
Nasty Nob





Dorset, England

 BorderCountess wrote:
 Kroem wrote:
It's easy to forget how bold and creative the vision for AoS was at the start too; not just in the dramatic switch in setting but trying to create a more fun, casual and social wargame! Things like no points, maintaining your own book of grudges, quaffing from the lady's goblet, growing a moustache to match your army etc.


That's... certainly a take.

GW came out and said Age of Sigmar was about selling the minis for art's sake. Any 'rules' they happened to release were just a nice bonus in case you wanted to play with them. The 'game' was secondary. Keep in mind, there was a model that would get a bonus if you talked to it, but a better bonus if it talked back. Of course, they also told us the rules would be free forever, and look how long that lasted...


Look I'm not saying they nailed it, or even that I loved it. I'm saying they tried this big experiment, with a vision of something different and which some of their staff would have been very proud of, I don't think you just roll everything back after such a move.
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Kroem wrote:
...I don't think you just roll everything back after such a move.


Yet, here we are.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Arch Magos w/ 4 Meg of RAM






The Land of Humidity

 BorderCountess wrote:
 Kroem wrote:
...I don't think you just roll everything back after such a move.


Yet, here we are.


Does that mean the grand experiment was a failure?


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...

 
   
Made in gb
Nasty Nob





Dorset, England

 Lathe Biosas wrote:
 BorderCountess wrote:
 Kroem wrote:
...I don't think you just roll everything back after such a move.


Yet, here we are.


Does that mean the grand experiment was a failure?


I think so right? Although perfectly successful, AoS didn't bring in a whole new audience or do anything particularly revolutionary in the end. In a way that's worse, the Old World died for nothing
I haven't kept up with the editions, but I don't think there is much of a difference in terms of rules bloat between AoS and 40K is there?

   
Made in us
Sadistic Inquisitorial Excruciator






 Kroem wrote:
 Lathe Biosas wrote:
 BorderCountess wrote:
 Kroem wrote:
...I don't think you just roll everything back after such a move.


Yet, here we are.


Does that mean the grand experiment was a failure?


I think so right? Although perfectly successful, AoS didn't bring in a whole new audience or do anything particularly revolutionary in the end. In a way that's worse, the Old World died for nothing
I haven't kept up with the editions, but I don't think there is much of a difference in terms of rules bloat between AoS and 40K is there?



according to everything ive seen, AOS is still the second biggest wargame around, after 40k. it might be less popular than TOW among the niche audience, but accessibility matters for a lot for more casual players

she/her 
   
Made in us
Fanatic with Madcap Mushrooms






Chino Hills, CA

 Kroem wrote:
 Lathe Biosas wrote:
 BorderCountess wrote:
 Kroem wrote:
...I don't think you just roll everything back after such a move.


Yet, here we are.


Does that mean the grand experiment was a failure?


I think so right? Although perfectly successful, AoS didn't bring in a whole new audience or do anything particularly revolutionary in the end. In a way that's worse, the Old World died for nothing
I haven't kept up with the editions, but I don't think there is much of a difference in terms of rules bloat between AoS and 40K is there?



Having played a fair bit of AoS 4th and a smidge of 40k, I can say AoS has much less rules bloat currently than 40k. 40k has more stats, detachments, weird rules interactions, more general rules to keep in mind, more complicated scoring with the tactical Pariah Nexus deck, stricter terrain setup requirements etc.

That said overall yeah, I don't think it really did something super revolutionary. I wouldn't say the "grand experiment" was a failure, AoS tournaments are still (slowly) growing (per TheHonestWargamer, anyway) and we even got a form of Warhammer Fantasy back with TOW (Not strictly due to AoS, though).

Some people play to win, some people play for fun. Me? I play to kill toy soldiers.
DR:90S++GMB++IPwh40k206#+D++A++/hWD350R+++T(S)DM+

WHFB, AoS, 40k, WM/H, Starship Troopers Miniatures, FoW

 
   
Made in us
Regular Dakkanaut





 StudentOfEtherium wrote:
the whole point of TOW is to write around the end times as a plot point. that's why it's set in the past. they have no reason to retcon it because they already have a solution to that problem

Writing around it means retconning…

A lot of people nowadays don’t like the static nature that was all warhammer settings in the past, and 300 years isn’t that far back tbh. A few big narrative jumps and you’re basically at the time of Karl franz.




Automatically Appended Next Post:
Idk if this technically counts as a retcon, but I wouldn’t be surprised if they advanced TOW’s timeline and it became a parallel universe to the one where the end times happened.

So we’d get back to the time of Karl franz eventually, but the end times will have also still happened, but just be a different timeline, instead of the inevitable future of TOW.




Automatically Appended Next Post:
 StudentOfEtherium wrote:
 Kroem wrote:
 Lathe Biosas wrote:
 BorderCountess wrote:
 Kroem wrote:
...I don't think you just roll everything back after such a move.


Yet, here we are.


Does that mean the grand experiment was a failure?


I think so right? Although perfectly successful, AoS didn't bring in a whole new audience or do anything particularly revolutionary in the end. In a way that's worse, the Old World died for nothing
I haven't kept up with the editions, but I don't think there is much of a difference in terms of rules bloat between AoS and 40K is there?



according to everything ive seen, AOS is still the second biggest wargame around, after 40k. it might be less popular than TOW among the niche audience, but accessibility matters for a lot for more casual players

Yeah, I can’t bring myself to get into AoS, but I’ve only played one game of TOW since release. Part of that is after returning to 40k post primaris being introduced the basic core rules are a lot more simple and accessible than what they were, and by extension more simple and accessible than TOW’s.

But I also might be just a bit salty from that game with how terrible my handgunners performed, how one of my cannons blew itself up T2 and how my opponent’s magic fire vortex managed to ravage my knights and great swords lol.

This message was edited 2 times. Last update was at 2025/09/04 13:31:44


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 StudentOfEtherium wrote:
i think the biggest problem with combining TOW and AOS, besides any financial/practical reasons GW would care about, is how players would respond. "too AOS" is used as an insult, and despite how similar the two are, the core audience of TOW is people who have strong opinions about AOS

i mean, people already complain about a flying chariot led by eagles. how would people accept a giant flying turtle?


So long as said giant flying turtle has jets of flame where its flippers should be I'm fine with it....
   
Made in de
Regular Dakkanaut



Germany

They have already done "soft" retcons with the old Storm of chaos (where Grimgor beats Archaon, <never happened&gt, and they still do it (Cathay and their trading routes).

But retconning the End of Times would be too big (and it seems to be set in stone since it is the origin of AoS).
   
Made in us
Arch Magos w/ 4 Meg of RAM






The Land of Humidity

I think the end times could work, and would work better if handled differently.

How? Have Chaos lose and the Skaven win.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...

 
   
Made in ca
Irked Necron Immortal






Nah, GW isn’t going to retcon the End Times. That was the nuke they dropped to actually end WHFB because no one was buying the game anymore. If The Old World prints money, GW will just do what they always do: sell it as a “parallel timeline” or “historical period” so you can enjoy your square bases without messing with AoS.

Why would they undo the End Times when AoS is one of their biggest success stories? WHFB was a financial corpse, AoS dragged fantasy out of the grave, and now ToW is just extra cash for people who want to relive their glory days. Retconning it would be like saying “oops, we didn’t actually want all this success we’ve had for the past decade.” Not gonna happen.
   
Made in us
Tough-as-Nails Ork Boy




Sweden

Yeah 100% I think so. the End Times was a shitshow.

   
Made in de
Oozing Plague Marine Terminator





They can always just do it like every bad prequel does it: Keep the overall themes, but throw out all the details, hoping only the "real fans" no corporation ever cares about will realize. So your prequel can effectively do what it wants, just as if it was a sequel, but because X (here: The End times) you can't officially make it a sequel.
The Holodeck was a new technology a hundred years after Strange New Worlds? Who cares, we'll give you a fully functional holodeck in Strange New Worlds!
Nobody knew how to build new Steam Tanks during Karl Franz's reign? Who cares, we'll give you 200 of them 250 years prior...
   
Made in dk
Been Around the Block






Nothing happens after The End Times that actually depends on the specifics of The End Times - AoS takes place so longer after that it might as well be a different timeline entirely. Retconning doesn't make sense when there is nothing after.

Rather, what will actually happen as ToW moves forwards is that an upcoming supplement will describe a battle between Dwarfs and Orcs, during which they will uncover a strange arena and a set of religious rites dedicated to a god called "Nuffle"...
   
Made in gb
Decrepit Dakkanaut




UK

Honestly AoS takes place so long after End Times its silly and most of the Realm populations should have ZERO concept of the idea of the "Old World". The only reason they do is because its a lore built on managers not on a writer so it has loads of wonky things; plus the desire to shoe-horn every Old World character they could get away with (plus cause they had the models for them)

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