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![[Post New]](/s/i/i.gif) 2026/02/05 15:54:41
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Storm Trooper with Maglight
Ottawa
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KT boxed sets are great for bringing to life (or breathing new life into) smaller factions and specialized units that would not warrant an entire army of their own but work very well as auxiliaries, such as the Adeptus Arbites, Traitor Guardsmen and Eldar Corsairs. They're also an opportunity to rescue existing squads from finecast purgatory, like Drukhari Mandrakes. Plus they tend to include a plethora of extra bits and options, which is always welcome.
What should be next?
I think Sisters of Silence would be perfect candidates for a KT set:
-- Fluff-wise, they're a semi-independent group in spite of their long association with the Custodes. I could see them being available as allies to any Imperial faction that needs to deal with a psyker.
-- Model-wise, at the moment, a box of just 5 SoS is one of the worst money-to-points ratios in the game, at least among codex units. They're stuck in a vicious circle: they're expensive, so hardly anyone is buying them, so GW produces too few of them to realize good economies of scale, and so they have to stay expensive. A single KT box of 10 SoS, including all bits required to build them into Vigilators or Witchseekers, would make them a better value and allow them to make a return in KT after the Talons of the Emperor faction was nixed as a whole. (Yes, I'm still salty about my all-Vigilators kill team being made illegal in KT just because their Custodes brethren were deemed no longer fitting for that game size.)
I also kinda miss my Court of the Archon, especially the Sslyths. The Drukhari's use of alien mercenaries is an under-explored aspect of the lore. It's also fun to have an eclectic, decadent-looking unit, similar to the bodyguards and servants of Jabba's palace.
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![[Post New]](/s/i/i.gif) 2026/02/05 16:41:57
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Stone Bonkers Fabricator General
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I'd like to see Ecclesiarchy Crusaders (possibly with Frateris Militia) and T'au Auxiliaries.
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![[Post New]](/s/i/i.gif) 2026/02/05 19:31:46
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Killer Klaivex
The dark behind the eyes.
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Space Marines. Must have been at least an hour since they last got new kits.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2026/02/05 19:55:57
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Fixture of Dakka
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beast_gts wrote:I'd like to see Ecclesiarchy Crusaders (possibly with Frateris Militia) and T'au Auxiliaries.
Isn't that basically what the recent ecclesiarchal Kill Team represents? Definitely second more tau auxiliaries. Let's see the rave shrooms, the telekinetic bears, maybe some advanced AI drones...
Other stuff I'd like as a KT:
* Exodites (though admittedly cavalry might not fit KT super well.)
* Sslyth. Give us a whole squad of the snakey boys. Flesh out their lore a little with some nifty wargear.
* Lhameans. Same as the sslyth.
* Beast packs. KT seems like a decent place to introduce a plastic kit for an oddball unit that got dropped from the codex.
* Ynnari-exclusive infantry. I'm not in the camp that wants ynnari to have purely bespoke ynnari units instead of using units from other factions, but I do think there's room for a few ynnari-specific kits.
* Mimes (harlequin saboteurs.)
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2026/02/05 20:28:13
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Stone Bonkers Fabricator General
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vipoid wrote:Space Marines. Must have been at least an hour since they last got new kits.
I'd be OK with more Marines if they were unique, heavily chapter influenced models - give us heavy-cyborg Iron Hands, fully consumed by rage Blood Angels, scavenged armour Carcharodons, etc. Wyldhunt wrote:Isn't that basically what the recent ecclesiarchal Kill Team represents?
The Sanctifiers is a gang of priests. I was thinking 2-3 heavily armed & armoured Crusaders and a bunch of mooks with stub guns (but as they normally act as bodyguards I'm not sure if that's fluffy).
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This message was edited 1 time. Last update was at 2026/02/05 20:28:25
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![[Post New]](/s/i/i.gif) 2026/02/05 20:33:09
Subject: Re:What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Morally-Flexible Malleus Hearing Whispers
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Rebel Grot Armada.
It's time for the all Grot Kill Team!
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BorderCountess wrote:Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
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![[Post New]](/s/i/i.gif) 2026/02/05 20:38:43
Subject: Re:What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Fixture of Dakka
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Best answer. Da Red Gobbo is leadin' da Revolushun!
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2026/02/05 23:40:51
Subject: Re:What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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[DCM]
Tzeentch's Fan Girl
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But how did they get off Angelis?
Ooh, better idea: Kill Team: Angelis! Then, not only can you get Rebel Grots, but also Diggas and Muties!
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This message was edited 1 time. Last update was at 2026/02/05 23:41:18
She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2026/02/06 03:33:41
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Longtime Dakkanaut
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RE: Court of the Archon- Yeah, I want them back too, but I'm worried about them: Hand of the Archon seems like it might be intended as a replacement- the Disciple of Ylindra in particular is a knock-off Lhamaean by another name.
RE: Beasts- Yes, I want them back, and I'm not as worried about them as I am about the court, because there is no shiny new replacement unit on the market. Once upon a time, I would have said they didn't suit KT because they move too fast... But they've released enough flying units now that Beasts would fit right in.
RE: Grotesques- These guys haven't been mentioned yet. I think that GW would be more likely to release a Covens KT that includes a Grotesque or two along with a bunch of hyperspecialized Wracks. Call it a Hand of the Haemonculus unit.
BUT: I would rather see ALL of these things (and more) as a 40k release wave with a launchbox. GW owes Drukhari a good 40k release wave, and while nickel-and-diming us with KT boxes spread out over an edition is better than no release at all, it certainly isn't what we deserve for our loyalty to a game that often appears to hate our faction. PLUS: Using KT to make up for 40K's Drukhari mistakes also overburdens the KT release schedule and prevents it from providing more variety to the broader player base.
RE: Ynarri- Yes, absolutely- a Ynarri infantry unit that is uniquely Ynarri and not a convert. They're essentially the priests, whereas the converted units are the layfolk... However, Ynarri need a generic HQ choice as much or more than they need an infantry unit. Being required to take a named character in order to field the only detachment that allows you to use the army is not great game design.
RE: The viability of small armies as a KT casualty.
So I think it was OP who mentioned "some factions not being suitable as full armies." I think the thing to keep in mind is that for people like me, 500pts IS a full army. I prefer collecting many factions for small games rather than restricting myself to one or two factions in order to get to 2k. And in that context, some of the factions... Arbites, Corsairs, Scions, Navy, Ynarri etc. would be perfect 500 point armies if GW would just make some damn generic HQ choices and some common sense when it comes to transports and keywords.
An Imperial Navy army would be a great 500 point army if they had a generic Admiral model or whatever, and they could use Valkyries and Arvus Lighters. Yes, we can fake it with a Rogue Trader and we can deploy as Assigned Agents to punk Valkyries and Lighters... But we shouldn't have to- GW should just be better.
If Arbites had a Judge, I'd field 500 points of infantry... But make a Repressor or bike unit to go with him and damn, you've got something.
Corsairs would have been in a great place if Yriel had been a generic Prince dual build... But since GW is dumb, another faction that could have worked for small games doesn't.
Sisters of Silence would be an EXCELLENT KT because: A) Custodes are getting a glow up, and sneaking Sisters in via KT a whole that would be greater than the sum of its parts and B) Sisters already have BOTH a named and a generic HQ, three infantry units as a transport so a KT would be slotting into existing infrastructure that facilitates use as a small army and C) if GW wants to sell me a resin Acquisitor, all they need to do is let an intern make a 40k Legends card for it- I'd buy one in a heartbeat if they did.
The Tau Auxiliary I'd like to see is Demiurge, because I think they could add an extra layer of complexity to Votann in the same way the many flavours of Aeldar enrich each other even if not all factions are fully realized.
Ironkin are now possible as a small army, and I might actually buy it- I LOVE the Memnyr, and the Ironkin pilots and gunners for the new hover quad were a rare excellent move by GW.
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This message was edited 1 time. Last update was at 2026/02/06 03:35:46
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![[Post New]](/s/i/i.gif) 2026/02/06 03:35:36
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Perfect Shot Black Templar Predator Pilot
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beast_gts wrote:I'd be OK with more Marines if they were unique, heavily chapter influenced models - give us heavy-cyborg Iron Hands, fully consumed by rage Blood Angels, scavenged armour Carcharodons, etc.
This and with realistically proporationed bodies.
Wyldhunt wrote:Isn't that basically what the recent ecclesiarchal Kill Team represents?
beast_gts wrote:The Sanctifiers is a gang of priests. I was thinking 2-3 heavily armed & armoured Crusaders and a bunch of mooks with stub guns (but as they normally act as bodyguards I'm not sure if that's fluffy).

Besides space marines 40k really is the Inquisition, and I find most of inquisition stuff really lacking, the Arbites pretty much stand in for them. Why aren't they leading a host of militants, assassins, borgs, and combat servitors?
*not sure what was up with the quote there, my bad?
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This message was edited 1 time. Last update was at 2026/02/06 03:38:46
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![[Post New]](/s/i/i.gif) 2026/02/06 06:17:05
Subject: Re:What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Fully-charged Electropriest
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Three Xenos races that are unlikely to get get full armies but I would love to see get smaller kill team release are:
The Hrud
The Rak'Gol
and the Q'orl
Not sure if they would work but I would love it.
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![[Post New]](/s/i/i.gif) 2026/02/06 07:23:19
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Longtime Dakkanaut
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PenitentJake wrote:
RE: The viability of small armies as a KT casualty.
So I think it was OP who mentioned "some factions not being suitable as full armies." I think the thing to keep in mind is that for people like me, 500pts IS a full army. I prefer collecting many factions for small games rather than restricting myself to one or two factions in order to get to 2k. And in that context, some of the factions... Arbites, Corsairs, Scions, Navy, Ynarri etc. would be perfect 500 point armies if GW would just make some damn generic HQ choices and some common sense when it comes to transports and keywords.
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Look there's no smaller army in 40k than a space marine chapter. They never deploy as a full chapter so their biggest engagements are at most a few hundred soldiers. A guard regiment has more lascannons to one shot them with...
If gw can make marines armies that small, anything can be an army.
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![[Post New]](/s/i/i.gif) 2026/02/06 08:58:38
Subject: Re:What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Longtime Dakkanaut
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KingGarland wrote:Three Xenos races that are unlikely to get get full armies but I would love to see get smaller kill team release are:
The Hrud
The Rak'Gol
and the Q'orl
Not sure if they would work but I would love it.
GW need a game like Inquisitor that they can put out a small box for miniatures just like those.
But I think right now I would like to see.
Sisters of silence get well, anything at this point would be nice.
Chaos Cults, mortals and demons. I think they have are ether old, or feel incomplete if you want a chaos army without marines. When they should be and are a huge part of the setting. And I think giving them a faction together lets them really be unique with being able to lean into a military like faction or more demonic but they fill out what each is missing without needing a huge update.
These two feel. Neglected now. When they should both be able to be quite interesting.
Inquistors and imperial agents also in a weird place when they should be an interesting army to play.
I also want more beastmen that isn’t just the most boring there box. Even if you can’t run them as a full faction it would be nice to at least get as much love as kroot have. And have fleshed out mini faction. Both ones within the imperium or chaos factions.
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This message was edited 1 time. Last update was at 2026/02/06 09:04:56
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![[Post New]](/s/i/i.gif) 2026/02/06 18:45:59
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Joined the Military for Authentic Experience
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Rak'Gol would be great. More Chaos Tainted Xenos!
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![[Post New]](/s/i/i.gif) 2026/02/06 19:42:32
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Plastictrees
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I'd love to see a Kill Team made from those Alligator people, like that female in the Red Corsairs retinue.
I'd also love a Chaotic version of the Inquisitorial Agents Kill Team. Like, a warband with a core of 5 models (Leader being the Champion of the warband), with an option of 5 more core models, or an auxiliary squad from several different options (Cultists, CSM, Daemons, Beastmen, Spawn etc). Why should Imperium have all the fun when it comes to flexibility?
What else? I'd love an Orkeptikus Mekanikus Kill Team! Give me a solid Mekboy and an assortment of tin boyz and grots in mega armour. Give em whacky, super random rules which fit with Mekboy fluff. You'd get my money
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This message was edited 5 times. Last update was at 2026/02/06 19:47:10
Read 28-mag.com yet? |
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![[Post New]](/s/i/i.gif) 2026/02/06 20:57:29
Subject: Re:What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Storm Trooper with Maglight
Ottawa
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beast_gts wrote:I'd be OK with more Marines if they were unique, heavily chapter influenced models - give us heavy-cyborg Iron Hands, fully consumed by rage Blood Angels, scavenged armour Carcharodons, etc.
IMO, some of this stuff could be covered by a subfaction ability and an upgrade pack, rather than new models. Even the more eccentric and non-Codex-compliant chapters have largely the same battlefield roles.
Apple fox wrote:Chaos Cults, mortals and demons. I think they have are ether old, or feel incomplete if you want a chaos army without marines. When they should be and are a huge part of the setting. And I think giving them a faction together lets them really be unique with being able to lean into a military like faction or more demonic but they fill out what each is missing without needing a huge update.
Chaos cults already have several KT sets (Chaos Cultists, Accursed Cultists, Goremongers and Dark Commune), though I don't know if they all have 40k rules.
What I'd like to see more of are humans who aren't aligned with any major factions. Right now it seems humans can either be the Imperium's zealots, or an enemy faction's suckers and cat's-paws... nothing else. Give me some common criminals, pirates, renegades, or non-Dark Mech tech-heretics. People who've had a long look at the culture of martyrdom, self-denial and dogmatic obedience that permeates almost every faction of the 40k universe, and then, either out of idealism or nihilism, decided to opt out of this nonsense.
Inquistors and imperial agents also in a weird place when they should be an interesting army to play.
Right now they're kind of the "Miscellaneous" drawer of Imperial subfactions. Lots of their units, fluff-wise at least, are highly specialized and only called upon to deal with very specific situations where allies would be unneeded or even a hindrance. Perhaps it's not a bad thing that they function primarily as auxiliaries to other armies.
Would there be an in-story justification for a Schola Progenium squad taking the field? Maybe some sort of trial by fire to separate the wheat from the chaff, similar to Novitiates. A bunch of preppy teenagers in sharp uniforms and wielding sharper rapiers, led by their drill abbot.
Imperial Knights and the Adeptus Titanicus could also have ground teams to reconnoiter the area and perform tasks that can't be done from the cockpit of a giant mech. In 40k, those teams would have Infiltrate or Scouts, plus an ability to "tag" enemy units for the big guys (similar to T'au markerlights). Also great for scoring secondary objectives.
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This message was edited 1 time. Last update was at 2026/02/06 20:57:51
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![[Post New]](/s/i/i.gif) 2026/02/06 21:14:15
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Fixture of Dakka
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Right now they're kind of the "Miscellaneous" drawer of Imperial subfactions. Lots of their units, fluff-wise at least, are highly specialized and only called upon to deal with very specific situations where allies would be unneeded or even a hindrance. Perhaps it's not a bad thing that they function primarily as auxiliaries to other armies.
Honestly, I think GW just shouldn't have tried to frame them as a standalone faction. The option to field a weird hodgepodge of miscellaneous units as a single army is nice for when you're feeling silly, but Imperial Agents really are more of a splash-it-in-for-flavor faction. Use them to represent that day that grey knights showed up to "help" your guard army. Or to splash some unaugmented humans into your marine army to represent surviving PDF guys that linked up with the marines. They're fine as a fluffy allies book. THe trouble comes when people think of them as an army that can stand on its own.
Would there be an in-story justification for a Schola Progenium squad taking the field? Maybe some sort of trial by fire to separate the wheat from the chaff, similar to Novitiates. A bunch of preppy teenagers in sharp uniforms and wielding sharper rapiers, led by their drill abbot.
The closest I can think of is a Ciaphas Cain book where he's semi-retired and training up a new crop of commissars. There are like, five of them, and they get deployed the same way you'd deploy actual inquisitors.
An attack on the schola progenium proper would probably be devastating for those involved. I guess sororitas novitiates would kind of fit the bill here though?
Imperial Knights and the Adeptus Titanicus could also have ground teams to reconnoiter the area and perform tasks that can't be done from the cockpit of a giant mech. In 40k, those teams would have Infiltrate or Scouts, plus an ability to "tag" enemy units for the big guys (similar to T'au markerlights). Also great for scoring secondary objectives.
I could see a Kill Team where your spotters are basically calling in off-screen artillery strikes from their knight buddies. (Who wouldn't actually be on the table at any point.) Fun concept.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2026/02/06 23:14:50
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Longtime Dakkanaut
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Chaos Cultists/ Unaligned humans could also be fixed by an intern posting a 40k data sheet for every Necromunda kit in the game.
That's not to say that Chaos Cultists/ Traitor Guard/ Daemons/ Human Mercenaries don't deserve attention- they do.
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![[Post New]](/s/i/i.gif) 2026/02/07 19:43:12
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Boom! Leman Russ Commander
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Obvious answer is more Tau Auxiliaries like the Gue'vesa, Tarellians, etc.
Catachan Devils for Kill Team itself, with the 'no upgrade sprue' version being the Catachan Infantry Squad update like how they did Death Korps.
Siege Assault Squads from the Imperial Armour books would be a cute counterpart to the Navy Breachers.
Eldar Pathfinders (fancier Rangers)
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![[Post New]](/s/i/i.gif) 2026/02/08 03:17:51
Subject: What other units or small factions could be introduced to 40K or rejuvenated via a Kill Team set?
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Fixture of Dakka
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See, I don't want a *squad* of eldar pathfinders. That would just be spending extra money to render my rangers redundant. I want pathfinders to either be aeldari vindicaires or characters who can lead ranger squads to change their role the way Illic did before he got booted to legends.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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