Mr Morden wrote:
Mad Doc Grotsnik wrote:Not enough distinction between them.
For Marines? Possibly hypocritical given my comment immediately before, but giving them lots of different flavours, even if some aren’t all that different, helps prevent the dominant army in the game becoming entirely boring and predictable.
Black Templars for instance have a sufficiently different playstyle to Space Wolves, Ultramarines and Dark Angels.
I think they could push the distinction somewhat between some though.
But for Guard? It’s just not there. The whole Codex offers a variety of options, from massed armour to massed infantry to massed artillery and everything in between.
Though I wouldn’t say no to Regiment Specific Specialists. For instance, a Catachan Saboteur type unit.
Sorry but that is complete and utter rubbush.
Guard regiments have always been far more distinct than Marines - Guard have primitives clad in furs, 18th century looking regiments complete with laslocks who march in lockstep, cavalry regiments with various creatures as mounts, jet pack units, airbourne units, regiments with cybernetics, units with steam powered power armour and walkers, units with laser reflective armour, etc etc
Contrast that to the Marines - even the ultra flanserised ones who have become little more than recurring jokes centered around a single word - Wolf, Dark, blood etc.
As they desperately added "unique" units to the Marines - they steadily took away all the flavour of the guard to make them all Cadian lite
Inclined to agree here. My understanding of guard from
BL novels is that they're potentially hyper-diverse. Like, we should have everything Mordan just described plus steampunk terminator regiments (Fire Caste book), bird-riding cavalry guard (
HH novels; one of the first few I think), and regiments that make extensive use of psykers to buff and coordinate their dudes (Legion). If anything, I can see
GW simply not knowing which cool guard thing to produce models/rules for and to end up not trying because of the sheer variety.
Loyalist marines have what? 6 codices + Death Watch, and half of those are 90% just vanilla marines with a couple extra special versions of generic units. Or units that should be generic units but aren't for some reason (libby dreads).
If you asked me to choose the faction that "deserves" more books to represent their wide variety of fighting styles, I'd choose guard before marines in a heartbeat.
That said, I don't particularly like supplements. At least, not the way
GW does them. I'd generally rather condense more content into fewer books where it's reasonable to do so. And the marine supplements that currently exist probably didn't need to. Or could have been rolled into another book for improved value or something. So while I think guard "deserve" supplements more than marines, I don't actually want
GW to make supplements for guard.
Automatically Appended Next Post: Mad Doc Grotsnik wrote:None of which necessarily requires multiple codexes.
Look at the old Lost and the Damned IA:13. One list, an absolute riot of options.
At least with some of the Marine Codexes there’s stuff a given Chapter won’t have.
LunarSol wrote:I'm not sure why anyone would want this. The worst part of marines is some of the stuff being locked behind extra books. It's more exploitation than special treatment.
Agree with both of these.
IA:13 was a great example of packing a lot of varied flavor into a single book. Ditto the old
IA stuff that contained the 7e corsair rules. Sooo much flavor in one place! I'm basically disappointed by every
GW book that isn't doing something similar.
And I definitely don't want my non-marine factions to be infected with the gross supplement bug that marines have. I don't want Yriel and all the eldar wraith units to get locked behind an extra paywall just because they're the "Iyanden" units. I don't want Poisoned Tongue to get a splat that makes me pay extra money to use Malys and take Kabalite Envenomists" that are just warriors in fancier armor with +1 to a couple of stats.
Ozymandian wrote:
I don't think there's any argument for letting Marines have a bunch of books while excluding Guard - or, like, Orks or Nids or a bunch of others, for that matter - beyond 'I like the game to have a disproportionate focus on Marines and Marine-related matters'.
Well, the arguments are, "It makes money," and, "We've trained the marine players to accept it already."