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Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 flaherty wrote:
 YodhrinsForge wrote:
Question: are there any rumour roundup sites these days that still actually *write down* rumours when shared? They all just seem to post links to youtube videos now, and listening to someone barble on for ten minutes when they could write the actual info out in five sentences is what I'd like to avoid by going to places other than youtube.


Two options:

2) Look at comment #27 on a Reddit thread about the video, where they will do a time-stamped breakdown of the video.

1) Pay $8/month to one of a handfull of Patreons, and get the same service on comment #3



Option 3: Read an Auspex Tactics video by skipping through the video. He always has all the info on his slides.

This message was edited 1 time. Last update was at 2026/06/03 13:14:12


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ca
Deathwing Terminator with Assault Cannon






 Jidmah wrote:
 flaherty wrote:
 YodhrinsForge wrote:
Question: are there any rumour roundup sites these days that still actually *write down* rumours when shared? They all just seem to post links to youtube videos now, and listening to someone barble on for ten minutes when they could write the actual info out in five sentences is what I'd like to avoid by going to places other than youtube.


Two options:

2) Look at comment #27 on a Reddit thread about the video, where they will do a time-stamped breakdown of the video.

1) Pay $8/month to one of a handfull of Patreons, and get the same service on comment #3



Option 3: Read an Auspex Tactics video by skipping through the video. He always has all the info on his slides.



You can also cut and paste a Valrak YouTube URL into a transcript generator and scroll past the waffling to get to the info.
   
Made in gb
Infiltrating Broodlord





London

 Asmodai wrote:

You can also cut and paste a Valrak YouTube URL into a transcript generator and scroll past the waffling to get to the info.


You could just use the YouTube transcript button and save yourself a few clips tbh.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Asmodai wrote:
You can also cut and paste a Valrak YouTube URL into a transcript generator and scroll past the waffling to get to the info.


That's way more effort than any of the other options though.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in de
Dakka Veteran






Can someone tell me how the old Codizes will work with the 11th edition?

Will GW release updates via WHC for them?
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Astmeister wrote:
Can someone tell me how the old Codizes will work with the 11th edition?

Will GW release updates via WHC for them?


They have said they will still be valid. We can expect launch day updates to patch any problems moving to the new edition.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Tyel wrote:
GW may try and fix it with things like a day 1 patch of hidden (if Goonhammer are right on Gone to Ground, as its very much not in the PDF GW published).


Gone to ground has been repeated by multiple content creators know for working with GW.

But... I can't help feeling this has been a big experiment of "can 40k work without L-shaped ruins" and the answer is going to be "no".

Units are just too lethal. Its too easy to toe into area terrain and get crazy fire lanes across the whole centre of the table as a result. What you want is lots of dense/solid terrain that you can relatively safely position behind. AKA L-shaped ruins.


Light area terrain also allows obscuring. According to the rules, barricades, low walls, statuary, buildings, ruins, containers and woods are all obscuring now.
INFANTRY, BEASTS and SWARMS can hide in any area terrain with buildings, ruins, containers or woods on them. Go to ground activates if they are both in the area terrain and not fully visible because of the terrain feature on the base.

In other words, everything that's not a crater is ruins now AND we get hidden on top of that.


Automatically Appended Next Post:
 Nevelon wrote:
 Astmeister wrote:
Can someone tell me how the old Codizes will work with the 11th edition?

Will GW release updates via WHC for them?


They have said they will still be valid. We can expect launch day updates to patch any problems moving to the new edition.


Correct. Faction packs and app updates are promised of June 20th. Let's see whether leakers or a premature app update will spoil it this time.

This message was edited 3 times. Last update was at 2026/06/03 14:03:18


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






That’s my Badrukk and Grots arrived! Quickest turnaround I’ve ever had on a MTO.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Goodness me! It’s my 2026 Hobby Extravaganza!

Mashed Potatoes Can Be Your Friend. 
   
Made in gb
Regular Dakkanaut




I will be interested to see if codices will get upated with rules changes as well as points updates.

I know in the demo games things like 6" charges stayed the same, but I would like to think rules like that will move to 5" within codex, otherwise it is quite a nerf on those units.

Of course it might be that rules themselves will only get updated if they completely break in the new rules and generally rules only get updated when new codex drops
   
Made in gb
Longtime Dakkanaut




 Jidmah wrote:

Light area terrain also allows obscuring. According to the rules, barricades, low walls, statuary, buildings, ruins, containers and woods are all obscuring now.
INFANTRY, BEASTS and SWARMS can hide in any area terrain with buildings, ruins, containers or woods on them. Go to ground activates if they are both in the area terrain and not fully visible because of the terrain feature on the base.

In other words, everything that's not a crater is ruins now AND we get hidden on top of that.


Maybe I'm not understanding but I don't see it.

If two units are either side of an area terrain with a single light terrain feature then it's obscuring. They can't shoot each other it's true.
But if one of those units toes the terrain (not hard when the objective tiles are massive), they can now shoot through it. Light terrain is not solid so any real gaps can be used to see enemy units.
You can shoot through that area terrain, out into the open and into any units in any other area terrain. It's only the units fully behind another obscuring area terrain who can't be targeted. Or behind a dense and therefore solid terrain feature that you can't shoot through and you ignore any windows up to 3". (Iirc)

You will be able to hide in area terrain, and if you put something light between you and the opponent so you aren't fully visible your detection range drops to 12". But you could just stand behind an L shaped ruin so they can't shoot you at all. Which is where I suspect we will go back to.
   
Made in gb
Decrepit Dakkanaut







Doohicky wrote:
I will be interested to see if codices will get upated with rules changes as well as points updates.

I know in the demo games things like 6" charges stayed the same, but I would like to think rules like that will move to 5" within codex, otherwise it is quite a nerf on those units.

Of course it might be that rules themselves will only get updated if they completely break in the new rules and generally rules only get updated when new codex drops

I imagine all flying models will need an update, at the very least.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

The Encounter Deck - a long-form gaming podcast.

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he wants Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Decrepit Dakkanaut





 Dysartes wrote:
Doohicky wrote:
I will be interested to see if codices will get upated with rules changes as well as points updates.

I know in the demo games things like 6" charges stayed the same, but I would like to think rules like that will move to 5" within codex, otherwise it is quite a nerf on those units.

Of course it might be that rules themselves will only get updated if they completely break in the new rules and generally rules only get updated when new codex drops

I imagine all flying models will need an update, at the very least.


Keyword rules aren't on the datasheet anyway so a lot of these things will be updated by virtue of referencing their new versions in the rulebook and updating their quick reference link in the app.
   
Made in us
Morbid Black Knight





Bristol (UK)

Bomber and transport aircraft will need an update.
Especially bomber aircraft as they outright don't function anymore
   
Made in nl
Raging-on-the-Inside Blood Angel Sergeant




netherlands

Flyers are in reserve as normal when they arrive the can move and drop there bombs and kick out there passengers and at the end of the round or your turn leave the table again they will only stay on the table if they go to hover mode.

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4000 pnt Tau
 
   
Made in us
5th God of Chaos! (Ho-hum)





Curb stomping in the Eye of Terror!

 skeleton wrote:
Flyers are in reserve as normal when they arrive the can move and drop there bombs and kick out there passengers and at the end of the round or your turn leave the table again they will only stay on the table if they go to hover mode.

I think the point was that "HOVER" is now a key word and the rule is as such:
HOVER 24.17
Some airborne vehicles can use vectored
thrusters or anti-gravity technology
to hover and skim over the battlefield,
the better to hunt their prey or deploy
embarked troops.
Each time this unit takes to the skies
(21.03), do not subtract 2" from the
maximum distance.

So it doesn't look like aircraft with hover can stay on the table.

Live Ork, Be Ork. or D'Ork!


 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

I suspect that a number of flyers will actually just lose the AIRCRAFT keyword. The Heldrake is bad enough right now - the new aircraft rules make it borderline unplayable (outside of hover mode).

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Morally-Flexible Malleus Hearing Whispers






Land of Confusion

Anyone else notice the subtle but huge change to Tank Shock (now Crushing Impact)?

The stratagem now works on VEHICLES and MONSTERS which is amazing, but carries self-damage risk, where you suffer a mortal wound for every natural '1' rolled.

Do you think it will see less play because of the risk?
[Thumb - 1000069213.jpg]

This message was edited 1 time. Last update was at 2026/06/03 23:41:05


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Vehicles, Monsters, Tank Shock, & Grenades are 4 of my favorite things.
So yes, I noticed it immediately the 1st time this was previewed.

A fair # of players at the local shops though are already gun-shy about using Hazardous, even when they definitely should (I don't understand why as the odds are in their favor of being just fine....).
So yes, I think this risk will deter them from using this strat locally.

I on the other hand will happily continue running people over with my vehicles. And now Monsters as well! Because the odds are in my favor.
I will also not be deterred from using the Hazardous option on things despite the increased risk there as well.
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

I think there will be a lot more hesitation to use Crushing Impact on low-health models, yes.

As for Hazardous weapons, I think watching a Morkanaut blow itself up in the debut game was probably enough to make people a little more gun shy.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in gb
Longtime Dakkanaut




U.k

 Lathe Biosas wrote:
Anyone else notice the subtle but huge change to Tank Shock (now Crushing Impact)?

The stratagem now works on VEHICLES and MONSTERS which is amazing, but carries self-damage risk, where you suffer a mortal wound for every natural '1' rolled.

Do you think it will see less play because of the risk?


Not from ORK players!

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Andykp wrote:
 Lathe Biosas wrote:
Anyone else notice the subtle but huge change to Tank Shock (now Crushing Impact)?

The stratagem now works on VEHICLES and MONSTERS which is amazing, but carries self-damage risk, where you suffer a mortal wound for every natural '1' rolled.

Do you think it will see less play because of the risk?


Not from ORK players!


Absolutely. Ram something AND get a chance at exploding in the middle of the enemy army? Let's zogging go! WAAAGH!

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in ch
The Dread Evil Lord Varlak





 Jidmah wrote:
Andykp wrote:
 Lathe Biosas wrote:
Anyone else notice the subtle but huge change to Tank Shock (now Crushing Impact)?

The stratagem now works on VEHICLES and MONSTERS which is amazing, but carries self-damage risk, where you suffer a mortal wound for every natural '1' rolled.

Do you think it will see less play because of the risk?


Not from ORK players!


Absolutely. Ram something AND get a chance at exploding in the middle of the enemy army? Let's zogging go! WAAAGH!


One wouldn't play orks without embracing weaponised anarchism.

I for one am just happy that boys finally got a full equipment set. Now to hope that this also applies to kommandos. Still bit sad about the lack of ard boys with better armor, alas half the way there GW, more than many recent things.

This message was edited 1 time. Last update was at 2026/06/04 08:02:35


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Morbid Black Knight





Bristol (UK)

 skeleton wrote:
Flyers are in reserve as normal when they arrive the can move and drop there bombs and kick out there passengers and at the end of the round or your turn leave the table again they will only stay on the table if they go to hover mode.

Can you move after arriving from reserves? I thought you couldn't?


Automatically Appended Next Post:
 BorderCountess wrote:
I suspect that a number of flyers will actually just lose the AIRCRAFT keyword. The Heldrake is bad enough right now - the new aircraft rules make it borderline unplayable (outside of hover mode).

Seems likely that all the hover flyers are just becoming hover-fly? IE fast skimmers like they were in days of yore
Probably a change for the best tbh

This message was edited 1 time. Last update was at 2026/06/04 10:35:04


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Today’s dose of hopium: watched the lore of Armageddon show on W+ and they mentioned mysterious black armored, flame wreathed marines seen fighting.

New Legion of the Damned in plastic please.

   
Made in de
Dakka Veteran






I don't understand why the crushing impact has to to MW? They should just make it auto hits with DS of their best weapon or something.
   
Made in au
Liche Priest Hierophant







 kirotheavenger wrote:
 skeleton wrote:
Flyers are in reserve as normal when they arrive the can move and drop there bombs and kick out there passengers and at the end of the round or your turn leave the table again they will only stay on the table if they go to hover mode.

Can you move after arriving from reserves? I thought you couldn't?

You're correct, they can't move after they deploy within 6" of the board edge. Setting them up on the board is the movement of an Ingress Move, and Aircraft specifically aren't allowed to make any other moves after making an Ingress Move.
We'll have to see what (if anything) GW changes to the individual aircraft datasheets to let bombers and transports work. I suspect it might just be making sure they can all deep strike and turning bombs into something you can hit a unit within a certain range with (either as a ranged weapon or a bespoke ability)
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Astmeister wrote:
I don't understand why the crushing impact has to to MW? They should just make it auto hits with DS of their best weapon or something.


For monsters, sure.

But a lot of tanks have crappy melee stat lines. They may roll over your foot, and that would hurt. But nothing to write home about. But when they open up the throttle, get up to speed, and slam multiple tons of unyielding armor into your face at full speed? That’s going to leave a mark.

   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






Honestly? And with respect to those who own the models?

I’d sooner see fliers removed from the game entirely. They just can’t be made to work in a satisfactory way.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Goodness me! It’s my 2026 Hobby Extravaganza!

Mashed Potatoes Can Be Your Friend. 
   
Made in us
Morbid Black Knight





Bristol (UK)

 Mad Doc Grotsnik wrote:
Honestly? And with respect to those who own the models?

I’d sooner see fliers removed from the game entirely. They just can’t be made to work in a satisfactory way.

Horus Heresy has a fairly satisfactory way of running flyers, which 40k has adopted a kind of half arsed and dysfunctional version of.
I definitely think it's possible. You can claw my Barracuda from my cold, dead, hands!
   
Made in gb
Decrepit Dakkanaut




UK

I do love the Tyranid fliers; but I do also accept that they are a bit wonky mechanics wise in the game. Honestly I'd accept it IF GW had made Epic 40K so that the fliers we lost in one game are simply represented in another.

Sure its different scales and all, but we'd get to keep them as a concept.



That said there's another option where we get to keep them in 40K - a flight game all of its own in 40K scale.

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