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![[Post New]](/s/i/i.gif) 2009/09/16 21:22:58
Subject: Ork "Craftworld"
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Power-Hungry Cultist of Tzeentch
Douglassville
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I do Warhammer and Warhammer 40k RP. And of course I play the mini's game. And I was thinking about something. What if the Orks had something like a Craftworld. Over countless millennia multiple ork roks have crashed together, and changed. The orks added on and on until it is something akin to a Craftworld. Inside the vast caverns are near continent sized places where it only the orkology that is in effect. Strange ferns and fungal plants provide bio-illumination. The one place that is just Orky. Guided by the collective psyhic power of those onboard, focused into actuality by the Wierd Boyz. From its vast outer structure spawn roks are chopped off and fall down upon worlds or set to drift in the void to grow.
What sort of force would come from this "craftworld" if I where to ever build an Ork army. Good idea, Bad idea?
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![[Post New]](/s/i/i.gif) 2009/09/16 21:33:12
Subject: Ork "Craftworld"
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Longtime Dakkanaut
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TauAdmiral wrote:What sort of force would come from this "craftworld" if I where to ever build an Ork army. Good idea, Bad idea?
I'm thinking Deffskullz and Goffs for sure. Something that big would certainly allow for multiple Klans. I think it sounds like a fine idea, especially for Apocalypse games.
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![[Post New]](/s/i/i.gif) 2009/09/16 21:40:19
Subject: Re:Ork "Craftworld"
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Power-Hungry Cultist of Tzeentch
Douglassville
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Yeah Im thinking perhaps more mek than anything else really. But it is a shame that the orks really have no technology of their own. Its all just looted and rebuilt. If there was original tech then I would mostly focus on that. I like fluffy armies over armies just built to win. Having fun is just as important as winning.
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![[Post New]](/s/i/i.gif) 2009/09/16 21:44:44
Subject: Re:Ork "Craftworld"
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Calculating Commissar
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Could definately make a really cool themed board for it
Would also give you a chance to make some funny conversions. Things like Orks in Kustom Space Suits and Grots armed with mining tools
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![[Post New]](/s/i/i.gif) 2009/09/16 21:53:09
Subject: Re:Ork "Craftworld"
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Power-Hungry Cultist of Tzeentch
Douglassville
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A themed board would be a really cool idea actually. From a jungle type board to an ork settlement. If Orks where left to their own devices what would they build with? Metal or stone? To give their buildings there own distinctive look apart from anything else in the 40k setting. In the orkology what kind of sea creatures are there? Even do a water themed island board. Capture tokens could be unique orkology creatures. Or the an ancient rok included something important to the Imperium and they have finally found the location of this Rok-World and sent an army to retrieve the item.
Hmm so many idea's
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![[Post New]](/s/i/i.gif) 2009/09/17 00:58:24
Subject: Ork "Craftworld"
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Bonkers Buggy Driver with Rockets
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Hmmm... A Oek craftworld sounds pretty damn cool. You could call it a Mega Deff 'Ulk or something.
As for a theme, maybe a Mek/Weirdboy army
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![[Post New]](/s/i/i.gif) 2009/09/17 13:31:52
Subject: Re:Ork "Craftworld"
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Foolproof Falcon Pilot
Somewhere in the unknown universe.
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TauAdmiral wrote:I like fluffy armies over armies just built to win. Having fun is just as important as winning.
QFT.
What if the orks looted a craftworld?
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This message was edited 1 time. Last update was at 2009/09/17 13:47:55
Manchu wrote:Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.
Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy. |
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![[Post New]](/s/i/i.gif) 2009/09/17 13:41:33
Subject: Re:Ork "Craftworld"
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Fully-charged Electropriest
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Exarch_Nektel wrote:TauAdmiral wrote:Yeah Im thinking perhaps more mek than anything else really. But it is a shame that the orks really have no technology of their own. Its all just looted and rebuilt. If there was original tech then I would mostly focus on that. I like fluffy armies over armies just built to win. Having fun is just as important as winning.
QFT.
Speasking of looted, what if the orks looted a craftworld?
The Ork's don't loot everything
An understanding of Ork technology is coded into the DNA of the Ork Meks, so Orks do have their own technology. Sure, they may salvage parts to build it, but to deny them their own ingenuity is a grave error.
Also, why would a certain unit of Orks need to be named 'Looters' if they are all in fact looters?
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![[Post New]](/s/i/i.gif) 2009/09/17 13:47:29
Subject: Re:Ork "Craftworld"
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Foolproof Falcon Pilot
Somewhere in the unknown universe.
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Dark Lord Seanron wrote:Exarch_Nektel wrote:TauAdmiral wrote:Yeah Im thinking perhaps more mek than anything else really. But it is a shame that the orks really have no technology of their own. Its all just looted and rebuilt. If there was original tech then I would mostly focus on that. I like fluffy armies over armies just built to win. Having fun is just as important as winning.
QFT.
Speasking of looted, what if the orks looted a craftworld?
The Ork's don't loot everything
An understanding of Ork technology is coded into the DNA of the Ork Meks, so Orks do have their own technology. Sure, they may salvage parts to build it, but to deny them their own ingenuity is a grave error.
Also, why would a certain unit of Orks need to be named 'Looters' if they are all in fact looters?
My QFT was meant for the having fun part, not the other part. Let me fix it.
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Manchu wrote:Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.
Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy. |
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![[Post New]](/s/i/i.gif) 2009/09/17 13:56:47
Subject: Ork "Craftworld"
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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I love this idea.
I would imagine that Orks would probably make grots mine ore contained within the rocs to make metals, fuels etc (as well as harvesting fungi to make fuel, food, cloth, etc), as well as re-using bits from ships/stations that crash into the roc-world.
I love the idea of a huge central cavern with orks living on the walls and ceilings just seen as little specks beyond a set of internal clouds etc... Kind of like the central cavern of Rama, but bigger and rockier
So, to recap my thoughts: relatively primitive cloth for anything other than space suits, and metal used relatively sparingly and reused over and over, but very good quality weapons and armour as it has been reused and "kustomized" so much by meks over the generations.
And of course lots of space suits for any klans on the outskirts of the roc-world (probably more high tec than the cavern dwellers, might trade tec/metals for food/fuel from the cavern orks).
I will certainly want to look at anything you do on this idea, as I think it is a fantastic theme.
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![[Post New]](/s/i/i.gif) 2009/09/17 13:59:24
Subject: Ork "Craftworld"
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Foolproof Falcon Pilot
Somewhere in the unknown universe.
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SilverMK2 wrote:I love this idea.
I would imagine that Orks would probably make grots mine ore contained within the rocs to make metals, fuels etc (as well as harvesting fungi to make fuel, food, cloth, etc), as well as re-using bits from ships/stations that crash into the roc-world.
I love the idea of a huge central cavern with orks living on the walls and ceilings just seen as little specks beyond a set of internal clouds etc... Kind of like the central cavern of Rama, but bigger and rockier
So, to recap my thoughts: relatively primitive cloth for anything other than space suits, and metal used relatively sparingly and reused over and over, but very good quality weapons and armour as it has been reused and "kustomized" so much by meks over the generations.
And of course lots of space suits for any klans on the outskirts of the roc-world (probably more high tec than the cavern dwellers, might trade tec/metals for food/fuel from the cavern orks).
I will certainly want to look at anything you do on this idea, as I think it is a fantastic theme.
Boyz would come from the inner rock and mega armored nobz would be elite soldiers from the outer rock (with space suits).
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Manchu wrote:Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.
Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy. |
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![[Post New]](/s/i/i.gif) 2009/09/17 14:01:08
Subject: Re:Ork "Craftworld"
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Fully-charged Electropriest
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Exarch_Nektel wrote:Dark Lord Seanron wrote:Exarch_Nektel wrote:TauAdmiral wrote:Yeah Im thinking perhaps more mek than anything else really. But it is a shame that the orks really have no technology of their own. Its all just looted and rebuilt. If there was original tech then I would mostly focus on that. I like fluffy armies over armies just built to win. Having fun is just as important as winning.
QFT.
Speasking of looted, what if the orks looted a craftworld?
The Ork's don't loot everything
An understanding of Ork technology is coded into the DNA of the Ork Meks, so Orks do have their own technology. Sure, they may salvage parts to build it, but to deny them their own ingenuity is a grave error.
Also, why would a certain unit of Orks need to be named 'Looters' if they are all in fact looters?
My QFT was meant for the having fun part, not the other part. Let me fix it.
Lol, sorry man  meant no offence
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![[Post New]](/s/i/i.gif) 2009/09/17 14:03:41
Subject: Ork "Craftworld"
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Foolproof Falcon Pilot
Somewhere in the unknown universe.
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It's okay, I wasn't offended
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Manchu wrote:Agamemnon2 wrote:
Congratulations, that was the stupidest remark the entire wargaming community has managed to produce in a long, long time.
Congratulations, your dismissive and conclusory commentary has provided nothing to this discussion or the wider community on whose behalf you arrogantly presume to speak nor does it engage in any meaningful way the remark it lamely targets. But you did manage to gain experience points toward your next level of internet tough guy. |
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![[Post New]](/s/i/i.gif) 2009/09/17 17:14:08
Subject: Re:Ork "Craftworld"
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Power-Hungry Cultist of Tzeentch
Douglassville
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Well I am glad so many people find the idea has interesting as I did. All the more incentive to actually get it started and going. Time to go to the arts and crafts store and get this started up. Now for a themed board like this do you think its best to make indvidiual pieces and just arrange it on the gaming table. Or to actually build its own base, but the down side to that is it is permanent and the layout cannot change. It will be fun to design the board I think and all the pieces that go with it.
And a chance to build up some unique ork kulture
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![[Post New]](/s/i/i.gif) 2009/09/17 17:47:19
Subject: Re:Ork "Craftworld"
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Calculating Commissar
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I think for your board, you should do it up like the massive caverns inside the Rok. Caverns. Could just start by making some rock columns and buildings that double as supports, and just say that the cavern is so huge that whole tank battles can take place. If you wanted to expand on the board, you could do additional sections that host the walls of the cavern as well as any side tunnels and small corridors. It would be great as a modular board, and you could just do a tonne with this idea.
Plus, you could make some smaller space-hulk sized corridor sections that sit off from the main caverns and could do space-hulk style boarding invasions for some of them that would lead up to the battles in the massive caverns and tunnels.
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![[Post New]](/s/i/i.gif) 2009/09/17 17:52:07
Subject: Ork "Craftworld"
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Power-Hungry Cultist of Tzeentch
Douglassville
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Hmm good idea... And have little scaffolds where gretchin are mining the walls but turn to watch the battle below instead  . I will have to look over the core book to see how creating bunkers work. Since I can always put guns on the supports.
The orks practice by shooting gretchin off the walls and to enforce some order on the place.
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![[Post New]](/s/i/i.gif) 2009/09/17 19:11:18
Subject: Ork "Craftworld"
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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I would agree that you need to theme the board as the inside of one of the larger caverns.
You could include some lean-to shacks around some of the pillars, and some power generation machines etc.
Also need some fungal pools and other orkology
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![[Post New]](/s/i/i.gif) 2009/09/17 19:22:32
Subject: Ork "Craftworld"
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Stone Bonkers Fabricator General
A garden grove on Citadel Station
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Such a thing exists. It's called a space hulk.
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ph34r's Forgeworld Phobos blog, current WIP: Iron Warriors and Skaven Tau
+From Iron Cometh Strength+ +From Strength Cometh Will+ +From Will Cometh Faith+ +From Faith Cometh Honor+ +From Honor Cometh Iron+
The Polito form is dead, insect. Are you afraid? What is it you fear? The end of your trivial existence?
When the history of my glory is written, your species shall only be a footnote to my magnificence. |
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![[Post New]](/s/i/i.gif) 2009/09/17 19:26:06
Subject: Re:Ork "Craftworld"
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Tough-as-Nails Ork Boy
U.S.A.
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Space hulks arent as big as a craft world, Plus I dont think orks need space gear in the rule book the say they could go without one for a while so if the just hope into a safe zone for a few hours a day they would prabably be set. Plus the dakka on this thing would be huge
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I play :
about 1250
Proud member of the OCLU (Ork Civil Liberties Union). |
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![[Post New]](/s/i/i.gif) 2009/09/17 19:36:08
Subject: Ork "Craftworld"
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Lead-Footed Trukkboy Driver
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Love the idea of a Ork Kraftworld
One reason why Orks don't need space suits is that they have an inherent mastery of force-field tek (see: Lifta-Droppa, Bubble-Chukka, KFF et al).
Orks would find a drifting Hulk, seal it with a force-field, strap on some engines and kruise around.
There could be areas on the outer edge of the Kraftworld where this was happening, and other areas that grots were tied into primitive space suits (Victorian deep-diving suits, with long air tubes?) and sent to collect fungus/mine minerals/etc.
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I refuse to enter a battle of wits with an unarmed opponent. |
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![[Post New]](/s/i/i.gif) 2009/09/17 19:55:22
Subject: Ork "Craftworld"
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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ph34r wrote:Such a thing exists. It's called a space hulk.
I think we are talking about something on a far larger scale, and a more natural design (big space rocks that have collected together and mined out, or hollow to start with) that has been infested with Orks going about their orky ways.
I like the idea mentioned that some Orks will be fitting it out as a giant hulk, while others will be adding other, completely contrary items of tech, etc.
I think something so large may well be infested with a large number of Klans and Tribes, all doing their own thing.
I personally feel that those on the outside will be the most technologically advanced, having more exposure to space (and any bounty space brings, such as being able to snare passing ships etc), and possibly being newer arrived as well, whilst those inside the rock will be more primitive, having exhausted a lot of the minerals a long time ago, or simply living in natural caverns inside the rocks, and only getting more metal tech as and when they are able to steal or trade with clans further towards the outside of the rock.
As I said before, I think they could be able to do this by trading things like food, fuel etc, that all grows in the orky fungus etc. And being the older tribes, they may attract some of the Meks from the "outside" seeking their anchient knowledge. Perhaps there is even a secret stach of tech in there that they guard and keep working... something like a central control rock which used gravity beams etc to grab all the other rocks and build the rock world, and machines to keep the atmosphere going, etc...
That might be quite cool.
[/trying not to dictate what you should be doing with your idea]
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![[Post New]](/s/i/i.gif) 2009/09/17 20:05:45
Subject: Re:Ork "Craftworld"
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Longtime Dakkanaut
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Three words: Da 'Deff-Star
Ruled over by da meanest, blackest, mega armored weird boy-warboss of dem all: Darff Bayder.
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What harm can it do to find out? It's a question that left bruises down the centuries, even more than "It can't hurt if I only take one" and "It's all right if you only do it standing up." Terry Pratchett, Making Money
"Can a magician kill a man by magic?" Lord Wellington asked Strange. Strange frowned. He seemed to dislike the question. "I suppose a magician might," he admitted, "but a gentleman never could." Susanna Clarke Jonathan Strange & Mr. Norrell
DA:70+S+G+M++B++I++Pw40k94-D+++A+++/mWD160R++T(m)DM+
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![[Post New]](/s/i/i.gif) 2009/09/17 20:12:13
Subject: Ork "Craftworld"
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Calculating Commissar
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BlackSpike wrote:Love the idea of a Ork Kraftworld 
Do the Orks there eat lots of KRAFT DINNAH?
Really though, yea I'd really like to see like a mashed together board with various sections. Some boards would be open cavern space, some would be tunnel systems, some would be cavern walls. And the beautiful thing about it is that you could always make like the wall and tunnel sections multi-level when you felt like ading more to it. A honeycomb-like tunnel and cavern system has the chance to be a really huge project.
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![[Post New]](/s/i/i.gif) 2009/09/17 21:12:10
Subject: Ork "Craftworld"
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Focused Fire Warrior
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I've been reading this thread and the idea is freakin awesome.
I'm envisioning it like a whole bunch of Ork Roks smooshed together to make 'Da Big Ork Kraftwurld'.
Lots of missile silo's and crazy guns blistering all over its skin and the inside is all honeycombed w/Orks and grots running around.
"Oy, yoo grots! Stop yer muckin' 'round an git ta wurk on minin' dat burna fuel! We'z got krumpin ta do an' yoo lotz gunna git bashed wif me choppa!"
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The Rights of the Individual Will Be Protected So Long As They Do Not Conflict With the Beliefs Of The State - Inscription on Latverian Courthouse
N'drasi Tau Commander Dark Shroud - Farsight Sympathizer |
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![[Post New]](/s/i/i.gif) 2009/09/17 21:41:07
Subject: Ork "Craftworld"
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Lead-Footed Trukkboy Driver
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metallifan wrote:BlackSpike wrote:Love the idea of a Ork Kraftworld 
Do the Orks there eat lots of KRAFT DINNAH?

Only da finest squig-innards, in fungus sauce!
I'd imagine the Deff-skulls on the outside, looking for passing lootables, and Goffs on the look out for somefin' ta fight!
Deeper inside will be the Snakebites, as the looted Tek never makes it that far in.
The Bad Moonz will be lazing around deeper in, ordering others around, and organising the "Orkonomy", like a merchant's guild, of sorts.
Mek's and Weirdboyz and other countless Odd-Boyz will see to the mining of raw materials, farming fungus, breeding grots and squigs, and keeping the engines running, along with any navigation equipment.
Kult Of Speed will convert to Space-Koptas and light fighta's, as escorts, scouts and recon (But mainly messin' around, zooOOooomin' about in the low gravity!
Would it also have Hulks strapped on to it? As more Orks hear of this great Rok, they bring their own hulks and just park them on it. Over time, more and more arrive, forming a kind of shanty-town of hulks, all next to/on top of each other. Salvaged hulks are just strapped down while anything useful is looted - maybe bits even still work, and are kept, rusting away, with just the hydroponics running, or a mining ship with refinery is used for the ore dug out of the Kraft-Rok.
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I refuse to enter a battle of wits with an unarmed opponent. |
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![[Post New]](/s/i/i.gif) 2009/09/17 21:42:26
Subject: Ork "Craftworld"
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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The great thing is that there are so many potential environments in this place that you can model pretty much anything.
I think a really cool idea would be to have a board which represents the entire surface area of an enclosed cavern, so you come off one board edge and onto another.
I really like the idea of having the tunnel systems and "wall" sections between caverns.
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![[Post New]](/s/i/i.gif) 2009/09/17 21:43:38
Subject: Ork "Craftworld"
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Lead-Footed Trukkboy Driver
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Oh yeah, more dakka than a beakie can dream of!
Missile silos the size of small towns!
Looted Battle-cruisers half-buried in the Rok, all guns pointing to the sky!
What looks to be the Manhattan (Orkhattan?) skyline is actually Defence Platform Alpha Da Big Gunz!
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I refuse to enter a battle of wits with an unarmed opponent. |
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![[Post New]](/s/i/i.gif) 2009/09/17 21:49:56
Subject: Re:Ork "Craftworld"
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Calculating Commissar
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Yea I'm envisioning a sort of underground city... Like a steampunk/Sci Fi/Carribean mixture built all along the walls of this huge cavern with a roof so high that it's obscured by the darkness of the cave, the only signs of it being there are the massive natural column formations that support it's centre weight. Orkses have built whole ragtag streets and alleyways within these caverns. Towns of a few thousand Orks per cavern. Some Caverns have been turned into Squig pastures or some other source of food growing. Small tunnels would have Orky Stalls set up with Gretchin selling everything Da' Boyz would need. Smaller caverns and rooms would hold small Mek Shops, Da' Painboy'z Offuce, and other services.
There'd also be sections where Da' Bosses got Grotz to tunnel/blast through the rock into an adjacent Hulk, and there would be armoured bulkheads and metal corridors in some spots. Some caves would have large pools as the Orks stole water from the surfaces of some of the planets they raided, and Flora that they took to support the Fauna they abducted to hunt, train against, and eat. In essence, it would be an inside-out planet, with nature and development occuring on the inside.
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This message was edited 1 time. Last update was at 2009/09/17 21:50:28
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![[Post New]](/s/i/i.gif) 2009/09/18 00:02:19
Subject: Re:Ork "Craftworld"
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Focused Fire Warrior
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metallifan wrote:
...In essence, it would be an inside-out planet, with nature and development occuring on the inside.
Agreed.
Lots of Orks running around on the inside. I like the idea of other orks hearing about "Da Big Ork Kraftwurld" and smooshing their ships into it, making the thing bigger and bigger with ship gunz contributing to its defence. Sounds like a right-proper WAAAAAGH!!! to me.
Who'd lead that big thing? I doubt a Weirdboy would. Maybe a crafty Mek.
"Aight youse ladz! Ere's wot we'z gunna do. We'z gonna bring all da Orkz to Da Big Ork Kraftwurld, an' we'z gonna krump all dem uvver races. Da Oomies, Da Pansies pointy-ears, Da sharp pointy-ears, Da spikey Oomies, Da Bugs, Da bloo shooty fings, everywun. Da Big Ork Kraftwurld iz gonna go frum wurld to wurld krumpin everyfing we'z see cuz we'z Da Orkz! And Green iz Mean!"
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The Rights of the Individual Will Be Protected So Long As They Do Not Conflict With the Beliefs Of The State - Inscription on Latverian Courthouse
N'drasi Tau Commander Dark Shroud - Farsight Sympathizer |
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![[Post New]](/s/i/i.gif) 2009/09/18 01:14:47
Subject: Ork "Craftworld"
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Screaming Banshee
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I don't think anybody would lead it; I like the aforementioned idea of the Clans doing their own thing; perhaps even to the detriment of the good of the Rok
Say... two different clans build two different engines... on opposing sides...
Maybe the Feral Orks will make forays to the upper levels to do some stompin'?
Ah hell; it'd probably be anarchy; they'd ALL be stompin'!
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