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![[Post New]](/s/i/i.gif) 2026/01/08 03:00:38
Subject: Aircrafts fate
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Longtime Dakkanaut
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I really think treating them as temporary assets would cover a lot of bases. It also means you need less table space for huge bases, or the flyers that are just stupid huge.
It’s similar to how some of the huge titan miniature are basically just a figure you can theoretically use in a game. And when used are often best used as a mission, or more like a special terrain feature that does things.
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![[Post New]](/s/i/i.gif) 2026/01/08 12:03:37
Subject: Aircrafts fate
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Longtime Dakkanaut
London
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Mad Doc Grotsnik wrote:I would advocate for abstract rules.
I forget which edition, but a previous incarnation of Epic allowed for orbital bombardments, where you used a BFG ship, off-board, as a counter, shifting it along its track ready for its turn to unleash hell.
Epic A. (4th)
Epic A also illustrated the problem with aircraft and army composition. 40k could lift the rules entirely and they would be fine... bar the AA problem. The second you have aircraft that do aircrafty things, you want a counter. Because of the possible presence of aircraft every EpicA army has 10%+ of its points spent on AA. I don't think they want every 40k army to include AA, not least because only a few have it and the rest have various cludges. So either aircraft are toned down massively so the points spend is questionable/everything can shoot it, which is odd, or it becomes part of your system from the ground it and a constant list building pressure.
There was also, probably the same edition, time in Epic where fighters did little against anything on the board, but were instead used to drive enemy bombers, which could mess things right up, away.
I think it was Epic 40,000?
can't remember what they did in 3rd, but in 4th you can CAP with fighters and intercept bombers, trying to shoot them down or abort their firing runs.
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This message was edited 1 time. Last update was at 2026/01/08 12:59:00
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![[Post New]](/s/i/i.gif) 2026/01/08 12:45:33
Subject: Aircrafts fate
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The Marine Standing Behind Marneus Calgar
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The aircraft vs. AA fight was one of the issues with 6th. Everyone could buy them fortifications in the rulebook, and use the AA mounts on them. But they were not the best. You wanted to use your own flyer. Which you got when your codex dropped. Codex creep and the haves vs. have-nots was one of the worst ever. Because flyers were strong, but not everyone had them, or good tools to deal with them.
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![[Post New]](/s/i/i.gif) 2026/01/08 15:18:53
Subject: Aircrafts fate
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Longtime Dakkanaut
Annandale, VA
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It's possible to write the rules such that you don't strictly need a counter, in the same way that there's no counter for an off-board artillery barrage. It can't occupy objectives or block your movement, just do damage, so if it has a limited duration you can wait it out.
So you could implement aircraft as an asset that shows up, makes an attack run, and then has an escalating chance of bugging out and being done for the game. Then, have that chance escalate faster as it takes damage from AA weapons during the run. That gives utility to having at least some AA capability, even if it isn't enough to kill an aircraft outright, while also meaning an army without AA isn't going to just get shot with impunity five turns straight.
I mean, that's just one way to approach it- air support has been handled in many wargames before.
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![[Post New]](/s/i/i.gif) 2026/01/08 16:15:59
Subject: Aircrafts fate
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Suggestion of Abstract.
To relieve the need for on-board AA assets? Perhaps give every army some kind of CAP (Combat Air Patrol, in case anyone was wondering) rating.
This represents the wider battlefield/theatre, and that AA tends to have a ludicrous range.
The hypothetical CAP rating could instead be tied to the Mission at hand - or perhaps modified by it. After all, if you’re tasked with a Forlorn Hope type bunker assault or otherwise attacking a prepared position? Your foe is just more likely to have AA cover in place, whether or not it’s part of the force you’re engaged with.
Rather than outright destroying friendly fliers? Perhaps have it as some kind of interdiction, affecting if and when your aircraft can make an attack run.
Going further abstract, such a CAP Rating may also reflect how a given force fights. Eldar of all stripes tend to favour much smaller forces, fighting on their own terms. So one might imagine a low CAP. But? It could be a higher one precisely because of their fondness for Popping Out Of Nowhere. There, rather than a formal air screen or AA defence, it’s representing the time it takes to scramble a fighter or bomber to intercede.
Really just spit balling here, mostly for the sake of conversation. But I think there’s at least a nucleus of an interesting Combined Arms approach there.
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![[Post New]](/s/i/i.gif) 2026/01/08 22:31:01
Subject: Aircrafts fate
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Ancient Ultramarine Venerable Dreadnought
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Mad Doc Grotsnik wrote:Suggestion of Abstract.
To relieve the need for on-board AA assets? Perhaps give every army some kind of CAP (Combat Air Patrol, in case anyone was wondering) rating.
This represents the wider battlefield/theatre, and that AA tends to have a ludicrous range.
The hypothetical CAP rating could instead be tied to the Mission at hand - or perhaps modified by it. After all, if you’re tasked with a Forlorn Hope type bunker assault or otherwise attacking a prepared position? Your foe is just more likely to have AA cover in place, whether or not it’s part of the force you’re engaged with.
Rather than outright destroying friendly fliers? Perhaps have it as some kind of interdiction, affecting if and when your aircraft can make an attack run.
Going further abstract, such a CAP Rating may also reflect how a given force fights. Eldar of all stripes tend to favour much smaller forces, fighting on their own terms. So one might imagine a low CAP. But? It could be a higher one precisely because of their fondness for Popping Out Of Nowhere. There, rather than a formal air screen or AA defence, it’s representing the time it takes to scramble a fighter or bomber to intercede.
Really just spit balling here, mostly for the sake of conversation. But I think there’s at least a nucleus of an interesting Combined Arms approach there.
I suspect that's more complicated than necessary. First and foremost, I'd lean into what they were doing with Primaris - give everything some sort of Cheap/throw away Anti-X Anti-AIRCRAFT gun Think: Icarus Stubbers\Missile Pods\etc on Dreads and Repulsors, Icarus Missiles (which could easily be a freebie also-choose on Infantry with Missile Launchers etc) on the Bellicatus Array. Just make them (or most of them, because the Thunderstrike Icarus Rocket Pod isn't really "extra" its more of a main gun) Aircraft-Target-only and hand them out a bit more.
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2026/01/08 23:08:15
Subject: Aircrafts fate
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Fixture of Dakka
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Anti-Air as a solution gets a little too RPS. It's a fine rule like the other Anti's but these things aren't impossible to kill and don't need to be designed where only dedicated counters can answer them.
I don't think they need to be that complicated. People just want their cool toy planes to zoom across the table and shoot at things. They don't need to be dramatically different from other combat vehicles. They just need to be combat vehicles.
The trick is the mobility element and the simple fact that if you have a huge piece of plastic propped up on a thin plastic stick, you need a pretty large base to keep it from falling on the nicely painted armies below. That base isn't really supposed to be there, but its existence complicates the whole model and how models interact with it is the only real problem that needs to be solved.
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![[Post New]](/s/i/i.gif) 2026/01/08 23:25:57
Subject: Aircrafts fate
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Tough Tyrant Guard
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GW just should switch from flystand + base to tripod. It's way easier to set model with three thin legs then huge base
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My Plog feel free to post your criticism here |
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![[Post New]](/s/i/i.gif) 2026/01/09 03:27:32
Subject: Aircrafts fate
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Longtime Dakkanaut
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kabaakaba wrote:GW just should switch from flystand + base to tripod. It's way easier to set model with three thin legs then huge base
A base is an aesthetic thing on a miniature, I would hate to see tripods like that on the table.
But I think a huge problem is that GW kind of has been trying to make flyers an everything catch all. They want them on the table, they want them to be fast, change interaction with everything and manageable.
They could easily have them zooming across the battlefield and use passive defence, and different modifications to rolls to make them interesting. Or if drop craft they could be used sort of like drop pods that can land and lift off leaving troops.
A slightly more abstract but heavily Narative, and giveing a hover mode to everything as a choice would cover those who want them on the table. I think aircraft has always been popular since they where pushed into the main standardised game, just always really badly implemented.
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![[Post New]](/s/i/i.gif) 2026/01/09 11:20:58
Subject: Aircrafts fate
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Longtime Dakkanaut
London
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40k players don't like the abstract stuff though, well unless it has a model (the whole abstract card game kills me, but they love it). So abstract anti flier solutions are just going to be seen as a tax. And the more stuff you have like that the more it becomes a straight mathematical calculation as to whether or not to include in your army.
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![[Post New]](/s/i/i.gif) 2026/01/09 11:53:19
Subject: Aircrafts fate
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Longtime Dakkanaut
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The_Real_Chris wrote:40k players don't like the abstract stuff though, well unless it has a model (the whole abstract card game kills me, but they love it). So abstract anti flier solutions are just going to be seen as a tax. And the more stuff you have like that the more it becomes a straight mathematical calculation as to whether or not to include in your army.
It’s actually less abstract than a lot of 40K is now.
My suggestion is used in a few games, and passive defence would just be how you roll and attack a flyer during an opponent’s turn.
Players could use there cool flyers in speedy flying ways, without needing a mass of rules and creating a bunch of units that need weird, or reliant rules on there opponents bringing a target.
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![[Post New]](/s/i/i.gif) 2026/01/09 19:39:43
Subject: Aircrafts fate
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Fixture of Dakka
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Non hovering aircraft making strafing runs, hitting the board edge, and returning to reserves seems right. They shouldn't be game brakingly powerful on their own, but should have enough power to make people want to use them.
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![[Post New]](/s/i/i.gif) 2026/01/10 19:22:15
Subject: Re:Aircrafts fate
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Longtime Dakkanaut
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Jidmah wrote:
Facts:
- GW already removed one of the newest plastic fliers. Besides the voidraven and archaeopters, all other fliers were older than the Stormfang.
- Ad mech is the only faction to get a new flier after the Kirby era has ended, and that model was designed in 2015, during the Kirby era, right after the last flier releases
The stormfang released in 2014. After that we've had the voidraven and archeopter as you mentioned, but also the stormhawk and corvus blackstar were after it in 2016. That's not including the Forgeworld aircraft either, like the newer versions of the Tau Tigershark and Barracuda.
Also it's ignoring the plastic Arvus Lighter, although that's for Horus Heresy.
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![[Post New]](/s/i/i.gif) 2026/01/12 12:53:53
Subject: Aircrafts fate
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Right, forgot the blackstar. The stormhawk appeared first in White Dwarf 118 ( April 2016), together with the Wazzbom Blastajet for 7th edition, so technically both are younger. The wazzbom was just an upgrade sprue, but still. I'll take your word on the tau fliers, but I'm fairly sure the Tigershark is ancient and the Barracuda has already gotten the axe. I also don't see why HH matters here, these days it's no closer to 40k than AoS or Necromunda are. My point still stands, GW is already axing fliers (and anti-aircraft as I noticed) from 7th edition and zero new models have been made since 8th. If you are buying a flier today, you have no one but yourself to blame when it gets reduced to a display piece.
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This message was edited 1 time. Last update was at 2026/01/12 12:54:08
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2026/01/12 17:44:32
Subject: Aircrafts fate
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Tough Tyrant Guard
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I'm already think about my Valkyries as the terrain.
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My Plog feel free to post your criticism here |
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![[Post New]](/s/i/i.gif) 2026/01/12 23:52:57
Subject: Aircrafts fate
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Longtime Dakkanaut
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GW came up with an effective self countering mechanic back in 3rd with grey knights by allowing the opponent to take daemons.
ie, IF there is an issue with aircraft (IF), you can build their counter into their own rules.
For instance, they all have really low wounds values compared to other vehicles (a normal jet might only have 3 for example), but they can only be hit by AA weapons.
However, if you deploy aircraft, your opponent gets a free strategem that is AA fire, that allows one attack that hits on 2s for example that is AA 4+ to wound or something.
If it is hit the aircraft reduces its BS to 5+.
You can still have AA weapons that also work on the ground that people can take.
But it is not hard to include autobalancing features in specialist units.
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![[Post New]](/s/i/i.gif) 2026/01/13 06:08:55
Subject: Aircrafts fate
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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In general, I agree that this should be the way. Aircraft should have their own counter built in and especially with 10th editions weapon and defensive profile variety, there should be some way to design something that drops out of the sky if hit right. However, I find it difficult to come up with a mechanic that doesn't feel extreme abstract, because there is too little design space in the to hit part of ranged weapons. The whole idea of BS being tied to a factions ability to shoot makes it impossible to come up with something that just works for custodes and orks at the same time. Sure, unlike in 7th, you could now give everyone a generic skyfire stratagem, but that's also difficult to balance in a way that you don't just delete 100+ points by spending a CP. Then there also is the issue of what to do with melee and short range weapons. It doesn't feel right for the immersion crowd when a unit of poxwalkers or orks starts punching their super-sonic vector-dancing Hemlock Wraithfigher with their fist or have a Valkyrie crushed by a deff rolla, while at the same time no one wants to have their landraider stuck in their deployment zone because a pair of dakkajets are movement blocking it. In the end, if you are going for abstract rules anyways, we might just as well return to "everything hovers" like we had in 5th when the first fliers arrived. At least for that solution we know that it works.
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This message was edited 2 times. Last update was at 2026/01/13 06:15:19
7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2026/01/13 06:44:33
Subject: Aircrafts fate
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Longtime Dakkanaut
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Not having access to defensive options when they first started being implemented as flyers, as well as the rules being rather off. Hurt them a lot.
I would actually use something that pulls them into their own phase, as well as dropcraft and drop pods.
Give both types of units the ability to function in their own way.
I also think having them just floating around the battlefield, or just hovering close to it so can get whacked really ruins the themes of the game.
Half done implementation that really needs some special effort, and I don’t think it’s that hard. I have seen lots of flyers in other games that do just work fine.
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![[Post New]](/s/i/i.gif) 2026/01/13 21:57:38
Subject: Aircrafts fate
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Ancient Ultramarine Venerable Dreadnought
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Jidmah wrote:In general, I agree that this should be the way. Aircraft should have their own counter built in and especially with 10th editions weapon and defensive profile variety, there should be some way to design something that drops out of the sky if hit right.
However, I find it difficult to come up with a mechanic that doesn't feel extreme abstract, because there is too little design space in the to hit part of ranged weapons. The whole idea of BS being tied to a factions ability to shoot makes it impossible to come up with something that just works for custodes and orks at the same time.
Sure, unlike in 7th, you could now give everyone a generic skyfire stratagem, but that's also difficult to balance in a way that you don't just delete 100+ points by spending a CP.
Then there also is the issue of what to do with melee and short range weapons. It doesn't feel right for the immersion crowd when a unit of poxwalkers or orks starts punching their super-sonic vector-dancing Hemlock Wraithfigher with their fist or have a Valkyrie crushed by a deff rolla, while at the same time no one wants to have their landraider stuck in their deployment zone because a pair of dakkajets are movement blocking it.
In the end, if you are going for abstract rules anyways, we might just as well return to "everything hovers" like we had in 5th when the first fliers arrived. At least for that solution we know that it works.
Who says the To Hit for Orks has to be BS instead of WS? Maybe Orks fling really crazy Speed Freaks from an Orky Trebuchet so the Speed Freak can try and hijack the aircraft, thus they're "punching" their way into the plane?
Edit to Add: There's also the problem of the shrinking boards + 90 turn. Aircraft that stay on the board have an extremely predictable and limited movement area, doing racetrack laps around the middle which makes a great Combat Air Patrol image, but not much for the strike fighter/bombers. I'm not sure turning it into a strat is the right answer but some form of 90+20" or 180+10" Turn + Movement etc.mechanic would help.
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This message was edited 1 time. Last update was at 2026/01/13 22:05:17
My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2026/01/14 14:36:42
Subject: Re:Aircrafts fate
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Dakka Veteran
Germany
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Aircraft belong to Epic scale.
Not to big scale on tiny tables.
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![[Post New]](/s/i/i.gif) 2026/01/15 15:53:14
Subject: Aircrafts fate
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Longtime Dakkanaut
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Jidmah wrote:
I also don't see why HH matters here, these days it's no closer to 40k than AoS or Necromunda are.
The Arvus does have a Legends card, and I do plan to use one as a lander for the Inquisition (with Valkyrie escorts).
Now, obviously, I'm a weird narrative nutjob who hasn't played to win since the 90's. That isn't to say they armies I build can't win, or that they don't. It just means winning hasn't been my primary concern since I was in university.
These days all I want out of 40k is cool stories that play out on the tabletop.
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![[Post New]](/s/i/i.gif) 2026/01/16 05:30:27
Subject: Aircrafts fate
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[MOD]
Otiose in a Niche
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For what it's worth the Thunderbolt was in Legends and then removed entirely, despite the model being available.
My feeling is no, they will not be killed as long as there is money to be made, but poor rules means lower sales and less money to be made.
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![[Post New]](/s/i/i.gif) 2026/01/16 14:11:30
Subject: Aircrafts fate
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Longtime Dakkanaut
London
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Thunderbolt has gone? I love that plane :(
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![[Post New]](/s/i/i.gif) 2026/01/16 14:35:16
Subject: Aircrafts fate
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Fixture of Dakka
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Its gone from 40k.
Its still in 30k - wich is why the model is still sold.
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![[Post New]](/s/i/i.gif) 2026/01/16 17:24:24
Subject: Aircrafts fate
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[MOD]
Otiose in a Niche
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I still hold on to hope there's a plastic 30k model coming.
To go with my half dozen or so Dakkajet conversions.
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