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2025/11/22 20:53:46
Subject: EPIC WARPATH! Rules, Lists, Hobby - The everything thread.
The activation battle is real and brutal, and with the elite Marauders I was on the losing side in every phase vs Plague, always having to commit everything while my opponent saved his best to counter me. Along with rolling about a 3.0 average on D8s, it ended up with a tabling by turn 4.
The various action tokens work exceptionally well however, very clear and clean.
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2025/11/23 03:10:03
Subject: EPIC WARPATH! Rules, Lists, Hobby - The everything thread.
The activation battle is real and brutal, and with the elite Marauders I was on the losing side in every phase vs Plague, always having to commit everything while my opponent saved his best to counter me. Along with rolling about a 3.0 average on D8s, it ended up with a tabling by turn 4.
The various action tokens work exceptionally well however, very clear and clean.
dice aside, did you enjoy it overall? Most importantly, are you eager for a re-match?
~ Shrap
Rolling 1's for five and a half decades.
AoS * OPR Grimdark Future * Konflikt '47 * Trench Crusade * Epic Warpath * Starcraft TMG
2025/11/23 10:57:26
Subject: EPIC WARPATH! Rules, Lists, Hobby - The everything thread.
Yes, I will burn the mantic dice and play again. I have no complaints about the rules so far, and I do love to complain. It's only a matter of getting a feel for the activation system and the balance between killing and scoring (i.e how much of your force is worth sacrificing to take a 3VP objective for 1 round, etc)
My only worry is that I will have to play with the local hardcore Blood Bowl group (who got into EWP en masse for some reason) and not my casual group, it might be too unforgiving for them.
This message was edited 2 times. Last update was at 2025/11/23 10:59:18
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2025/11/24 09:42:16
Subject: Re:EPIC WARPATH! Rules, Lists, Hobby - The everything thread.
I am not sure of international availability but this month's Miniature Wargames magazine has a free sprue of Enforces on the cover and a good feature on the game & hobby side.
Pacific wrote: I am not sure of international availability but this month's Miniature Wargames magazine has a free sprue of Enforces on the cover and a good feature on the game & hobby side.
I checked my local Barnes & Noble, was sad it was not there. would love to paint up a few Enforcers to see if I enjoy them as much as my Marauders (which is a lot!)
~ Shrap
Rolling 1's for five and a half decades.
AoS * OPR Grimdark Future * Konflikt '47 * Trench Crusade * Epic Warpath * Starcraft TMG
2025/12/17 18:40:20
Subject: Re:EPIC WARPATH! Rules, Lists, Hobby - The everything thread.
Forge vs. Marauders. I could not crack the Forge tanks and walkers, not with only 1 AP. But it was a close match for a while, I had more units to grab objectives. We did 1255 points each.
Very much looking forward to more.
The system is smooth and we learned most rules in several hours. What are your first game take-aways?
This message was edited 2 times. Last update was at 2025/12/31 05:38:57
~ Shrap
Rolling 1's for five and a half decades.
AoS * OPR Grimdark Future * Konflikt '47 * Trench Crusade * Epic Warpath * Starcraft TMG
2025/12/31 13:07:03
Subject: Re:EPIC WARPATH! Rules, Lists, Hobby - The everything thread.
2000 pts Marauders vs Plague with 1 superheavy each
The activation game was brutal again, 12 drops to 18, so I had to commit everything before Plague decided anything important.
I had a "one of everything" list, Plague tried a shooty list of mostly Ghoul and HMG Ghoul spam and loads of indirect fire, pressuring me to push forward. We had deployment with armies split in half in diagonally opposite corners. To my surprise, this turned out to be advantageous for me, as I bum rushed the weaker enemy corner with both of mine, and plentiful transports allowed me to evade his strong stuff. Took down the Colossus fairly quickly, finishing it with a lucky shot from a plucky lone Wolverine. Plague did an excellent job gaming the particularities of the action system, like repeatedly forcing my superheavy to waste its fire on overwatch against weak chargers, and sniping my command via creative LOS blocking, but failed every such potshot.
We played a mission with kill points and 5 dynamic objectives that only activate from round 3 onwards, and this felt like the perfect balance between scoring and killing. Ended up losing by a hair with 26 to 27 VP, with only both my commands intact (Wolfcrawler and Rippermech), while Plague still had a fair few units. I did completely bungle the Skyscrapers' dynamic entry as I didn't register the Plague Lord lurking behind a terrain piece and he immediately ripped them to shreds, so I forfeited a kill point there by accident.
Plague dice weren't that hot today, but made up for it by consistently rolling 3-4 more command points than I, although you'd be surprised how often they re-rolled snake eyes into another snake eyes.
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2026/01/27 02:49:25
Subject: EPIC WARPATH! Rules, Lists, Hobby - The everything thread.
I'm actually in a Warpath slow glow league ATM, we're on round 5 and both Marauder players (out of 8) are dead last, no wins apart from one I've been gifted by my opponent's dice rolls. I have by now faced Plague (two players), Forge Fathers and GCPS. I do have about 4000 pts of Marauders painted, so I guess that's a little win. And I own a squadron of Wolverines that have won every tank duel, including taking out twice their number of enemy Wolverines in a single game, and never died.
This message was edited 2 times. Last update was at 2026/04/13 21:43:36
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.
2026/04/15 00:18:27
Subject: Re:EPIC WARPATH! Rules, Lists, Hobby - The everything thread.
I'm actually in a Warpath slow glow league ATM, we're on round 5 and both Marauder players (out of 8) are dead last, no wins apart from one I've been gifted by my opponent's dice rolls. I have by now faced Plague (two players), Forge Fathers and GCPS. I do have about 4000 pts of Marauders painted, so I guess that's a little win. And I own a squadron of Wolverines that have won every tank duel, including taking out twice their number of enemy Wolverines in a single game, and never died.
Do you feel Marauders are under-powered, or is last place just coincidence?
and 4K painted is fantastic!
This message was edited 1 time. Last update was at 2026/04/15 00:19:39
~ Shrap
Rolling 1's for five and a half decades.
AoS * OPR Grimdark Future * Konflikt '47 * Trench Crusade * Epic Warpath * Starcraft TMG
2026/04/20 12:08:34
Subject: EPIC WARPATH! Rules, Lists, Hobby - The everything thread.
Ideally I'd have to play some other faction to compare. Stats on paper seem fine. I'm guessing a lot comes down to battlefield roles, all the good stuff is in Support, (including walkers and weapon teams that other factions get as Specialists), and all our Specialists are extremely expensive, so lists tend to have more Troops (which are also all expensive) and fewer good toys that anyone else, whilst also having a small number of total drops (so far I tied with Forge Fathers for number of drops and was outnumbered by everyone else) which means you never get to react to your opponent's linchpin moves.
This message was edited 3 times. Last update was at 2026/04/20 12:14:28
The old meta is dead and the new meta struggles to be born. Now is the time of munchkins.