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![[Post New]](/s/i/i.gif) 2026/06/15 20:52:09
Subject: Every faction has a two-legged walker except Votann, why?
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Moustache-twirling Princeps
Where Angels Fear to Tread.
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Is there a reason why the rest if the universe thought two legged walkers were awesome* and the Votann decided to pass on them?
*yes I realise Tyranids have more than two legs. And same with some sizable Necrons.
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This message was edited 1 time. Last update was at 2026/06/15 20:57:51
BorderCountess wrote:Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
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![[Post New]](/s/i/i.gif) 2026/06/15 21:05:33
Subject: Re:Every faction has a two-legged walker except Votann, why?
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Steady Dwarf Warrior
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My guess is that it is because Votann are still the newest faction and they either prioritized more needed models or are still figuring out the look.
When Votann released, there were only Uthar, kahls, einhyr champions, grimnyr, brokhyr iron-masters, hearthkyn warriors, einhyr hearthguard, cthonian beserks, hernkyn pioneers, sagitaurs, brokhyr thunderkyn, and hekaton land fortresses.
By time their second codex dropped, they had added Buri, memnyr strategists, arkanyst evaluators, ironkin steeljacks, cthonian earthshakers, hernkyn yaegirs, and kapricus defenders/carriers.
They recently added Berehk (instead of a generic leader for beserks...).
So I think that there is plenty of time to figure out some sort of walker.
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![[Post New]](/s/i/i.gif) 2026/06/15 21:06:29
Subject: Every faction has a two-legged walker except Votann, why?
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Decrepit Dakkanaut
UK
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Also lets face it they look a bit spacemarine and giving them two legged walkers leans into that too much. Factions are best when they have differences; variety and unique elements to stand apart.
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![[Post New]](/s/i/i.gif) 2026/06/15 21:25:58
Subject: Every faction has a two-legged walker except Votann, why?
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Fixture of Dakka
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Yep. What OldeSword and Overread said.
Their model range is still tiny, and what's there already looks *very* space marine. To the point that I could probably run my firstborn models as LoV if I wanted to. Instead of giving these guys units that would probably read as yet another marine look-alike unit, they've given them some other, less-marine-y options.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2026/06/15 21:26:03
Subject: Every faction has a two-legged walker except Votann, why?
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Preparing the Invasion of Terra
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Cos Votann are new and haven't had as much stuff. I'm sure they'll get there.
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![[Post New]](/s/i/i.gif) 2026/06/15 21:27:41
Subject: Every faction has a two-legged walker except Votann, why?
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[DCM]
Social Justice Death Knight
The burning pits of Hades, also known as Sweden in summer
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Drukhari have none. Unless you're counting Talos, who have no legs at all, they're hover monsters.
If what you mean is "why don't they have a Big Guy" then yeah, it's just because they're new.
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![[Post New]](/s/i/i.gif) 2026/06/15 21:34:45
Subject: Every faction has a two-legged walker except Votann, why?
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Fixture of Dakka
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Tbf, the Talos has historically slotted into the role of dreadnaught for DE. I *think* they even used to be vehicles back in 3rd edition iirc. With their janky, "I'm a skimmer, but I can only move 6 inches" rule.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2026/06/15 21:40:32
Subject: Every faction has a two-legged walker except Votann, why?
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Master Tormentor
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Wyldhunt wrote:Tbf, the Talos has historically slotted into the role of dreadnaught for DE. I *think* they even used to be vehicles back in 3rd edition iirc. With their janky, "I'm a skimmer, but I can only move 6 inches" rule.
IIRC they were monstrous creatures similar to a wraithlord? Been a bit tho, and I'm not gonna go through my basement full of boxes to dig out the 3E codex.
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![[Post New]](/s/i/i.gif) 2026/06/15 21:42:31
Subject: Every faction has a two-legged walker except Votann, why?
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Dakka Veteran
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Gert wrote:Cos Votann are new and haven't had as much stuff. I'm sure they'll get there.
Like the early edition Tau, I imagine the reasoning is ‘they’re too practical to go in for oversized walkers’, which will swiftly get forgotten when someone eventually sculpts them one because oversized walkers are cool
Wyldhunt wrote:Tbf, the Talos has historically slotted into the role of dreadnaught for DE. I *think* they even used to be vehicles back in 3rd edition iirc. With their janky, "I'm a skimmer, but I can only move 6 inches" rule.
They were a monster, like the wraithlord but T7 instead of T8 (so they weren’t immune to bolters and SM melee attacks)
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![[Post New]](/s/i/i.gif) 2026/06/15 21:44:39
Subject: Every faction has a two-legged walker except Votann, why?
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[DCM]
Tzeentch's Fan Girl
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Lathe Biosas wrote:Is there a reason why the rest if the universe thought two legged walkers were awesome* and the Votann decided to pass on them?
*yes I realise Tyranids have more than two legs. And same with some sizable Necrons.
Dwarves hate fun.
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She/Her
"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln
LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.
Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.
DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
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![[Post New]](/s/i/i.gif) 2026/06/15 21:45:53
Subject: Every faction has a two-legged walker except Votann, why?
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Killer Klaivex
The dark behind the eyes.
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Lord Zarkov wrote:Wyldhunt wrote:Tbf, the Talos has historically slotted into the role of dreadnaught for DE. I *think* they even used to be vehicles back in 3rd edition iirc. With their janky, "I'm a skimmer, but I can only move 6 inches" rule.
They were a monster, like the wraithlord but T7 instead of T8 (so they weren’t immune to bolters and SM melee attacks)
GW codifying DE inferiority right from the outset.
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2026/06/16 01:27:02
Subject: Every faction has a two-legged walker except Votann, why?
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Loyal Necron Lychguard
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Bipedal supremacy. 2-legged gait is more energy-efficient, combined with cooking it meant more calories for early human brains allowing us working together and forming groups and hierarchies. Bigger humans inspire awe and titanic ones are amazing to imagine, walkers invoke this godlike imagery. Walkers are big, Votann are short, it would be the wrong visual language.
Tau should never have gotten Riptides or what followed. They compete with the imagery of Eldar, mechanic Mobile Suits vs biomechanical EVAS vs the Imperium's Western-style Mechwarrior-ish designs, it's just a very squeezed design space while Orks and Necrons operate in far more unique design spaces with their crude blocky and insectile designs. Primarilly for fluff reasons and to focus on their alien auxiliary thing.
Giving Votann Nemesis Dreadknights, Invictor Tactical Warsuits and Cenurions would have worked, open-topped makes more sense if you just need the strength, but not the protection of a vehicle, makes sense for a mining race without tons of natural enemies because most cannot survive the centre of the galaxy, being open-topped saves on weight as well and the suit from Alien(s?) was for mining as well I believe. I was going to say Astra Militarum but that is the tank faction so I wouldn't want walkers big enough to compete with tanks for that faction, if one could go back I don't think Sentinels are a good idea and keeping the chickens for Adeptus Mechanicus makes them more unique. Grey Knight Dreadnoughts really had a hard time keeping up with Dreadknights and the Grey Knight Dreadnought was a powerful option prior to the release of Dreadknights.
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![[Post New]](/s/i/i.gif) 2026/06/16 02:04:27
Subject: Every faction has a two-legged walker except Votann, why?
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Longtime Dakkanaut
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Too early in their product line. they basically focused on releasing every unit the squats had, plus some vehicles.
You can draw a one to one to the original squat black codex army list.
I imagine now they're into new units they'll release something.
Remember the necromunda votann have a big mech suit, so it's bound to show up at some point.
Maybe they'll do something different and have a voltron mech, or maybe it will be a big iron kin that has a kin rider.
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![[Post New]](/s/i/i.gif) 2026/06/16 03:00:23
Subject: Every faction has a two-legged walker except Votann, why?
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Steady Dwarf Warrior
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Hellebore wrote:You can draw a one to one to the original squat black codex army list.
TIL. We're still missing a Battle Standard though!
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![[Post New]](/s/i/i.gif) 2026/06/16 03:10:33
Subject: Every faction has a two-legged walker except Votann, why?
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Longtime Dakkanaut
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TBF it was a barebones list so it's not exactly hard and a new army would have those kinds of units anyway. Still, though they didn't have to do engineers and bikers, which were the 2 more unique squat units.
I do like the fact that you can take every original votann unit back in 2nd ed and play the squat army list with them.
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![[Post New]](/s/i/i.gif) 2012/07/09 04:19:19
Subject: Every faction has a two-legged walker except Votann, why?
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Fixture of Dakka
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Hellebore wrote:
TBF it was a barebones list so it's not exactly hard and a new army would have those kinds of units anyway. Still, though they didn't have to do engineers and bikers, which were the 2 more unique squat units.
I do like the fact that you can take every original votann unit back in 2nd ed and play the squat army list with them.
So what's the Votann equivalent of my Squats Living Ancestor in a sidecar?
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![[Post New]](/s/i/i.gif) 2026/06/16 04:47:14
Subject: Every faction has a two-legged walker except Votann, why?
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Longtime Dakkanaut
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ccs wrote: Hellebore wrote:
TBF it was a barebones list so it's not exactly hard and a new army would have those kinds of units anyway. Still, though they didn't have to do engineers and bikers, which were the 2 more unique squat units.
I do like the fact that you can take every original votann unit back in 2nd ed and play the squat army list with them.
So what's the Votann equivalent of my Squats Living Ancestor in a sidecar?
I shouldn't used 'original' in my comment, but I was referring to the black codex in 2nd ed.
There's no bike option for a living ancestor in the 2nd ed black codex, so it wasn't available then either. They only had bike squad as an option.
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This message was edited 1 time. Last update was at 2026/06/16 04:48:04
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![[Post New]](/s/i/i.gif) 2026/06/16 10:05:57
Subject: Every faction has a two-legged walker except Votann, why?
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Fresh-Faced New User
Madrid, Spain
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Wyldhunt wrote:Yep. What OldeSword and Overread said.
Their model range is still tiny, and what's there already looks *very* space marine. To the point that I could probably run my firstborn models as LoV if I wanted to. Instead of giving these guys units that would probably read as yet another marine look-alike unit, they've given them some other, less-marine-y options.
Agreed. That said, their range is tiny but excellent varienty of models and each unit with a clear role so far. I much prefer this than having x4 phobos, gravis, tactical and terminator armors or duplicate repulsor kits like Space Marines have just because they sell.
If I ever collected a new army after my guard+sisters+inquisition, I'd much rather collect 1k and go for a tiny army with excellent range like Votann or Genestealers than Space Marines or Chaos, which are an absolute mess. Or a sub-faction like eldar Corsairs or mostly-Kroot Tau army.
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This message was edited 1 time. Last update was at 2026/06/16 10:07:06
War, war never changes. |
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![[Post New]](/s/i/i.gif) 2026/06/17 12:51:43
Subject: Every faction has a two-legged walker except Votann, why?
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Fixture of Dakka
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Don't they have a unit of bi pedal robots kited for shoting or melee?
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2026/06/17 12:55:30
Subject: Every faction has a two-legged walker except Votann, why?
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Decrepit Dakkanaut
UK
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Most of them are more like these guys
https://www.warhammer.com/en-GB/shop/lov-einhyr-hearthguard-2022
So basically just chunky powersuits rather than a proper walker mech.
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![[Post New]](/s/i/i.gif) 2026/06/17 13:10:19
Subject: Every faction has a two-legged walker except Votann, why?
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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We’re arguably yet to see the Kin move to All Out War.
Oh we’ve seen their defence forces, yes. But those just seem to be pioneer companies and infantry support.
The first hint of “oh, you really want a fight?” we’ve seen are the Ironkin Steeljacks.
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![[Post New]](/s/i/i.gif) 2026/06/17 13:37:07
Subject: Re:Every faction has a two-legged walker except Votann, why?
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Stone Bonkers Fabricator General
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Those on Necromunda have the Exo-Driller (but it's only a 50 base) -
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![[Post New]](/s/i/i.gif) 2026/06/17 13:49:45
Subject: Every faction has a two-legged walker except Votann, why?
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Decrepit Dakkanaut
UK
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Honestly I'd rather see them have some kind of hover-mech or a quad/sixleg or crawler or such. Something that isn't "Oh its a dreadnought..."
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![[Post New]](/s/i/i.gif) 2026/06/17 15:13:48
Subject: Every faction has a two-legged walker except Votann, why?
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Fixture of Dakka
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I could see some type of slightly larger Brôkhyr Thunderkyn. Something larger than a terminator, smaller than a Dreadnought, and to make them different enough to marines, make them come in units. Perhaps 2 per squad like Obliterators?
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![[Post New]](/s/i/i.gif) 2026/06/17 15:23:38
Subject: Every faction has a two-legged walker except Votann, why?
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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What could be fun is something akin to the Defiler chassis.
Not as obviously so as say, the Plague Drone and Vultarax, or Plagueburst and Arquitor. Say, a six legged twin scooped excavator original design long since adapted and refined into a combat vehicle. Enough to hint at the Defiler chassis’ possible origin, but not in a “and then you just shove a daemon in it and hope for the best” type likeness. Maybe a smaller, more compact design.
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![[Post New]](/s/i/i.gif) 2026/06/17 15:38:32
Subject: Re:Every faction has a two-legged walker except Votann, why?
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Moustache-twirling Princeps
Where Angels Fear to Tread.
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If they keep going down this "Miners" path won't they slam into the Genestealer Cults "Miners" look?
The GSC has rock crushing vehicles and mining tools galore.
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BorderCountess wrote:Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
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![[Post New]](/s/i/i.gif) 2026/06/17 15:44:33
Subject: Every faction has a two-legged walker except Votann, why?
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Different take entirely.
GSC use mining equipment as improvised weapons.
Kin weapons are purpose made designs adapted from mining equipment.
Standard Not Very Good Or Terribly Accurate Analogy? The difference between Dynamite, and C4.
Both make things go boom. And indeed can make an impressive number of things go boom. But, C4 is a military product intended for military usage first and foremost. It’s also literally more flexible, and lot more stable as I understand it.
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![[Post New]](/s/i/i.gif) 2026/06/17 15:55:37
Subject: Every faction has a two-legged walker except Votann, why?
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Moustache-twirling Princeps
Where Angels Fear to Tread.
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Mad Doc Grotsnik wrote:Different take entirely.
GSC use mining equipment as improvised weapons.
Kin weapons are purpose made designs adapted from mining equipment.
Standard Not Very Good Or Terribly Accurate Analogy? The difference between Dynamite, and C4.
Both make things go boom. And indeed can make an impressive number of things go boom. But, C4 is a military product intended for military usage first and foremost. It’s also literally more flexible, and lot more stable as I understand it.
And they do two radically different things. C-4 is designed for military breaching and directional cutting. Commercial demolition requires explosives optimized for fracturing and displacing heavy materials like rock or thick, reinforced concrete.
You're not mining with C-3 or C-4.
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BorderCountess wrote:Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
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![[Post New]](/s/i/i.gif) 2026/06/17 16:03:05
Subject: Every faction has a two-legged walker except Votann, why?
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Leader of the Sept
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A lot of the design space is still influenced by the original squats. In epic, squats had no big walkers, but went the crawler route with the Land Train and Colossus. Less about mining I think, and leans more into the high gravity aspect of their background. that could put them in an interesting place with slightly rejigged Kataphron breachers
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This message was edited 1 time. Last update was at 2026/06/17 16:03:52
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 |
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![[Post New]](/s/i/i.gif) 2026/06/17 17:57:38
Subject: Every faction has a two-legged walker except Votann, why?
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[DCM]
Social Justice Death Knight
The burning pits of Hades, also known as Sweden in summer
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Mad Doc Grotsnik wrote:We’re arguably yet to see the Kin move to All Out War.
Oh we’ve seen their defence forces, yes. But those just seem to be pioneer companies and infantry support.
The first hint of “oh, you really want a fight?” we’ve seen are the Ironkin Steeljacks.
What makes you say that? The Hekaton has not a hint of industrial equipment on it, it's as the name suggests a rolling fortress.
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