Switch Theme:

GK 1500 pts  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Longtime Dakkanaut



Brotherhood of Blood

Trying to develop a more effective GK list.  The glaring weakness I am trying to address is thier lack of anti-armor so I have incorporated two Dreads.

HQ

Grandmaster Psycannon, Hammerhand, Targeter          186pts

3 Terminator retinue 1 Psycannon                                       163pts

Troops

8 GK 2x psycannon Justicar w/Frag, targeter, melta bomb 282pts

Same                                                                                              282pts

Elites

5 Terminators  1psycannon Justicar w/Psycannon targeter 296pts

Heavy Support

1 Dreadnaught Twin Las, Missile Launcher, extra armor       145pts

1 Dreadnaught same as above                                                   145pts

                                                                                             Total      1499pts

 

   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

I really don't know a whole lot about GK, but I have to wonder if taking a pure Grey Knight army is wise. You have an HQ with a 3 Termie bodyguard, 16 GK Troops, 5 Terminators, and a pair of dreads.

I'm counting 25 models and two Dreads at 1500 points. That's a little too small by any standards, even GK. I would imagine that you should get at least 30 models at a 1500 game, or you will get swept away by sheer numbers. I have a 1200 point IG army that is, while consisting of soldiers that are, on a one-to-one basis, far inferior to GKs, made up of nearly 80 models and a Russ. You're going to be outnumbered by everyone.

That said, I'd recommend more troops. Lots and lots and lots more troops. I know you said you'll be armor-deficient, but is it possible for you to take an Inducted IG Platoon with a ton of Lascannons? That could prove to be a cost-effective (if somewhat immobile) alternative.

Just my thoughts. Again, take with a pinch of salt, as I don't know the ins and outs of GK

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

Valid suggestions. GK's are 25pts a pop so even eliminating a five man terminator squad only nets you 3 more regular GK's. GK's are definatley a finesse and expert army. I have won tournaments with mine. Shrouding and concentrated Psycannon fire seems to be the determining factor in victory's or defeats. I use to try and ignore my opponents armor and wipe out all of his troop first.
   
Made in us
Perfect Shot Black Templar Predator Pilot





Greenville

More power to you if you can win with this list. Personally, I don't think I could deal with such a small army. After starting IG, the direction I think in is up. Although, I guess my BT are similar in that 1500 points I field 51 models and 3 vehicles. I guess the 9 point difference in standard unit cost accounts for that.

Out of curiosity, what's a Hammerhand?

CK

"War is an ugly thing, but not the ugliest of things. The decayed and degraded state of moral and patriotic feeling, which thinks that nothing is worth war, is much worse. The person, who has nothing for which he is willing to fight, nothing which is more important than his own personal safety, is a miserable creature who has no chance of being free unless made and kept so by the exertions of better men than himself."
-- John Stuart Mill

Black Templars (8000), Imperial Guard (3000), Sanguinary Host (2000), Tau Empire (1850), Bloodaxes (3000) 
   
Made in ca
Dakka Veteran




The Hammer

Psychic check, if passed it gives you two ccws instead of your normal weapons with double your strength. Fun for Inquisitors who want to pretend they're tough guys, but in a Termie squad - eh, rather just pack a hammer.

Also, grab Sacred Incense. In minority of battles in which those people wearing eight pointed stars whom you're supposed to be hunting show up, it'll be really useful, and otherwise not a big deal.

GL with the army - you're practically running it as Daemonwing. I assume you've thought over a few different options?

When soldiers think, it's called routing. 
   
Made in us
Longtime Dakkanaut



Brotherhood of Blood

The option to move and fire with Psycannons on Terminators at 36 I find to be very effective. They can really stay at maximum range and use the shrouding as long as possible. With the lack of fast attack mobility you usually have to use Terms to grab objectives. What I wouldn't give for a speeder option.

As for the Hammerhand it is the only psychic power worth taking on your grand master IMO. I love running up to a dread or pred and going off at strength 8 at regular initiative. It's also one of the few options you have at popping armor.

I forgot to include my thunder hammer and storm shield in my 5 term squad. I equip just one for anti armor also as it's a free option.  I am being proactive as I forsee more and more skimmer armies with the new eldar dex (Eldar air force anyone) and Tau mechanized got even meaner.
   
Made in us
Blood-Drenched Death Company Marine





WA, USA

Small model count is going to really hurt you. I can't see this amry dealing enough damage to keep the enemy at bay. You want a volley, and the only way I can see that AND keep your pure GK is to add more GK marines and fewer Terminators. In fact i would drop all the terminator aspects out of this. You're simply too expensive to add those in on 1500; you're cripping yourself.

The Emperor asks that you please reconsider.


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The ironic part about this army that is if it comes up against a Daemonbomb, the one type of army it is designed to fight against (in the fluff at least), it will be eaten alive.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
 
Forum Index » 40K Army Lists
Go to: